Commit Graph

415 Commits

Author SHA1 Message Date
Henri Verbeet 03a046f967 wined3d: Introduce a helper function to enable lights.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Henri Verbeet e947aa4b03 wined3d: Introduce a helper function to lookup a wined3d_light_info structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:06 +01:00
Józef Kucia 572aa0e0ea wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:57 +01:00
Józef Kucia 6cc1335adc wined3d: Implement compute pipeline UAV binding.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:40 +01:00
Józef Kucia 4972cc89ce wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:19 +01:00
Józef Kucia 794d59259b wined3d: Introduce wined3d_device_set_unordered_access_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-24 14:30:56 +01:00
Józef Kucia 7acf39c430 wined3d: Rename wined3d_cull enum values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-28 21:38:07 +09:00
Józef Kucia 42fcf20221 wined3d: Implement index buffer offset.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-06-03 00:10:49 +09:00
Henri Verbeet 0a8951d99b wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:50 +09:00
Henri Verbeet 73ba87658c wined3d: Make wined3d_device_set_vs_consts_b() consistent with wined3d_device_set_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:39 +09:00
Henri Verbeet 076697e31a wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 10:35:34 +09:00
Henri Verbeet 596f707797 wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_ps_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:15 +09:00
Henri Verbeet ba840a4c05 wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_vs_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:14 +09:00
Henri Verbeet e71a360fcd wined3d: Store pixel shader integer constants as wined3d_ivec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:13 +09:00
Henri Verbeet 43c31e68be wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:13 +09:00
Henri Verbeet 4f1acfebf5 wined3d: Rename MAX_CONST_I to WINED3D_MAX_CONSTS_I.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:12 +09:00
Henri Verbeet 25b907697a wined3d: Only allow 224 pixel shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:12 +09:00
Henri Verbeet aa5ccba868 wined3d: Only allow 256 vertex shader vec4's.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 01:06:11 +09:00
Henri Verbeet 574e294181 wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:46 +09:00
Henri Verbeet d3a3260763 wined3d: Pass wined3d_vec4 structures to wined3d_device_set_vs_consts_f().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:35 +09:00
Henri Verbeet e6b647d121 wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:29 +09:00
Henri Verbeet b073e5c7b6 wined3d: Store vertex shader floating point constants as wined3d_vec4 structures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-27 12:40:26 +09:00
Henri Verbeet 2773b27bb1 wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
Matteo Bruni 92fbe333d0 wined3d: Handle point sprites with PS 3.0. 2015-06-05 16:52:29 +09:00
Matteo Bruni fe4a226bfa wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
Henri Verbeet 08b06b7d8f wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
Henri Verbeet 2f67b13918 wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED. 2014-09-18 13:06:34 +02:00
Joachim Priesner 3cd86c9f62 wined3d: Clear active lights when cleaning up a D3D stateblock.
This prevents dangling pointers as the light structures that the pointers in
the state->lights array point to are freed below when cleaning the light maps.
2014-05-09 20:03:43 +02:00
Henri Verbeet 392a65fe09 wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
Henri Verbeet 3caefc8337 wined3d: Unify constant buffer binding points. 2013-10-10 10:44:57 +02:00
Henri Verbeet c228ffbaf0 wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Henri Verbeet 8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Henri Verbeet 242a79a9d7 wined3d: Don't update lowest_disabled_stage in wined3d_stateblock_apply(). 2013-10-07 14:44:35 +02:00
Henri Verbeet 8a7744b06e wined3d: Call state_init_default() from state_init() when the appropriate flag is set. 2013-09-30 20:34:52 +02:00
Henri Verbeet bc0f990b44 wined3d: Send viewport updates through the command stream. 2013-09-30 20:34:52 +02:00
Henri Verbeet 4a9da034ab wined3d: Explicitly pass gl_info to state_init_default(). 2013-09-26 10:45:52 +02:00
Henri Verbeet abbc595fc1 wined3d: Initialize the fb state pointer in state_init(). 2013-09-26 10:45:50 +02:00
Henri Verbeet 8866d733e4 wined3d: Introduce a function to initialize swapchain specific device state. 2013-09-25 11:49:08 +02:00
Henri Verbeet 9516ce33d8 wined3d: Get rid of clearing the texture bindings in state_init_default().
This is arbitrary, we don't do it for any of the other resource bindings
either, and the wined3d_state structure is assumed to be zero-initialized.
2013-09-24 12:57:27 +02:00
Henri Verbeet 864b25e582 wined3d: Introduce a separate function for updating the viewport and scissor rects. 2013-09-23 20:37:05 +02:00
Henri Verbeet 0eae0858ae wined3d: Set the default scissor rect from the swapchain desc in state_init_default().
We always have a swapchain here, even if there are no back buffers.
2013-09-20 11:27:43 +02:00
Henri Verbeet b85c2a74bb wined3d: Replace the "stateBlock" wined3d_device field with a wined3d_state structure. 2013-08-27 11:50:53 +02:00
Henri Verbeet fc5f9d4709 wined3d: Make stateblock_init_default_state() work with a wined3d_state structure instead. 2013-08-27 11:50:53 +02:00
Henri Verbeet cc85c6aff0 wined3d: Introduce a separate function for initializing a wined3d_state structure. 2013-08-27 11:50:53 +02:00
Henri Verbeet aee3c0faeb wined3d: Introduce a separate function for cleaning up a wined3d_state structure. 2013-08-26 10:50:48 +02:00
Henri Verbeet 4e755d263f wined3d: Make stateblock_unbind_resources() work with a wined3d_state structure instead. 2013-08-26 10:50:46 +02:00
Henri Verbeet f02a5f45d4 wined3d: Replace the "updateStateBlock" wined3d_device field with a "update_state" field. 2013-08-26 10:50:43 +02:00
Henri Verbeet b4d6f90f20 wined3d: Only update the stateblock's "changed" field if we're recording. 2013-08-23 10:41:36 +02:00
Henri Verbeet 1c2392ddb0 wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
Stefan Dösinger 768e8c098c wined3d: Move shader limits to wined3d_d3d_info. 2013-04-25 20:25:09 +02:00
Stefan Dösinger c371af0d5c wined3d: Get rid of device->view_ident. 2013-04-24 18:26:56 +02:00
Michael Stefaniuc 50a9fb579c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
Michael Stefaniuc b28aff0dd7 wined3d: Use assignment instead of memcpy to copy structs. 2013-01-28 14:00:18 +01:00
Henri Verbeet 4c4131cd78 d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
Henri Verbeet 047d607e07 d3d10core: Implement d3d10_device_GSSetSamplers(). 2012-12-07 10:35:44 +01:00
Henri Verbeet e5805c316c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
Henri Verbeet b034f49183 d3d10core: Implement d3d10_device_PSSetConstantBuffers(). 2012-12-05 12:44:01 +01:00
Henri Verbeet feda45279e d3d10core: Implement d3d10_device_GSSetConstantBuffers(). 2012-12-04 00:02:00 +01:00
Henri Verbeet ae5e15319e d3d10core: Implement d3d10_device_VSSetConstantBuffers(). 2012-11-30 11:42:48 +01:00
Henri Verbeet 5d9d20ee0e wined3d: Also unbind stream outputs and the geometry shader in stateblock_unbind_resources(). 2012-11-29 00:16:44 +01:00
Henri Verbeet 8e24dbb60a wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
Henri Verbeet b69545c7da wined3d: wined3d_stateblock_capture() never fails. 2012-10-08 11:28:32 +02:00
Henri Verbeet 5fcc1f8f70 wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
Henri Verbeet 8fd7d3a2b3 wined3d: Just return the swapchain from wined3d_device_get_swapchain(). 2012-09-05 11:48:04 +02:00
Henri Verbeet ea8dfe640d wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
Francois Gouget 19ba80e7c2 wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
Henri Verbeet e3ecfa5974 wined3d: Store user clip planes as 4-component float vectors. 2012-05-22 18:07:02 +02:00
Henri Verbeet 6b9018ccd2 wined3d: Use the wined3d_matrix structure for the identity matrix. 2012-05-03 23:45:09 +02:00
Henri Verbeet e1cd2453b9 wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
Henri Verbeet ed417a6f13 wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef. 2012-01-18 12:37:38 +01:00
Henri Verbeet c70e17e806 wined3d: Reset the changed float shader constants in stateblock_init_default_state().
The GLSL constant tracking needs these to be correct.
2012-01-18 12:37:37 +01:00
Henri Verbeet e70990041b wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef. 2012-01-13 17:34:31 +01:00
Henri Verbeet f38e94af7c wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef. 2012-01-12 12:37:18 +01:00
Henri Verbeet 2650ba4b17 wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
Henri Verbeet b6431d9493 wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
Henri Verbeet 7f7bc520b6 wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef. 2012-01-10 10:47:30 +01:00
Henri Verbeet 43fcbcb36e wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
Henri Verbeet 08545dc739 wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef. 2012-01-09 12:22:12 +01:00
Henri Verbeet 45f6def784 wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef. 2012-01-06 19:24:21 +01:00
Henri Verbeet c77b414787 wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef. 2012-01-05 20:54:25 +01:00
Henri Verbeet c3cc92e472 wined3d: Get rid of the WINED3DMATERIALCOLORSOURCE typedef. 2012-01-05 20:54:24 +01:00
Henri Verbeet fd8597b2bf wined3d: Get rid of the WINED3DSTENCILOP typedef. 2012-01-03 23:40:50 +01:00
Henri Verbeet 808e926783 wined3d: Get rid of the WINED3DCULL typedef. 2012-01-03 23:40:46 +01:00
Henri Verbeet a03eeb5cac wined3d: Get rid of the WINED3DFILLMODE typedef. 2012-01-03 12:37:31 +01:00
Henri Verbeet 16e9d728f4 wined3d: Get rid of the WINED3DSHADEMODE typedef. 2012-01-03 12:37:30 +01:00
Henri Verbeet 6623a8cfa9 wined3d: Get rid of the WINED3DFOGMODE typedef. 2011-12-22 10:08:52 +01:00
Henri Verbeet 00096c82fd wined3d: Get rid of the WINED3DZBUFFERTYPE typedef. 2011-12-22 10:08:48 +01:00
Henri Verbeet 1ec609670f wined3d: Get rid of the WINED3DCMPFUNC typedef. 2011-12-21 10:14:54 +01:00
Henri Verbeet b79dc388c3 wined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef. 2011-12-21 10:14:50 +01:00
Henri Verbeet 3082c1a9de wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef. 2011-12-20 10:11:47 +01:00
Henri Verbeet 5bddd4427d wined3d: Get rid of the WINED3DDEGREETYPE typedef. 2011-12-20 10:11:39 +01:00
Henri Verbeet 969f3be73f wined3d: Get rid of the WINED3DBLENDOP typedef. 2011-12-19 20:15:49 +01:00
Henri Verbeet b39125d2f0 wined3d: Get rid of the WINED3DBLEND typedef. 2011-12-19 20:15:49 +01:00
Henri Verbeet 3f455832a3 wined3d: Unbind stateblock resources in wined3d_device_uninit_3d(). 2011-12-07 17:49:55 +01:00
Henri Verbeet 94c9b0b4fc wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef. 2011-12-02 11:51:29 +01:00
Henri Verbeet 7416953e81 wined3d: Get rid of the WINED3DLINEPATTERN typedef. 2011-11-23 09:13:54 +01:00
Henri Verbeet be8917cd91 wined3d: Get rid of the WINED3DVIEWPORT typedef. 2011-11-22 10:52:40 +01:00
Henri Verbeet 4c727ed0a1 wined3d: Get rid of the SAVEDSTATES typedef. 2011-11-08 09:50:31 +01:00
Rico Schüller ef62e41fca wined3d: Fix spelling. 2011-09-21 11:35:43 +02:00
Henri Verbeet 565fcbdfb8 wined3d: Get rid of the clip status code.
I'm pretty sure this is just broken, and I'm not aware of any application
using this.
2011-07-14 14:11:18 +02:00