wined3d: Some ARB code fixes.

This commit is contained in:
Stefan Dösinger 2008-09-05 13:45:38 -05:00 committed by Alexandre Julliard
parent 035729ab97
commit ae7572217d
1 changed files with 8 additions and 2 deletions

View File

@ -2894,7 +2894,7 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
if (glGetError() == GL_INVALID_OPERATION) {
GLint pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
FIXME("Vertex program error at position %d: %s\n", pos,
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
HeapFree(GetProcessHeap(), 0, buffer.buffer);
@ -3442,7 +3442,10 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
checkGLcall("GL_EXTCALL(glGenProgramsARB(1, &shader))");
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader));
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)");
if(!shader) return 0;
if(!shader) {
HeapFree(GetProcessHeap(), 0, buffer.buffer);
return 0;
}
/* The YUY2 and UYVY formats contain two pixels packed into a 32 bit macropixel,
* giving effectively 16 bit per pixel. The color consists of a luminance(Y) and
@ -3491,10 +3494,12 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
if(fmt == WINED3DFMT_UYVY || fmt ==WINED3DFMT_YUY2) {
if(gen_planar_yuv_read(&buffer, fmt, textype, &luminance_component) == FALSE) {
HeapFree(GetProcessHeap(), 0, buffer.buffer);
return 0;
}
} else {
if(gen_yv12_read(&buffer, fmt, textype, &luminance_component) == FALSE) {
HeapFree(GetProcessHeap(), 0, buffer.buffer);
return 0;
}
}
@ -3519,6 +3524,7 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
HeapFree(GetProcessHeap(), 0, buffer.buffer);
if(fmt == WINED3DFMT_YUY2) {
if(textype == GL_TEXTURE_RECTANGLE_ARB) {