wined3d: Make sure update_minfilter and update_magfilter are initialized.
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@ -77,7 +77,8 @@ static void context_apply_attachment_filter_states(IWineD3DDevice *iface, IWineD
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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const IWineD3DSurfaceImpl *surface_impl = (IWineD3DSurfaceImpl *)surface;
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IWineD3DBaseTextureImpl *texture_impl;
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BOOL update_minfilter, update_magfilter;
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BOOL update_minfilter = FALSE;
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BOOL update_magfilter = FALSE;
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/* Update base texture states array */
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if (SUCCEEDED(IWineD3DSurface_GetContainer(surface, &IID_IWineD3DBaseTexture, (void **)&texture_impl)))
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