Henri Verbeet
6ca15e9c13
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet
acc0f49aae
wined3d: Introduce separate read and write resource map flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Józef Kucia
de9ebcff70
wined3d: Use renderbuffers when resolving multisample textures with conversion.
...
Direct3D 9 allows blits from multisample resources to non-multisample
resources with scaling or format conversion. In OpenGL, we resolve
multisample texture to the renderbuffer associated with the texture
before doing the actual blit with scaling/format conversion.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 19:19:44 +01:00
Henri Verbeet
dd0ea0a614
wined3d: Enable the multi-threaded command stream by default.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:25:05 +01:00
Henri Verbeet
b6f917b102
d3d11: Set resource access based on usage and CPU access flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:24:55 +01:00
Józef Kucia
1b3b2b2268
wined3d: Introduce structure for dummy textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:52 +01:00
Józef Kucia
d9fa6bb6c2
wined3d: Create dummy textures for multisample texture targets.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:50 +01:00
Józef Kucia
a9e3088231
wined3d: Align OpenGL version comments for newer core functions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 19:34:48 +01:00
Henri Verbeet
d612495a72
dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:14 +01:00
Henri Verbeet
0cf21e85a5
wined3d: Print a fixme for unimplemented swap effects during swapchain (re)creation.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:07 +01:00
Matteo Bruni
9a13d48e4e
wined3d: Get rid of legacy mipmap autogeneration support.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Matteo Bruni
c7ebc8ec32
wined3d: Update feature check for mipmap generation support.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Henri Verbeet
f08342f573
wined3d: Use the global memory allocation helpers.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Henri Verbeet
16e54c80c8
wined3d: Get rid of the WINED3D_SWAP_EFFECT_FLIP fixme in swapchain_gl_present().
...
I think this works about as well as it's going to. There may be a theoretical
issue that GDI draws to the window should end up in the backbuffer after a
flip, but I don't think we have tests showing that to actually be the case,
and generally speaking I'm not all that worried about it.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:53 +01:00
Henri Verbeet
02dc04bcc9
wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00
Henri Verbeet
7772c4fdbf
wined3d: Enforce map access on all resources.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:49 +01:00
Matteo Bruni
882742e17a
wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag.
...
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Henri Verbeet
469dd87899
d3d11: Set WINED3D_RESOURCE_ACCESS_MAP on 2D textures.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
ae5d802bda
wined3d: Query supported sample counts for multisample textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
2f42f5c911
wined3d: Implement multisample resolve for typed resources.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:25 +01:00
Józef Kucia
53ddba5305
wined3d: Avoid raw blits when resolving multisample textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:25 +01:00
Józef Kucia
b688f6ee34
wined3d: Add STATE_BLEND to debug_d3dstate().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:13 +01:00
Józef Kucia
220841f33a
wined3d: Do not enable GL_ARB_texture_multisample in GLSL.
...
GLSL 1.50 is required for SM4+.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:11 +01:00
Józef Kucia
7517d8c2e4
wined3d: Add support for multisample textures in wined3d_texture_update_desc().
...
This might be called from wined3d_device_reset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:07 +01:00
Józef Kucia
2fd86a17bb
wined3d: Create multisample textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:06 +01:00
Józef Kucia
11dd0601c5
wined3d: Add registry setting to enable multisample textures.
...
The registry key helps to add multisample textures support incrementally
without breaking the current support for multisample renderbuffers. It
might be also useful to have a possibility to disable multisample
textures when they are the default code path for multisampling in
wined3d.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:04 +01:00
Józef Kucia
32e61de282
wined3d: Add support for multisample textures in context_dump_fbo_attachment().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:02 +01:00
Józef Kucia
7221ccecdd
wined3d: Avoid guessing texture target if OpenGL 4.5 is available.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:00 +01:00
Henri Verbeet
a93120c340
wined3d: Explicitly check for dynamic usage in wined3d_texture_use_pbo().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:19 +01:00
Henri Verbeet
1b7f06acb1
wined3d: Update the depth/stencil resource location for stencil clears as well.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:17 +01:00
Henri Verbeet
eb83a7c993
wined3d: Get rid of wined3d_get_draw_rect().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:15 +01:00
Henri Verbeet
96432c4cc2
d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:12 +01:00
Józef Kucia
87f823ad91
wined3d: Simplify shader_calculate_clip_or_cull_distance_mask().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Józef Kucia
cd5f8f786b
wined3d: Fix resinfo for multisample textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Józef Kucia
350a757e37
wined3d: Introduce blend state object.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:07:12 +01:00
Henri Verbeet
f181da61a0
d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:42 +01:00
Józef Kucia
b5f1d3085f
wined3d: Factor out wined3d_texture_get_gl_sample_count() function.
...
For creating multisample textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:31 +01:00
Józef Kucia
7cdf7f5609
wined3d: Add support for multisample texture views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:31 +01:00
Józef Kucia
9ab04c564e
wined3d: Use wined3d_bit_scan() in context_apply_compute_state().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia
dea7b8890c
wined3d: Use wined3d_bit_scan() in wined3d_enable_clip_distances().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia
e8d2febaad
wined3d: Introduce wined3d_bit_scan().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 19:38:30 +01:00
Józef Kucia
89eaa4aa37
wined3d: Do not validate texture type in resolve_depth_buffer().
...
It's validated in wined3d_texture_blt().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:52 +01:00
Józef Kucia
f2e614b1f8
wined3d: Implement ld2dms instruction.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:50 +01:00
Józef Kucia
780ec0c1f9
wined3d: Add support for multisample samplers.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:48 +01:00
Józef Kucia
fea8cf8b36
wined3d: Add ARB_texture_storage_multisample extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:46 +01:00
Józef Kucia
416f8d2e86
wined3d: Add ARB_texture_multisample extension.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 16:24:44 +01:00
Henri Verbeet
c0f92bd318
wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet
1377e7a608
wined3d: Implement wined3d_buffer_create_vb() on top of wined3d_buffer_create().
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet
8623bd3b6b
wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet
9275b06cc0
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00