Report unrecognized opcodes as FIXMEs instead of TRACEs so that they
are easier to spot and fix.
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@ -1125,7 +1125,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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if (NULL == curOpcode) {
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while (*pToken & 0x80000000) {
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TRACE("unrecognized opcode: %08lx\n", *pToken);
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FIXME("unrecognized opcode: %08lx\n", *pToken);
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/* skip unrecognized opcode */
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++pToken;
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}
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@ -1419,7 +1419,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
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if (NULL == curOpcode) {
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/* unkown current opcode ... (shouldn't be any!) */
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while (*pToken & 0x80000000) {
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TRACE("unrecognized opcode: %08lx\n", *pToken);
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FIXME("unrecognized opcode: %08lx\n", *pToken);
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++pToken;
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}
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} else if (GLNAME_REQUIRE_GLSL == curOpcode->glname) {
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@ -1715,9 +1715,9 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
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/* TODO: Think of a name for 0x80000000 and repalce it's use with a constant */
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while (*pToken & 0x80000000) {
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if (i == 0) {
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TRACE("unrecognized opcode: pos=%d token=%08lX\n", (pToken - 1) - This->function, *(pToken - 1));
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FIXME("unrecognized opcode: pos=%d token=%08lX\n", (pToken - 1) - This->function, *(pToken - 1));
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}
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TRACE("unrecognized opcode param: pos=%d token=%08lX what=", pToken - This->function, *pToken);
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FIXME("unrecognized opcode param: pos=%d token=%08lX what=", pToken - This->function, *pToken);
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vshader_program_dump_param(*pToken, i);
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TRACE("\n");
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++i;
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@ -2060,7 +2060,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
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/* TODO: Think of a good name for 0x80000000 and replace it with a constant */
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while (*pToken & 0x80000000) {
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/* unkown current opcode ... */
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TRACE("unrecognized opcode: %08lx", *pToken);
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FIXME("unrecognized opcode: %08lx", *pToken);
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++pToken;
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++len;
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TRACE("\n");
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