wined3d: Reset the auto depth stencil.
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@ -7356,10 +7356,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
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pPresentationParameters->hDeviceWindow != swapchain->presentParms.hDeviceWindow) {
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ERR("Cannot change the device window yet\n");
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}
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if(pPresentationParameters->EnableAutoDepthStencil != swapchain->presentParms.EnableAutoDepthStencil) {
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ERR("What do do about a changed auto depth stencil parameter?\n");
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if (pPresentationParameters->EnableAutoDepthStencil && !This->auto_depth_stencil_buffer) {
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WARN("Auto depth stencil enabled, but no auto depth stencil present, returning WINED3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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/* Reset the depth stencil */
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if (pPresentationParameters->EnableAutoDepthStencil)
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IWineD3DDevice_SetDepthStencilSurface(iface, This->auto_depth_stencil_buffer);
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else
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IWineD3DDevice_SetDepthStencilSurface(iface, NULL);
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delete_opengl_contexts(iface, (IWineD3DSwapChain *) swapchain);
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if(pPresentationParameters->Windowed) {
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