Stefan Dösinger
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1a3f741643
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wined3d: Remove draw_primitive_strided.
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2013-01-25 11:30:33 +01:00 |
Stefan Dösinger
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149a85c2e7
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d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
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2013-01-25 11:29:41 +01:00 |
Henri Verbeet
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1249976eb6
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wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
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2013-01-17 12:22:01 +01:00 |
Henri Verbeet
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ce912d5149
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wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
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2013-01-17 12:21:55 +01:00 |
Henri Verbeet
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31e8976910
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wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
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2013-01-16 12:22:57 +01:00 |
Stefan Dösinger
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8cf55497cc
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wined3d: Remove draw_*_primitive_up.
Note that I can't remove the state->user_stream mess yet, because of
draw_*_primitive_strided. Another patchset will deal with that.
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2012-12-19 12:53:28 +01:00 |
Francois Gouget
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130cabbca6
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wined3d: Remove a stray semi-colon from the spec file.
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2012-12-11 12:03:43 +01:00 |
Henri Verbeet
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9fbd3bbed6
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d3d10core: Implement d3d10_device_PSGetSamplers().
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2012-12-10 11:25:49 +01:00 |
Henri Verbeet
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4c4131cd78
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d3d10core: Implement d3d10_device_PSSetSamplers().
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2012-12-10 11:25:46 +01:00 |
Henri Verbeet
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2c01e11eca
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d3d10core: Implement d3d10_device_GSGetSamplers().
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2012-12-07 10:35:51 +01:00 |
Henri Verbeet
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047d607e07
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d3d10core: Implement d3d10_device_GSSetSamplers().
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2012-12-07 10:35:44 +01:00 |
Henri Verbeet
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c98767a425
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d3d10core: Implement d3d10_device_VSGetSamplers().
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2012-12-06 12:55:59 +01:00 |
Henri Verbeet
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e5805c316c
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d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-12-06 12:55:50 +01:00 |
Henri Verbeet
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6ac3c48384
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d3d10core: Implement d3d10_device_PSGetConstantBuffers().
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2012-12-05 12:44:07 +01:00 |
Henri Verbeet
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b034f49183
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d3d10core: Implement d3d10_device_PSSetConstantBuffers().
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2012-12-05 12:44:01 +01:00 |
Henri Verbeet
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d906c94382
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d3d10core: Implement d3d10_device_GSGetConstantBuffers().
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2012-12-04 00:02:06 +01:00 |
Henri Verbeet
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feda45279e
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d3d10core: Implement d3d10_device_GSSetConstantBuffers().
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2012-12-04 00:02:00 +01:00 |
Henri Verbeet
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027ef4ccdb
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d3d10core: Implement d3d10_device_VSGetConstantBuffers().
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2012-11-30 11:42:54 +01:00 |
Henri Verbeet
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ae5e15319e
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d3d10core: Implement d3d10_device_VSSetConstantBuffers().
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2012-11-30 11:42:48 +01:00 |
Henri Verbeet
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7f62678c16
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d3d10core: Implement d3d10_device_DrawIndexedInstanced().
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2012-11-27 16:54:57 +01:00 |
Henri Verbeet
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dc67be012f
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d3d10core: Implement d3d10_device_SOGetTargets().
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2012-11-23 14:40:36 +01:00 |
Henri Verbeet
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5b781d709d
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d3d10core: Implement d3d10_device_SOSetTargets().
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2012-11-23 14:40:30 +01:00 |
Henri Verbeet
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d0d213f7d1
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d3d10core: Implement d3d10_device_IAGetIndexBuffer().
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2012-11-21 13:25:57 +01:00 |
Henri Verbeet
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79f0b4d977
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d3d9: Avoid resetting device state for d3d9ex resets.
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2012-11-20 11:44:27 +01:00 |
Henri Verbeet
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25c449247f
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d3d10core: Implement d3d10_device_GSGetShader().
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2012-11-14 11:27:44 +01:00 |
Henri Verbeet
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9081f8afb1
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d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-14 11:27:40 +01:00 |
Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
Henri Verbeet
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5fcc1f8f70
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wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
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2012-10-04 14:09:50 +02:00 |
Henri Verbeet
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50c61959eb
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wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
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2012-10-03 11:19:41 +02:00 |
Henri Verbeet
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95b4207c7f
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wined3d: Just return the surface from wined3d_device_get_depth_stencil().
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2012-10-01 12:11:02 +02:00 |
Henri Verbeet
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972217fd6a
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wined3d: Just return the surface from wined3d_device_get_render_target().
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2012-10-01 12:10:55 +02:00 |
Henri Verbeet
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f9d494294a
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wined3d: Just return the texture from wined3d_device_get_texture().
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2012-09-27 13:10:43 +02:00 |
Henri Verbeet
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c0a83b1d96
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wined3d: wined3d_device_get_texture_stage_state() never fails.
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2012-09-26 14:40:35 +02:00 |
Henri Verbeet
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2f03ad1a40
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wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
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2012-09-21 10:53:10 +02:00 |
Henri Verbeet
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62670c7ba5
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wined3d: wined3d_device_get_sampler_state() never fails.
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2012-09-19 13:04:52 +02:00 |
Henri Verbeet
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d601a0dede
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wined3d: wined3d_device_get_render_state() never fails.
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2012-09-11 18:03:57 +02:00 |
Henri Verbeet
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c8f4ca315e
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wined3d: Just return the buffer from wined3d_device_get_index_buffer().
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2012-09-06 15:45:32 +02:00 |
Henri Verbeet
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8fd7d3a2b3
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wined3d: Just return the swapchain from wined3d_device_get_swapchain().
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2012-09-05 11:48:04 +02:00 |
Henri Verbeet
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66ec8a5cfb
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wined3d: Get rid of wined3d_device_get_wined3d().
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2012-09-04 15:05:22 +02:00 |
Henri Verbeet
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2bfc5214be
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ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
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2012-07-19 15:43:11 +02:00 |
Henri Verbeet
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2b4c72b13b
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d3d10core: Always create a wined3d texture for d3d10core textures.
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2012-07-12 11:45:21 -05:00 |
Henri Verbeet
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73eceafb17
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d3d9: Implement d3d9_device_ResetEx().
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2012-07-09 15:04:18 -04:00 |
Henri Verbeet
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3543e1d198
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wined3d: Fix the .spec.
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2012-07-09 15:04:11 -04:00 |
Henri Verbeet
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0f0fe49240
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wined3d: Implement mode setting in the adapter instead of the device.
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2012-06-22 16:13:58 +02:00 |
Henri Verbeet
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9267148705
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
Henri Verbeet
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a206f43648
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wined3d: Get rid of wined3d_surface_set_format().
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2012-01-13 17:34:30 +01:00 |
Henri Verbeet
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afb64506ba
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ddraw: Implement width and height changes in ddraw_surface7_SetSurfaceDesc().
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2012-01-13 17:34:30 +01:00 |
Henri Verbeet
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e6fb4537f0
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ddraw: Move clipper handling to ddraw.
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2011-12-13 18:58:37 +01:00 |
Henri Verbeet
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94c9b0b4fc
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wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-02 11:51:29 +01:00 |
Henri Verbeet
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7de4df9fd9
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wined3d: Get rid of the wined3d_surface_bltfast() export.
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2011-10-31 23:52:47 +01:00 |