Change SetDirty in texture to pass the value of dirty instead of

always passing TRUE.
This commit is contained in:
Oliver Stieber 2005-08-27 09:23:06 +00:00 committed by Alexandre Julliard
parent a7b5f5ac3c
commit 52a63149dc
1 changed files with 1 additions and 1 deletions

View File

@ -174,7 +174,7 @@ void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
/* Internal function, No d3d mapping */
BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, TRUE);
return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
}
BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {