wined3d: Move ARB_vertex_array_bgra handling to init_format_vertex_info().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3556,12 +3556,6 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
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format->color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
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}
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if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
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{
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format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
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format->gl_vtx_format = GL_BGRA;
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}
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if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX])
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{
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/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
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@ -3690,6 +3684,12 @@ static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
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format->gl_vtx_format = format->component_count;
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}
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if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
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{
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format = get_format_internal(adapter, WINED3DFMT_B8G8R8A8_UNORM);
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format->gl_vtx_format = GL_BGRA;
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}
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return TRUE;
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}
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