d3drm: Avoid LPDIRECT3DRMANIMATIONSET.
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c97c51120c
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@ -175,11 +175,9 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateAnimation(IDirect3DRM *iface, IDirec
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMImpl_CreateAnimationSet(IDirect3DRM* iface, LPDIRECT3DRMANIMATIONSET * ppAnimationSet)
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static HRESULT WINAPI IDirect3DRMImpl_CreateAnimationSet(IDirect3DRM *iface, IDirect3DRMAnimationSet **set)
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, ppAnimationSet);
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FIXME("iface %p, set %p stub!\n", iface, set);
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return E_NOTIMPL;
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}
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@ -549,12 +547,9 @@ static HRESULT WINAPI IDirect3DRM2Impl_CreateAnimation(IDirect3DRM2 *iface, IDir
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRM2Impl_CreateAnimationSet(IDirect3DRM2* iface,
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LPDIRECT3DRMANIMATIONSET * ppAnimationSet)
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static HRESULT WINAPI IDirect3DRM2Impl_CreateAnimationSet(IDirect3DRM2 *iface, IDirect3DRMAnimationSet **set)
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface);
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FIXME("(%p/%p)->(%p): stub\n", iface, This, ppAnimationSet);
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FIXME("iface %p, set %p stub!\n", iface, set);
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return E_NOTIMPL;
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}
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@ -63,7 +63,7 @@ DECLARE_INTERFACE_(IDirect3DRM,IUnknown)
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STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder **mesh_builder) PURE;
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STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
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STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
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STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture **texture) PURE;
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STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
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@ -202,7 +202,7 @@ DECLARE_INTERFACE_(IDirect3DRM2,IUnknown)
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STDMETHOD(CreateMeshBuilder)(THIS_ IDirect3DRMMeshBuilder2 **mesh_builder) PURE;
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STDMETHOD(CreateFace)(THIS_ IDirect3DRMFace **face) PURE;
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STDMETHOD(CreateAnimation)(THIS_ IDirect3DRMAnimation **animation) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
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STDMETHOD(CreateAnimationSet)(THIS_ IDirect3DRMAnimationSet **set) PURE;
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STDMETHOD(CreateTexture)(THIS_ D3DRMIMAGE *image, IDirect3DRMTexture2 **texture) PURE;
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STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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STDMETHOD(CreateLightRGB)(THIS_ D3DRMLIGHTTYPE type, D3DVALUE r, D3DVALUE g, D3DVALUE b,
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