Stefan Dösinger
|
fa97fbdcad
|
wined3d: Make shader_cleanup more useful.
|
2007-02-12 12:37:48 +01:00 |
Stefan Dösinger
|
67b1f4a7e9
|
wined3d: BeginScene and EndScene tests and fixes.
|
2007-02-12 12:08:34 +01:00 |
H. Verbeet
|
7c40799df0
|
wined3d: Remove the d3d9types.h include from wined3d_private.h.
|
2007-01-23 11:27:05 +01:00 |
H. Verbeet
|
6112522122
|
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
|
2007-01-19 12:28:58 +01:00 |
Stefan Dösinger
|
1d3abdeeaa
|
wined3d: Store the stream number in the strided structure.
|
2007-01-17 11:23:54 +01:00 |
H. Verbeet
|
7252b4d340
|
wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
|
2007-01-16 16:05:49 +01:00 |
H. Verbeet
|
cb26d59d26
|
05/49: wined3d: Only add line numbers for new lines in shader_addline().
|
2007-01-16 16:02:28 +01:00 |
Stefan Dösinger
|
e328e24daa
|
wined3d: Better tracking of vertex buffer assignments.
|
2007-01-15 12:43:40 +01:00 |
Stefan Dösinger
|
03389acc30
|
wined3d: Do not free regularily locked surfaces.
|
2007-01-15 12:43:29 +01:00 |
Stefan Dösinger
|
60c9ea6751
|
wined3d: Remove dead NV_TEXTURE_SHADER code
|
2007-01-10 22:03:50 +01:00 |
Stefan Dösinger
|
d4b63bbd87
|
wined3d: Store the scissor rect in the stateblock.
|
2007-01-10 22:01:20 +01:00 |
Stefan Dösinger
|
222c531b1a
|
wined3d: Count the framerate per swapchain, not globally.
|
2007-01-10 22:00:47 +01:00 |
Stefan Dösinger
|
577f8db7cf
|
wined3d: Fix np2 textures.
|
2007-01-08 21:00:23 +01:00 |
Stefan Dösinger
|
9f2e0fa2e0
|
wined3d: Do not try to read the vertex decl when the stateblock isn't finalized.
|
2007-01-08 21:00:14 +01:00 |
Stefan Dösinger
|
2e55c196ee
|
wined3d: Remove some unneeded context cache members from the device.
|
2007-01-08 21:00:04 +01:00 |
Stefan Dösinger
|
fdb62cbaeb
|
wined3d: Do not activate vertex shaders needlessly.
|
2007-01-08 20:58:21 +01:00 |
Stefan Dösinger
|
09ab812e79
|
wined3d: Avoid negative draw start indices.
|
2007-01-08 20:58:11 +01:00 |
Stefan Dösinger
|
8e37fcd266
|
wined3d: Move applying shader constants to the state table.
|
2007-01-08 20:57:57 +01:00 |
Stefan Dösinger
|
d5f18e6a63
|
wined3d: Move applying the gl stream sources to the state table.
|
2007-01-08 20:55:51 +01:00 |
Stefan Dösinger
|
0d700bef5d
|
wined3d: Break the viewport out of the vertex declaration state.
|
2007-01-04 10:57:33 +01:00 |
Stefan Dösinger
|
e26e3ee5f3
|
wined3d: Remove d3ddevice_set_ortho.
|
2007-01-03 11:19:55 +01:00 |
Stefan Dösinger
|
5fa0f7f775
|
wined3d: Move the world matrix to the state table.
|
2007-01-03 11:19:09 +01:00 |
Stefan Dösinger
|
20de200fa3
|
wined3d: Move the functionality of primitiveInitState to the state table.
|
2007-01-03 11:17:08 +01:00 |
Stefan Dösinger
|
a48bbc3611
|
wined3d: Add a viewport state to the state table.
|
2007-01-03 11:10:13 +01:00 |
Stefan Dösinger
|
438c172841
|
wined3d: Move decoding the vertex declaration to the vertexshader state handler.
|
2007-01-03 11:10:01 +01:00 |
Stefan Dösinger
|
04ce141940
|
wined3d: Pass the user pointer strided structure via the device implementation.
|
2007-01-03 11:03:03 +01:00 |
Stefan Dösinger
|
71631f7638
|
wined3d: Use the baseVertexIndex in the stateblock.
|
2007-01-03 11:02:51 +01:00 |
Stefan Dösinger
|
ef1ebb6e4d
|
wined3d: Add emtpy vertex declaration and related states to the state table.
|
2007-01-02 12:29:18 +01:00 |
Stefan Dösinger
|
091f9c28e4
|
wined3d: Put the decoded strided data structure into the device.
|
2007-01-02 12:29:04 +01:00 |
Stefan Dösinger
|
b58715e8ab
|
wined3d: Add empty transform states to the state table.
|
2006-12-29 12:49:41 +01:00 |
Alexandre Julliard
|
bbfe120036
|
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
This reverts commit 045975b1f4 .
|
2006-12-29 11:35:57 +01:00 |
H. Verbeet
|
c972351051
|
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
|
2006-12-28 12:17:49 +01:00 |
H. Verbeet
|
045975b1f4
|
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
|
2006-12-28 12:17:29 +01:00 |
Chris Robinson
|
e37755b60c
|
wined3d: Clarify OpenGL error codes.
|
2006-12-24 15:12:42 +01:00 |
Stefan Dösinger
|
df97fd3e46
|
wined3d: Reinstall the nvrc texture unit mapping.
|
2006-12-20 17:09:40 +01:00 |
Stefan Dösinger
|
22e2a5aca5
|
wined3d: Add pixel shaders to the state table.
|
2006-12-20 17:09:21 +01:00 |
Stefan Dösinger
|
666b507766
|
wined3d: Move samplers to the state table.
|
2006-12-20 17:07:56 +01:00 |
Stefan Dösinger
|
2d1aeb4382
|
wined3d: Add empty sampler entries to the state table.
|
2006-12-20 17:07:47 +01:00 |
Stefan Dösinger
|
762af471e8
|
wined3d: Move WINED3DTSS_COLOROP to the state table.
|
2006-12-20 17:06:00 +01:00 |
Stefan Dösinger
|
569a2fa7c0
|
wined3d: Add empty texture stage states to the state table.
|
2006-12-20 17:05:40 +01:00 |
H. Verbeet
|
299c1e62bf
|
wined3d: Allow the FBO code to handle multiple render targets.
|
2006-12-20 12:32:13 +01:00 |
H. Verbeet
|
8355b1a501
|
wined3d: Allow the device to store multiple render targets.
|
2006-12-20 12:31:40 +01:00 |
Stefan Dösinger
|
7532c759f1
|
wined3d: Add the state dirtification infrastructure.
|
2006-12-19 16:53:00 +01:00 |
Markus Amsler
|
9b397ec2d5
|
wined3d: Remove IWineD3DSurface_GetContainerParent.
|
2006-12-18 12:02:17 +01:00 |
Dmitry Timoshkov
|
47ffd7ae95
|
wined3d: Make some data const.
|
2006-12-14 20:11:41 +01:00 |
Stefan Dösinger
|
3e05e133f9
|
wined3d: Remove the unused tween factor stateblock member.
|
2006-12-11 12:47:04 +01:00 |
Stefan Dösinger
|
a628b99d63
|
wined3d: Remove the unused stateblock vertex blend member.
|
2006-12-11 12:46:55 +01:00 |
Stefan Dösinger
|
d30f1527cc
|
wined3d: Implement IWineD3DDevice::Reset.
|
2006-12-11 12:40:13 +01:00 |
Stefan Dösinger
|
2a24e84a65
|
wined3d: Add render states to the state table.
|
2006-12-07 21:10:26 +01:00 |
Stefan Dösinger
|
c0268c7840
|
wined3d: Create the state table.
|
2006-12-07 21:10:07 +01:00 |
Markus Amsler
|
50a0c21265
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
Markus Amsler
|
04ae4596ff
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
H. Verbeet
|
8a7f427948
|
wined3d: Select the right shader backend when creating the device.
|
2006-11-28 12:19:27 +01:00 |
H. Verbeet
|
df6f482a69
|
wined3d: Move some code specific to the different shader backends into the respective source files.
|
2006-11-28 12:19:19 +01:00 |
Andrew Talbot
|
f3a515ce19
|
wined3d: Cast-qual warnings fix.
|
2006-11-27 13:43:05 +01:00 |
H. Verbeet
|
8afe27dacd
|
wined3d: Fix GL_ARB_texture_cube_map extension support.
|
2006-11-20 11:50:14 +01:00 |
H. Verbeet
|
ef2c062c09
|
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |
H. Verbeet
|
6d66085150
|
wined3d: Add FBO support for offscreen rendering.
|
2006-11-17 18:14:13 +01:00 |
H. Verbeet
|
ad4c2bdb69
|
wined3d: Make the offscreen render mode a registry setting.
|
2006-11-17 18:13:57 +01:00 |
H. Verbeet
|
9bf04ecd03
|
wined3d: Rename renderUpsideDown to render_offscreen.
|
2006-11-17 15:53:52 +01:00 |
Ivan Gyurdiev
|
4c723a7662
|
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
|
2006-10-31 12:10:31 +01:00 |
Francois Gouget
|
ef998ea6cb
|
Assorted spelling fixes.
|
2006-10-16 11:33:38 +02:00 |
Ivan Gyurdiev
|
4745e602d2
|
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
29aa316d67
|
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
|
2006-10-13 11:14:47 +02:00 |
Ivan Gyurdiev
|
6f0bb0f6fc
|
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
|
2006-10-13 11:14:33 +02:00 |
Ivan Gyurdiev
|
c912032aa5
|
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
|
2006-10-13 11:13:02 +02:00 |
Ivan Gyurdiev
|
2bac4a02da
|
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
|
2006-10-12 12:37:52 +02:00 |
Ivan Gyurdiev
|
ac37163124
|
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
|
2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
|
ec782c2b97
|
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:39 +02:00 |
Ivan Gyurdiev
|
fea4495a61
|
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:20:34 +02:00 |
Ivan Gyurdiev
|
a07a8f793b
|
wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:20:21 +02:00 |
Ivan Gyurdiev
|
f0d5b35c97
|
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:19:15 +02:00 |
Ivan Gyurdiev
|
19c5534c35
|
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:17:52 +02:00 |
Ivan Gyurdiev
|
fb0c932f21
|
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
|
2006-10-11 12:17:21 +02:00 |
Ivan Gyurdiev
|
17c9d9588a
|
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
|
2006-10-10 13:37:49 +02:00 |
Ivan Gyurdiev
|
062541c026
|
wined3d: Move D3DSIO structure into WINED3D namespace.
|
2006-10-10 13:37:03 +02:00 |
Ivan Gyurdiev
|
e020eceddf
|
wined3d: Make the shader mode selections per device.
|
2006-10-09 20:27:55 +02:00 |
Stefan Dösinger
|
d45c16ba98
|
wined3d: Define the surface alignment in the header.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
2bcacf22d3
|
wined3d: Add IWineD3DSurface::UpdateOverlay.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
080e4f56cf
|
wined3d: Add UpdatOverlayZOrder.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
f6647486cf
|
wined3d: Add IWineD3DSurface::GetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
0f3995d21a
|
wined3d: Add IWineD3DSurface::SetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Ivan Gyurdiev
|
3dcd3681f3
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
Ivan Gyurdiev
|
01d9eac0be
|
wined3d: Remove unused field in shader opcode_arg.
|
2006-10-02 12:32:30 +02:00 |
Ivan Gyurdiev
|
42a9262acf
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
Ivan Gyurdiev
|
d0032a1a2a
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
H. Verbeet
|
ba8a6a3c0c
|
wined3d: Fix the default values for wined3d_settings.
|
2006-09-27 09:46:37 +02:00 |
Stefan Dösinger
|
96bce8d6d4
|
wined3d: Avoid wasting a uniform.
|
2006-09-25 18:24:19 +02:00 |
Stefan Dösinger
|
674af50174
|
wined3d: Stop fixing up a VBO if the declaration changes too often.
|
2006-09-25 18:22:36 +02:00 |
Stefan Dösinger
|
6286c4e70d
|
ddraw: Pass the fullscreen flag to wined3d.
|
2006-09-10 10:18:45 +02:00 |
Ivan Gyurdiev
|
de54843d7b
|
wined3d: Remove unused field: Surface.textureName.
|
2006-09-07 13:47:25 +02:00 |
Stefan Dösinger
|
760456dc7f
|
wined3d: Find the correct sampler type for < 2.0 pshaders.
|
2006-08-28 11:37:24 +02:00 |
Jan Zerebecki
|
fd15b8d064
|
wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions.
|
2006-08-25 20:04:56 +02:00 |
Stefan Dösinger
|
d7f94bf7c9
|
wined3d: Correctly draw transformed and untransformed vertices in the same scene.
|
2006-08-22 12:53:53 +02:00 |
Roderick Colenbrander
|
de97fa7a3b
|
wined3d: Better GPU detection.
|
2006-08-21 12:21:19 +02:00 |
H. Verbeet
|
09eb0c40a6
|
wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
|
2006-08-21 12:17:42 +02:00 |
H. Verbeet
|
49f4c68e29
|
wined3d: Lookup GLSL float uniform locations only once per program.
|
2006-08-21 12:16:27 +02:00 |
Jan Zerebecki
|
4d6cfb6351
|
wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
|
2006-08-08 11:20:05 +02:00 |
H. Verbeet
|
02a8f74490
|
wined3d: Add a couple of traces to the vertexdeclaration creation code.
|
2006-08-07 19:42:31 +02:00 |