Austin English
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131837eaaf
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d3dx9_36: Sort specfile.
Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-05-30 11:12:56 +02:00 |
André Hentschel
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4c2062c214
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d3dx9_36: Fix some spec file entries.
Signed-off-by: André Hentschel <nerv@dawncrow.de>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-02-23 13:15:45 +01:00 |
Matteo Bruni
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2cd9db009a
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d3dx9: Add stubs for D3DXFill*TextureTX().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-08-05 14:49:10 -05:00 |
Christian Costa
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8e80ee6837
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d3dx9: Implement D3DXCreateTextureShader with stubbed ID3DXTextureShader interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-07-26 10:52:24 +09:00 |
Matteo Bruni
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b62c3a894b
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d3dx9: Sync ordering of D3DXComputeIMTFromPerVertexSignal spec entry.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-07-03 10:54:18 +09:00 |
Matteo Bruni
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3054c0fd1b
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d3dx9: Fix a couple of stub signatures in the spec files.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-06-17 00:09:19 +09:00 |
Christian Costa
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16eaf69526
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d3dx9: Implement D3DXCreateAnimationController with a stubbed ID3DXAnimationController interface.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-01-18 14:08:33 +09:00 |
Alistair Leslie-Hughes
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af4ece26d2
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d3dx9: Add D3DXConvertMeshSubsetToSingleStrip stub.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-01-05 11:52:04 +01:00 |
Józef Kucia
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8eca2df900
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d3dx9: Implement D3DXComputeNormals().
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2015-07-31 12:06:04 +02:00 |
Alistair Leslie-Hughes
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d55fe1f9ce
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d3dx9_36: Add D3DXCreateFragmentLinker, D3DXCreateFragmentLinkerEx stubs.
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2015-07-31 12:05:14 +02:00 |
Alistair Leslie-Hughes
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0bd896f0f8
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d3dx9_36: Add D3DXTessellateNPatches stub ( try 2).
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2015-07-31 12:04:44 +02:00 |
Christian Costa
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b82fab89a1
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d3dx9_36: Add stub for D3DXIntersect.
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2015-07-21 16:33:24 +02:00 |
Christian Costa
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05390ccc65
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d3dx9_36: Add stub for D3DXComputeTangentFrameEx.
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2015-07-21 16:33:23 +02:00 |
Austin English
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c19876ed4e
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d3dx9_36: Add D3DXDisassembleShader stub.
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2015-02-16 23:22:04 +09:00 |
Sebastian Lackner
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0cde50d223
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d3dx9_36: Implement D3DXCreatePolygon.
Based on a patch by David Adam.
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2014-11-11 16:19:44 +09:00 |
Gediminas Jakutis
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fe802d92bb
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d3dx9: Implement D3DXCreateTorus() + tests.
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2014-07-10 12:40:34 +02:00 |
Christian Costa
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31ae8b6a12
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d3dx9_36: Port mesh code to use ID3DXFile instead of IDirectXFile and enable D3DXLoadSkinMeshFromXof.
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2013-05-28 19:45:38 +02:00 |
Christian Costa
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bdc5c3211c
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d3dx9_36: Add stub for DisassembleEffect.
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2013-05-06 15:55:23 +02:00 |
Nozomi Kodama
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6d6603b495
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d3dx9: Implement D3DXSHEvalHemisphereLight.
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2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
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6247dae2ac
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d3dx9: Implement D3DXSHEvalSphericalLight.
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2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Christian Costa
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95433ccd3c
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d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests.
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2012-12-27 18:47:54 +01:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Christian Costa
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fcb9c5fadb
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d3dx9_36: Add stub for D3DXCleanMesh.
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2012-09-24 16:38:16 +02:00 |
Nozomi Kodama
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f5714cccbd
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d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
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c957f8a921
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d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
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f757f3fb7d
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d3dx9: Implementation of D3DXSHMultiply2.
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2012-07-16 14:33:43 +02:00 |
Józef Kucia
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b267cc2927
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d3dx9: Implement D3DXLoadVolumeFromFile.
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2012-07-09 15:44:17 -04:00 |
Józef Kucia
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18a2dde127
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d3dx9: Implement D3DXLoadVolumeFromFileInMemory.
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2012-07-09 15:44:01 -04:00 |
Józef Kucia
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fde802a04d
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d3dx9: Forward D3DXCreateVolumeTextureFromFile functions to D3DXCreateVolumeTextureFromFileInMemoryEx.
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2012-07-02 11:59:24 +02:00 |
Józef Kucia
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9e262e1a9b
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d3dx9: Implement D3DXLoadVolumeFromVolume.
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2012-07-02 11:58:53 +02:00 |
Nozomi Kodama
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e3888ec87c
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d3dx9_36: Implementation of D3DXSHScale.
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2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
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b56227cbf1
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d3dx9_36: Implementation of D3DXSHDot.
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2012-06-28 11:35:25 +02:00 |
Nozomi Kodama
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60a0fb30df
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d3dx9_36: Implementation of D3DXSHMultiply3.
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2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
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ed7c28353d
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d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
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2012-06-14 19:16:40 +02:00 |
Józef Kucia
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f072404f61
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d3dx9/tests: Add tests for D3DXCreateRenderToEnvMap.
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2012-06-11 12:37:16 +02:00 |
Józef Kucia
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ad5a00b7f8
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d3dx9: Add stub for D3DXCreateRenderToSurface.
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2012-06-06 11:55:41 +02:00 |
Józef Kucia
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dfc5ab140c
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d3dx9: Forward D3DXSaveTextureToFile to D3DXSaveTextureToFileInMemory.
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2012-05-31 12:37:25 +02:00 |
Józef Kucia
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70b1bff695
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d3dx9: Implement D3DXSaveSurfaceToFileInMemory.
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2012-05-31 12:37:25 +02:00 |
Józef Kucia
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f53ce18163
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d3dx9: Forward D3DXCreateCubeTextureFromFile functions to D3DXCreateCubeTextureFromFileInMemoryEx.
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2012-05-14 17:50:53 +02:00 |
Michael Mc Donnell
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5a14f5b37e
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d3dx9: Added D3DXOptimizeFaces semi-stub.
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2012-05-03 20:44:14 +02:00 |
Józef Kucia
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e0f2d4cf91
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d3dx9: Add stubs for D3DXCreateVolumeTextureFromFileInMemory functions.
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2012-03-26 18:15:42 +02:00 |
Józef Kucia
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dfd66e5fe0
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d3dx9: Forward D3DXCreateCubeTextureFromFileInMemory to D3DXCreateCubeTextureFromFileInMemoryEx.
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2012-03-26 18:15:41 +02:00 |
Michael Mc Donnell
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50f785ef11
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d3dx9/tests: Add a D3DXValidMesh test.
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2011-12-19 20:15:53 +01:00 |
Rico Schüller
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b83d322dba
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d3dx9: Implement D3DXSHAdd().
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2011-12-12 10:19:30 +01:00 |
Michael Mc Donnell
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012986c79d
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d3dx9: Implemented D3DXWeldVertices.
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2011-09-23 12:58:50 +02:00 |
Rico Schüller
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c42ee0339a
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d3dx9: Implement D3DXGetShaderSamplers().
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2011-07-18 16:23:29 +02:00 |
Dylan Smith
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cac35191b9
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d3dx9: Implement D3DXFloat32To16Array.
Derived from patch submitted by Misha Koshelev.
Corrected rounding of denormalized numbers.
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2011-07-04 13:39:15 +02:00 |