wined3d: Add support for A8_UNORM render targets.
Not supported in core contexts yet. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44655 Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1531,7 +1531,8 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_RENDERTARGET,
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WINED3D_GL_LEGACY_CONTEXT, NULL},
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{WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
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GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0,
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