Commit Graph

78 Commits

Author SHA1 Message Date
Henri Verbeet 8550e69af0 d3drm: Avoid LPDIRECT3DRMDEVICEARRAY. 2013-06-04 10:14:43 +02:00
Henri Verbeet 97bc1eb389 d3drm: Avoid LPDIRECT3DRMUSERVISUAL. 2013-06-03 11:30:47 +02:00
Henri Verbeet 007d50e983 d3drm: Avoid LPDIRECT3DRMANIMATIONSET2. 2013-05-31 11:57:54 +02:00
Henri Verbeet 78afa17fbe d3drm: Avoid LPDIRECT3DRMANIMATIONSET. 2013-05-31 11:57:52 +02:00
Henri Verbeet 85f83800e3 d3drm: Avoid LPDIRECT3DRMANIMATION2. 2013-05-30 10:57:21 +02:00
Henri Verbeet eff68af5a0 d3drm: Avoid LPDIRECT3DRMANIMATION. 2013-05-30 10:57:19 +02:00
Henri Verbeet 735e69f94e d3drm: Avoid LPDIRECT3DRMMATERIAL2. 2013-05-29 12:12:33 +02:00
Henri Verbeet 19a519e90a d3drm: Avoid LPDIRECT3DRMMATERIAL. 2013-05-28 14:55:15 +02:00
Henri Verbeet 397cc3f42d d3drm: Avoid LPDIRECT3DRMTEXTURE3. 2013-05-28 14:55:12 +02:00
Henri Verbeet 41fe35583d d3drm: Avoid LPDIRECT3DRMTEXTURE2. 2013-05-27 19:29:08 +02:00
Henri Verbeet 769efb1f63 d3drm: Avoid LPDIRECT3DRMTEXTURE. 2013-05-27 19:29:04 +02:00
André Hentschel 9dcdbfab49 d3drm: Add IDirect3DRMFace2 interface. 2013-05-09 20:37:39 +02:00
André Hentschel 9bce3a920b d3drm: Add IDirect3DRMFace interface. 2013-05-09 20:37:21 +02:00
André Hentschel 7f5a3a4d80 d3drm: Return a IDirect3DRMTexture in texture loading methods instead of error. 2013-05-07 11:26:14 +02:00
Henri Verbeet b8e3cee783 d3drm: Avoid LPDIRECT3DRMLIGHT. 2013-04-25 13:40:00 +02:00
Henri Verbeet 1013b54915 d3drm: Avoid LPDIRECT3DRMFACE2. 2013-04-25 13:40:00 +02:00
Henri Verbeet 589eea0ca0 d3drm: Avoid LPDIRECT3DRMFACE. 2013-04-25 13:39:58 +02:00
Henri Verbeet 68c4f61dc5 d3drm: Avoid LPDIRECT3DRMMESHBUILDER3. 2013-04-23 15:35:11 +02:00
Henri Verbeet 5c442f8dc8 d3drm: Avoid LPDIRECT3DRMMESHBUILDER2. 2013-04-23 15:35:10 +02:00
Henri Verbeet ec1c18b65c d3drm: Avoid LPDIRECT3DRMMESHBUILDER. 2013-04-23 15:35:09 +02:00
Henri Verbeet cbf3ade4b9 d3drm: Avoid LPDIRECT3DRMMESH. 2013-04-22 15:26:19 +02:00
Henri Verbeet c179bee494 d3drm: Avoid LPDIRECT3DRMVISUAL. 2013-04-22 15:26:17 +02:00
Henri Verbeet 65f9ddc2ca d3drm: Avoid LPDIRECT3DRMFRAME3. 2013-04-22 15:26:15 +02:00
Henri Verbeet c050cdb3d2 d3drm: Avoid LPDIRECT3DRMFRAME. 2013-04-19 10:43:48 +02:00
Henri Verbeet 2c557b9b5f d3drm: Avoid LPDIRECT3DRMDEVICE3. 2013-04-18 11:43:03 +02:00
Henri Verbeet 00393fd804 d3drm: Avoid LPDIRECT3DRMDEVICE2. 2013-04-18 11:43:00 +02:00
Henri Verbeet 4e1bac56b5 d3drm: Avoid LPDIRECT3DRMDEVICE. 2013-04-17 11:36:28 +02:00
Henri Verbeet 9eae7aed1b d3drm: Avoid LPDIRECT3DRMOBJECT. 2013-04-17 11:36:25 +02:00
Henri Verbeet 0656177911 d3drm: Get rid of Direct3DRM_create(). 2013-04-15 15:16:26 +02:00
Michael Stefaniuc 5ef8a8b2f2 d3drm: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-08 10:44:31 +01:00
Henri Verbeet 33f0e190f2 d3drm: Avoid LPD3DRMIMAGE. 2013-01-28 14:05:23 +01:00
Christian Costa f0dd310018 d3drm: Fix return error code. 2012-12-17 20:31:24 +01:00
Christian Costa 53e37121a4 d3drm: Handle texture load proc when loading mesh data. 2012-12-14 11:56:48 +01:00
Christian Costa 6595cdd41f d3drm: Load object only if it is top level and requested or if it is part of another object. 2012-12-12 20:18:13 +01:00
Henri Verbeet 4904156946 d3drm: Avoid LPDIRECT3DDEVICE. 2012-11-21 13:25:50 +01:00
Henri Verbeet 55ee76431c d3drm: Avoid LPDIRECT3DDEVICE2. 2012-11-21 13:25:45 +01:00
Henri Verbeet 0a7e2accc4 d3drm: Avoid LPDIRECTDRAWCLIPPER. 2012-11-20 11:44:16 +01:00
Henri Verbeet 34dd6ff2e4 d3drm: Avoid LPDIRECTDRAWSURFACE. 2012-11-20 11:44:11 +01:00
André Hentschel d71bf7fdb7 d3drm: Implement IDirect3DRMX_CreateTexture. 2012-06-18 11:59:40 +02:00
André Hentschel ac5b932363 d3drm: Implement IDirect3DRMX_CreateMesh. 2012-06-18 11:59:40 +02:00
Christian Costa 8f86a0bbdd d3drm: Material object is taken into account when a mesh references it. 2012-05-23 17:49:59 +02:00
Christian Costa a442fcc9c6 d3drm: Implement IDirect3DRMXImpl_CreateMaterial. 2012-05-23 17:49:59 +02:00
Christian Costa bbbe6d3e71 d3drm: Fix method name Material to CreateMaterial. 2012-05-23 17:41:19 +02:00
Francois Gouget 2b89bc528c d3drm: Make load_data() static. 2012-05-21 11:34:36 +02:00
Christian Costa 795bea989d d3drm: IDirect3DRM3_Load implementation is correct now. 2012-05-18 18:12:54 +02:00
Christian Costa 22856e9c96 d3drm: Hande parent when creating a new frame. 2012-05-17 17:21:15 +02:00
Christian Costa 8b405d5dc9 d3drm: Load transform matrix and aply it to the current frame. 2012-05-17 17:20:43 +02:00
Christian Costa 3447f17230 d3drm: Attach mesh to the parent frame if any. 2012-05-16 20:27:27 +02:00
Christian Costa 6d47694bdf d3drm: Load all sub-objects when a frame is found. 2012-05-16 20:27:26 +02:00
Christian Costa 0013fc1ca7 d3drm: Move loading code from IDirect3DRM3Impl_Load to a separate function so it can be called recursively. 2012-05-16 20:27:24 +02:00