Henri Verbeet
05792f6476
wined3d: Move ARB_vertex_array_bgra handling to init_format_vertex_info().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:17:09 +02:00
Henri Verbeet
19a532ca0a
wined3d: Derive format component counts from the component info.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-10 12:31:43 +02:00
Henri Verbeet
9781ef76fa
wined3d: Introduce WINED3DFMT_FLAG_NORMALISED.
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Derived from the component info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-10 12:31:42 +02:00
Henri Verbeet
8ad9f777b8
wined3d: Add component info for R10G10B10X2_SNORM and R10G10B10X2_UINT.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-10 12:31:40 +02:00
Henri Verbeet
ccbee769a4
wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
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Note that "byte_count" is 4 for R10G10B10X2_UINT/R10G10B10X2_SNORM, while
"attribute_size" is 6. I think 4 is correct.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-10 12:31:38 +02:00
Józef Kucia
b457352f0c
wined3d: Add support for A8_UNORM render targets.
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Not supported in core contexts yet.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44655
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-07 18:18:57 +02:00
Józef Kucia
6edf38c205
wined3d: Use get_format_internal() in init_format_filter_info().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:27:13 +02:00
Józef Kucia
a301ba64d5
wined3d: Use get_format_internal() in apply_format_fixups().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:27:11 +02:00
Józef Kucia
5080d3c1c1
wined3d: Move formats from gl_info to wined3d_adapter.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-30 20:27:09 +02:00
Józef Kucia
9320424105
wined3d: Pass wined3d_adapter to wined3d_get_format().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:29 +02:00
Józef Kucia
f51f911ae5
wined3d: Use snprintf() in init_debug_buffer() (Coverity).
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 13:06:09 +02:00
Henri Verbeet
43fc25b1fb
wined3d: Rename build_dxtn_alpha_table() to build_bc3_alpha_table().
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Since it's specific to BC3, as pointed out by Matteo.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:07:37 +02:00
Stefan Dösinger
46d5d9a6d3
wined3d: Fix WINED3D_MCS_COLOR2 handling in wined3d_ffp_get_vs_settings().
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WINED3D_MCS_COLOR2 requires specular colour, and does not require diffuse
colour.
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Connor McAdams
3d4001f4fc
wined3d: Decompress DXTn 3D textures on upload.
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Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Józef Kucia
638037bb28
wined3d: Remove redundant entries from "formats" table.
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Those formats are initialized based on the "typed_formats" table.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:06 +02:00
Matteo Bruni
0b0c0c9a19
wined3d: Implement YUV blits in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:34 +02:00
Zebediah Figura
19f2c4473b
d3d11: Implement depth clip control.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 10:51:29 +02:00
Józef Kucia
087730c057
wined3d: Get rid of MAX_MULTISAMPLE_TYPES.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-18 01:43:42 +02:00
Matteo Bruni
a46e47f8d0
wined3d: Implement P8 blits in the GLSL blitter.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-30 10:40:17 +02:00
Nikolay Sivov
853f6538e4
wined3d: Add support for setting multiple viewports.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 20:42:56 +02:00
Sven Hesse
0e9f94ec1c
wined3d: Implement support for 1D textures.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-03 09:38:45 +02:00
Henri Verbeet
f93691dca2
wined3d: Get rid of convert_p8_uint_b8g8r8a8_unorm().
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Perhaps this made sense when we still pretended to support P8 textures, but
currently this should never get used, and certainly not in the colour-keying
path.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 16:52:05 +02:00
Henri Verbeet
4aaf9ebe82
wined3d: Get rid of the dst_arg enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:53 +01:00
Henri Verbeet
06a4f978ac
wined3d: Use upper-case enum elements in the projection_types enum.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-23 14:02:46 +01:00
Józef Kucia
f234ce16be
wined3d: Terminate long debug strings with ellipsis.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia
f59fce24ab
wined3d: Add helper function to construct debug strings.
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Hardcoded buffer sizes are error-prone.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 19:24:01 +01:00
Józef Kucia
e1d4edab4e
wined3d: Fix stack buffer overrun in wined3d_debug_resource_access().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 15:31:28 +01:00
Henri Verbeet
6ca15e9c13
wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Matteo Bruni
9a13d48e4e
wined3d: Get rid of legacy mipmap autogeneration support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Henri Verbeet
f08342f573
wined3d: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Matteo Bruni
882742e17a
wined3d: Introduce a WINED3DFMT_FLAG_GEN_MIPMAP flag.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
ae5d802bda
wined3d: Query supported sample counts for multisample textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-13 20:23:26 +01:00
Józef Kucia
b688f6ee34
wined3d: Add STATE_BLEND to debug_d3dstate().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:13 +01:00
Henri Verbeet
eb83a7c993
wined3d: Get rid of wined3d_get_draw_rect().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:15 +01:00
Henri Verbeet
9275b06cc0
wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
Henri Verbeet
7ef8b31965
wined3d: Use the resource access flags in resource_init().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-31 17:54:54 +01:00
Henri Verbeet
2abf1dd323
wined3d: Get rid of WINED3D_POOL_SCRATCH.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Henri Verbeet
bc75bec270
wined3d: Add a download function for WINED3DFMT_X8D24_UNORM.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-05 19:20:34 +01:00
Józef Kucia
5d2a3ad310
wined3d: Add support for D3D10+ depth bias.
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Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:55 +01:00
Matteo Bruni
592a03afe7
wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:53 +01:00
Matteo Bruni
5fb50c9a1c
wined3d: Detect depth bias scale value per format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:50 +01:00
Józef Kucia
9c8e781df1
wined3d: Add support for WINED3DFMT_BC4_SNORM format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:48 +01:00
Matteo Bruni
21c7b94c81
wined3d: Refuse to create texture views changing format from non-typeless.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Henri Verbeet
f695a7c3f9
wined3d: Add format class information for WINED3DFMT_R8G8B8A8_SNORM.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia
14da948b74
wined3d: Create textures views for depth views.
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In Direct3D a different format is used for sampling depth textures, but
this is not the case in OpenGL. We still need to create a texture view
when a texture type is different than a view type, or when a shader
resource view is being created for a subset of sub-resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:12 +01:00
Józef Kucia
5b3b1aa238
wined3d: Add support for R8_UNORM vertex format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:35 +01:00
Matteo Bruni
27f1d5ae8e
wined3d: Disable YUV formats when not supported.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Matteo Bruni
6b98d3ebf1
wined3d: Restore support for d3d9 extension formats.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:33 +02:00
Henri Verbeet
7578e09801
wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-14 10:52:06 +02:00
Józef Kucia
9128ec0bce
wined3d: Extend wined3d_check_device_format() to allow querying general format support.
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For D3D10+.
When WINED3D_RTYPE_NONE is passed the wined3d_check_device_format()
function checks if a format is supported for all reasonable resource
types for a given usage. For now render target and depth stencil support
can be queried using this method.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00