Henri Verbeet
32fd8f2130
wined3d: checkGLcall() doesn't need a \n.
2009-07-07 11:50:22 +02:00
Henri Verbeet
2ac34bf231
wined3d: Add some missing float suffixes.
...
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet
7ec911adeb
wined3d: Avoid an unnecessary strcpy().
2009-07-07 11:49:54 +02:00
Henri Verbeet
c9257aed85
wined3d: Avoid a forward declaration.
2009-07-06 14:35:27 +02:00
Henri Verbeet
4571455fea
wined3d: Remove the gl_renderer field from WineD3D_GL_Info.
2009-07-06 14:35:27 +02:00
Henri Verbeet
b2331ec79b
wined3d: Get rid of the unused gl_version and glx_version fields.
2009-07-06 14:35:27 +02:00
Henri Verbeet
966f8f452d
winedd3d: Get rid of a useless trace.
...
gl_card isn't initialized yet here, and GL_RENDERER is already printed
earlier.
2009-07-06 14:35:27 +02:00
Henri Verbeet
ad0ef46a39
wined3d: Get rid of the redundant "return_value" variable.
2009-07-06 14:35:27 +02:00
Alexandre Julliard
56af92b073
makefiles: Regenerate the source lists using make_makefiles.
2009-07-03 13:26:38 +02:00
Henri Verbeet
17688365ed
wined3d: Don't accept NULL as a valid result from glGetString().
2009-07-03 13:05:52 +02:00
Henri Verbeet
532b99078e
wined3d: Don't abuse blending to disable color writes in surface_depth_blt().
2009-07-03 13:05:52 +02:00
Henri Verbeet
23ce9d72b8
wined3d: Get rid of wined3d_fake_gl_context_cs.
2009-07-03 13:05:52 +02:00
Henri Verbeet
4cacf2e08f
wined3d: Use a proper structure for storing initial GL context information.
2009-07-03 13:05:51 +02:00
Henri Verbeet
db6ea72201
wined3d: Get rid of the silly refcount for the "fake" GL context.
2009-07-02 12:01:02 +02:00
Henri Verbeet
b5da7f49d3
wined3d: Don't reuse random GL contexts during initialization.
...
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
2009-07-02 12:00:50 +02:00
Henri Verbeet
50e9ad66e2
wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
2009-07-02 12:00:44 +02:00
Henri Verbeet
670d9ad90b
wined3d: Check if formats support blending when attached to an FBO.
...
Remove the post-pixelshader blending flag if the format doesn't. Note that the
patch doesn't enforce this restriction yet, it only adjusts the reported
format capabilities.
2009-07-02 12:00:38 +02:00
Henri Verbeet
6feb7c62ca
wined3d: Make sure the rtInternal format is supported.
2009-07-02 12:00:31 +02:00
Tobias Jakobi
05c4d0a8b0
wined3d: Fix comments about NP2 fixup.
2009-07-02 11:57:01 +02:00
Tobias Jakobi
0caebe5f51
wined3d: Force NP2 constant reload in shader_arb_select.
2009-07-02 11:56:57 +02:00
Tobias Jakobi
ef280280c2
wined3d: Implement shader_arb_load_np2fixup_constants.
2009-07-02 11:56:51 +02:00
Tobias Jakobi
e29babbf6d
wined3d: Add NP2 fixup code to shader_hw_sample (ARB).
2009-07-02 11:56:45 +02:00
Tobias Jakobi
034fa4268c
wined3d: Add NP2 fixup code to shader_arb_generate_pshader.
2009-07-02 11:56:39 +02:00
Tobias Jakobi
ec30e9a85e
wined3d: Add arb_ps_np2fixup_info structure and improve structure packing for arb_ps_compiled_shader.
2009-07-02 11:56:33 +02:00
Tobias Jakobi
2d532a1597
wined3d: Add ps_arb_max_local_constants.
2009-07-02 11:56:27 +02:00
Stefan Dösinger
c82da7d975
wined3d: Don't dirtify too many shader constants.
...
If we have start = 4, count = 3, the highest dirty constant is the one with index 6. start + count gives 7,
so it already includes the zero-based array correction. Don't add an additional 1.
Additionally to the inefficiency of looking at one extra constant, this causes problems if the driver
rejects loading 257 constants on the initial load. In this case no constant is loaded if
GL_EXT_gpu_program_parameters is used.
2009-07-01 13:14:34 +02:00
Henri Verbeet
40bc47901c
wined3d: Use flags for driver quirks.
2009-07-01 11:41:44 +02:00
Henri Verbeet
c475789bb6
wined3d: Move the driver_quirk structure to directx.c.
2009-07-01 11:41:38 +02:00
Henri Verbeet
50419daa11
wined3d: Try to activate the original context for queries.
2009-07-01 11:41:33 +02:00
Henri Verbeet
ca69ec0e85
wined3d: Recognize geometry shaders in shader_trace_init().
2009-07-01 11:41:27 +02:00
Henri Verbeet
5df58b7f89
wined3d: Replace "pshader" checks with explicit type checks in shader_get_registers_used().
2009-07-01 11:41:21 +02:00
Henri Verbeet
1911adcea5
wined3d: Consolidate "color0_mov" handling a bit.
2009-06-30 12:55:45 +02:00
Henri Verbeet
02a0614aa1
wined3d: Use dst_param.reg.idx to index reg_maps->texcoord_mask.
2009-06-30 12:55:40 +02:00
Henri Verbeet
03702e1de3
wined3d: Remove some redundant pshader checks.
2009-06-30 12:55:24 +02:00
Henri Verbeet
592361be38
wined3d: Pass the shader type to shader_record_register_usage().
2009-06-30 12:55:19 +02:00
Henri Verbeet
5b6877ee62
wined3d: Remove shader_is_version_token().
2009-06-30 12:55:11 +02:00
Henri Verbeet
4075e45d81
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.
2009-06-29 12:30:37 +02:00
Henri Verbeet
f57967c983
wined3d: Always check the result of wglMakeCurrent().
2009-06-29 12:30:28 +02:00
Henri Verbeet
40565211fb
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL context current.
...
This can happen if the window is destroyed before the device is released.
2009-06-29 12:30:24 +02:00
Henri Verbeet
6df3f23bca
wined3d: Add some missing GL locking to init_format_fbo_compat_info().
2009-06-29 12:30:18 +02:00
Stefan Dösinger
d5e2c14225
wined3d: Add a NOP ret handler to GLSL.
2009-06-29 12:28:49 +02:00
Stefan Dösinger
d4312ebb16
wined3d: Add the vertex shader footer in the main function.
2009-06-29 12:28:40 +02:00
Stefan Dösinger
5befed21f6
wined3d: Write the vshader footer in a separate function.
2009-06-29 12:28:31 +02:00
Stefan Dösinger
5859d87754
wined3d: Implement function calls with NV exts.
2009-06-29 12:28:21 +02:00
Stefan Dösinger
031401a070
wined3d: ARB*p is already on after a depth blit.
2009-06-29 12:28:13 +02:00
Stefan Dösinger
9d63585352
wined3d: Don't disable ARBfp if the replacement pipeline is used.
...
If the replacement pipeline is used, ARBfp is always on. Disabling it
can break shaders or the replacement pipeline, because the shader and
ffp code assumes the extension is on.
2009-06-29 12:28:06 +02:00
Stefan Dösinger
1f8761219b
wined3d: Only update the screen when the frontbuffer was changed.
...
There is no need to copy the frontbuffer to the screen when the backbuffer was
modified...
2009-06-29 12:27:55 +02:00
Francois Gouget
5aac7fe783
wined3d: Add a trailing '\n' to a FIXME() trace.
2009-06-26 14:40:21 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Henri Verbeet
626baad817
wined3d: Make sure we have an active GL context before calling d3dfmt_p8_upload_palette().
2009-06-26 12:05:00 +02:00