Commit Graph

1460 Commits

Author SHA1 Message Date
Andrew Talbot 2e16552327 wined3d: Void functions should not return a value. 2007-06-07 13:00:08 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet 262240adce wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index. 2007-06-07 11:20:48 +02:00
Lei Zhang f00670df61 wined3d: Various spelling fixes. 2007-06-06 13:40:01 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
H. Verbeet 45b531fcea wined3d: Make sure the color buffer is not modified by depth_blt(). 2007-06-06 12:10:39 +02:00
Chris Robinson 1e64bb93a4 wined3d: Add a few missing checkGLcall calls. 2007-06-05 12:19:10 +02:00
H. Verbeet 7de83c18bd wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex. 2007-06-05 10:57:45 +02:00
H. Verbeet c4a0a2b918 wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear. 2007-06-05 10:57:37 +02:00
H. Verbeet 93dcfe350d wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set. 2007-06-04 12:58:37 +02:00
Stefan Dösinger cd7ed61cfa wined3d: Do not enable GL_APPLE_client_storage for the dummy textures. 2007-06-04 12:52:10 +02:00
Stefan Dösinger 2854c54201 wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures. 2007-05-31 13:08:09 +02:00
Stefan Dösinger b6e87d47d5 wined3d: Don't mess with nv texture shaders if its not supported. 2007-05-31 13:08:01 +02:00
Kolbjoern Fredheim cb8a8182d1 wined3d: Implemented converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying. 2007-05-22 12:26:49 +02:00
Andrew Riedi a9c2e15cf6 wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
Francois Gouget 0acb5810bf Assorted spelling fixes. 2007-05-15 18:09:16 +02:00
Marcus Meissner 4b9fedbb06 wined3d: Fixed swapchain context NULL ptr checks. 2007-05-14 14:24:27 +02:00
H. Verbeet c3c5724789 wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
Stefan Dösinger e40af7d3fa wined3d: Prevent wrong bumpenvmap warnings. 2007-05-11 11:28:20 +02:00
Stefan Dösinger 093261b729 wined3d: Only addref clippers if one exists. 2007-05-11 11:26:40 +02:00
Stefan Dösinger a90f650fd2 wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target. 2007-05-11 11:25:41 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger e7b68eec34 ddraw: Use point filter for blit operations.
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Francois Gouget f999a9e433 wined3d: Add a missing '\n' to a trace. 2007-05-11 11:20:34 +02:00
H. Verbeet d7596086bc wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations. 2007-05-10 12:24:59 +02:00
H. Verbeet 79ca4e022d wined3d: Load texture coordinates even if no texture is bound to that stage at this time. 2007-05-10 12:24:52 +02:00
H. Verbeet cde60c0b94 wined3d: Split texture coordinate loading from loadVertexData(). 2007-05-10 12:24:39 +02:00
H. Verbeet 5188ab4efa wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet f8714d771a wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well. 2007-05-10 12:24:07 +02:00
Stefan Dösinger d08585e6ec wined3d: Manage private data in a wine linked list. 2007-05-10 12:10:20 +02:00
Stefan Dösinger 81504d6a2d wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
Stefan Dösinger 4a8b55d456 wined3d: Unload vertex weight data in unloadVertexData. 2007-05-10 11:40:15 +02:00
Stefan Dösinger ca52d34189 wined3d: Some more ProcessVertices fixes.
Remove vbos from the input strided data from the fixed function
attributes explicitly and avoid writing beyond the end of a temporary
buffer when cloning a windows bug.
2007-05-09 12:08:12 +02:00
Stefan Dösinger 28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Stefan Dösinger 992834016a wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported. 2007-05-09 12:07:09 +02:00
Stefan Dösinger f2e30a0a1c wined3d: Unset the StreamIsUP flag in ProcessVertices. 2007-05-08 18:29:15 +02:00
Stefan Dösinger 7538f8d620 wined3d: Fix front buffer coords for gdi surfaces. 2007-05-08 18:28:48 +02:00
Stefan Dösinger c9bc4ee760 wined3d: Handle DDPCAPS_ALPHA. 2007-05-08 18:28:38 +02:00
Stefan Dösinger 0fb41a8845 wined3d: Make the blit -> flip work for windowed rendering. 2007-05-08 18:28:08 +02:00
Stefan Dösinger d93e161b1f d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
Stefan Dösinger c87d5352a5 wined3d: Full surface DXTn copy.
Height * Pitch is not a valid way to calculate the surface size for
DXTn surfaces. Instead of messing with format specific formulas just
use the size stored in the destination surface.
2007-05-07 21:42:45 +02:00
H. Verbeet 89245248c7 wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
H. Verbeet 5d00923017 wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. 2007-05-04 13:41:45 +02:00
H. Verbeet 7b48db196f d3d: Fix the surface locking rectangle validation. 2007-05-04 13:41:13 +02:00
H. Verbeet 1fca7eccb0 wined3d: Improve a few VBO traces. 2007-05-04 13:40:53 +02:00
H. Verbeet 81edcea020 wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo. 2007-05-04 13:40:45 +02:00
H. Verbeet b66791118e wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful. 2007-05-04 13:40:36 +02:00
H. Verbeet d9b7369255 wined3d: Flip the coordinate system rather than the coordinates itself for onscreen surfaces in stretch_rect_fbo. 2007-05-04 13:40:28 +02:00
Stefan Dösinger adb9b13b81 wined3d: Implement vertex blending using GL_ARB_vertex_blend. 2007-05-03 14:24:46 +02:00
Stefan Dösinger d913744f1e d3d: Calculate the size of WINED3DFVF_XYZBx FVFs. 2007-05-03 14:24:16 +02:00