wined3d: Move ARB_vertex_array_bgra handling to init_format_vertex_info().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-09-13 20:46:44 +04:30 committed by Alexandre Julliard
parent 49647cb32c
commit 05792f6476
1 changed files with 6 additions and 6 deletions

View File

@ -3556,12 +3556,6 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
}
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
{
format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
format->gl_vtx_format = GL_BGRA;
}
if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX])
{
/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
@ -3690,6 +3684,12 @@ static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
format->gl_vtx_format = format->component_count;
}
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
{
format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
format->gl_vtx_format = GL_BGRA;
}
return TRUE;
}