Stefan Dösinger
|
efbd6d6332
|
wined3d: Give the bump env matrices their own states.
|
2007-02-15 11:35:52 +01:00 |
H. Verbeet
|
34e74ffc2a
|
wined3d: Use WINED3D_OK rather than D3D_OK.
|
2007-02-15 11:15:50 +01:00 |
H. Verbeet
|
3e77ffc563
|
wined3d: Use WINED3DPRESENT_BACK_BUFFER_MAX rather than D3DPRESENT_BACK_BUFFER_MAX.
|
2007-02-15 11:15:41 +01:00 |
H. Verbeet
|
d4d165afd8
|
wined3d: Use WINED3DUSAGE rather than D3DUSAGE.
|
2007-02-15 11:15:33 +01:00 |
H. Verbeet
|
498f9c507a
|
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
|
2007-02-15 11:15:25 +01:00 |
Francois Gouget
|
536e738552
|
Assorted spelling fixes.
|
2007-02-14 21:03:57 +01:00 |
Stefan Dösinger
|
388499ff28
|
wined3d: More fullscreen window fixes.
|
2007-02-14 20:46:51 +01:00 |
Stefan Dösinger
|
0feddccfe3
|
wined3d: Instancing emulation.
|
2007-02-14 20:46:25 +01:00 |
Stefan Dösinger
|
93cd7ef7ff
|
wined3d: Correctly load vertex attributes with a stride of 0.
|
2007-02-14 20:46:02 +01:00 |
Stefan Dösinger
|
aec06f60e7
|
wined3d: Do not leave SetStreamSource early.
|
2007-02-14 20:45:54 +01:00 |
Stefan Dösinger
|
e6fedfca7a
|
wined3d: Do not release the local vertex buffer copy.
|
2007-02-14 20:45:44 +01:00 |
Stefan Dösinger
|
40c85a60b7
|
wined3d: SetStreamSource does not modify stream flags.
|
2007-02-14 20:45:32 +01:00 |
Stefan Dösinger
|
174b6321eb
|
wined3d: Move lights to the state table.
|
2007-02-14 20:45:15 +01:00 |
Stefan Dösinger
|
acadf3f241
|
wined3d: Replace the light chain with a hashmap.
|
2007-02-14 20:44:58 +01:00 |
H. Verbeet
|
157205c085
|
d3d8: Don't store the d3d8 declaration in the wined3d object.
|
2007-02-14 13:56:50 +01:00 |
H. Verbeet
|
efed9aea1f
|
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
|
2007-02-14 13:54:55 +01:00 |
H. Verbeet
|
dea795f7ac
|
d3d9: Don't store the d3d9 declaration in the wined3d object.
|
2007-02-14 13:54:42 +01:00 |
H. Verbeet
|
32e5cac2be
|
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
|
2007-02-14 13:54:29 +01:00 |
H. Verbeet
|
8f0884066f
|
wined3d: Add WINED3DDECLUSAGE, use it.
|
2007-02-14 13:50:22 +01:00 |
H. Verbeet
|
2d9540cab7
|
wined3d: Don't use WINED3DSHADERDECLUSAGE_PSIZE / WINED3DSHADERDECLUSAGE_FOG.
|
2007-02-14 13:50:01 +01:00 |
Stefan Dösinger
|
b90a665d20
|
wined3d: Do not allocate compressed surfaces with glTexImage2D.
|
2007-02-14 12:29:42 +01:00 |
Stefan Dösinger
|
ae3327334d
|
wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
|
2007-02-14 12:29:29 +01:00 |
Stefan Dösinger
|
0ddd236480
|
wined3d: Check error conditions before creating the object.
|
2007-02-14 12:29:19 +01:00 |
Stefan Dösinger
|
403b5ecf60
|
wined3d: Partial render target locking.
|
2007-02-14 12:29:11 +01:00 |
Stefan Dösinger
|
b48dfb3c54
|
wined3d: Always use np2 repacking if no native np2 support is available.
|
2007-02-14 12:29:01 +01:00 |
Stefan Dösinger
|
21172f1dec
|
wined3d: Improve render target locking.
|
2007-02-14 12:28:39 +01:00 |
Stefan Dösinger
|
c3f0eb489b
|
wined3d: Remove pow2Size from the surfaces.
|
2007-02-14 12:28:19 +01:00 |
Stefan Dösinger
|
e16d08f011
|
wined3d: Show fullscreen rendering windows.
|
2007-02-14 12:28:04 +01:00 |
Stefan Dösinger
|
f196680c59
|
wined3d: GetRenderTargetData can call BltFast.
|
2007-02-14 12:27:37 +01:00 |
Stefan Dösinger
|
8cae0e4d07
|
wined3d: Dirtify the render targets, not the primary swapchain on draws.
|
2007-02-14 12:27:23 +01:00 |
H. Verbeet
|
2a309f503d
|
wined3d: Cleanup the pixelshader() state handler a little bit.
|
2007-02-14 12:21:46 +01:00 |
H. Verbeet
|
1636bc1aec
|
wined3d: Always select the correct shader pair in the vertexdeclaration() state handler.
|
2007-02-14 12:21:41 +01:00 |
Stefan Dösinger
|
f5f501d573
|
wined3d: Use the context manager to create onscreen contexts.
|
2007-02-13 12:08:02 +01:00 |
Stefan Dösinger
|
12252d0589
|
wined3d: Use the context manager to select the primary render target.
|
2007-02-13 12:05:35 +01:00 |
Stefan Dösinger
|
7253fae31f
|
wined3d: Make the context array dynamic.
|
2007-02-13 12:04:40 +01:00 |
Stefan Dösinger
|
e534340450
|
wined3d: Improve render target to texture blits.
|
2007-02-13 12:04:20 +01:00 |
Stefan Dösinger
|
f22d37e4dd
|
wined3d: Use the context manager to prepare for blitting.
|
2007-02-13 12:04:08 +01:00 |
Stefan Dösinger
|
c1623d4e7b
|
wined3d: Use the context manager to prepare for drawing.
|
2007-02-13 12:03:40 +01:00 |
Stefan Dösinger
|
380930dc54
|
wined3d: Store dirty states per context.
|
2007-02-13 11:55:07 +01:00 |
Stefan Dösinger
|
e6c9a073b0
|
wined3d: Store state optmization members in the context.
|
2007-02-13 11:50:38 +01:00 |
Stefan Dösinger
|
c739c387b6
|
wined3d: Add a per context structure for context management.
|
2007-02-13 11:50:14 +01:00 |
Chris Robinson
|
5f1a1bbc84
|
wined3d: Properly round negative values in shader_glsl_mov.
|
2007-02-12 14:12:29 +01:00 |
Stefan Dösinger
|
fa97fbdcad
|
wined3d: Make shader_cleanup more useful.
|
2007-02-12 12:37:48 +01:00 |
Stefan Dösinger
|
67b1f4a7e9
|
wined3d: BeginScene and EndScene tests and fixes.
|
2007-02-12 12:08:34 +01:00 |
Maarten Lankhorst
|
89840c0517
|
wined3d: Report D3D caps properly for ATI cards.
|
2007-02-05 14:01:43 +01:00 |
H. Verbeet
|
7c40799df0
|
wined3d: Remove the d3d9types.h include from wined3d_private.h.
|
2007-01-23 11:27:05 +01:00 |
H. Verbeet
|
32778357f8
|
wined3d: Use ARB_VERTEX_PROGRAM instead of GL_VERTEX_PROGRAM_ARB with GL_SUPPORT.
Spotted by Marcus Meissner.
|
2007-01-23 11:26:58 +01:00 |
H. Verbeet
|
beed89cde4
|
wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
|
2007-01-19 12:29:17 +01:00 |
H. Verbeet
|
efed4c33c2
|
wined3d: gl_FragDepth is a float, so fixup the write mask.
|
2007-01-19 12:29:11 +01:00 |
H. Verbeet
|
4352934b84
|
wined3d: Use SetupFullscreenWindow() to make the window fullscreen.
|
2007-01-19 12:29:05 +01:00 |
H. Verbeet
|
6112522122
|
wined3d: Move SetupFullscreenWindow() and RestoreWindow() from IDirectDrawImpl to IWineD3DDeviceImpl.
|
2007-01-19 12:28:58 +01:00 |
H. Verbeet
|
a31f2fd9fc
|
wined3d: Use %s in trace.
|
2007-01-19 12:28:58 +01:00 |
Francois Gouget
|
b0bde6b87c
|
Assorted spelling fixes.
|
2007-01-18 12:56:52 +01:00 |
H. Verbeet
|
955fb95eb6
|
wined3d: Give shader constants their own debug channel.
|
2007-01-18 12:09:09 +01:00 |
H. Verbeet
|
79c7aeab00
|
wined3d: Fix a typo.
|
2007-01-18 12:09:03 +01:00 |
H. Verbeet
|
d429ff5b69
|
wined3d: When switching color material, apply the material we were previously tracking.
This fixes a regression introduced by 329670c7f1 .
|
2007-01-18 12:08:57 +01:00 |
H. Verbeet
|
612a74a994
|
wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
|
2007-01-18 12:08:45 +01:00 |
Francois Gouget
|
d4ca34dd9b
|
d3d: Fix the D3DFMT_XXX constant declarations.
|
2007-01-18 12:05:05 +01:00 |
Stefan Dösinger
|
354fdae524
|
wined3d: Implement per stream offsets.
|
2007-01-17 11:24:04 +01:00 |
Stefan Dösinger
|
1d3abdeeaa
|
wined3d: Store the stream number in the strided structure.
|
2007-01-17 11:23:54 +01:00 |
Stefan Dösinger
|
71f923a6d2
|
wined3d: Improve drawStridedSlow a bit.
|
2007-01-17 11:23:41 +01:00 |
H. Verbeet
|
e3cc00cf47
|
wined3d: Add a glsl_src_param_t type, pass it to shader_glsl_add_src_param() instead of three separate character arrays.
|
2007-01-16 16:14:21 +01:00 |
H. Verbeet
|
04e6250c87
|
wined3d: Add a glsl_dst_param_t type, pass it to shader_glsl_add_dst_param() instead of three separate character arrays.
|
2007-01-16 16:13:58 +01:00 |
H. Verbeet
|
6f3fae4e04
|
wined3d: Simplify shader_glsl_get_write_mask().
|
2007-01-16 16:13:29 +01:00 |
H. Verbeet
|
c6bccc9278
|
wined3d: Simplify shader_glsl_get_swizzle().
|
2007-01-16 16:13:19 +01:00 |
H. Verbeet
|
48f82d3f5e
|
wined3d: Fix pshader_glsl_tex() and pshader_glsl_texcoord().
|
2007-01-16 16:13:10 +01:00 |
H. Verbeet
|
c3bfef8d7e
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_callnz().
|
2007-01-16 16:12:46 +01:00 |
H. Verbeet
|
50e0deafca
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_breakc().
|
2007-01-16 16:12:37 +01:00 |
H. Verbeet
|
f593cd0de8
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_ifc().
|
2007-01-16 16:12:26 +01:00 |
H. Verbeet
|
a89edf1be9
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if().
|
2007-01-16 16:12:18 +01:00 |
H. Verbeet
|
9f22df26ef
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_rep().
|
2007-01-16 16:12:11 +01:00 |
H. Verbeet
|
2cb49c67db
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_loop().
Fix the comment.
|
2007-01-16 16:12:02 +01:00 |
H. Verbeet
|
cf1a3cc81a
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3vspec().
Use shader_glsl_get_sample_function().
Use the GLSL builtin reflect() function.
|
2007-01-16 16:11:45 +01:00 |
H. Verbeet
|
f0fb61daed
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3spec().
Use shader_glsl_get_sample_function().
|
2007-01-16 16:11:26 +01:00 |
H. Verbeet
|
ba1740909e
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3().
|
2007-01-16 16:11:13 +01:00 |
H. Verbeet
|
b26fae9a25
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3tex().
Use shader_glsl_get_sample_function().
|
2007-01-16 16:11:02 +01:00 |
H. Verbeet
|
950783d4fd
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2tex().
|
2007-01-16 16:10:43 +01:00 |
H. Verbeet
|
92ab90eee8
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3pad().
|
2007-01-16 16:10:34 +01:00 |
H. Verbeet
|
459e0bf633
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2pad().
|
2007-01-16 16:10:23 +01:00 |
H. Verbeet
|
04144983eb
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x2depth().
|
2007-01-16 16:10:17 +01:00 |
H. Verbeet
|
1947b27380
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3().
|
2007-01-16 16:10:07 +01:00 |
H. Verbeet
|
3cd84d9ab6
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texdp3tex().
|
2007-01-16 16:10:01 +01:00 |
H. Verbeet
|
0fcb682af6
|
wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
|
2007-01-16 16:09:50 +01:00 |
H. Verbeet
|
67e203215f
|
wined3d: Split out getting the sample function and coordinate mask from shader_glsl_sample().
|
2007-01-16 16:09:23 +01:00 |
H. Verbeet
|
54137bacfa
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2gb().
|
2007-01-16 16:09:09 +01:00 |
H. Verbeet
|
8325937ded
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
Use the correct source swizzle.
|
2007-01-16 16:08:58 +01:00 |
H. Verbeet
|
7d07f31045
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_dst().
|
2007-01-16 16:08:35 +01:00 |
H. Verbeet
|
146093af33
|
wined3d: Rewrite shader_glsl_rcp() to properly take the write mask into account.
|
2007-01-16 16:08:19 +01:00 |
H. Verbeet
|
9857158a99
|
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
|
2007-01-16 16:08:08 +01:00 |
H. Verbeet
|
2c60906ec4
|
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
Take the difference between ps 1.4 and earlier versions into account.
|
2007-01-16 16:07:56 +01:00 |
H. Verbeet
|
693b6ef876
|
wined3d: Rewrite shader_glsl_cmp() to properly take the write mask into account.
|
2007-01-16 16:07:44 +01:00 |
H. Verbeet
|
1414d75a3f
|
wined3d: Rewrite shader_glsl_lrp() to properly take the write mask into account, use the GLSL mix instruction.
|
2007-01-16 16:07:35 +01:00 |
H. Verbeet
|
e0588e7475
|
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_lit().
|
2007-01-16 16:07:15 +01:00 |
H. Verbeet
|
cb5c47f8fe
|
wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
In case of writing to an address register round the source.
|
2007-01-16 16:07:05 +01:00 |
H. Verbeet
|
9425aef623
|
wined3d: Rewrite pshader_glsl_dp2add() to properly take the write mask into account.
|
2007-01-16 16:06:37 +01:00 |
H. Verbeet
|
f3a4d35dee
|
wined3d: Rewrite shader_glsl_dot() to properly take the write mask into account.
|
2007-01-16 16:06:25 +01:00 |
H. Verbeet
|
b3ff0c3703
|
wined3d: Rewrite shader_glsl_map2gl() to properly take the write mask into account.
|
2007-01-16 16:06:11 +01:00 |
H. Verbeet
|
7252b4d340
|
wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
|
2007-01-16 16:05:49 +01:00 |
H. Verbeet
|
b557a8021a
|
wined3d: Move WINED3DSIO_SGE & WINED3DSIO_SLT from shader_glsl_map2gl() to shader_glsl_compare() where they belong.
Properly take the write mask into account
|
2007-01-16 16:04:18 +01:00 |
H. Verbeet
|
e0f0bf1d08
|
wined3d: Rewrite shader_glsl_mad() to properly take the write mask into account.
|
2007-01-16 16:03:59 +01:00 |