wined3d: Don't disable arbfp if the pipeline replacement is in.
This commit is contained in:
parent
0214ee8ee8
commit
035729ab97
|
@ -1908,7 +1908,7 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) {
|
|||
checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);");
|
||||
|
||||
TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id);
|
||||
} else if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
|
||||
} else if(!priv->use_arbfp_fixed_func) {
|
||||
glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
||||
checkGLcall("glDisable(GL_FRAGMENT_PROGRAM_ARB)");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue