wined3d: Close a pshader on-off switching loophole.
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@ -2912,6 +2912,13 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock,
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if(isStateDirty(context, STATE_RENDER(WINED3DRS_FOGENABLE))) {
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if(use_pshader) {
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IWineD3DPixelShader_CompileShader(stateblock->pixelShader);
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} else if(device->shader_backend == &arb_program_shader_backend && context->last_was_pshader) {
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/* Reload fixed function constants since they collide with the pixel shader constants */
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for(i = 0; i < MAX_TEXTURES; i++) {
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set_bumpmat_arbfp(STATE_TEXTURESTAGE(i, WINED3DTSS_BUMPENVMAT00), stateblock, context);
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}
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state_texfactor_arbfp(STATE_RENDER(WINED3DRS_TEXTUREFACTOR), stateblock, context);
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state_arb_specularenable(STATE_RENDER(WINED3DRS_SPECULARENABLE), stateblock, context);
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}
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return;
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}
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