wined3d: Don't disable arbfp if the pipeline replacement is in.

This commit is contained in:
Stefan Dösinger 2008-09-05 12:58:58 -05:00 committed by Alexandre Julliard
parent 0214ee8ee8
commit 035729ab97
1 changed files with 1 additions and 1 deletions

View File

@ -1908,7 +1908,7 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id);
} else if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
} else if(!priv->use_arbfp_fixed_func) {
glDisable(GL_FRAGMENT_PROGRAM_ARB);
checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
}