Henri Verbeet
f5c8153edd
wined3d: Handle stateblock capture for default lights created while recording.
...
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
Henri Verbeet
5bac33d358
wined3d: Remove a few redundant context dereferences.
2010-01-05 12:19:09 +01:00
Stefan Dösinger
a756caac0c
wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
2010-01-04 12:09:34 +01:00
Stefan Dösinger
5296d5b016
wined3d: Prepare for dynamic vertex buffers.
2010-01-04 12:09:28 +01:00
Stefan Dösinger
ccc26a9e01
wined3d: Add GL_APPLE_flush_buffer_range.
2010-01-04 12:09:18 +01:00
Stefan Dösinger
71db272fee
wined3d: Add GLintptr and GLsizeiptr.
2010-01-04 12:09:12 +01:00
Stefan Dösinger
716520b4b8
wined3d: Track separate dirty ranges in buffers.
2010-01-04 12:08:14 +01:00
Stefan Dösinger
1bd98719e6
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
2010-01-04 12:07:50 +01:00
Stefan Dösinger
b9976c3d20
wined3d: Revert the GL usage confusion.
...
This is functionally a revert of
8eeb513b1a
. The language of the extension
is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than
GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and
GL_DYNAMIC usage for non-dynamic buffers.
2010-01-04 12:07:45 +01:00
Gerald Pfeifer
0cf44ae02e
wined3d: Introduce WINED3DFMT_INST and use it in CheckTextureCapability().
2010-01-04 11:49:58 +01:00
Henri Verbeet
ce2c3ea6c7
wined3d: Handle source and destination rectangles in IWineD3DSwapChainImpl_Present().
2010-01-04 11:41:29 +01:00
Henri Verbeet
b5907e23cc
wined3d: Add support for source and destination rectangles to swapchain_blit().
2010-01-04 11:41:29 +01:00
Henri Verbeet
41401fb8cf
wined3d: Add a geometry shader object.
...
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet
f50b4c7d71
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
William Waghorn
0c582dca3a
wined3d: Added NVidia GT240 detection.
2010-01-04 11:41:27 +01:00
Aaron Brazener
11754a645b
wined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31 12:12:18 +01:00
Henri Verbeet
2c0edb94e3
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
2009-12-31 12:12:17 +01:00
Henri Verbeet
14da44aa36
wined3d: Merge vertexshader_set_function() and pixelshader_set_function().
2009-12-31 12:12:16 +01:00
Henri Verbeet
b548e387ae
wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
2009-12-31 12:12:16 +01:00
Henri Verbeet
736aaf7d09
wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
...
The "attributes" vertexshader field is now derived from the input signature,
and only used to speed up matching D3D9 vertex declaration elements to shader
inputs. D3D8 and D3D10 both explicitly specify input registers.
2009-12-31 12:12:16 +01:00
Henri Verbeet
2b1ee87328
wined3d: Merge pixelshader.c and vertexshader.c.
2009-12-31 12:12:16 +01:00
Henri Verbeet
2650885cc8
wined3d: Use the element size to create "isStateDirty" bitmap indices.
2009-12-30 13:31:36 +01:00
Henri Verbeet
ea2f7a2739
wined3d: Remove some redundant returns.
2009-12-30 13:31:26 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Henri Verbeet
d588d2b489
wined3d: Clear the device's focus_window field when the window is destroyed.
...
This will prevent the device from trying to unregister the window again on
release.
2009-12-29 11:06:01 +01:00
Henri Verbeet
990c141052
wined3d: Don't touch the window's focus or wndproc for windowed devices.
2009-12-29 11:05:44 +01:00
Aaron Brazener
381fa8931f
wined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29 11:05:39 +01:00
Stefan Dösinger
4f594777a2
wined3d: Drop the VBO if too many full buffer conversions occur.
2009-12-29 11:04:03 +01:00
Stefan Dösinger
9750cca9b1
wined3d: Increment the buffer draw count if the buffer was clean.
2009-12-29 11:03:51 +01:00
Stefan Dösinger
f90b8b6352
wined3d: Rename conversion_count to something more appropriate.
2009-12-29 11:03:44 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Stefan Dösinger
1d37ae6f61
wined3d: Use unload instead of duplicating buffer remove code.
2009-12-29 11:03:24 +01:00
Stefan Dösinger
4590dc4806
wined3d: Free buffer conversion info when freeing the buffer.
2009-12-29 11:03:10 +01:00
Henri Verbeet
9c0bf89ed0
wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
2009-12-28 12:27:14 +01:00
Henri Verbeet
57ff4b4dea
wined3d: Let "FindContext()" figure out the thread id on its own.
...
It doesn't work with anything other than the current thread anyway.
2009-12-28 12:27:13 +01:00
Henri Verbeet
9295de9b84
wined3d: Introduce "context_apply_state()" to setup a context for a specific usage.
2009-12-28 12:27:13 +01:00
Henri Verbeet
f30999f193
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
2009-12-28 12:27:13 +01:00
Henri Verbeet
7160e56ab1
wined3d: Properly check for glBlitFramebuffer().
...
ARB_framebuffer_object can also provide this entry point.
2009-12-28 12:27:13 +01:00
Henri Verbeet
3288911ae3
wined3d: Use proper enum elements for FOURCC formats.
2009-12-23 14:27:30 +01:00
Henri Verbeet
b49e684f5d
wined3d: Focus the focus window.
2009-12-23 14:27:29 +01:00
Henri Verbeet
a0aa10eb5c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
...
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet
ea0af93c19
wined3d: Get rid of some redundant local variables.
...
E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet
d9fefdb917
wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterface().
2009-12-22 13:48:25 +01:00
Henri Verbeet
3f77683174
wined3d: Volumes are resources in wined3d.
2009-12-22 13:48:25 +01:00
Henri Verbeet
8c7d259978
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21 15:01:25 +01:00
Henri Verbeet
ecf2e049a2
wined3d: IWineD3DClipperImpl implements IWineD3DBase.
...
Unify the QueryInterface implementation a bit with the rest of wined3d while
we're at it.
2009-12-21 15:01:25 +01:00
Henri Verbeet
23bf5025c6
wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
2009-12-21 15:01:25 +01:00
Henri Verbeet
79a2045395
wined3d: NULL vertex declarations are captured, but not applied.
2009-12-21 15:01:22 +01:00
Henri Verbeet
a389fe551e
wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase.
2009-12-18 11:38:59 +01:00
Henri Verbeet
23f05028f8
wined3d: Add some error handling to create_primary_opengl_context().
2009-12-18 11:38:49 +01:00