Stefan Dösinger
c4eae160d7
wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
...
The test used D3DPOOL_MANAGED which is mutually exclusive with
RENDERTARGET usage, thus the call failed.
2008-07-02 12:24:12 +02:00
James Hawkins
74bb01f4a9
d3d9: Fix a test that fails with broken drivers.
2008-07-02 12:16:44 +02:00
H. Verbeet
674b3b84e9
d3d9: Unset the pixel shader at the end of cnd_test().
...
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
079686b707
d3d9: Use color_match() in fog_with_shader_test().
2008-06-25 10:43:13 +02:00
H. Verbeet
60b5581e1c
d3d9: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Alexandre Julliard
15a5da9790
d3d9/tests: Test for Direct3DCreate9 failure.
2008-06-24 11:09:47 +02:00
Alexandre Julliard
a6e0c9cbf3
d3d9: Make Direct3DCreate9 fail if we can't initialize wined3d.
2008-06-24 11:07:53 +02:00
Paul Vriens
189603a995
d3d9/tests: Fix a few typos.
2008-06-11 12:55:43 +02:00
Dmitry Timoshkov
1c8994247e
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
Michael Karcher
a6e515af83
d3d9/tests: Keep swapchain while its backbuffer is in use.
2008-06-03 11:11:20 +02:00
Maarten Lankhorst
06f65e65d0
d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs.
2008-05-29 12:08:20 +02:00
H. Verbeet
8c79f13663
d3d9: Test our texop implementation.
2008-05-27 12:04:33 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Dan Kegel
83da377494
d3d9/tests: Another wee bit of slop.
2008-05-21 11:38:14 +02:00
Dan Kegel
480297336b
d3d9/tests: Add missing skip().
2008-05-19 13:35:31 +02:00
Dan Kegel
7d989b7f71
d3d9: shademode_test: Increase slop in color comparison.
2008-05-13 11:24:47 +02:00
Francois Gouget
58665f5db7
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-05-06 16:10:07 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
James Hawkins
7b385fb60c
d3d9: Fix a few test failures in win2k3.
2008-04-28 13:27:51 +02:00
Stefan Dösinger
dc684c060f
d3d9: Dump the device information in the visual tests.
2008-04-24 22:10:01 +02:00
Stefan Dösinger
97d64396eb
d3d9: Check textures for srgb writing, not surfaces.
2008-04-24 22:09:55 +02:00
Stefan Dösinger
27a29a2f6a
d3d9: Make the offscreen format test a bit more tolerant.
2008-04-24 22:09:15 +02:00
Stefan Dösinger
5d49dea373
d3d9: Add a test for NP2 stretchrect.
2008-04-24 11:43:18 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Marcus Meissner
c59f18121f
d3d9: Initialized 2 variables with NULL.
2008-04-15 14:34:46 +02:00
Chris Robinson
fd823fc2d2
wined3d: Check for NULL vertex declarations.
2008-04-09 12:17:35 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63
d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
...
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd
d3d9: Make the srgb reading test less strict.
2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669
d3d9: Add stream_test with instancing.
2008-04-07 21:20:59 +02:00
Rico Schüller
29713df8d9
d3d9: fix two copy and paste mistakes.
2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5
d3d9: Make the shader test more precision tolerant.
2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c
d3d9: Run the visual test with hardware vertex processing.
2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61
d3d9: Fix a few ok conditions in the visual tests.
2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6
d3d9: Accept nvidia hardware vp garbage.
...
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2
d3d9: Read from a slightly different spot in a test.
2008-04-07 11:48:46 +02:00
Stefan Dösinger
b094c95d85
d3d9: Remove some test trace lines.
2008-04-07 11:48:33 +02:00
Stefan Dösinger
cd7d2dc136
d3d9: Enforce ColorFill restrictions.
2008-04-07 11:48:26 +02:00
Stefan Dösinger
de5a8db58b
d3d9: Improve an ok line.
2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4
Spelling fixes.
2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c
d3d9: Make the shading test even more precision tolerant.
...
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa
d3d9: Add a test for temporary results.
2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76
d3d9: Add some visual tests for Direct3DDevice9_StretchRect().
2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e
d3d9: Add a visual test for the DP2ADD shader instruction.
2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a
d3d9: Test post pixelshader blending.
2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa
d3d9: Add a basic test for multiple rendertargets.
2008-03-27 11:18:59 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00