Commit Graph

284 Commits

Author SHA1 Message Date
Lionel Ulmer 62d4f41ee8 Factorize some code in the texture uploading function. 2003-01-02 19:44:14 +00:00
Lionel Ulmer da66dad0cc Handle texture addressing the D3D7 way. 2003-01-02 19:43:08 +00:00
Lionel Ulmer ffc8344ef2 Prevent lock-up in paletted texture with no palette case. 2003-01-02 19:41:25 +00:00
Lionel Ulmer 8cd2609587 Enable the application to create first textures and then the D3D
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer 1d97f52fa1 Some clean-ups after the DrawPrimitive rewrite. 2003-01-02 17:57:58 +00:00
Lionel Ulmer 3429c3cffe Fix crash in GetAvailableVidMem function when TRACE is activated. 2003-01-02 17:57:39 +00:00
Lionel Ulmer 74c3eab255 - actually use the background color when Clear-ing
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer 608da067ac - factorize Clear method between Viewport and Device
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer 5f78568b53 Support viewports the D3D7 way. 2002-12-24 01:00:45 +00:00
Lionel Ulmer c40b756021 Added some stencil / D3DDevice7 capabilities. 2002-12-24 00:58:27 +00:00
Lionel Ulmer 90bf1f2ea8 Combine texturing for D3D3 and 7 by thunking 3 to 7. 2002-12-24 00:53:50 +00:00
Lionel Ulmer 800cb96bd7 Dump new D3D7 rendering states. 2002-12-24 00:48:21 +00:00
Lionel Ulmer 8768a6ba27 - factorize the D3D1/2 draw_primitive code with the new strided function
- rewrote a little bit this strided function to always use the static
  functions
2002-12-24 00:48:03 +00:00
Christian Costa 81ac4adbcb Remove useless FIXMEs since there is nothing to do in BeginScene and
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa 3da729eab6 Update and clean-up draw_primitive_strided_7.
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer 3542c9c4d5 - fix mipmap texture creation
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer 19ef31e802 - fix small TRACE bug introduced in a previous patch
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer f5e1e3beba Have the 'Lock' warning a bit clearer. 2002-12-23 02:04:12 +00:00
Lionel Ulmer f876bf6f67 Report that we do not support compressed texture yet. 2002-12-23 02:03:57 +00:00
Lionel Ulmer c6f5baac23 - fix returning of capabilities in FindDevice
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Lionel Ulmer 4feb257eed Fix Direct3D2 => Direct3D3 thunk for FindDevice. 2002-12-23 01:34:15 +00:00
Lionel Ulmer 96a24ec8ea Added surface dumping function for debug. 2002-12-19 04:13:46 +00:00
Lionel Ulmer 4943ced93a Fix in another place in the code computing the memory usage. 2002-12-18 02:23:49 +00:00
Lionel Ulmer a62fc661e9 If we support 'non-native' texture format, advertise it. 2002-12-17 04:14:55 +00:00
Lionel Ulmer 6ac84072da - fix bad TRACE
- fixed computation of memory used by a texture
2002-12-16 23:10:27 +00:00
Lionel Ulmer 16fcd747af - revert some optimisations breaking some games
- added a new texture format (4444 ARGB)
- fixed the computation of colors
- added new render states and fog support (NOT handled yet for
  transformed vertices)
2002-12-16 23:09:23 +00:00
Christian Costa 47b6b94e09 Implemented DrawPrimitiveStrided and DrawIndexPrimitiveStrided. 2002-12-16 23:07:41 +00:00
Lionel Ulmer ee65d59cf6 Fix a memory leak and optimize a little bit the generic path. 2002-12-16 22:57:39 +00:00
Christian Costa c301b39005 Improve traces + small fix. 2002-12-16 22:50:30 +00:00
Lionel Ulmer 8377b9d49b - fix Twist demo
- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer dfddf92ecf Supports the ALPHAFUNC and ALPHAREF rendering states. 2002-12-16 22:39:09 +00:00
Lionel Ulmer 66aa7e03c4 Add support for the TextureAddress render state. 2002-12-16 22:08:24 +00:00
Lionel Ulmer 91c6f817b9 - rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Alexandre Julliard dbf8b78acd Added .spec.def files. 2002-12-12 22:04:04 +00:00
Ove Kaaven 1f5315c80f Make sure that no files except unknwn.h include wine/obj_base.h
directly.
2002-12-05 20:33:07 +00:00
Lionel Ulmer b0350a3f4a Have only one GUID for Wine's OpenGL D3D device. 2002-12-05 19:07:59 +00:00
Christian Costa 71e880851b Add support for D3DBLEND_ONE for D3DRENDERSTATE_{DEST/SRC}BLEND. 2002-12-03 22:08:37 +00:00
Lionel Ulmer 5261f031a4 - only handle memory allocation for non-already loaded textures
- implement GetCaps for D3DDevice7
2002-12-02 21:39:34 +00:00
Christian Costa 2db04157c7 Handle D3DLIGHTSTATE_COLORVERTEX to prevent SetLightState from
failing.
2002-12-02 21:11:47 +00:00
Lionel Ulmer 41fcb0bbe4 - implement the texturing the D3D3 way
- prepare for multi-texturing support
2002-12-02 18:59:11 +00:00
Francois Gouget d2667a4ce3 Removed unnecessary HANDLE typecasts. 2002-12-02 18:10:57 +00:00
Christian Costa 0a6c272766 Add D3D capability. 2002-11-30 19:29:20 +00:00
Lionel Ulmer c5f38756a2 - actually use the VertexBuffer stubs
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer f4b941e859 Beginning of support for D3D7 / D3DDevice7. 2002-11-30 19:21:42 +00:00
Lionel Ulmer a6e5080296 - some more code sharing between D3DDevice versions
- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer 708c4b244f - fixed D3DFVF_VERTEX case
- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer 5f49e78e35 - start of support for device locking / unlocking via glReadPixels /
glDrawPixels interface (slow but should be enough for a start)
 - implement one vertex case for the D3D3/7 DrawPrimitive functions
 - fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer 2b87b23321 Implemented GetRenderTarget. 2002-11-30 02:20:31 +00:00
Lionel Ulmer 9e94cece22 Added enumeration of ZBuffer format. 2002-11-30 02:20:11 +00:00
Lionel Ulmer 5cb15cda5e Do not forget to AddRef the returned Direct3D interface. 2002-11-30 01:53:44 +00:00