d3drm: Implement IDirect3DRMX_CreateTexture.
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@ -191,13 +191,14 @@ static HRESULT WINAPI IDirect3DRMImpl_CreateAnimationSet(IDirect3DRM* iface, LPD
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMImpl_CreateTexture(IDirect3DRM* iface, LPD3DRMIMAGE pImage, LPDIRECT3DRMTEXTURE * ppTexture)
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static HRESULT WINAPI IDirect3DRMImpl_CreateTexture(IDirect3DRM* iface, LPD3DRMIMAGE pImage,
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LPDIRECT3DRMTEXTURE * ppTexture)
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
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FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, pImage, ppTexture);
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FIXME("(%p/%p)->(%p,%p): partial stub\n", iface, This, pImage, ppTexture);
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return E_NOTIMPL;
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture, (IUnknown**)ppTexture);
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}
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static HRESULT WINAPI IDirect3DRMImpl_CreateLight(IDirect3DRM* iface, D3DRMLIGHTTYPE type,
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@ -567,9 +568,9 @@ static HRESULT WINAPI IDirect3DRM2Impl_CreateTexture(IDirect3DRM2* iface, LPD3DR
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM2(iface);
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FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, pImage, ppTexture);
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FIXME("(%p/%p)->(%p,%p): partial stub\n", iface, This, pImage, ppTexture);
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return E_NOTIMPL;
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture2, (IUnknown**)ppTexture);
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}
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static HRESULT WINAPI IDirect3DRM2Impl_CreateLight(IDirect3DRM2* iface, D3DRMLIGHTTYPE type,
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@ -992,9 +993,9 @@ static HRESULT WINAPI IDirect3DRM3Impl_CreateTexture(IDirect3DRM3* iface, LPD3DR
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{
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IDirect3DRMImpl *This = impl_from_IDirect3DRM3(iface);
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FIXME("(%p/%p)->(%p,%p): stub\n", iface, This, Image, Texture);
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FIXME("(%p/%p)->(%p,%p): partial stub\n", iface, This, Image, Texture);
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return E_NOTIMPL;
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return Direct3DRMTexture_create(&IID_IDirect3DRMTexture3, (IUnknown**)Texture);
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}
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static HRESULT WINAPI IDirect3DRM3Impl_CreateLight(IDirect3DRM3* iface, D3DRMLIGHTTYPE type,
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