d3drm: Add IDirect3DRMFace interface.
This commit is contained in:
parent
cef28ff30c
commit
9bce3a920b
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@ -6,6 +6,7 @@ C_SRCS = \
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d3drm.c \
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d3drm_main.c \
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device.c \
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face.c \
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frame.c \
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light.c \
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material.c \
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@ -163,9 +163,9 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateMeshBuilder(IDirect3DRM *iface, IDir
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static HRESULT WINAPI IDirect3DRMImpl_CreateFace(IDirect3DRM* iface, IDirect3DRMFace **face)
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{
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FIXME("iface %p, face %p stub!\n", iface, face);
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TRACE("iface %p, face %p.\n", iface, face);
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return E_NOTIMPL;
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return Direct3DRMFace_create((IUnknown **)face);
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}
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static HRESULT WINAPI IDirect3DRMImpl_CreateAnimation(IDirect3DRM* iface, LPDIRECT3DRMANIMATION * ppAnimation)
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@ -542,9 +542,9 @@ static HRESULT WINAPI IDirect3DRM2Impl_CreateMeshBuilder(IDirect3DRM2 *iface, ID
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static HRESULT WINAPI IDirect3DRM2Impl_CreateFace(IDirect3DRM2 *iface, IDirect3DRMFace **face)
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{
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FIXME("iface %p, face %p stub!\n", iface, face);
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TRACE("iface %p, face %p.\n", iface, face);
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return E_NOTIMPL;
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return Direct3DRMFace_create((IUnknown **)face);
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}
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static HRESULT WINAPI IDirect3DRM2Impl_CreateAnimation(IDirect3DRM2* iface,
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@ -25,6 +25,7 @@
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#include "dxfile.h"
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HRESULT Direct3DRMDevice_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMFace_create(IUnknown** ret_iface) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMFrame_create(REFIID riid, IUnknown* parent_frame, IUnknown** ret_iface) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN;
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@ -0,0 +1,419 @@
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/*
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* Implementation of IDirect3DRMFace Interface
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*
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* Copyright 2013 André Hentschel
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*
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* This file contains the (internal) driver registration functions,
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* driver enumeration APIs and DirectDraw creation functions.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/debug.h"
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#define COBJMACROS
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#include "winbase.h"
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#include "wingdi.h"
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#include "d3drm_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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typedef struct {
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IDirect3DRMFace IDirect3DRMFace_iface;
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LONG ref;
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} IDirect3DRMFaceImpl;
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static inline IDirect3DRMFaceImpl *impl_from_IDirect3DRMFace(IDirect3DRMFace *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DRMFaceImpl, IDirect3DRMFace_iface);
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}
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/*** IUnknown methods ***/
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static HRESULT WINAPI IDirect3DRMFaceImpl_QueryInterface(IDirect3DRMFace* iface,
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REFIID riid, void** object)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%s, %p)\n", iface, This, debugstr_guid(riid), object);
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*object = NULL;
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if (IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IDirect3DRMFace))
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{
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*object = &This->IDirect3DRMFace_iface;
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}
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else
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{
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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IDirect3DRMFace_AddRef(iface);
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return S_OK;
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}
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static ULONG WINAPI IDirect3DRMFaceImpl_AddRef(IDirect3DRMFace* iface)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p)->(): new ref = %d\n", This, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3DRMFaceImpl_Release(IDirect3DRMFace* iface)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p)->(): new ref = %d\n", This, ref);
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if (!ref)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/*** IDirect3DRMObject methods ***/
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static HRESULT WINAPI IDirect3DRMFaceImpl_Clone(IDirect3DRMFace* iface,
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LPUNKNOWN unkwn, REFIID riid, LPVOID* object)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%p, %s, %p): stub\n", iface, This, unkwn, debugstr_guid(riid), object);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_AddDestroyCallback(IDirect3DRMFace* iface,
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D3DRMOBJECTCALLBACK cb,
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LPVOID argument)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, cb, argument);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_DeleteDestroyCallback(IDirect3DRMFace* iface,
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D3DRMOBJECTCALLBACK cb,
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LPVOID argument)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, cb, argument);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetAppData(IDirect3DRMFace* iface, DWORD data)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%u): stub\n", iface, This, data);
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return E_NOTIMPL;
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}
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static DWORD WINAPI IDirect3DRMFaceImpl_GetAppData(IDirect3DRMFace* iface)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(): stub\n", iface, This);
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return 0;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetName(IDirect3DRMFace* iface, LPCSTR name)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%s): stub\n", iface, This, name);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetName(IDirect3DRMFace* iface, LPDWORD size, LPSTR name)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%p, %p): stub\n", iface, This, size, name);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetClassName(IDirect3DRMFace* iface,
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LPDWORD size, LPSTR name)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p, %p)\n", iface, This, size, name);
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if (!size || *size < strlen("Face") || !name)
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return E_INVALIDARG;
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strcpy(name, "Face");
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*size = sizeof("Face");
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return D3DRM_OK;
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}
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/*** IDirect3DRMFace methods ***/
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static HRESULT WINAPI IDirect3DRMFaceImpl_AddVertex(IDirect3DRMFace* iface,
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D3DVALUE x, D3DVALUE y, D3DVALUE z)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%f, %f, %f): stub\n", iface, This, x, y, z);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_AddVertexAndNormalIndexed(IDirect3DRMFace* iface,
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DWORD vertex, DWORD normal)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%u, %u): stub\n", iface, This, vertex, normal);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetColorRGB(IDirect3DRMFace* iface,
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D3DVALUE r, D3DVALUE g, D3DVALUE b)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%f, %f, %f): stub\n", iface, This, r, g, b);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetColor(IDirect3DRMFace* iface, D3DCOLOR color)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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FIXME("(%p/%p)->(%u): stub\n", iface, This, color);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetTexture(IDirect3DRMFace* iface,
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IDirect3DRMTexture *texture)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p): stub\n", iface, This, texture);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetTextureCoordinates(IDirect3DRMFace* iface,
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DWORD vertex,
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D3DVALUE u, D3DVALUE v)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%u, %f, %f): stub\n", iface, This, vertex, u, v);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetMaterial(IDirect3DRMFace* iface,
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IDirect3DRMMaterial *material)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p): stub\n", iface, This, material);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_SetTextureTopology(IDirect3DRMFace* iface,
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BOOL wrap_u, BOOL wrap_v)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%d, %d): stub\n", iface, This, wrap_u, wrap_v);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetVertex(IDirect3DRMFace* iface, DWORD index,
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D3DVECTOR *vertex, D3DVECTOR *normal)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%u, %p, %p): stub\n", iface, This, index, vertex, normal);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetVertices(IDirect3DRMFace* iface, DWORD *vertex_count,
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D3DVECTOR *coords, D3DVECTOR *normals)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p, %p, %p): stub\n", iface, This, vertex_count, coords, normals);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetTextureCoordinates(IDirect3DRMFace* iface,
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DWORD vertex,
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D3DVALUE *u, D3DVALUE *v)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%u, %p, %p): stub\n", iface, This, vertex, u, v);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetTextureTopology(IDirect3DRMFace* iface,
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BOOL *wrap_u, BOOL *wrap_v)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p, %p): stub\n", iface, This, wrap_u, wrap_v);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetNormal(IDirect3DRMFace* iface, D3DVECTOR *normal)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p): stub\n", iface, This, normal);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetTexture(IDirect3DRMFace* iface,
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IDirect3DRMTexture **texture)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p): stub\n", iface, This, texture);
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFaceImpl_GetMaterial(IDirect3DRMFace* iface,
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IDirect3DRMMaterial **material)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%p): stub\n", iface, This, material);
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return E_NOTIMPL;
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}
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static int WINAPI IDirect3DRMFaceImpl_GetVertexCount(IDirect3DRMFace* iface)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(): stub\n", iface, This);
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return 0;
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}
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static int WINAPI IDirect3DRMFaceImpl_GetVertexIndex(IDirect3DRMFace* iface, DWORD which)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%u): stub\n", iface, This, which);
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return 0;
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}
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static int WINAPI IDirect3DRMFaceImpl_GetTextureCoordinateIndex(IDirect3DRMFace* iface, DWORD which)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(%u): stub\n", iface, This, which);
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return 0;
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}
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static D3DCOLOR WINAPI IDirect3DRMFaceImpl_GetColor(IDirect3DRMFace* iface)
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{
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IDirect3DRMFaceImpl *This = impl_from_IDirect3DRMFace(iface);
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TRACE("(%p/%p)->(): stub\n", iface, This);
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return 0;
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}
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static const struct IDirect3DRMFaceVtbl Direct3DRMFace_Vtbl =
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{
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/*** IUnknown methods ***/
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IDirect3DRMFaceImpl_QueryInterface,
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IDirect3DRMFaceImpl_AddRef,
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IDirect3DRMFaceImpl_Release,
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/*** IDirect3DRMObject methods ***/
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IDirect3DRMFaceImpl_Clone,
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IDirect3DRMFaceImpl_AddDestroyCallback,
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IDirect3DRMFaceImpl_DeleteDestroyCallback,
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IDirect3DRMFaceImpl_SetAppData,
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IDirect3DRMFaceImpl_GetAppData,
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IDirect3DRMFaceImpl_SetName,
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IDirect3DRMFaceImpl_GetName,
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IDirect3DRMFaceImpl_GetClassName,
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/*** IDirect3DRMFace methods ***/
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IDirect3DRMFaceImpl_AddVertex,
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IDirect3DRMFaceImpl_AddVertexAndNormalIndexed,
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IDirect3DRMFaceImpl_SetColorRGB,
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IDirect3DRMFaceImpl_SetColor,
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IDirect3DRMFaceImpl_SetTexture,
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IDirect3DRMFaceImpl_SetTextureCoordinates,
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IDirect3DRMFaceImpl_SetMaterial,
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IDirect3DRMFaceImpl_SetTextureTopology,
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IDirect3DRMFaceImpl_GetVertex,
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IDirect3DRMFaceImpl_GetVertices,
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IDirect3DRMFaceImpl_GetTextureCoordinates,
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IDirect3DRMFaceImpl_GetTextureTopology,
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IDirect3DRMFaceImpl_GetNormal,
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IDirect3DRMFaceImpl_GetTexture,
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IDirect3DRMFaceImpl_GetMaterial,
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IDirect3DRMFaceImpl_GetVertexCount,
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IDirect3DRMFaceImpl_GetVertexIndex,
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IDirect3DRMFaceImpl_GetTextureCoordinateIndex,
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IDirect3DRMFaceImpl_GetColor
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};
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HRESULT Direct3DRMFace_create(IUnknown** ret_iface)
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{
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||||
IDirect3DRMFaceImpl* object;
|
||||
|
||||
TRACE("(%p)\n", ret_iface);
|
||||
|
||||
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DRMFaceImpl));
|
||||
if (!object)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->IDirect3DRMFace_iface.lpVtbl = &Direct3DRMFace_Vtbl;
|
||||
object->ref = 1;
|
||||
|
||||
*ret_iface = (IUnknown*)&object->IDirect3DRMFace_iface;
|
||||
|
||||
return S_OK;
|
||||
}
|
|
@ -848,9 +848,9 @@ static int WINAPI IDirect3DRMMeshBuilder2Impl_AddNormal(IDirect3DRMMeshBuilder2*
|
|||
|
||||
static HRESULT WINAPI IDirect3DRMMeshBuilder2Impl_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
|
||||
{
|
||||
FIXME("iface %p, face %p stub!\n", iface, face);
|
||||
TRACE("iface %p, face %p.\n", iface, face);
|
||||
|
||||
return E_NOTIMPL;
|
||||
return Direct3DRMFace_create((IUnknown **)face);
|
||||
}
|
||||
|
||||
static D3DRMRENDERQUALITY WINAPI IDirect3DRMMeshBuilder2Impl_GetQuality(IDirect3DRMMeshBuilder2* iface)
|
||||
|
|
Loading…
Reference in New Issue