Matteo Bruni
25a8773d21
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable formats.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:15 +02:00
Matteo Bruni
cc7c6928da
d3d9/tests: Add a test for nonrenderable format D3DUSAGE_AUTOGENMIPMAP support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:13 +02:00
Matteo Bruni
9480e81719
d3d9/tests: Properly check for mipmap autogeneration support.
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CheckDeviceFormat() returns D3DOK_NOAUTOGEN if the texture format is
otherwise supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-21 19:53:10 +02:00
Nikolay Sivov
a5328e51df
d3d9/tests: Some tests for D3DPRESENTFLAG_LOCKABLE_BACKBUFFER mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-19 13:27:32 +02:00
Nikolay Sivov
be1f61e275
d3d9/tests: Test for GetDC()-capable backbuffer created with D3DFMT_UNKNOWN format.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-18 09:22:53 +02:00
Matteo Bruni
22b9403d00
d3d9/tests: Trace the current test in test_signed_formats().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:52 +02:00
Matteo Bruni
9916837786
d3d9/tests: Add a test for "NULL" FourCC format.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-06 17:31:00 +02:00
Paul Gofman
0a4d3074ee
d3d9/tests: Add test for SW shader in MVP mode.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-26 06:29:32 +02:00
Paul Gofman
e81e14c894
d3d9/tests: Add tests for SW shaders creation in SWVP and MVP modes.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-24 16:58:57 +02:00
Paul Gofman
7027da7f37
d3d9/tests: Add tests for setting vertex shader constants in SWVP and MVP modes.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-24 16:58:52 +02:00
Henri Verbeet
d4bd150c23
d3d9/tests: Introduce a test for drawing with a destroyed window.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-02 20:20:17 +02:00
Józef Kucia
42951f3e10
d3d9/tests: Add test for invalid query types.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 17:34:41 +02:00
Józef Kucia
5a03f2c430
d3d9/tests: Use ARRAY_SIZE() macro in device tests.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-23 17:34:39 +02:00
Matteo Bruni
c329ee5673
wined3d: Fix specular lighting calculation.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:50 -05:00
Stefan Dösinger
9ce5b4096f
d3d9/tests: WARP returns a random color in uninitialized color attributes.
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ea8ba70a
made the broken(warp) condition too strict. This patch reverts
back to the old behavior of accepting any result from WARP.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:22 +02:00
Stefan Dösinger
2303b5a896
d3d9/tests: Accept alpha channel differences in shadow_test.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:17 +02:00
Stefan Dösinger
4e1f7b18bf
d3d9/tests: Accept WARP uninitialized texcoord alpha result on real cards.
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My Radeon X1600 has the same behavior. This is consistent with the
vertex shader case in test_uninitialized_varyings with ps3_texcoord_code.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:33 +02:00
Stefan Dösinger
ea8ba70ad4
d3d9/tests: Accept another stale value in test_vshader_input.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-19 09:10:31 +02:00
Stefan Dösinger
bb7ba81111
d3d9/tests: Fix stream_test cases which do not use stream 0.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:41 +02:00
Stefan Dösinger
463880ea1f
d3d9/tests: Disable the SM3 uninitialized diffuse test.
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With the AMD r500 Windows result we have so many combinations that I
don't see the point of testing this case. As an added bonus, we can
remove the allow_zero flag now.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:37 +02:00
Stefan Dösinger
71d3a4a202
d3d9/tests: Allow 1.0 alpha in SM3 uninitialized varyings tests.
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My Radeon X1600 shows this behavior. This makes the tests less of an
exception compared to the other ones, which also expect alpha 0.0 or
1.0.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:32 +02:00
Stefan Dösinger
b96da0d8be
d3d9/tests: Relax the partially initialized varyings test.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-13 11:38:09 +02:00
Henri Verbeet
6a307598b1
wined3d: Invalidate sub-levels in wined3d_texture_add_dirty_region().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-11 14:59:01 +02:00
Henri Verbeet
c68eaaa026
d3d9/tests: Introduce mip-mapping to add_dirty_rect_test().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 21:51:38 +02:00
Henri Verbeet
49f2a1ab2f
wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
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Direct3D 10 and later don't have a return value, earlier versions seem to
claim success even if the fill/clear is unsupported.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
Józef Kucia
a5fb297ae4
d3d9/tests: Add test for vertex textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:43 +01:00
Matteo Bruni
7bcd6ed4c4
d3d9/tests: Fix test_updatetexture() on GPUs not supporting WINED3DFMT_R32_FLOAT.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:16 +01:00
Matteo Bruni
1a37a9fa8d
d3d9/tests: Ignore test_vshader_input() "no color attribute" test result on WARP.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:11 +01:00
Matteo Bruni
7ea7680966
d3d9/tests: Skip UpdateTexture tests if texture filtering isn't supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-10 23:21:24 +01:00
Matteo Bruni
7b34f460d8
d3d9/tests: Fix pixel shader version check in test_pointsize().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 20:13:23 +01:00
Matteo Bruni
101159309f
d3d9/tests: Skip test_vshader_input() if PS 3.0 isn't supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-09 20:13:23 +01:00
Henri Verbeet
dfe8b7798a
wined3d: Abort on invalid instructions in shader_get_registers_used().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-08 15:30:35 +01:00
Stefan Dösinger
f3a0465c5c
d3d9/tests: AMD r500 needs dummy texture output from vertex shaders for point sprites to work.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:12:48 +01:00
Stefan Dösinger
a5abe2c53a
d3d9/tests: Work around a r500 Windows point sprite bug.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-21 17:22:47 +01:00
Stefan Dösinger
28207ea49f
d3d9/tests: Allow a higher slop for test_updatetexture.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-20 17:22:55 +01:00
Józef Kucia
1860208f5f
d3d9: Do not decrease swapchain refcount when it is already 0.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Józef Kucia
d39630fc39
d3d9: Do not decrease swapchain surface refcount when it is already 0.
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Based on a patch by Henri Verbeet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-13 18:50:12 +01:00
Henri Verbeet
6b8cc32a1f
d3d9: Clear the "surface" pointer on error in d3d9_device_CreateDepthStencilSurfaceEx().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:38 +01:00
Henri Verbeet
b28631f62f
d3d9/tests: Add a test for resource creation with D3DFMT_UNKNOWN.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 12:55:36 +01:00
Akihiro Sagawa
6cf2dc67e1
wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures.
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:17 +01:00
Akihiro Sagawa
87fe9779ec
d3d9/tests: Add LockRect tests with dynamic textures.
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Signed-off-by: Akihiro Sagawa <sagawa.aki@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-06 14:47:13 +01:00
Józef Kucia
6b6c6069ed
d3d9: Fix query result data for not started queries.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:13 +01:00
Józef Kucia
cde106d225
d3d9/tests: Extend queries tests.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Matteo Bruni
7e30dc8b4e
d3d9/tests: Add a trace to clear_test() to show whether sRGB writes are supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:48 +01:00
Matteo Bruni
ea11b27528
d3d9/tests: Add a test for DrawIndexedPrimitiveUP().
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-25 15:52:41 +01:00
Józef Kucia
14e2412783
d3d9/tests: Remove redundant state setting calls.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-17 15:41:38 +01:00
Józef Kucia
07392b39fb
d3d9/tests: Accept 64-bit Windows FPU setup behavior.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-13 16:28:00 +01:00
Józef Kucia
6664601b83
d3d9: Return D3D_OK from UnlockRect() for not locked textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-13 16:27:44 +01:00
Józef Kucia
52452b271e
d3d9/tests: Add more tests for UnlockRect().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-13 16:27:40 +01:00
Józef Kucia
e8360b8eaa
d3d9: Do not create render target view while surface refcount is equal to 0.
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This fixes a regression introduced by commit
b005ad6f90
.
A render target view has to be created when a surface is referenced.
Otherwise the render target view reference count would be inconsistent
with the surface reference count.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-06 16:29:07 +01:00