Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
Henri Verbeet
74faebd68d
wined3d: Store the current GLSL program per-context.
2013-08-23 10:41:28 +02:00
Henri Verbeet
69e1100c0c
wined3d: Handle NP2 fixup updates in shader_load_constants().
2013-08-21 12:13:56 +02:00
Henri Verbeet
62859daf0b
wined3d: Avoid looking up shaders for shader stages that didn't change.
2013-08-21 12:13:56 +02:00
Stefan Dösinger
a4f009d847
wined3d: Keep GL_UNPACK_CLIENT_STORAGE_APPLE off by default.
...
This is cleaner than the other way around and avoids side effects in
code that wasn't written with client storage in mind. Contrary to the
original intention, it also means fewer client storage toggle calls.
2013-08-19 18:07:45 +02:00
Henri Verbeet
37d1e8b79c
wined3d: Try to avoid redundant constant updates.
...
This gives a minor performance improvement. For example, in 3DMark03 Game Test
1 this gives about a 4% improvement, in the Counter Strike: Source stress test
it's about 1%. (NVIDIA GF9600M, Intel T9550, 1024x768).
2013-08-16 11:55:24 +02:00
Matteo Bruni
c9458882a0
wined3d: Fix handling of cnd instruction with coissue flag.
2013-06-26 18:45:37 +02:00
Stefan Dösinger
248f4b7415
wined3d: Fix the TMP_COLOR optimization with custom fog.
2013-06-21 17:35:07 +02:00
Stefan Dösinger
22319c7f9e
wined3d: Work around broken FFP fog with ARB shaders.
2013-06-19 20:09:53 +02:00
Stefan Dösinger
b648b74191
wined3d: Pass fogstart==fogend to GL in fog table mode.
2013-06-19 20:09:53 +02:00
Henri Verbeet
e0494afa00
wined3d: Introduce a helper function for printing floats in GLSL shaders.
2013-06-11 11:33:15 +02:00
Henri Verbeet
a3f59cf618
wined3d: Allow textures as swapchain surfaces.
2013-06-03 11:30:43 +02:00
Henri Verbeet
8352d45da5
wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
...
This is mostly for consistency with wined3d_ffp_vs_fog_mode.
2013-05-30 10:57:15 +02:00
Stefan Dösinger
121bd9d201
wined3d: Initialize the gl_info pointer from the context.
2013-05-15 19:04:16 +02:00
Stefan Dösinger
b12ec91c09
wined3d: Don't log the device pointer in shader_arb_select.
2013-05-15 19:04:04 +02:00
Stefan Dösinger
71723ad086
wined3d: Disable the fixed function vertex pipeline when ARB vertex programs are used.
2013-05-14 18:37:13 +02:00
Stefan Dösinger
6fce4d4547
wined3d: Pass the state and private data to shader_select.
2013-05-14 18:37:08 +02:00
Stefan Dösinger
47f385adf0
wined3d: Add a separate function for disabling shaders.
2013-05-14 18:37:04 +02:00
Stefan Dösinger
036a62a245
wined3d: Explicitly pass the state to shader_load_constants.
2013-05-14 18:36:59 +02:00
Stefan Dösinger
5d138799ea
wined3d: Don't access the stateblock from shader_arb_load_constants_internal.
2013-05-14 18:36:53 +02:00
Stefan Dösinger
260e1cb0b3
wined3d: Pass the pixel shader input signature to shader_arb_generate_vshader.
2013-05-13 19:57:11 +02:00
Stefan Dösinger
e25b968499
wined3d: Fix a ~0U assignment.
2013-05-13 19:57:09 +02:00
Stefan Dösinger
76941eff00
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
2013-04-25 20:25:10 +02:00
Stefan Dösinger
768e8c098c
wined3d: Move shader limits to wined3d_d3d_info.
2013-04-25 20:25:09 +02:00
Stefan Dösinger
f7580726b0
wined3d: Don't pass the device to gen_ffp_frag_op.
2013-04-25 20:25:08 +02:00
Stefan Dösinger
820c12c98f
wined3d: Access gl_info and d3d_info from the context in find_arb_*_compile_args.
2013-04-25 20:25:08 +02:00
Stefan Dösinger
16e862ba9d
wined3d: Add a new structure for d3d limits and other info.
2013-04-25 20:25:07 +02:00
Henri Verbeet
471991eb9a
wined3d: Introduce a wined3d_vertex_pipe_ops structure.
2013-04-25 13:39:56 +02:00
Henri Verbeet
c756496326
wined3d: Rename the device "strided_streams" field to "stream_info".
...
The "strided" in there is mostly historic, it hasn't really been accurate for
a while now.
2013-04-22 15:26:11 +02:00
Stefan Dösinger
0680b1758d
wined3d: Store ps 1.4 texture types in ps_compile_args.
2013-04-15 17:45:58 +02:00
Stefan Dösinger
547be26d90
wined3d: Use the np2_fixup to find out if a RECT texture is used.
2013-04-15 17:45:54 +02:00
Stefan Dösinger
8c2874ee99
wined3d: Put local constants into the shader code in ARB shaders.
2013-04-09 16:33:31 +02:00
Ričardas Barkauskas
b5ff0a6983
wined3d: Rename bsize to content_size to reflect usage.
2013-02-26 11:27:39 +01:00
Stefan Dösinger
3221e7fdd0
wined3d: Reserve one vs constant on r200.
2013-02-11 11:24:35 +01:00
Michael Stefaniuc
b28aff0dd7
wined3d: Use assignment instead of memcpy to copy structs.
2013-01-28 14:00:18 +01:00
Henri Verbeet
dc21460397
wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
2013-01-25 11:18:13 +01:00
Henri Verbeet
5ce220eb2f
wined3d: Add sRGB writes to the shader backend and fragment pipe caps.
2013-01-22 12:13:42 +01:00
Henri Verbeet
c525cf381d
wined3d: Move "vs_clipping" to the shader caps.
2013-01-21 12:51:22 +01:00
Henri Verbeet
0e0e3b76f5
wined3d: Move "ffp_proj_control" to the fragment caps.
2013-01-21 12:51:21 +01:00
Andrew Talbot
c61b14cbcc
wined3d: Indentation fix.
2012-12-24 13:30:20 +01:00
Henri Verbeet
78984cf46c
wined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-11 12:03:39 +01:00
Stefan Dösinger
e53aa8c9e2
wined3d: Test the correct program for native limits.
2012-12-05 12:47:55 +01:00
Henri Verbeet
10d46bc042
wined3d: Add support for GLSL based fixed function fragment shaders.
2012-11-12 12:15:25 +01:00
Matteo Bruni
a7956c4c4f
wined3d: Pop control frames in disabled if branches (ARB shader backend).
2012-11-09 16:42:56 +01:00
Matteo Bruni
b532284a9e
wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled when using ARB shaders.
2012-11-09 16:42:53 +01:00
Henri Verbeet
0e856abf6d
wined3d: Enable or disable the fragment pipe in shader_select().
2012-11-05 11:30:33 +01:00
Henri Verbeet
d74cb4571b
wined3d: Simplify shader selection.
2012-11-05 11:30:32 +01:00
Henri Verbeet
5059da9e32
wined3d: Don't depend on device internals in fragment_pipeline.alloc_private().
...
In particular, device->shader_backend and device->shader_priv aren't
initialized yet when the fragment pipe is initialized.
2012-10-29 10:47:03 +01:00
Henri Verbeet
17e33e9b27
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
2012-10-25 11:48:31 +02:00
Henri Verbeet
41c8f1ef8a
wined3d: Remove some dead code from gen_ffp_instr().
2012-10-24 11:24:25 +02:00