Commit Graph

2338 Commits

Author SHA1 Message Date
Alexandre Julliard 247275aec3 server: Return a valid position also in posted messages. 2015-04-27 18:04:59 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Matteo Bruni 6c6f92ee42 opengl32: Update to the current OpenGL spec. 2015-04-22 14:07:53 +09:00
Dmitry Timoshkov c0e876cb9e server: GetQueueStatus should clear only checked queue changed bits. 2015-04-21 17:32:53 +09:00
Andrew Cook 1d359a5827 server: Implement TerminateJobObject. 2015-04-07 23:15:47 +09:00
Sebastian Lackner 61b8a189c5 include: Automatically detect if tests are running under Wine when WINETEST_PLATFORM is not specified. 2015-04-06 12:06:12 +09:00
Andrew Cook 5d85f57814 server: Track handle count of objects. 2015-04-03 17:07:37 +09:00
Andrew Cook 47ffeaee74 server: Implement io completion messages for job objects. 2015-04-03 00:33:29 +09:00
Andrew Cook ecd41d1de7 server: Implement job limit flags. 2015-04-03 00:33:29 +09:00
Andrew Cook 3affd63b34 server: Implement IsProcessInJob. 2015-04-01 22:34:19 +09:00
Andrew Cook 98132f0364 server: Implement AssignProcessToJobObject. 2015-04-01 22:34:18 +09:00
Andrew Cook 0e78b0248d server: Implement CreateJobObject. 2015-04-01 17:05:44 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Alexandre Julliard 9fc48b2866 server: Fix the string type in traces for I/O completion names. 2015-03-25 20:30:48 +09:00
Henri Verbeet 010ff106dd d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
Henri Verbeet a33d3ad41b wined3d: Add support for SV_InstanceID. 2015-03-24 17:41:12 +09:00
Henri Verbeet f9fafb3686 wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. 2015-03-24 17:41:09 +09:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
Henri Verbeet 88f230b56e d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Henri Verbeet ba396e4212 wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
Alexandre Julliard ecf7ed6650 server: Add a request to store the results of an ioctl asynchronously. 2015-03-11 22:45:51 +09:00
Nikolay Sivov ebbb8fa5da services: Fix GetNotifyResults() prototype. 2015-03-05 21:17:56 +09:00
Nikolay Sivov bcd8b6f4ee include: Fix null pointer dereference while tracing. 2015-03-03 17:13:52 +09:00
Alexandre Julliard 8843bc144d server: Allow passing an argument for the user APC async I/O callbacks. 2015-03-03 17:02:03 +09:00
Francois Gouget 8d52f09646 advapi32: Avoid defining SECURITY_INFORMATION multiple times. 2015-03-02 13:51:07 +09:00
Nikolay Sivov 5bd6b569cd include/debug.h: Support tracing of VT_BSTR|VT_BYREF. 2015-03-02 13:47:42 +09:00
Nikolay Sivov 0f80d4b619 services: Make RPC interface compatible with native. 2015-02-27 14:20:24 +09:00
Nikolay Sivov c0b0d3b4e2 services: Pass resume index to server. 2015-02-25 20:35:23 +09:00
Nikolay Sivov 3c186a65d3 services: Make ChangeServiceConfig2W() rpc call compatible with native one. 2015-02-25 20:35:23 +09:00
Henri Verbeet 849149d5d3 wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Stefan Dösinger 3ef1d6bcd9 wined3d: Pass WM_SYSCOMMAND(SC_RESTORE) to DefWindowProc. 2015-01-28 11:06:48 +01:00
Alistair Leslie-Hughes f3c34daaeb dplay: Add missing defines. 2015-01-23 11:15:09 +01:00
Henri Verbeet 525696fe6c wined3d: Properly cleanup samplers on wined3d_device_reset() / wined3d_device_uninit_3d(). 2015-01-19 14:31:53 +01:00
Henri Verbeet ca06f960ed wined3d: Use the same flags for wined3d_texture_set_color_key() and the "color_key_flags" field it sets.
This fixes a regression introduced by commit a8ab569415.
2015-01-19 14:31:51 +01:00
Matteo Bruni d6450cfad5 opengl32: Update to GL 4.5. 2015-01-15 22:12:57 +01:00
Henri Verbeet c6232e1d11 wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
Henri Verbeet 4b480f5519 wined3d: Introduce struct wined3d_sampler_desc. 2015-01-15 17:24:32 +01:00
André Hentschel 25f24f2b00 Update copyright info for 2015. 2015-01-06 19:30:13 +01:00
Henri Verbeet ea534c9ab4 wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
Henri Verbeet af9ccb490a ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
Stefan Dösinger 19c860499a wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
Henri Verbeet 0e8f2786e9 wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
Stefan Dösinger f6dde70624 wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Stefan Dösinger 06328e91f7 wined3d: Add new D3DCREATE flags. 2014-11-13 20:35:46 +09:00
Hans Leidekker b31ed58b96 server: Set the security descriptor of named pipe objects. 2014-11-12 21:09:50 +09:00
Matteo Bruni ea85db2a3f wined3d: Add ATI1N texture format support. 2014-11-04 21:15:56 +09:00
Henri Verbeet 875a7c5426 wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
Henri Verbeet a21784b116 d3d10core: Free the output signature after creating the wined3d shader. 2014-11-04 16:54:32 +09:00
Henri Verbeet 97856bcfee wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc(). 2014-09-29 10:37:35 +02:00
Henri Verbeet a3daed9604 d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
Henri Verbeet fdf60e51fc d3d10core: Implement d3d10_device_SetPredication(). 2014-09-19 10:49:11 +02:00
Henri Verbeet 686546b6d3 d3d10core: Create wined3d queries for queries. 2014-09-19 10:49:02 +02:00
Henri Verbeet f06a57f678 d3d10core: Implement d3d10_device_PSGetShaderResources(). 2014-09-17 11:05:08 +02:00
Henri Verbeet 8080212f43 d3d10core: Implement d3d10_device_PSSetShaderResources(). 2014-09-17 11:05:05 +02:00
Henri Verbeet 354a6d4e2c d3d10core: Implement d3d10_device_GSGetShaderResources(). 2014-09-17 11:05:01 +02:00
Henri Verbeet 9c3266fe1d d3d10core: Implement d3d10_device_GSSetShaderResources(). 2014-09-17 11:04:58 +02:00
Henri Verbeet 482e5f589b d3d10core: Implement d3d10_device_VSGetShaderResources(). 2014-09-17 11:04:54 +02:00
Henri Verbeet 1e434b52d0 d3d10core: Implement d3d10_device_VSSetShaderResources(). 2014-09-16 12:24:59 +02:00
Henri Verbeet e01d207699 d3d10core: Create wined3d views for shader resource views. 2014-09-16 12:24:50 +02:00
Henri Verbeet 810977446a dxgi: Call wined3d_device_init_3d() on device creation. 2014-09-15 12:12:51 +02:00
Henri Verbeet 72aaaac486 dxgi: Get rid of IWineDXGIFactory. 2014-09-15 12:12:43 +02:00
Henri Verbeet 22abd896fa dxgi: Get rid of IWineDXGIAdapter. 2014-09-15 12:12:41 +02:00
Henri Verbeet 736b9e1c1c wined3d: Get rid of wined3d_device_color_fill(). 2014-08-22 12:53:26 +02:00
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
Henri Verbeet b005ad6f90 wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
Henri Verbeet fb7135efd1 wined3d: Introduce struct wined3d_rendertarget_view_desc. 2014-08-21 12:24:28 +02:00
Sebastian Lackner 82ce3fdcfd server: Implement set_named_pipe_info wineserver call for NtSetInformationFile/FilePipeInformation.
Based on a patch by Adam Martinson.
2014-08-20 19:40:07 +02:00
Henri Verbeet 9020ef9675 wined3d: Make the "desc" parameter to wined3d_buffer_create() const. 2014-08-04 14:23:40 +02:00
Henri Verbeet 6a1a18e7e2 d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
Thomas Faber 4ea1f35777 strmbase: Separate BasePin destructors from Release. 2014-07-28 17:23:06 -05:00
Jacek Caban d2886a05f9 wine/debug.h: Added debugstr_variant and debugstr_vt aliases and removed all duplicated implementations. 2014-07-24 17:05:55 +02:00
Jacek Caban e18ef3cf4c wine/debug.h: Added wine_dbgstr_variant and wine_dbgstr_vt implementations. 2014-07-24 17:05:51 +02:00
Thomas Faber 992f5345ed strmbase: Separate BaseFilter destructor from Release. 2014-07-21 11:49:53 +02:00
Stefan Dösinger 341db6d8d3 wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
Stefan Dösinger cf11933701 wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
Stefan Dösinger 086545cdd3 wined3d: Remove wined3d_volume_set/get_priority. 2014-07-16 16:09:56 +02:00
Stefan Dösinger 2abecc46c6 wined3d: Remove wined3d_surface_set/get_priority. 2014-07-16 16:09:51 +02:00
Stefan Dösinger 9d49b7a9be wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
Henri Verbeet 09fda3b805 d3d9: Improve d3d9_device_TestCooperativeLevel(). 2014-06-27 10:37:36 +02:00
Sebastian Lackner 9696ea5063 server: Get rid of RIP_EVENT union elements. 2014-06-23 10:20:19 +02:00
Sebastian Lackner 2f9fdec310 server: Remove output_debug_string request. 2014-06-20 16:30:52 +02:00
Stefan Dösinger fd0189bbfa wined3d: Move get_dc palette updates to ddraw. 2014-05-15 19:05:02 +02:00
Stefan Dösinger fc25510fad wined3d: Remove wined3d_surface_get_palette. 2014-05-12 21:24:59 +02:00
Henri Verbeet ac70dd2c97 ddraw: Validate the pitch for user memory surfaces against the unaligned minimum pitch.
User memory surfaces have a different minimum alignment from regular surfaces.
This fixes a regression introduced by commit
9c138d772c.
2014-04-23 15:00:35 +02:00
Matteo Bruni a1784d9ed9 wined3d: Add support for timestamp queries. 2014-04-17 13:53:00 +02:00
Dmitry Timoshkov 9b9b07e4cd schedsvc: Add some tests for SchRpcGetTaskInfo. 2014-04-09 13:16:23 +02:00
Dmitry Timoshkov c22cdeea29 schrpc.idl: Add missing [string] attribute to an array of strings being returned by SchRpcEnumFolders/SchRpcEnumTasks. 2014-04-03 11:11:08 +02:00
Stefan Dösinger ebd5f96aea wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
Stefan Dösinger 938529e1f9 wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Stefan Dösinger 51c3203e49 wined3d: Free old data after addrefing the new one. 2014-03-14 18:54:59 +01:00
Stefan Dösinger 6a34d4b40f wined3d: Decouple private data from the resource structure. 2014-03-14 18:54:48 +01:00
Dmitry Timoshkov 88df368868 schedsvc: Add Task Scheduler service. 2014-03-13 20:22:21 +01:00
Martin Storsjo 171529106b wined3d: Add support for NV12 textures. 2014-02-17 20:16:29 +01:00
Henri Verbeet 175c63773d wined3d: Don't allow format conversion on Present() for d3d8.
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Frédéric Delanoy 9134a24e87 include: Make wine_dbgstr_guid available in test.h for all tests. 2014-01-28 11:43:49 +01:00
Henri Verbeet 3d28b01916 dxgi: Implement IDXGIFactory1. 2014-01-28 10:53:50 +01:00
Henri Verbeet ac84e9b726 dxgi: Implement IDXGIAdapter1. 2014-01-28 10:53:48 +01:00
Frédéric Delanoy e46796e7a4 wine/test.h: Fix a typo in comment. 2014-01-17 11:01:42 +01:00
Henri Verbeet 51cdeeacd4 wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen. 2014-01-10 12:06:09 +01:00
Henri Verbeet 4710c4b51a wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00