d3drm: Material object is taken into account when a mesh references it.
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@ -1406,17 +1406,7 @@ static HRESULT load_data(IDirect3DRM3* iface, LPDIRECTXFILEDATA data_object, LPI
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}
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else if (IsEqualGUID(guid, &TID_D3DRMMaterial))
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{
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TRACE("Found TID_D3DRMMaterial\n");
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for (i = 0; i < nb_GUIDs; i++)
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if (IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMaterial) ||
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IsEqualGUID(GUIDs[i], &IID_IDirect3DRMMaterial2))
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requested = TRUE;
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if (requested)
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{
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FIXME("Processing material not supported yet\n");
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}
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TRACE("Found TID_D3DRMMaterial => Will be taken into account when a mesh will reference it\n");
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}
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else if (IsEqualGUID(guid, &TID_D3DRMFrameTransformMatrix))
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{
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@ -165,6 +165,13 @@ static char data_d3drm_load[] =
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"{\n"
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" {Object1}\n"
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" {Object2}\n"
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"}\n"
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"Material\n"
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"{\n"
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" 0.1, 0.2, 0.3, 0.4;;\n"
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" 0.5;\n"
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" 0.6, 0.7, 0.8;;\n"
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" 0.9, 1.0, 1.1;;\n"
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"}\n";
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static void test_MeshBuilder(void)
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@ -858,7 +865,8 @@ static const GUID* refiids[] =
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{
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&IID_IDirect3DRMMeshBuilder,
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&IID_IDirect3DRMMeshBuilder,
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&IID_IDirect3DRMFrame
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&IID_IDirect3DRMFrame,
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&IID_IDirect3DRMMaterial /* Not taken into account and not notified */
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};
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static void __cdecl object_load_callback(LPDIRECT3DRMOBJECT object, REFIID objectguid, LPVOID arg)
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@ -874,14 +882,14 @@ static void test_d3drm_load(void)
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HRESULT hr;
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LPDIRECT3DRM pD3DRM;
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D3DRMLOADMEMORY info;
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const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame };
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const GUID* req_refiids[] = { &IID_IDirect3DRMMeshBuilder, &IID_IDirect3DRMFrame, &IID_IDirect3DRMMaterial };
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hr = pDirect3DRMCreate(&pD3DRM);
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ok(hr == D3DRM_OK, "Cannot get IDirect3DRM interface (hr = %x)\n", hr);
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info.lpMemory = data_d3drm_load;
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info.dSize = strlen(data_d3drm_load);
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hr = IDirect3DRM_Load(pD3DRM, &info, NULL, (GUID**)req_refiids, 2, D3DRMLOAD_FROMMEMORY, object_load_callback, (LPVOID)0xdeadbeef, NULL, NULL, NULL);
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hr = IDirect3DRM_Load(pD3DRM, &info, NULL, (GUID**)req_refiids, 3, D3DRMLOAD_FROMMEMORY, object_load_callback, (LPVOID)0xdeadbeef, NULL, NULL, NULL);
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ok(hr == D3DRM_OK, "Cannot load data (hr = %x)\n", hr);
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ok(nb_objects == 3, "Should have loaded 3 objects (got %d)\n", nb_objects);
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