Alexandre Julliard
00ddebfafa
wined3d: Fix a memory leak (spotted by Eric Pouech).
2006-10-27 14:41:25 +02:00
Kovács András
da6c01bea0
wined3d: Implement D3DSIO_MOVA in ARB backend.
2006-10-27 14:12:58 +02:00
Ivan Gyurdiev
5f79e80827
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24 20:06:45 +02:00
Ivan Gyurdiev
10cbffb335
wined3d: Add D3DBLEND to the WINED3D namespace.
2006-10-24 20:06:38 +02:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
...
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Ivan Gyurdiev
93b3106be2
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
2006-10-24 20:06:21 +02:00
Ivan Gyurdiev
997e670e12
wined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-24 20:06:15 +02:00
Ivan Gyurdiev
74cd90a18a
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
2006-10-24 20:06:06 +02:00
Karsten Elfenbein
4ada8a5e26
wined3d: Fix the FrontBuffer content capturing.
2006-10-20 10:19:39 +02:00
Karsten Elfenbein
3447c21f22
wined3d: Correct the software cursor position if the app is running in windowed mode.
2006-10-20 10:19:28 +02:00
Karsten Elfenbein
1635da4b46
wined3d: BltOverride: Make sure that the content of the source rect is
...
copied to the correct position in the destination rect.
2006-10-20 10:18:59 +02:00
Francois Gouget
ef998ea6cb
Assorted spelling fixes.
2006-10-16 11:33:38 +02:00
Francois Gouget
8e1e62616a
wined3d: Remove '\0's in traces.
2006-10-16 11:30:53 +02:00
Stefan Dösinger
1e6a38967c
d3d8: Implement CopyRects with BltFast.
2006-10-16 11:26:00 +02:00
Francois Gouget
58162f87fd
Assorted spelling fixes.
2006-10-13 11:55:04 +02:00
Ivan Gyurdiev
ce2e980d1b
wined3d: Add shader version/end masks to the WINED3D namespace.
2006-10-13 11:15:45 +02:00
Ivan Gyurdiev
9846602412
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
2006-10-13 11:15:31 +02:00
Ivan Gyurdiev
4745e602d2
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
2006-10-13 11:15:18 +02:00
Ivan Gyurdiev
b7edf5b008
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace.
2006-10-13 11:15:00 +02:00
Ivan Gyurdiev
29aa316d67
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
2006-10-13 11:14:47 +02:00
Ivan Gyurdiev
6f0bb0f6fc
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13 11:14:33 +02:00
Ivan Gyurdiev
c912032aa5
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-13 11:13:02 +02:00
Ivan Gyurdiev
532fe7a1cf
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
2006-10-12 12:38:02 +02:00
Ivan Gyurdiev
2bac4a02da
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
2006-10-12 12:37:52 +02:00
Ivan Gyurdiev
1cd7bcf4c8
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
2006-10-12 12:37:40 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
ec782c2b97
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:39 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
Ivan Gyurdiev
fea4495a61
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:20:34 +02:00
Ivan Gyurdiev
a07a8f793b
wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:20:21 +02:00
Ivan Gyurdiev
f0d5b35c97
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:19:15 +02:00
Ivan Gyurdiev
837027fcb7
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
2006-10-11 12:18:53 +02:00
Ivan Gyurdiev
19c5534c35
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11 12:17:52 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
H. Verbeet
94a86c1224
wined3d: Improve shader_dump_decl_usage() TRACEs.
2006-10-10 19:58:39 +02:00
Karsten Elfenbein
f2d77d103f
wined3d: Corrected names in checkGLcall text.
2006-10-10 19:58:29 +02:00
Ivan Gyurdiev
82379f22a7
wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
2006-10-10 13:38:45 +02:00
Ivan Gyurdiev
76b571cb48
wined3d: Move D3DSP source modifier-related items into the WINED3D namespace.
2006-10-10 13:38:36 +02:00
Ivan Gyurdiev
17c9d9588a
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
2006-10-10 13:37:49 +02:00
Ivan Gyurdiev
e8137632c7
wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
2006-10-10 13:37:35 +02:00
Ivan Gyurdiev
7259b9d8b6
wined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10 13:37:12 +02:00
Ivan Gyurdiev
062541c026
wined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-10 13:37:03 +02:00
Markus Amsler
8192555dff
wined3d: Fix DEBUG_SINGLE_MODE.
2006-10-10 11:57:58 +02:00
Ivan Gyurdiev
e020eceddf
wined3d: Make the shader mode selections per device.
2006-10-09 20:27:55 +02:00
Francois Gouget
4b248447c0
wined3d: Fix '\n' typo.
2006-10-06 17:29:22 +02:00
Christopher GAUTIER
331679bcc9
wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride.
2006-10-06 15:24:08 +02:00
Stefan Dösinger
6bcc5ae9f7
wined3d: Pitch alignment for the pow2Size.
2006-10-06 12:53:25 +02:00
Stefan Dösinger
d45c16ba98
wined3d: Define the surface alignment in the header.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
90f097f835
wined3d: Honor the pitch in a few more places.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
49deec6139
wined3d: No color keying on surfaces with an alpha channel.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
2bcacf22d3
wined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
080e4f56cf
wined3d: Add UpdatOverlayZOrder.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
f6647486cf
wined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
0f3995d21a
wined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
67436f9dbd
wined3d: Correctly name a variable.
2006-10-06 12:32:29 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
H. Verbeet
80afd74933
wined3d: Report the correct number of available 4-component float vectors for GLSL.
2006-10-02 21:38:22 +02:00
H. Verbeet
35bd8d32b1
wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders.
2006-10-02 21:38:18 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Ivan Gyurdiev
01d9eac0be
wined3d: Remove unused field in shader opcode_arg.
2006-10-02 12:32:30 +02:00
Francois Gouget
222c167969
Assorted spelling fixes.
2006-09-29 16:28:30 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Stefan Dösinger
ab8264a86d
wined3d: Tell gl about the surface alignment.
2006-09-28 11:56:29 +02:00
Jan Zerebecki
10d13b2186
wined3d: Fix typo in ResourceReleased.
2006-09-27 20:20:54 +02:00
Ivan Gyurdiev
42a9262acf
wined3d: Read GL info and load constants into the same device.
2006-09-27 19:53:43 +02:00
Ivan Gyurdiev
d0032a1a2a
wined3d: Move device pointer into the BaseShader class.
2006-09-27 19:44:09 +02:00
H. Verbeet
5abdd7a19f
wined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27 09:49:07 +02:00
H. Verbeet
1d839e42e9
wined3d: Add a comment to clarify the point of max_sampler_stages.
2006-09-27 09:48:30 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
H. Verbeet
fdefaed46d
wined3d: Enable pixel shaders by default.
2006-09-27 09:47:00 +02:00
H. Verbeet
ba8a6a3c0c
wined3d: Fix the default values for wined3d_settings.
2006-09-27 09:46:37 +02:00
H. Verbeet
5bc0e91ddf
wined3d: Don't overwrite the position y offset in ARB vertex programs.
2006-09-27 09:46:08 +02:00
H. Verbeet
e4d5385d2c
wined3d: Cleanup ActiveRender some more.
2006-09-27 09:45:50 +02:00
H. Verbeet
cc821415ae
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
2006-09-27 09:45:34 +02:00
H. Verbeet
4bc8125648
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
2006-09-27 09:45:25 +02:00
Stefan Dösinger
581c24ef4e
wined3d: Use GL_EXTCALL.
...
That fixes compilation with gl headers that do not know about glUniform4fvARB.
2006-09-26 11:41:53 +02:00
Roderick Colenbrander
4b55964a26
wined3d: Add the missing gamma cap.
2006-09-26 11:39:29 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
Stefan Dösinger
96bce8d6d4
wined3d: Avoid wasting a uniform.
2006-09-25 18:24:19 +02:00
Stefan Dösinger
674af50174
wined3d: Stop fixing up a VBO if the declaration changes too often.
2006-09-25 18:22:36 +02:00
Stefan Dösinger
615db2b93d
wined3d: Verify the VBO vertex declaration every draw.
2006-09-25 18:21:50 +02:00
Stefan Dösinger
0ce3c59477
wined3d: Fix a typo.
2006-09-25 18:21:04 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Ivan Gyurdiev
b421b60874
wined3d: Allow null streams in the vertex declaration.
2006-09-21 19:57:12 +02:00
Stefan Dösinger
fd65b9b413
wined3d: Do not bind the 0 vbo when vbos are unsupported.
2006-09-21 11:14:52 +02:00
Christoph Frick
6192f77d25
wined3d: Clamp the light exponent at 128.
2006-09-20 20:03:46 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
Paul Chitescu
f2aee453f1
wined3d: Avoid crashing when renderer returns no name.
2006-09-13 11:37:06 +02:00
H. Verbeet
87fe835f5b
wined3d: Cleanup the surface loading code a bit.
...
- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Francois Gouget
06f9532dda
Assorted spelling fixes.
2006-09-08 11:04:53 +02:00
Jan Zerebecki
db7b684d30
wined3d: Simplify setting the stencil renderstate.
2006-09-07 16:11:21 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Ivan Gyurdiev
de54843d7b
wined3d: Remove unused field: Surface.textureName.
2006-09-07 13:47:25 +02:00
Ivan Gyurdiev
448f918a39
wined3d: Clean up ActiveRender.
2006-09-07 13:47:13 +02:00