Roderick Colenbrander
b24e69dc38
d3d8: Move the capability detection code over to WineD3D.
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Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Roderick Colenbrander
e64a2fdf9e
wined3d: Set the texture size for d3d8.
2006-02-16 12:10:21 +01:00
Stefan Dösinger
46e8d67787
wined3d: Update the glOrtho between 2 rhw draws if the viewport was changed.
2006-02-13 13:25:21 +01:00
H. Verbeet
7a4b59b0c2
wined3d: Don't keep a reference to the container, as it creates a
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circular reference.
2006-02-13 13:23:58 +01:00
Francois Gouget
0ff18f58fa
wined3d: Protect float.h inclusion.
2006-02-13 13:23:42 +01:00
Jan Zerebecki
da2d1f883b
wined3d: Make the returned driver version similar to windows.
2006-02-11 12:16:29 +01:00
Jan Zerebecki
41e5478cdd
wined3d: Extend debug_d3drenderstate with missing states.
2006-02-11 12:15:31 +01:00
Louis Lenders
25c885e269
wined3d: Prevent crash in setup_light.
2006-02-11 12:14:19 +01:00
H. Verbeet
c2fe85e658
wined3d: Release the vertex declaration during stateblock cleanup.
2006-02-10 14:52:27 +01:00
H. Verbeet
bac34c35aa
wined3d: Release the container during surface / volume cleanup.
2006-02-10 14:52:20 +01:00
Christoph Frick
c99cab705e
wined3d: Support for WINED3DFMT_A8B8G8R8.
2006-02-09 12:07:40 +01:00
Christoph Frick
61f8ef7936
wined3d: Better warn/fixme for query handling.
2006-02-09 12:07:30 +01:00
Roderick Colenbrander
c7b58749a1
wined3d: Added CopyRects method (based on a patch by Oliver Stieber).
2006-02-07 16:51:39 +01:00
H. Verbeet
ff08986d01
wined3d: Always return the number of elements in the vertex
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declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
2006-02-07 12:26:34 +01:00
H. Verbeet
1c4a94b0ba
wined3d: Don't set the container to the device for standalone surfaces.
2006-02-07 12:26:26 +01:00
H. Verbeet
b994d057ac
wined3d/d3d9: Cleanup GetContainer for volumes.
2006-02-07 12:26:10 +01:00
H. Verbeet
2200f3e2ca
wined3d/d3d9: Cleanup GetContainer for surfaces.
2006-02-07 12:25:59 +01:00
Roderick Colenbrander
694efd7c6f
wined3d: Texture fixes.
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Set video memory capabilities, add some checks to SetTexture and
update some comments.
2006-02-06 20:57:42 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
c6515ab307
wined3d: Update refcounts when storing references in IWineD3DStateBlockImpl_Capture.
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Move TRACEs to the top of their code blocks.
2006-02-06 11:32:13 +01:00
H. Verbeet
b9193cc93f
wined3d: Release the correct vertexdeclaration in
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IWineD3DDeviceImpl_SetVertexDeclaration.
2006-02-06 11:31:57 +01:00
H. Verbeet
fe7f2bad15
wined3d: Also update reference counts when we're recording a stateblock.
2006-02-06 11:31:17 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
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Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
H. Verbeet
bcfa7dcf7d
wined3d: Downgrade a FIXME to a TRACE.
2006-02-06 11:30:27 +01:00
H. Verbeet
c72fce011d
wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:22 +01:00
Vitaly Budovski
3c17322e75
wined3d: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:07:36 +01:00
Roderick Colenbrander
da512ca655
wined3d: Add a break which got lost in the POINTSCALEENABLE fix.
2006-02-03 18:51:30 +01:00
Vitaly Budovski
8f3c98fdfd
wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
2006-02-03 12:37:46 +01:00
Vitaly Budovski
dbff6d59e8
wined3d: Corrected implementation of WINED3DRS_POINTSCALEENABLE.
2006-02-03 12:34:44 +01:00
Vitaly Budovski
4279bcc5a8
wined3d: Implemented WINED3DRS_EDGEANTIALIAS.
2006-02-03 12:33:26 +01:00
Vitaly Budovski
6de3620a9c
wined3d: Implemented WINED3DRS_MULTISAMPLEANTIALIAS.
2006-02-03 12:31:02 +01:00
Vitaly Budovski
d599037c4e
wined3d: Added support for ARB_POINT_PARAMETERS.
2006-02-02 13:50:31 +01:00
H. Verbeet
12805f08aa
wined3d: Fix a few TRACEs in pixelshader.c.
2006-01-20 16:13:57 +01:00
H. Verbeet
f5c2e85b46
wined3d: Return the correct pixelshader in
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IWineD3DDeviceImpl_GetPixelShader.
2006-01-20 16:13:12 +01:00
H. Verbeet
4bd8b60bd3
wined3d: A shader isn't guaranteed to have a vertex declaration, so
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add a NULL check for that.
2006-01-20 16:13:03 +01:00
H. Verbeet
b884072687
wined3d: Better version string parsing for VENDOR_NVIDIA in
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IWineD3DImpl_FillGLCaps.
2006-01-19 12:39:37 +01:00
H. Verbeet
093a034f7f
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
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glXGetClientString to retrieve the OpenGL vendor.
2006-01-19 11:55:34 +01:00
Francois Gouget
6526c3772d
Add trailing '\n's to ok() calls.
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Remove spaces before '\n' in traces.
2006-01-03 12:10:37 +01:00
Raphael Junqueira
ee5d72b136
wined3d: Added support for WINED3DFMT_X4R4G4B4.
2005-12-31 13:13:34 +01:00
H. Verbeet
4e7b2557b5
wined3d: Cleanup shader constants code a little bit.
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Improved bounds checking.
2005-12-20 11:46:52 +01:00
Oliver Stieber
a57790f46a
wined3d: Vertex declaration cleanup.
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Clean up constants and the wine declaration when the vertex
declaration is destroyed.
2005-12-16 12:49:38 +01:00
Oliver Stieber
8ff9a7eb55
wined3d: Allow NULL multi sample quality.
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Allow MultiSampleQuality to be passed as NULL, this is a
requirement for DirectX 8 and lower.
2005-12-16 12:49:22 +01:00
Ragnvald "Despair" Maartmann-Moe IV
3e495fe465
wined3d: Fix matrix copy/paste bug.
2005-12-16 12:39:07 +01:00
Oliver Stieber
74e28a354f
wined3d: Vertex declaration recording state.
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Stop SetVertexDeclaration from reference counting if a stateblock is
being recorded.
2005-12-16 12:38:24 +01:00
Oliver Stieber
e76969b0d6
wined3d: Internal reference counting.
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Change most references to resources parent into references to the
resource, so that external reference counts match DirectX but object
aren't released if they are still referenced by the stateblock.
2005-12-15 10:25:47 +01:00
H. Verbeet
0f43cb2f38
wined3d: Return the correct parent in IWineD3DVertexDeclarationImpl_GetParent.
2005-12-14 11:29:17 +01:00
H. Verbeet
dabcbe83e7
wined3d: Return the correct vertex declaration.
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In IWineD3DDeviceImpl_GetVertexDeclaration, return the vertex
declaration in This->stateblock instead of the one in
This->updateStateBlock.
2005-12-14 10:50:27 +01:00
H. Verbeet
6077c63feb
wined3d: Don't change the shader's refcount in SetVertexShader and
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SetPixelShader.
2005-12-13 11:11:01 +01:00
Oliver Stieber
ea942e1e75
wined3d: Cube texture named constants.
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Update cubetexture so that names constants instead of numeric
constants are used for the facetype and also add some additional
checks where facetype is passed as a parameter to the function.
2005-12-13 11:10:20 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
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Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00