Ivan Gyurdiev
|
4c723a7662
|
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace.
|
2006-10-31 12:10:31 +01:00 |
Ivan Gyurdiev
|
f71edf223f
|
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace.
|
2006-10-31 12:10:12 +01:00 |
Ivan Gyurdiev
|
b1df1d8320
|
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
|
2006-10-31 12:09:46 +01:00 |
Ivan Gyurdiev
|
de108f65e1
|
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
|
2006-10-31 12:09:15 +01:00 |
Ivan Gyurdiev
|
875a1eb02d
|
wined3d: Add D3DFVF codes to the WINED3D namespace.
|
2006-10-31 12:09:06 +01:00 |
Kovács András
|
eb7b1f4bce
|
wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
|
2006-10-30 20:37:34 +01:00 |
Ivan Gyurdiev
|
908853f63d
|
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace.
|
2006-10-30 12:06:17 +01:00 |
Ivan Gyurdiev
|
206d248e48
|
wined3d: Add D3DCMPFUNC to the WINED3D namespace.
|
2006-10-30 12:06:10 +01:00 |
Ivan Gyurdiev
|
2b6deb8637
|
wined3d: Add D3DSTENCILOP to the WINED3D namespace.
|
2006-10-30 12:06:03 +01:00 |
Ivan Gyurdiev
|
f5cc612842
|
wined3d: Add D3DFILLMODE to the WINED3D namespace.
|
2006-10-30 12:05:55 +01:00 |
Ivan Gyurdiev
|
02fb9f6f41
|
wined3d: Add D3DCULL to the WINED3D namespace.
|
2006-10-30 12:05:48 +01:00 |
Ivan Gyurdiev
|
16767d21e1
|
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
|
2006-10-30 12:05:36 +01:00 |
Ivan Gyurdiev
|
042fa7be8b
|
wined3d: Add D3DBLENDOP to the WINED3D namespace.
|
2006-10-30 12:05:31 +01:00 |
Ivan Gyurdiev
|
4eced8ea24
|
wined3d: Add D3DFOGMODE to the WINED3D namespace.
|
2006-10-30 12:05:24 +01:00 |
Ivan Gyurdiev
|
69550f2c47
|
wined3d: Make GetTexture and GetSamplerState read from the correct stateblock.
|
2006-10-30 11:53:26 +01:00 |
Ivan Gyurdiev
|
a648d4e3a3
|
wined3d: Set correct default for DMAPOFFSET sampler state.
|
2006-10-30 11:53:13 +01:00 |
Ivan Gyurdiev
|
61f9061484
|
wined3d: Fix GetTexture() for uninitialized textures.
|
2006-10-30 11:53:08 +01:00 |
Markus Amsler
|
9497e89d89
|
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
|
2006-10-30 11:17:01 +01:00 |
Alexandre Julliard
|
b4f42c94a7
|
wined3d: Simplify some uses of the WineD3D_Context object.
|
2006-10-27 15:03:07 +02:00 |
Alexandre Julliard
|
6afcf77889
|
wined3d: The WineD3D_GLContext structure doesn't need to be exported.
|
2006-10-27 14:42:17 +02:00 |
Alexandre Julliard
|
00ddebfafa
|
wined3d: Fix a memory leak (spotted by Eric Pouech).
|
2006-10-27 14:41:25 +02:00 |
Kovács András
|
da6c01bea0
|
wined3d: Implement D3DSIO_MOVA in ARB backend.
|
2006-10-27 14:12:58 +02:00 |
Ivan Gyurdiev
|
5f79e80827
|
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
|
2006-10-24 20:06:45 +02:00 |
Ivan Gyurdiev
|
10cbffb335
|
wined3d: Add D3DBLEND to the WINED3D namespace.
|
2006-10-24 20:06:38 +02:00 |
Ivan Gyurdiev
|
4f611bc0e0
|
wined3d: Add D3DTA masks to the WINED3D namespace.
Also fix usage of D3DTSS/D3DTA in ddraw.
|
2006-10-24 20:06:30 +02:00 |
Ivan Gyurdiev
|
93b3106be2
|
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
|
2006-10-24 20:06:21 +02:00 |
Ivan Gyurdiev
|
997e670e12
|
wined3d: Add D3DTADDRESS to the WINED3D namespace.
|
2006-10-24 20:06:15 +02:00 |
Ivan Gyurdiev
|
74cd90a18a
|
wined3d: D3DLOCK: Use consistently in the WINED3D namespace.
|
2006-10-24 20:06:06 +02:00 |
Karsten Elfenbein
|
4ada8a5e26
|
wined3d: Fix the FrontBuffer content capturing.
|
2006-10-20 10:19:39 +02:00 |
Karsten Elfenbein
|
3447c21f22
|
wined3d: Correct the software cursor position if the app is running in windowed mode.
|
2006-10-20 10:19:28 +02:00 |
Karsten Elfenbein
|
1635da4b46
|
wined3d: BltOverride: Make sure that the content of the source rect is
copied to the correct position in the destination rect.
|
2006-10-20 10:18:59 +02:00 |
Francois Gouget
|
ef998ea6cb
|
Assorted spelling fixes.
|
2006-10-16 11:33:38 +02:00 |
Francois Gouget
|
8e1e62616a
|
wined3d: Remove '\0's in traces.
|
2006-10-16 11:30:53 +02:00 |
Stefan Dösinger
|
1e6a38967c
|
d3d8: Implement CopyRects with BltFast.
|
2006-10-16 11:26:00 +02:00 |
Francois Gouget
|
58162f87fd
|
Assorted spelling fixes.
|
2006-10-13 11:55:04 +02:00 |
Ivan Gyurdiev
|
ce2e980d1b
|
wined3d: Add shader version/end masks to the WINED3D namespace.
|
2006-10-13 11:15:45 +02:00 |
Ivan Gyurdiev
|
9846602412
|
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D namespace.
|
2006-10-13 11:15:31 +02:00 |
Ivan Gyurdiev
|
4745e602d2
|
wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace.
|
2006-10-13 11:15:18 +02:00 |
Ivan Gyurdiev
|
b7edf5b008
|
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace.
|
2006-10-13 11:15:00 +02:00 |
Ivan Gyurdiev
|
29aa316d67
|
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
|
2006-10-13 11:14:47 +02:00 |
Ivan Gyurdiev
|
6f0bb0f6fc
|
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
|
2006-10-13 11:14:33 +02:00 |
Ivan Gyurdiev
|
c912032aa5
|
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
|
2006-10-13 11:13:02 +02:00 |
Ivan Gyurdiev
|
532fe7a1cf
|
wined3d: Merge D3DDP_MAXTEXCOORD constants into one constant in WINED3D namespace.
|
2006-10-12 12:38:02 +02:00 |
Ivan Gyurdiev
|
2bac4a02da
|
wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace.
|
2006-10-12 12:37:52 +02:00 |
Ivan Gyurdiev
|
1cd7bcf4c8
|
wined3d: Merge D3DCOLOR types into one type in WINED3D namespace.
|
2006-10-12 12:37:40 +02:00 |
Ivan Gyurdiev
|
9628a1b2e2
|
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
|
2006-10-12 12:37:08 +02:00 |
Ivan Gyurdiev
|
ac37163124
|
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
|
2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
|
ec782c2b97
|
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:39 +02:00 |
Ivan Gyurdiev
|
b1a4bd87a9
|
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
|
2006-10-12 12:33:24 +02:00 |
Ivan Gyurdiev
|
5f2987ae32
|
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
|
2006-10-11 12:21:54 +02:00 |
Ivan Gyurdiev
|
90f5be2bef
|
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
|
2006-10-11 12:21:14 +02:00 |
Ivan Gyurdiev
|
70bbf734b1
|
wined3d: Merge LIGHT types into one type in WINED3D namespace.
|
2006-10-11 12:21:06 +02:00 |
Ivan Gyurdiev
|
fea4495a61
|
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:20:34 +02:00 |
Ivan Gyurdiev
|
a07a8f793b
|
wined3d: D3DDECLTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:20:21 +02:00 |
Ivan Gyurdiev
|
f0d5b35c97
|
wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:19:15 +02:00 |
Ivan Gyurdiev
|
837027fcb7
|
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:18:53 +02:00 |
Ivan Gyurdiev
|
19c5534c35
|
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
|
2006-10-11 12:17:52 +02:00 |
Ivan Gyurdiev
|
fb0c932f21
|
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
|
2006-10-11 12:17:21 +02:00 |
H. Verbeet
|
94a86c1224
|
wined3d: Improve shader_dump_decl_usage() TRACEs.
|
2006-10-10 19:58:39 +02:00 |
Karsten Elfenbein
|
f2d77d103f
|
wined3d: Corrected names in checkGLcall text.
|
2006-10-10 19:58:29 +02:00 |
Ivan Gyurdiev
|
82379f22a7
|
wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
|
2006-10-10 13:38:45 +02:00 |
Ivan Gyurdiev
|
76b571cb48
|
wined3d: Move D3DSP source modifier-related items into the WINED3D namespace.
|
2006-10-10 13:38:36 +02:00 |
Ivan Gyurdiev
|
17c9d9588a
|
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
|
2006-10-10 13:37:49 +02:00 |
Ivan Gyurdiev
|
e8137632c7
|
wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
|
2006-10-10 13:37:35 +02:00 |
Ivan Gyurdiev
|
7259b9d8b6
|
wined3d: Move D3DSPR structure into the WINED3D namespace.
|
2006-10-10 13:37:12 +02:00 |
Ivan Gyurdiev
|
062541c026
|
wined3d: Move D3DSIO structure into WINED3D namespace.
|
2006-10-10 13:37:03 +02:00 |
Markus Amsler
|
8192555dff
|
wined3d: Fix DEBUG_SINGLE_MODE.
|
2006-10-10 11:57:58 +02:00 |
Ivan Gyurdiev
|
e020eceddf
|
wined3d: Make the shader mode selections per device.
|
2006-10-09 20:27:55 +02:00 |
Francois Gouget
|
4b248447c0
|
wined3d: Fix '\n' typo.
|
2006-10-06 17:29:22 +02:00 |
Christopher GAUTIER
|
331679bcc9
|
wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride.
|
2006-10-06 15:24:08 +02:00 |
Stefan Dösinger
|
6bcc5ae9f7
|
wined3d: Pitch alignment for the pow2Size.
|
2006-10-06 12:53:25 +02:00 |
Stefan Dösinger
|
d45c16ba98
|
wined3d: Define the surface alignment in the header.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
90f097f835
|
wined3d: Honor the pitch in a few more places.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
49deec6139
|
wined3d: No color keying on surfaces with an alpha channel.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
3529560cd7
|
wined3d: Add WINED3DUSAGE_OVERLAY.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
2bcacf22d3
|
wined3d: Add IWineD3DSurface::UpdateOverlay.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
080e4f56cf
|
wined3d: Add UpdatOverlayZOrder.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
f6647486cf
|
wined3d: Add IWineD3DSurface::GetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
0f3995d21a
|
wined3d: Add IWineD3DSurface::SetOverlayPosition.
|
2006-10-06 12:53:24 +02:00 |
Stefan Dösinger
|
67436f9dbd
|
wined3d: Correctly name a variable.
|
2006-10-06 12:32:29 +02:00 |
Francois Gouget
|
82babbee0b
|
Add missing '\n's to Wine traces.
|
2006-10-05 17:46:48 +02:00 |
H. Verbeet
|
80afd74933
|
wined3d: Report the correct number of available 4-component float vectors for GLSL.
|
2006-10-02 21:38:22 +02:00 |
H. Verbeet
|
35bd8d32b1
|
wined3d: Explicitly enable the GL_ARB_draw_buffers extension in GLSL shaders.
|
2006-10-02 21:38:18 +02:00 |
Ivan Gyurdiev
|
3dcd3681f3
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
Ivan Gyurdiev
|
01d9eac0be
|
wined3d: Remove unused field in shader opcode_arg.
|
2006-10-02 12:32:30 +02:00 |
Francois Gouget
|
222c167969
|
Assorted spelling fixes.
|
2006-09-29 16:28:30 +02:00 |
Michael Stefaniuc
|
85ce5117c5
|
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
|
2006-09-29 16:08:30 +02:00 |
Stefan Dösinger
|
ab8264a86d
|
wined3d: Tell gl about the surface alignment.
|
2006-09-28 11:56:29 +02:00 |
Jan Zerebecki
|
10d13b2186
|
wined3d: Fix typo in ResourceReleased.
|
2006-09-27 20:20:54 +02:00 |
Ivan Gyurdiev
|
42a9262acf
|
wined3d: Read GL info and load constants into the same device.
|
2006-09-27 19:53:43 +02:00 |
Ivan Gyurdiev
|
d0032a1a2a
|
wined3d: Move device pointer into the BaseShader class.
|
2006-09-27 19:44:09 +02:00 |
H. Verbeet
|
5abdd7a19f
|
wined3d: Comparing BOOLs against FALSE is redundant.
|
2006-09-27 09:49:07 +02:00 |
H. Verbeet
|
1d839e42e9
|
wined3d: Add a comment to clarify the point of max_sampler_stages.
|
2006-09-27 09:48:30 +02:00 |
H. Verbeet
|
193f6bbd92
|
wined3d: Add support for native NPOT textures.
|
2006-09-27 09:48:11 +02:00 |
H. Verbeet
|
fdefaed46d
|
wined3d: Enable pixel shaders by default.
|
2006-09-27 09:47:00 +02:00 |
H. Verbeet
|
ba8a6a3c0c
|
wined3d: Fix the default values for wined3d_settings.
|
2006-09-27 09:46:37 +02:00 |
H. Verbeet
|
5bc0e91ddf
|
wined3d: Don't overwrite the position y offset in ARB vertex programs.
|
2006-09-27 09:46:08 +02:00 |
H. Verbeet
|
e4d5385d2c
|
wined3d: Cleanup ActiveRender some more.
|
2006-09-27 09:45:50 +02:00 |
H. Verbeet
|
cc821415ae
|
wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to.
|
2006-09-27 09:45:34 +02:00 |
H. Verbeet
|
4bc8125648
|
wined3d: Show the MESSAGE in device_find_fbconfigs() only once.
|
2006-09-27 09:45:25 +02:00 |