wined3d: Add a checkGLcall() at the end of loadTexCoords().

To prevent GL errors in loadTexCoords from showing up in different state handlers
This commit is contained in:
Henri Verbeet 2008-09-17 17:51:49 +02:00 committed by Alexandre Julliard
parent 9e955d3a28
commit 9e3b9f8b41
1 changed files with 2 additions and 0 deletions

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@ -3210,6 +3210,8 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertex
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
}
}
checkGLcall("loadTexCoords");
}
static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {