wined3d: Ensure GL_FRAGMENT_PROGRAM_ARB is enabled when using ARB shaders.

This commit is contained in:
Matteo Bruni 2012-11-09 15:20:34 +01:00 committed by Alexandre Julliard
parent 74a83150ab
commit b532284a9e
1 changed files with 4 additions and 5 deletions

View File

@ -4676,13 +4676,12 @@ static void shader_arb_select(const struct wined3d_context *context, enum wined3
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id);");
if (!priv->use_arbfp_fixed_func)
{
priv->fragment_pipe->enable_extension(gl_info, FALSE);
/* Enable OpenGL fragment programs. */
gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
}
/* Enable OpenGL fragment programs. */
gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",
device, priv->current_fprogram_id);