Matteo Bruni
|
342eec7f7d
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d3dcompiler/tests: Add a couple more checks for parent data values.
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2014-06-25 11:36:21 +02:00 |
Henri Verbeet
|
1046aa6e48
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d3dcompiler: Avoid LPCVOID.
|
2013-09-05 13:18:24 +02:00 |
Matteo Bruni
|
3f221611f0
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d3dcompiler: Skip search of the parent include for the initial file.
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2013-09-03 16:58:32 +02:00 |
Christian Costa
|
af59f19461
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d3dcompiler: Add trace to D3DPreprocess.
|
2013-05-13 11:08:43 +02:00 |
Christian Costa
|
6e77816301
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d3dcompiler: Add a LUT to find compilation targets info.
|
2013-05-13 11:08:36 +02:00 |
Christian Costa
|
896ff53774
|
d3dcompiler_43: Turn FIXME into TRACE as D3DCompiler is no longer a stub.
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2013-04-26 16:28:07 +02:00 |
Michael Stefaniuc
|
536bdfde27
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d3dcompiler_43: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-08 10:44:36 +01:00 |
Matteo Bruni
|
5e66599737
|
d3dcompiler: Add a trace to D3DAssemble.
|
2012-10-11 21:24:34 +02:00 |
Matteo Bruni
|
caf6fe0588
|
d3dcompiler: Stub D3DDisassemble.
|
2012-09-17 18:32:05 +02:00 |
Matteo Bruni
|
3d052768ab
|
d3dcompiler: Pass the shader filename to the preprocessor.
|
2012-07-11 11:17:49 -05:00 |
Matteo Bruni
|
b33e1ceaf2
|
d3dcompiler: Properly print compilation messages.
|
2012-07-11 11:17:35 -05:00 |
Matteo Bruni
|
45e8a644eb
|
d3dcompiler: Parse compilation target.
|
2012-07-10 11:00:58 -05:00 |
Matteo Bruni
|
29ba39face
|
d3dcompiler: Carry around both shader major and minor version.
|
2012-07-10 11:00:53 -05:00 |
Matteo Bruni
|
80034de243
|
wpp: Explicitly pass include type to the lookup callback function.
Also, always pass the parent name to the callback, d3dcompiler needs
that information.
|
2012-06-13 21:35:39 +02:00 |
Matteo Bruni
|
8b0d3d9f9a
|
wpp: Invert 'type' callback parameter value, to match comment.
|
2012-06-13 21:35:38 +02:00 |
Matteo Bruni
|
a8839cd1de
|
d3dcompiler: Dump preprocessed shader sources.
|
2012-06-07 10:32:23 +02:00 |
Matteo Bruni
|
949de2e520
|
d3dcompiler: Add a stub parser.
|
2012-05-16 16:46:06 +02:00 |
Matteo Bruni
|
14ec785fc3
|
d3dcompiler: Partially implement D3DCompile function.
|
2012-05-16 16:44:47 +02:00 |
Matteo Bruni
|
ddab7fcda9
|
d3dcompiler: Make SlWriteBytecode return the shader size.
|
2012-05-16 16:44:35 +02:00 |
Dan Kegel
|
b732d428de
|
d3dcompiler_43: Don't crash on long TRACE().
|
2011-07-05 14:40:19 +02:00 |
Matteo Bruni
|
bfda69d0e9
|
d3dcompiler: Fix error messages generation.
|
2011-05-05 17:25:39 +02:00 |
Matteo Bruni
|
1d160beda0
|
d3dcompiler: Improve some parameter names and fix code style.
|
2011-05-05 17:24:53 +02:00 |
Matteo Bruni
|
005910957b
|
d3dcompiler: Fix initial allocation (Valgrind).
|
2011-02-21 12:44:19 +01:00 |
Matteo Bruni
|
dbc8c9c299
|
d3dcompiler: Include the string terminator in the output blob.
|
2011-02-07 13:03:39 -06:00 |
Henri Verbeet
|
3db5163fd0
|
d3dcompiler: Make some variables static.
|
2010-10-18 19:08:37 +02:00 |
Matteo Bruni
|
5504395697
|
d3dcompiler: D3DPreprocess implementation.
|
2010-09-13 14:43:34 -05:00 |
Matteo Bruni
|
390b480356
|
d3dcompiler: Stub D3DCompile implementation.
|
2010-08-30 11:26:28 +02:00 |
Matteo Bruni
|
5dcb2e4b7e
|
d3dcompiler: Move shader assembler implementation from d3dx9_36.
|
2010-08-25 17:34:24 +02:00 |
Matteo Bruni
|
7aa026ccf5
|
d3dcompiler: D3DAssemble stub.
|
2010-08-25 17:31:59 +02:00 |