Roderick Colenbrander
694efd7c6f
wined3d: Texture fixes.
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Set video memory capabilities, add some checks to SetTexture and
update some comments.
2006-02-06 20:57:42 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
H. Verbeet
c6515ab307
wined3d: Update refcounts when storing references in IWineD3DStateBlockImpl_Capture.
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Move TRACEs to the top of their code blocks.
2006-02-06 11:32:13 +01:00
H. Verbeet
b9193cc93f
wined3d: Release the correct vertexdeclaration in
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IWineD3DDeviceImpl_SetVertexDeclaration.
2006-02-06 11:31:57 +01:00
H. Verbeet
fe7f2bad15
wined3d: Also update reference counts when we're recording a stateblock.
2006-02-06 11:31:17 +01:00
H. Verbeet
e43cfb1a68
wined3d: Fix SetContainer.
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Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
H. Verbeet
bcfa7dcf7d
wined3d: Downgrade a FIXME to a TRACE.
2006-02-06 11:30:27 +01:00
H. Verbeet
c72fce011d
wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:22 +01:00
Vitaly Budovski
3c17322e75
wined3d: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:07:36 +01:00
Roderick Colenbrander
da512ca655
wined3d: Add a break which got lost in the POINTSCALEENABLE fix.
2006-02-03 18:51:30 +01:00
Vitaly Budovski
8f3c98fdfd
wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
2006-02-03 12:37:46 +01:00
Vitaly Budovski
dbff6d59e8
wined3d: Corrected implementation of WINED3DRS_POINTSCALEENABLE.
2006-02-03 12:34:44 +01:00
Vitaly Budovski
4279bcc5a8
wined3d: Implemented WINED3DRS_EDGEANTIALIAS.
2006-02-03 12:33:26 +01:00
Vitaly Budovski
6de3620a9c
wined3d: Implemented WINED3DRS_MULTISAMPLEANTIALIAS.
2006-02-03 12:31:02 +01:00
Vitaly Budovski
d599037c4e
wined3d: Added support for ARB_POINT_PARAMETERS.
2006-02-02 13:50:31 +01:00
H. Verbeet
12805f08aa
wined3d: Fix a few TRACEs in pixelshader.c.
2006-01-20 16:13:57 +01:00
H. Verbeet
f5c2e85b46
wined3d: Return the correct pixelshader in
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IWineD3DDeviceImpl_GetPixelShader.
2006-01-20 16:13:12 +01:00
H. Verbeet
4bd8b60bd3
wined3d: A shader isn't guaranteed to have a vertex declaration, so
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add a NULL check for that.
2006-01-20 16:13:03 +01:00
H. Verbeet
b884072687
wined3d: Better version string parsing for VENDOR_NVIDIA in
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IWineD3DImpl_FillGLCaps.
2006-01-19 12:39:37 +01:00
H. Verbeet
093a034f7f
wined3d: In IWineD3DImpl_FillGLCaps use glGetString instead of
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glXGetClientString to retrieve the OpenGL vendor.
2006-01-19 11:55:34 +01:00
Francois Gouget
6526c3772d
Add trailing '\n's to ok() calls.
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Remove spaces before '\n' in traces.
2006-01-03 12:10:37 +01:00
Raphael Junqueira
ee5d72b136
wined3d: Added support for WINED3DFMT_X4R4G4B4.
2005-12-31 13:13:34 +01:00
H. Verbeet
4e7b2557b5
wined3d: Cleanup shader constants code a little bit.
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Improved bounds checking.
2005-12-20 11:46:52 +01:00
Oliver Stieber
a57790f46a
wined3d: Vertex declaration cleanup.
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Clean up constants and the wine declaration when the vertex
declaration is destroyed.
2005-12-16 12:49:38 +01:00
Oliver Stieber
8ff9a7eb55
wined3d: Allow NULL multi sample quality.
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Allow MultiSampleQuality to be passed as NULL, this is a
requirement for DirectX 8 and lower.
2005-12-16 12:49:22 +01:00
Ragnvald "Despair" Maartmann-Moe IV
3e495fe465
wined3d: Fix matrix copy/paste bug.
2005-12-16 12:39:07 +01:00
Oliver Stieber
74e28a354f
wined3d: Vertex declaration recording state.
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Stop SetVertexDeclaration from reference counting if a stateblock is
being recorded.
2005-12-16 12:38:24 +01:00
Oliver Stieber
e76969b0d6
wined3d: Internal reference counting.
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Change most references to resources parent into references to the
resource, so that external reference counts match DirectX but object
aren't released if they are still referenced by the stateblock.
2005-12-15 10:25:47 +01:00
H. Verbeet
0f43cb2f38
wined3d: Return the correct parent in IWineD3DVertexDeclarationImpl_GetParent.
2005-12-14 11:29:17 +01:00
H. Verbeet
dabcbe83e7
wined3d: Return the correct vertex declaration.
...
In IWineD3DDeviceImpl_GetVertexDeclaration, return the vertex
declaration in This->stateblock instead of the one in
This->updateStateBlock.
2005-12-14 10:50:27 +01:00
H. Verbeet
6077c63feb
wined3d: Don't change the shader's refcount in SetVertexShader and
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SetPixelShader.
2005-12-13 11:11:01 +01:00
Oliver Stieber
ea942e1e75
wined3d: Cube texture named constants.
...
Update cubetexture so that names constants instead of numeric
constants are used for the facetype and also add some additional
checks where facetype is passed as a parameter to the function.
2005-12-13 11:10:20 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
...
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
H. Verbeet
c73679e4eb
wined3d: Set pixel shader version correctly in IWineD3DPixelShaderImpl_SetFunction.
2005-12-03 18:18:58 +01:00
H. Verbeet
246b07de7c
wined3d: Return the correct parent in IWineD3DPixelShaderImpl_GetParent.
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Remove an unnecessary cast.
2005-12-03 18:10:56 +01:00
H. Verbeet
4880c586d8
wined3d: return D3DERR_INVALIDCALL when calling BeginStateBlock and
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already recording.
2005-12-03 18:04:26 +01:00
Francois Gouget
5127dc9f49
Assorted spelling fixes.
2005-12-02 16:15:09 +01:00
Willie Sippel
fbfb971646
Added more Nvidia card IDs.
2005-11-30 19:45:45 +01:00
Raphael Junqueira
0e68b671f4
Add support for Intel drivers version string.
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Update default driver version (nvidia).
2005-11-30 12:02:45 +01:00
Oliver Stieber
aa9ce3577a
Added support for vertex and pixel shader constants that have no type
...
i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Oliver Stieber
5903c5df1b
Stop reporting not having swapchain 0 as an error and add an internal
...
variable instead of modifying a parameter.
2005-11-28 10:59:41 +01:00
Oliver Stieber
c622cd7c24
Correct some errors in the way vertex declarations for directx 8 are
...
parsed and add offset support.
2005-11-28 10:59:22 +01:00
Oliver Stieber
d3c33dc018
Correct the matrix sizes in software shaders and remove an erroneous
...
parameter from lrp.
2005-11-28 10:39:48 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Oliver Stieber
30ad95b6cd
Corrects an error in the _m3xm3 shader function in pixel and vertex
...
shaders.
2005-11-22 15:01:55 +00:00
Oliver Stieber
932815d6f0
Implement a pixel shader parser and cross compiler. All version of
...
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Oliver Stieber
bcb4201130
Disable support for creation FMT_Unknown textures. This gets most of
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the d3d8 demos from www.codesampler.com working.
2005-11-17 11:40:43 +00:00
Oliver Stieber
da29023d7a
Clear the z and stencil buffers at the end of the scene, this fixes a
...
problem with the solid node bsp demo from www.codesampler.com as well
as a lot of blank screens in some other demos.
2005-11-17 11:05:12 +00:00
Raphael Junqueira
705aec5a6f
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
...
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
-> on input parameters using swizzle
-> add is_color parameter on vshader_program_add_param
2005-11-15 12:03:13 +00:00
Oliver Stieber
a8d9a2a4ac
Fix an intermittent lockup with ATI's driver, I expect the problem is
...
trying to clear the display before it's visible. Also correct the
clear alpha value.
2005-11-14 12:28:59 +00:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Francois Gouget
f4c0524ec6
Assorted spelling and case fixes.
2005-11-10 11:39:07 +00:00
Raphael Junqueira
c4569d9298
Define GL_EXT_framebuffer_object and GL_EXT_pixelbuffer_object openGL
...
specs.
Support Mesa GL_VERSION on parse.
2005-11-10 11:04:59 +00:00
Raphael Junqueira
2e9bff702c
Fix parsing of version number.
2005-11-08 12:47:04 +00:00
Oliver Stieber
f4e290ff46
Fixed an error in Swapchain_GetFrontBufferData.
2005-11-08 10:55:49 +00:00
Oliver Stieber
c62e978d54
Verify that the texture coordinate used in DrawStridedSlow is in range
...
before trying to referencing the associated data.
2005-11-07 11:13:26 +00:00
Oliver Stieber
39d6e30db0
Prevent SetFVF from clearing down the vertex declaration of the FVF is
...
zero. This is required for Prince of Persia, The sands of time.
2005-11-07 11:12:38 +00:00
Oliver Stieber
0e3a3555e9
Tidy up UpdateTexture and add support for updating cube textures.
2005-11-04 12:39:17 +00:00
Oliver Stieber
f52f6ce93d
Add support for updating to D3DFMT_UNKNOWN surfaces and tidy up update
...
surface a little.
2005-11-04 11:13:45 +00:00
Oliver Stieber
d6fcc69ddb
Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
...
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Oliver Stieber
1f2a9e2c31
Move the softwareVertexProcessing flag from the stateblock to the
...
device because its state shouldn't be recorded in a stateblock.
2005-10-29 10:30:36 +00:00
Oliver Stieber
473cac840b
Correct the number of parameters expected for the LRP function.
2005-10-27 10:23:53 +00:00
Oliver Stieber
483320c484
Changed the way that 24bit and 32bit Adapter and Buffer formats are
...
reported allowing EVE online to get past the startup screen and
allowing the Fur demo (amongst others) to run in a window, as under
windows, instead of in fullscreen mode.
2005-10-12 21:07:27 +00:00
Oliver Stieber
44b4777972
Add checks for ARB_vertex_program before allowing vertex shaders to
...
use ARB_vertex_program.
2005-10-11 20:27:54 +00:00
Oliver Stieber
0fbf69fcf8
Report unrecognized opcodes as FIXMEs instead of TRACEs so that they
...
are easier to spot and fix.
2005-10-10 19:52:49 +00:00
Oliver Stieber
80c60f5bad
Provide looser device matching for backbuffer and depth buffer
...
formats. It should allow some games and applications to run without X
being in the correct backbuffer format (e.g. 16 bit games will run
with a 24bit X backbuffer).
2005-10-04 15:50:57 +00:00
Marcus Meissner
0a7de6a758
Use correct minLookup[] array entry.
2005-10-03 10:15:08 +00:00
Vincent Béron
5eae622f44
Don't define some functions/variables if they won't be used after in
...
wined3d.
2005-09-29 10:47:59 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
Oliver Stieber
effc262f9f
Added support for backbuffer with the formats A1R5G5B5 and X1R5G5B5.
2005-09-29 10:31:43 +00:00
Oliver Stieber
b3563daca2
Implement state tracking for pixel shader constants.
2005-09-28 10:13:00 +00:00
Oliver Stieber
c99a3fafef
Change the format of surface_SaveSnapshot to TGA from PPM and add
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support for compressed textures and an alpha channel.
2005-09-27 10:49:59 +00:00
Oliver Stieber
2b8a7dca38
Correct a problem with locking nonpower 2 back and front buffers.
2005-09-27 09:32:29 +00:00
Francois Gouget
a8c7284f92
Assorted spelling fixes.
2005-09-26 10:58:41 +00:00
Oliver Stieber
9e6957bbdc
Optionally repack nonpower 2 textures to the expected span length when
...
a textures is locked. This is necessary for buggy games like Warhammer
40k that don't work with the odd span sizes produce by default
nonpower 2 support.
2005-09-23 11:08:03 +00:00
Oliver Stieber
357a484a7e
Enable dxt2 and dxt4 compressed textures to be created via
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Device_CreateSurface.
2005-09-23 10:48:01 +00:00
Oliver Stieber
0fac2d96fc
Clean up all the objects bound to the device when the device is
...
destroyed as a result of its ref count reaching zero.
2005-09-23 10:07:46 +00:00
Alexandre Julliard
0ec0f048e6
Removed unused debug channels.
2005-09-22 10:44:40 +00:00
Oliver Stieber
329d017db3
Start to implement TestCooperativeLevel.
2005-09-21 10:55:03 +00:00
Oliver Stieber
0c2fcf2efe
Added support for state management of vertex shader constants via
...
stateblocks.
2005-09-21 10:19:29 +00:00
Oliver Stieber
5ea96a851f
Implemented occlusion queries using either GL_ARB_occlusion_query or
...
GL_NV_occlusion_query.
2005-09-21 09:43:13 +00:00
Oliver Stieber
b7603859f3
Return the adaptor mode as X8R8G8B8 when BPP is 24 or 32 bits.
2005-09-19 15:25:07 +00:00
Oliver Stieber
4752553d57
Prevent CheckDepthStencilMatch from causing problems if there is a
...
current active OpenGL context.
2005-09-19 14:31:21 +00:00
Oliver Stieber
7df17cecce
Stop vertex shader constants from being set at the same time as the
...
vertex shader when a stateblock is applied.
2005-09-19 14:30:34 +00:00
Alexandre Julliard
c6b005ac69
Fixed some more traces to use the right printf format and avoid
...
typecasts.
2005-09-12 14:12:46 +00:00
Karsten Elfenbein
13fc2f88d6
Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions.
2005-09-07 09:25:26 +00:00
Oliver Stieber
f7413fd63f
Implemented point sprites using ARB_POINT_SPRITE extension.
2005-09-03 09:36:48 +00:00
Oliver Stieber
55124ec05e
Added the tracking of stream frequency and flags. Stream flags and
...
frequency aren't handled at the moment.
2005-09-02 11:17:17 +00:00
Oliver Stieber
33b2c1fd3c
Added support for DXT2 and DXT4.
2005-08-29 12:20:02 +00:00
Oliver Stieber
f1a2ee521d
Implemented IWineD3DDevice_GetRenderTargetData.
2005-08-29 10:15:47 +00:00
Oliver Stieber
42eff0f92b
Moved GetRasterStatus from device to swapchain.
2005-08-27 09:58:53 +00:00
Oliver Stieber
52a63149dc
Change SetDirty in texture to pass the value of dirty instead of
...
always passing TRUE.
2005-08-27 09:23:06 +00:00
Mike McCormack
93ab695a5c
Fix gcc 4.0 warnings.
2005-08-26 08:53:31 +00:00
Oliver Stieber
2af36c646e
Implemented stubbed out pixel shaders and their states in wined3d.
2005-08-25 19:24:21 +00:00
Oliver Stieber
0e0ff51842
Update the implementation of GetFrontBufferData in stateblock.
2005-08-23 19:59:27 +00:00
Oliver Stieber
3f24b9164d
Fix quite a few texturing problems and cases where text isn't being
...
correctly displated.
2005-08-22 10:07:10 +00:00
Oliver Stieber
45033446bb
Tidy up some formatting, improve error handling and error logging and
...
fix a couple of spelling mistakes.
2005-08-22 09:13:49 +00:00
Oliver Stieber
1be54d8b79
Integrate hardware vertex shaders into the drawing pipeline.
2005-08-19 10:05:00 +00:00
Oliver Stieber
2c0e97e641
Copy the parser and cross compiler from d3d8 and update everything to
...
vertex shaders 3.0.
The Parser will now display the input shader in DirectX style, and the
cross compiler now generates valid ARB_VERTEX_PROGRAM programs and
outputs the result in ARB_VERTEX_PROGRAM style.
Support for a number of extended attributes has been added, but this
may not be complete, and dereferencing from loop counters isn't
properly parsed yet.
2005-08-17 11:34:03 +00:00