Ivan Gyurdiev
0c6c9f04a7
wined3d: Restore recording mode later in ActiveRender().
2006-07-21 10:53:34 +02:00
Ivan Gyurdiev
b77b72c91b
wined3d: Read shader constants from correct stateblock.
2006-07-21 10:53:01 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Ivan Gyurdiev
07eb6531a3
wined3d: Fix light state bugs.
2006-07-14 12:39:13 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Ivan Gyurdiev
345dd49eda
wined3d: Fix off-by-one constants bug.
2006-07-11 17:12:24 +02:00
Ivan Gyurdiev
fc2611d4a8
wined3d: Only link and use GLSL program if at least one GLSL shader is available.
2006-07-07 17:28:21 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Ivan Gyurdiev
bbe7b40a71
wined3d: Fix STREAM flag override.
2006-07-06 16:07:38 +02:00
Ivan Gyurdiev
b324fc0fdb
wined3d: Allow mix of SW vertex and GLSL pixel shader.
...
Do not attach non-GLSL shaders to the GLSL program, that will cause a
crash. Mix with ARB shaders is never going to happen, because the
selection code will always choose GLSL for both or ARB for both.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev
771623692e
wined3d: Rework shader mode selection.
...
- currently half the shader selection code (GLSL vs ARB) is in
fillGLcaps. The parts that check for software shaders are in
GetDeviceCaps. That placement, will work, but is definitely not optimal.
FillGLcaps should detect support - it should not make decision as to
what's used, because that's not what the purpose of the function is.
GetDeviceCaps should report support as it has already been selected.
Instead, select shader mode in its own function, called in the
appropriate places.
- unifying pixel and vertex shaders into a single selection is a
mistake. A software vertex shader can be coupled with a hardware arb or
glsl pixel shader, or no shader at all. Split them back into two and add
a SHADER_NONE variant.
- drawprim is doing support checks for ARB_PROGRAM, and making shader
decisions based on that - that's wrong, support has already been
checked, and decided upon, and shaders can be implemented via software,
ARB_PROGRAm or GLSL, so that support check isn't valid.
- Store the shader selected mode into the shader itself. Different types
of shaders can be combined, so this is an improvement. In fact, storing
the mode into the settings globally is a mistake as well - it should be
done per device, since different cards have different capabilities.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev
fce0c625f0
wined3d: Cleanup: print constants in device code.
2006-07-03 12:02:04 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet
3489f1b9b1
wined3d: Remove some redundant code.
2006-06-27 11:15:54 +02:00
H. Verbeet
f460b38612
wined3d: Fix compilation (VBO constants).
2006-06-27 11:15:47 +02:00
Francois Gouget
9bfbfcbeb4
Assorted spelling, case and grammar fixes.
2006-06-26 13:06:11 +02:00
Stefan Dösinger
2a40642804
wined3d: Fix a bad trace.
2006-06-26 13:03:43 +02:00
Stefan Dösinger
2122026713
wined3d: Create vertex buffer objects for D3D vertex buffers.
2006-06-26 13:03:08 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Stefan Dösinger
3518747165
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
Paul Vriens
edaac6f696
wined3d: GetScissorRect should use zero-based scissorBox (Coverity).
2006-06-16 14:42:36 +02:00
Francois Gouget
9eb81363ad
Add trailing '\n's to ok() calls.
...
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Francois Gouget
11ae0f6386
Assorted spelling fixes.
2006-06-16 11:32:29 +02:00
H. Verbeet
701ce97d65
wined3d: Add and use GL_EXT_fog_coord defines.
2006-06-16 11:29:31 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
Stefan Dösinger
5c3c5903a5
wined3d: Correct vertex fog for transformed vertices and correctly
...
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Jan Zerebecki
c6449b5a91
wined3d: Move a checkGLcall to it's gl call inside an "if".
2006-06-13 10:51:07 +02:00
Jan Zerebecki
7528fc0de1
wined3d: Fix stencil related render states.
2006-06-13 10:50:55 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Ivan Gyurdiev
621f075fb9
wined3d: Print out sampler state names.
2006-06-10 12:41:54 +02:00
Jason Green
b67cda248d
wined3d: Add GLSL helper functions to Device.
...
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Ivan Gyurdiev
4d66615bbb
wined3d: Fix missing light recording.
...
Write a light with the default parameters in disabled state if
capturing a missing light.
2006-06-07 15:20:00 +02:00
H. Verbeet
85ec834f7a
wined3d: Don't hardcode type sizes for shader constants.
2006-06-07 11:47:46 +02:00
Ivan Gyurdiev
5f5969b3c5
wined3d: Remove constant type field in stateblock.
...
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Vitaliy Margolen
93fd4c12f8
wined3d: Properly destroy texture object if we failed to create its surfaces.
2006-05-30 12:34:26 +02:00
Stefan Dösinger
ebcef4a5f6
wined3d: Do not disable GL_BLEND when alpha blending is active.
2006-05-30 12:23:18 +02:00
Jason Green
0161d6b636
wined3d: Final move of the GLSL registry check (hopefully).
2006-05-27 10:57:32 +02:00
Jason Green
cef19b5769
wined3d: Move the GLSL registry check again.
2006-05-26 11:56:11 +02:00
Roderick Colenbrander
54e5f9c465
wined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25 20:17:32 +02:00
Stefan Dösinger
d5f95961f1
wined3d: Fog fixes.
2006-05-25 10:36:40 +02:00
Stefan Dösinger
e18c89b3f4
wined3d: Silence the offscreen surface creation fixme.
2006-05-25 10:35:10 +02:00
Stefan Dösinger
93db443319
wined3d: Color keying emulation.
2006-05-25 10:34:53 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Roderick Colenbrander
9c018fd877
wined3d: Fix ARB_imaging abuse.
2006-05-24 10:52:28 +02:00
Alexandre Julliard
63199ca022
wined3d: Fixed a couple of boolean comparisons against TRUE.
2006-05-24 10:46:06 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Stefan Dösinger
cfcdb6515b
wined3d: Sort of oversized surface support.
2006-05-20 14:06:09 +02:00
Stefan Dösinger
ebcbda72c4
wined3d: Allow SYSTEMMEM textures and surfaces.
2006-05-20 14:05:23 +02:00
Stefan Dösinger
566cdcf55c
wined3d: Implement IWineD3DDevice::SetDisplayMode.
2006-05-20 14:05:06 +02:00
Phil Costin
df3902e6c1
wined3d: Trace output corrections and cleanups.
2006-05-20 13:58:31 +02:00
Stefan Dösinger
7cd41b944b
wined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
2006-05-16 12:41:41 +02:00
Stefan Dösinger
34b1482fdc
wined3d: Render state additions and fixes.
2006-05-15 14:02:57 +02:00
Stefan Dösinger
daa6a3d714
wined3d: Support for single buffering.
2006-05-15 14:02:18 +02:00
Stefan Dösinger
2f724834f8
wined3d: Implement IWineGDISurface.
2006-05-15 14:02:03 +02:00
Stefan Dösinger
9abdac6aaa
wined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-15 13:57:17 +02:00
Ivan Gyurdiev
b2d96086e5
wined3d: Set pIndexData to 0 in DrawIndexedPrimitiveUP.
2006-05-11 12:11:55 +02:00
Stefan Dösinger
a173c8e35a
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-08 14:51:13 +02:00
Stefan Dösinger
1cfbc903d5
wined3d: Add some surface flags.
2006-05-08 14:50:58 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Ivan Gyurdiev
1e86752812
wined3d: Fix mipmap level count.
2006-04-21 11:35:49 +02:00
Ivan Gyurdiev
74117baa6c
wined3d: Correct vtrace usage.
2006-04-21 11:34:31 +02:00
Stefan Dösinger
a6f71af021
wined3d: Implement IWineD3DPalette.
2006-04-21 11:28:11 +02:00
Stefan Dösinger
04da3ce2d1
wined3d: Implement GetHWND and SetHWND.
2006-04-19 12:55:03 +02:00
Stefan Dösinger
7fee88df9f
wined3d: Implement EnumTextureFormats.
2006-04-19 12:54:32 +02:00
Stefan Dösinger
ac964c3b61
wined3d: Implement EnumZBufferFormats.
2006-04-19 12:54:08 +02:00
Stefan Dösinger
a6206836e6
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
2006-04-19 12:53:30 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
80bdb24cad
wined3d: Add the remaining IWineD3DDevice methods.
2006-04-18 11:13:47 +02:00
Stefan Dösinger
cff4e1ea4b
wined3d: Add IWineD3DPalette.
2006-04-18 11:11:49 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
076fa811af
wined3d: Add a method to change the front and back buffers.
2006-04-17 11:21:22 +02:00
Sagar Mittal
4f986c842f
wined3d: Fix null pointer check in IWineD3DImpl_GetPixelShader.
2006-04-14 19:36:48 +02:00
Stefan Dösinger
d9cd05db80
wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice.
2006-04-14 10:52:01 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Karsten Elfenbein
59189ba75b
wined3d: Combined unhandled renderstate cases into one.
2006-04-12 20:57:26 +02:00
Karsten Elfenbein
c90c04607e
wined3d: IWineD3DDeviceImpl_Reset cleanup.
...
Joined the functions as it looks like a typo in the function name
(IWineD3DDeviceImpl_Rest isn't used anywhere but contains comments).
2006-04-12 20:57:16 +02:00
Stefan Dösinger
e0c8773199
wined3d: Add a resource dumper.
2006-04-12 12:54:28 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
63fd9a7a98
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-06 22:22:35 +02:00
Jan Zerebecki
d4fa4f22cb
wined3d: CreateDevice should use the root window.
2006-04-04 20:34:47 +02:00
Jan Zerebecki
166b6d861d
wined3d: Output unhandled renderstates with debug_d3drenderstate.
2006-04-04 20:31:38 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
H. Verbeet
59af5c4a62
wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader.
2006-03-30 21:55:15 +02:00
H. Verbeet
d4132cf7d7
wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects.
2006-03-29 13:40:16 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
Roderick Colenbrander
a187ab05c4
wined3d: Don't use OpenGL 2.0.
2006-03-20 22:09:05 +01:00
Roderick Colenbrander
bcbf5f397e
d3d8/wined3d: Vertex shader fixes.
2006-03-17 13:11:06 +01:00