Henri Verbeet
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24f522c520
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d3dx9_36/tests: Avoid the non-portable NAN macro.
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2010-08-03 11:06:14 +02:00 |
Misha Koshelev
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cc1738ad3c
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d3dx9: Complete test for D3DXCreateSphere.
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2010-08-02 15:14:41 +02:00 |
Matteo Bruni
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1b3376982d
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d3dx9: Implement D3DXAssembleShaderFromFile.
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2010-07-29 17:48:20 +02:00 |
Matteo Bruni
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2a62616ac7
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d3dx9: Handle parent_data parameter of D3DXInclude.Open() function.
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2010-07-29 17:48:09 +02:00 |
Paul Chitescu
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8068d4ee22
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d3dx9_36: Provide an empty error message in the stub D3DXCompileShader.
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2010-07-28 16:28:21 +02:00 |
Owen Rudge
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54f049a656
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d3dx9: Add basic implementation of D3DXFilterTexture, plus tests.
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2010-07-24 11:16:43 +02:00 |
Owen Rudge
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30d5e375e6
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d3dx9: Implement D3DXCreateTexture plus tests.
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2010-07-24 11:16:37 +02:00 |
Owen Rudge
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a9fe0ccbd2
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d3dx9/tests: Implement additional texture requirement tests.
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2010-07-24 11:16:24 +02:00 |
Owen Rudge
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b5c7675dd3
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d3dx9: Implement D3DXCheckTextureRequirements.
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2010-07-24 11:16:18 +02:00 |
Owen Rudge
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79690ab1ea
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d3dx9/tests: Add beginning of general tests for texture functions.
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2010-07-22 16:27:52 +02:00 |
Matteo Bruni
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d567a030ec
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d3dx9: Shader assembler <= ps_1_3 support.
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2010-07-22 10:11:14 +02:00 |
Matteo Bruni
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8ce3ecea0d
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d3dx9: Add <= ps_1_3 instruction parsing to the shader assembler.
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2010-07-22 10:10:59 +02:00 |
Matteo Bruni
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383a7fe3b1
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d3dx9: Fix dst register handling in ps_1_4.
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2010-07-22 10:10:53 +02:00 |
Alexandre Julliard
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b86d515ed6
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dlls: Remove explicit imports of kernel32 and ntdll.
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2010-07-21 17:38:36 +02:00 |
Matteo Bruni
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bfa3999284
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d3dx9: Shader assembler ps_1_4 support.
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2010-07-20 16:29:45 +02:00 |
Matteo Bruni
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7c834e30d7
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d3dx9: Add ps_1_4 instructions parsing to the shader assembler.
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2010-07-20 16:29:45 +02:00 |
Matteo Bruni
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949eca4012
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d3dx9: Add shift modifiers parsing to the shader assembler.
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2010-07-20 16:29:45 +02:00 |
Matteo Bruni
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4c5954eaa4
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d3dx9: Add ps_1_x source register modifiers to the shader assembler.
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2010-07-20 16:29:45 +02:00 |
Misha Koshelev
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242b4f3fe8
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d3dx9: Add stub and basic test for D3DXCreateSphere.
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2010-07-19 15:47:28 +02:00 |
Matteo Bruni
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c2b0f200fa
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d3dx9: Check dcl input instruction syntax against shader version.
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2010-07-19 15:10:16 +02:00 |
Matteo Bruni
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0ea6f7957a
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d3dx9: Error out on dcl output instruction where not supported.
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2010-07-19 15:10:10 +02:00 |
Matteo Bruni
|
d76e3ac9c6
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d3dx9: Improve a FIXME.
|
2010-07-19 15:10:06 +02:00 |
Matteo Bruni
|
a5e55c157f
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d3dx9: Remove unused parameter from get_regname().
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2010-07-19 15:09:59 +02:00 |
David Adam
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4771ee2c5f
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d3dx9_36/test: Fix a copy/paste typo.
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2010-07-09 09:52:15 +02:00 |
Misha Koshelev
|
cd72aef038
|
d3dx9: Test penultimate declaration element in D3DXDeclaratorFromFVFTest.
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2010-07-07 17:38:15 +02:00 |
Francois Gouget
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7649c75b40
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Assorted typo and spelling fixes.
|
2010-06-24 10:37:05 +02:00 |
Francois Gouget
|
3133b71e92
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d3dx9_36: Make assemble_shader() static.
|
2010-06-24 10:34:40 +02:00 |
Matteo Bruni
|
5a5844d458
|
d3dx9: Disallow sampler declarations where not supported.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
a74978dfef
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d3dx9: Check register type in dcl input instruction.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
5bb403ceb2
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d3dx9: Allow sampler declaration without sampler type.
|
2010-06-10 17:17:57 +02:00 |
Matteo Bruni
|
2fa119f765
|
d3dx9: Accept texture coordinate registers in dcl instruction.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
00951f84ed
|
d3dx9: Support ps_2_0-style dcl instruction in the shader assembler.
|
2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
9a8ffc916c
|
d3dx9: Mark builtin compatibility declarations in the shader assembler.
This way we can output declarations in the bytecode without polluting
them with the builtin ones.
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2010-06-09 20:20:58 +02:00 |
Matteo Bruni
|
8094c5563e
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d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
|
2010-06-07 13:52:39 +02:00 |
Matteo Bruni
|
bc42217401
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d3dx9: Make D3DXCompileShader stub more verbose.
|
2010-06-01 17:48:59 +02:00 |
Matteo Bruni
|
b45a17c7b3
|
d3dx9: Remove stray debug trace.
|
2010-06-01 17:48:54 +02:00 |
Matteo Bruni
|
a262fde88c
|
d3dx9: Fix get_regname debug function.
|
2010-06-01 17:48:50 +02:00 |
Matteo Bruni
|
25d4fe6817
|
d3dx9: Allow modifiers on the ps dcl sampler instruction.
|
2010-05-31 16:43:49 +02:00 |
Matteo Bruni
|
7de630ef2f
|
d3dx9: Allow modifiers on the ps dcl input instruction.
|
2010-05-31 16:43:46 +02:00 |
Matteo Bruni
|
913278c5cb
|
d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
|
2010-05-27 14:46:42 +02:00 |
Marcus Meissner
|
41809d5833
|
d3dx9_36: Fixed off by 1 in the usage_idx check (Coverity).
|
2010-05-26 10:11:01 +02:00 |
Matteo Bruni
|
084d5f1f6c
|
d3dx9: Stricter checks for relative addressing in the shader assembler.
|
2010-05-25 12:13:24 +02:00 |
Matteo Bruni
|
5786d3a0c7
|
d3dx9: Shader assembler ps_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
ce3e846f3b
|
d3dx9: Add some more tests on register number checking.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
5050f7c8d2
|
d3dx9: Shader assembler vs_2_x support.
|
2010-05-21 18:58:05 +02:00 |
Matteo Bruni
|
961db7964d
|
d3dx9: Check for oCx register number.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
a9118ba171
|
d3dx9: Use separate opcodes for TEXLDP and TEXLDB.
There is no reason we have to strictly follow D3D bytecode format in our
intermediate representation.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
1d3f462fef
|
d3dx9: Add missing texkill instruction parsing.
|
2010-05-21 18:58:04 +02:00 |
Matteo Bruni
|
5cc00e82b6
|
d3dx9: Shader assembler ps_3_0 support.
|
2010-05-19 16:58:00 +02:00 |
Matteo Bruni
|
abb489b29d
|
d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
|
2010-05-19 16:58:00 +02:00 |