wined3d: Add a checkGLcall() at the end of loadTexCoords().
To prevent GL errors in loadTexCoords from showing up in different state handlers
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@ -3210,6 +3210,8 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertex
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GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
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}
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}
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checkGLcall("loadTexCoords");
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}
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static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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