wined3d: Rename wined3d_cull enum values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
0ce9055263
commit
7acf39c430
|
@ -836,7 +836,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
|
|||
{
|
||||
wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
|
||||
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
|
||||
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
|
||||
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
|
||||
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
|
||||
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
|
||||
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
|
||||
|
|
|
@ -194,13 +194,13 @@ static void state_cullmode(struct wined3d_context *context, const struct wined3d
|
|||
gl_info->gl_ops.gl.p_glDisable(GL_CULL_FACE);
|
||||
checkGLcall("glDisable GL_CULL_FACE");
|
||||
break;
|
||||
case WINED3D_CULL_CW:
|
||||
case WINED3D_CULL_FRONT:
|
||||
gl_info->gl_ops.gl.p_glEnable(GL_CULL_FACE);
|
||||
checkGLcall("glEnable GL_CULL_FACE");
|
||||
gl_info->gl_ops.gl.p_glCullFace(GL_FRONT);
|
||||
checkGLcall("glCullFace(GL_FRONT)");
|
||||
break;
|
||||
case WINED3D_CULL_CCW:
|
||||
case WINED3D_CULL_BACK:
|
||||
gl_info->gl_ops.gl.p_glEnable(GL_CULL_FACE);
|
||||
checkGLcall("glEnable GL_CULL_FACE");
|
||||
gl_info->gl_ops.gl.p_glCullFace(GL_BACK);
|
||||
|
|
|
@ -1083,7 +1083,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
|
|||
state->render_states[WINED3D_RS_LASTPIXEL] = TRUE;
|
||||
state->render_states[WINED3D_RS_SRCBLEND] = WINED3D_BLEND_ONE;
|
||||
state->render_states[WINED3D_RS_DESTBLEND] = WINED3D_BLEND_ZERO;
|
||||
state->render_states[WINED3D_RS_CULLMODE] = WINED3D_CULL_CCW;
|
||||
state->render_states[WINED3D_RS_CULLMODE] = WINED3D_CULL_BACK;
|
||||
state->render_states[WINED3D_RS_ZFUNC] = WINED3D_CMP_LESSEQUAL;
|
||||
state->render_states[WINED3D_RS_ALPHAFUNC] = WINED3D_CMP_ALWAYS;
|
||||
state->render_states[WINED3D_RS_ALPHAREF] = 0;
|
||||
|
|
|
@ -462,8 +462,8 @@ enum wined3d_fill_mode
|
|||
enum wined3d_cull
|
||||
{
|
||||
WINED3D_CULL_NONE = 1,
|
||||
WINED3D_CULL_CW = 2,
|
||||
WINED3D_CULL_CCW = 3,
|
||||
WINED3D_CULL_FRONT = 2,
|
||||
WINED3D_CULL_BACK = 3,
|
||||
};
|
||||
|
||||
enum wined3d_stencil_op
|
||||
|
|
Loading…
Reference in New Issue