Henri Verbeet
|
708615056c
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d3d10: Avoid LPCSTR.
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2013-09-18 13:11:25 +02:00 |
Henri Verbeet
|
7cea4645c5
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d3d10: Implement d3d10_effect_sampler_variable_GetSampler().
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2012-10-09 09:59:33 +02:00 |
Henri Verbeet
|
eda5c39335
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d3d10: Handle blend state in d3d10_effect_object_apply().
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2012-10-09 09:59:29 +02:00 |
Henri Verbeet
|
b2228834c7
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d3d10: Handle depth stencil state in d3d10_effect_object_apply().
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2012-10-08 11:28:27 +02:00 |
Henri Verbeet
|
16c6e4e332
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d3d10: Handle rasterizer state in d3d10_effect_object_apply().
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2012-10-08 11:28:21 +02:00 |
Henri Verbeet
|
9341821311
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d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState().
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2012-10-01 12:10:48 +02:00 |
Henri Verbeet
|
14b9f3d295
|
d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState().
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2012-10-01 12:10:43 +02:00 |
Henri Verbeet
|
fb2dac9621
|
d3d10: Implement d3d10_effect_blend_variable_GetBlendState().
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2012-09-27 13:10:35 +02:00 |
Henri Verbeet
|
13c00a9d2e
|
d3d10: Use a union to store effect variable data instead of a void pointer.
|
2012-09-27 13:10:24 +02:00 |
Henri Verbeet
|
084e967c0d
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d3d10: Introduce a state object variable structure.
|
2012-09-26 14:40:23 +02:00 |
Henri Verbeet
|
7d7d1836f6
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d3d10: Properly handle arrays of state objects.
|
2012-09-26 11:02:53 +02:00 |
Henri Verbeet
|
4f2c93e248
|
d3d10: Store shader variables in d3d10_effect_pass instead of d3d10_effect_object.
|
2012-09-25 11:19:00 +02:00 |
Henri Verbeet
|
2a83e1a581
|
d3d10: Store shaders directly in d3d10_effect_object.
|
2012-09-25 11:18:54 +02:00 |
Henri Verbeet
|
1dcc63c170
|
d3d10: Implement d3d10_effect_shader_variable_GetPixelShader().
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2012-09-24 09:57:59 +02:00 |
Henri Verbeet
|
90df33f0b3
|
d3d10: Implement d3d10_effect_shader_variable_GetGeometryShader().
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2012-09-24 09:57:54 +02:00 |
Henri Verbeet
|
63b2022302
|
d3d10: Implement d3d10_effect_shader_variable_GetVertexShader().
|
2012-09-21 10:53:03 +02:00 |
Henri Verbeet
|
a03910c903
|
d3d10: Properly cleanup shader variables.
|
2012-09-21 10:53:00 +02:00 |
Henri Verbeet
|
b0795aafd3
|
d3d10: Use debugstr_a() on variable names in parse_fx10_object().
|
2012-09-19 13:04:43 +02:00 |
Henri Verbeet
|
99d1c9ba82
|
d3d10: Improve a couple of debug messages.
|
2012-09-04 15:05:32 +02:00 |
Henri Verbeet
|
0f372135bb
|
d3d10: Handle D3D10_SVT_UINT in read_int32_value() and read_int8_value().
|
2012-09-04 15:05:27 +02:00 |
Henri Verbeet
|
9f212a6c95
|
d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore().
|
2012-07-25 11:21:03 +02:00 |
Henri Verbeet
|
98751a4994
|
d3d10: Add support for parsing sampler states.
|
2012-07-25 11:21:00 +02:00 |
Henri Verbeet
|
32d4464e90
|
d3d10: Implement d3d10_effect_blend_variable_GetBackingStore().
|
2012-07-25 11:20:58 +02:00 |
Henri Verbeet
|
aaf47457b9
|
d3d10: Add support for parsing blend states.
|
2012-07-25 11:20:55 +02:00 |
Francois Gouget
|
7b89de9e48
|
d3d10: Make get_property_info() static.
|
2012-07-23 19:53:50 +02:00 |
Henri Verbeet
|
6feffa6ee2
|
d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore().
|
2012-07-23 12:36:09 +02:00 |
Henri Verbeet
|
ea05d7b92d
|
d3d10: Add support for parsing depth/stencil states.
|
2012-07-23 12:36:05 +02:00 |
Henri Verbeet
|
31fc68146c
|
d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
|
2012-07-20 14:00:18 +02:00 |
Henri Verbeet
|
a1fcb53799
|
d3d10: Add support for parsing rasterizer states.
|
2012-07-20 14:00:10 +02:00 |
Henri Verbeet
|
2d5fdb1683
|
d3d10: Add support for parsing stencil reference values to parse_fx10_object().
|
2012-07-18 17:12:36 +02:00 |
Henri Verbeet
|
1cfba6cefb
|
d3d10: Add support for parsing sample masks to parse_fx10_object().
|
2012-07-18 17:12:35 +02:00 |
Henri Verbeet
|
d53ad3acb0
|
d3d10: Add support for parsing blend factors to parse_fx10_object().
|
2012-07-18 17:12:35 +02:00 |
Henri Verbeet
|
fa6a8396a0
|
d3d10: COM cleanup for the ID3D10EffectVariable interface.
|
2012-04-16 12:05:03 +02:00 |
Henri Verbeet
|
863578cc29
|
d3d10: Handle D3D10_SVT_BUFFER.
|
2012-01-03 23:40:43 +01:00 |
Henri Verbeet
|
79d1b27333
|
d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_variable_type().
This is the same value, but makes it more obvious where e.g. an "Unhandled
basetype D3D10_SVT_VOID." message would come from.
|
2012-01-03 23:40:39 +01:00 |
Henri Verbeet
|
1f0a143c3b
|
d3d10: Add a short description to skip_dword_unknown().
|
2011-12-12 10:20:48 +01:00 |
Frédéric Delanoy
|
f932abf326
|
dlls: Assorted spelling fixes.
|
2011-08-01 18:26:27 +02:00 |
Michael Stefaniuc
|
9635f8b6ef
|
d3d10: COM cleanup for the ID3D10Effect iface.
|
2011-06-03 13:57:16 +02:00 |
Michael Stefaniuc
|
f7214ada84
|
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
|
2011-06-03 13:57:10 +02:00 |
Michael Stefaniuc
|
c412353a05
|
d3d10: COM cleanup for the ID3D10EffectPass iface.
|
2011-06-03 13:57:05 +02:00 |
Michael Stefaniuc
|
e6b29add01
|
d3d10: COM cleanup for the ID3D10EffectType iface.
|
2011-06-02 16:23:48 +02:00 |
Henri Verbeet
|
73637fcbc6
|
d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
|
2011-01-26 15:00:11 +01:00 |
Rico Schüller
|
53ea5de666
|
d3d10: Move some helper funcs to utils.
|
2010-07-21 13:23:56 +02:00 |
Rico Schüller
|
af93f1ab33
|
d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
|
2010-05-17 12:42:32 +02:00 |
Rico Schüller
|
b0b9897f9f
|
d3d10: Add argument check in ID3D10Effect::GetVariableByName().
|
2010-05-06 14:18:55 +02:00 |
Rico Schüller
|
337c5d2730
|
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
|
2010-05-06 14:18:50 +02:00 |
Rico Schüller
|
be3c8db22c
|
d3d10: Parse semantic in parse_fx10_local_variable().
|
2010-05-06 14:18:43 +02:00 |
Rico Schüller
|
2b17e29183
|
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
|
2010-04-08 17:34:18 +02:00 |
Rico Schüller
|
055a0f0d6c
|
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
|
2010-04-08 17:34:18 +02:00 |
Rico Schüller
|
bd4bacba1e
|
d3d10: Move the effect shader input signature into a separate struct.
|
2010-04-08 17:34:17 +02:00 |