Commit Graph

2564 Commits

Author SHA1 Message Date
Henri Verbeet 254349fb4d wined3d: Remove the "Wine 1.0 safety path". 2008-09-24 12:53:29 +02:00
Henri Verbeet 5ba40c3d58 wined3d: Make some more GLSL functions private to the backend. 2008-09-24 12:53:23 +02:00
Henri Verbeet a0940051eb wined3d: Make some more ARB program functions private to the backend. 2008-09-24 12:53:16 +02:00
Henri Verbeet daef052daa wined3d: atifs_shader_backend doesn't exist anymore. 2008-09-24 12:53:10 +02:00
Henri Verbeet 2e76954097 wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
Henri Verbeet e2bc8dfe3b wined3d: Use shader_glsl_log() in some more places. 2008-09-23 12:25:32 +02:00
Henri Verbeet ca28930113 wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
This isn't the prettiest way to merge those functions, but it's a start.
2008-09-23 12:25:27 +02:00
Henri Verbeet 9d192c6251 wined3d: Skip copying the depth stencil if it's discarded.
This gives a small performance improvement for applications that are
smart enough to set the D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL flag, or
to create depth stencils with Discard set to TRUE.
2008-09-23 12:25:18 +02:00
Henri Verbeet d95ae08ad4 wined3d: Get rid of the wantsDepthStencilBuffer in IWineD3DSwapChainImpl. 2008-09-23 12:25:04 +02:00
Roderick Colenbrander 0362ee3d16 wined3d: UpdateSurface should take into account the offset from the source rectangle. 2008-09-22 13:19:57 +02:00
Roderick Colenbrander c13b3f6179 wined3d: Re-add a comment which got lost. 2008-09-22 12:20:42 +02:00
Henri Verbeet f84680e66c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
Henri Verbeet 3862347bce wined3d: Fix a memory leak. 2008-09-22 12:20:28 +02:00
Henri Verbeet 76de76e508 wined3d: Destroy FBO entries in the context. 2008-09-22 12:20:24 +02:00
Henri Verbeet 459673da1a wined3d: Make sure update_minfilter and update_magfilter are initialized. 2008-09-22 12:20:18 +02:00
Stefan Dösinger 2e6717ab79 wined3d: Initialize standalone surface parameters. 2008-09-22 12:20:13 +02:00
Allan Tong 43f2ec33bf wined3d: Fix Geforce9 detection. 2008-09-19 12:09:57 +02:00
Henri Verbeet 45820046e8 wined3d: Create a FBO for each combination of render targets and depth stencil.
The main reason for this change is crappy performance for reconfiguring FBOs.
2008-09-19 11:30:00 +02:00
Henri Verbeet 3a8ab00fe1 wined3d: Get rid of context_set_depth_stencil_fbo().
Integrate clearing the depth stencil attachment in context_attach_depth_stencil_fbo().
2008-09-19 11:29:48 +02:00
Henri Verbeet 8f2ed870f1 wined3d: Get rid of context_set_render_target_fbo().
Integrate clearing the attachment in context_attach_surface_fbo().
2008-09-19 11:29:39 +02:00
Henri Verbeet 734b31e00b wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo(). 2008-09-19 11:29:27 +02:00
Henri Verbeet 9533a5cbbf wined3d: Split off a function for applying an attachment's filter states. 2008-09-19 11:29:18 +02:00
Henri Verbeet a269236649 wined3d: Move FBO handling functions to context.c. 2008-09-19 11:29:13 +02:00
Henri Verbeet 9e3b9f8b41 wined3d: Add a checkGLcall() at the end of loadTexCoords().
To prevent GL errors in loadTexCoords from showing up in different state handlers
2008-09-17 20:50:04 +02:00
Henri Verbeet 9e955d3a28 wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
Henri Verbeet 728932f2eb wined3d: Don't needlessly bind the texture in PreLoad(). 2008-09-17 20:49:47 +02:00
Henri Verbeet 17330c03de wined3d: Don't assume the texture is bound in IWineD3DVolumeImpl_LoadTexture(). 2008-09-17 20:49:42 +02:00
Henri Verbeet 99981f2604 wined3d: Remove some assumptions that PreLoad() will always bind the texture. 2008-09-17 20:49:38 +02:00
Henri Verbeet 53a7951230 wined3d: Clarify a comment. 2008-09-17 20:49:33 +02:00
Henri Verbeet 147ec1a1a4 wined3d: Use the internal format for renderbuffer storage.
Note that using GL_DEPTH_COMPONENT instead of eg. GL_DEPTH_COMPONENT24
will work, but will create a renderbuffer with the format of the
onscreen depth buffer.
2008-09-16 22:34:03 +02:00
Henri Verbeet ad658c22b8 wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3DCubeTexture, not IID_IWineD3DTexture. 2008-09-16 22:33:54 +02:00
Henri Verbeet 047e42da08 wined3d: Improve a TRACE. 2008-09-16 22:33:46 +02:00
Henri Verbeet ee49230cd2 Make some ARB program structs and functions private to the backend. 2008-09-16 22:33:42 +02:00
Henri Verbeet c2178eb64f wined3d: Make some GLSL structs and functions private to the backend. 2008-09-16 22:33:35 +02:00
Roderick Colenbrander e3e113383e wined3d: Degrade an ERR to a TRACE. 2008-09-15 11:29:20 +02:00
Tobias Jakobi 36cf25b598 wined3d: Fix long int warnings. 2008-09-12 13:33:00 +02:00
Tobias Jakobi 6e1194f06e wined3d: Fix SHOW_FRAME_MAKEUP debug dump code. 2008-09-12 13:30:02 +02:00
Stefan Dösinger ae7572217d wined3d: Some ARB code fixes. 2008-09-11 11:43:34 +02:00
Stefan Dösinger 035729ab97 wined3d: Don't disable arbfp if the pipeline replacement is in. 2008-09-11 11:43:30 +02:00
Henri Verbeet d51ea01159 wined3d: Reset the auto depth stencil. 2008-09-10 12:05:31 +02:00
Henri Verbeet 4987ffff1f wined3d: Correct a comment. 2008-09-10 12:03:48 +02:00
Henri Verbeet 27b8f719ca wined3d: Fix the half pixel offset.
Turns out the original fix was correct for fixed function, but for the
wrong reason. The shader path was already correct. This fixes a
regresssion introduced by 932e95c111.
2008-09-10 12:03:42 +02:00
Henri Verbeet 932e95c111 wined3d: Translate one pixel down after flipping for offscreen rendering. 2008-09-08 14:09:29 +02:00
Jeff Zaroyko 6a14bcc824 wined3d: Add missing HeapFree. 2008-09-08 12:31:43 +02:00
Francois Gouget e1797b530d wined3d: Remove spaces before '\n' in Wine traces. 2008-09-05 13:39:08 +02:00
Stefan Dösinger fe64fe5ef8 wined3d: Fix uploading higher transform matrices. 2008-09-05 11:23:30 +02:00
Stefan Dösinger 271f56c9f1 wined3d: Close a pshader on-off switching loophole. 2008-09-05 11:23:19 +02:00
Stefan Dösinger c36e033856 wined3d: Fix the pixelformat selection logic. 2008-09-05 11:23:09 +02:00
Stefan Dösinger 421b6558c1 wined3d: Pack the ffp_desc structure better. 2008-09-05 11:22:55 +02:00
Henri Verbeet 81effcf30d wined3d: Set the viewport to the texture size in depth_blt(). 2008-09-05 10:50:55 +02:00