Sweden-Number/dlls/d2d1/render_target.c

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/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d2d1_private.h"
#include "wincodec.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
#define INITIAL_CLIP_STACK_SIZE 4
struct d2d_draw_text_layout_ctx
{
ID2D1Brush *brush;
D2D1_DRAW_TEXT_OPTIONS options;
};
static void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y)
{
dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31;
dst->y = x * matrix->_12 + y * matrix->_22 + matrix->_32;
}
static void d2d_rect_expand(D2D1_RECT_F *dst, const D2D1_POINT_2F *point)
{
if (point->x < dst->left)
dst->left = point->x;
if (point->y < dst->top)
dst->top = point->y;
if (point->x > dst->right)
dst->right = point->x;
if (point->y > dst->bottom)
dst->bottom = point->y;
}
static void d2d_rect_intersect(D2D1_RECT_F *dst, const D2D1_RECT_F *src)
{
if (src->left > dst->left)
dst->left = src->left;
if (src->top > dst->top)
dst->top = src->top;
if (src->right < dst->right)
dst->right = src->right;
if (src->bottom < dst->bottom)
dst->bottom = src->bottom;
}
static void d2d_rect_set(D2D1_RECT_F *dst, float left, float top, float right, float bottom)
{
dst->left = left;
dst->top = top;
dst->right = right;
dst->bottom = bottom;
}
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static BOOL d2d_clip_stack_init(struct d2d_clip_stack *stack)
{
if (!(stack->stack = HeapAlloc(GetProcessHeap(), 0, INITIAL_CLIP_STACK_SIZE * sizeof(*stack->stack))))
return FALSE;
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stack->size = INITIAL_CLIP_STACK_SIZE;
stack->count = 0;
return TRUE;
}
static void d2d_clip_stack_cleanup(struct d2d_clip_stack *stack)
{
HeapFree(GetProcessHeap(), 0, stack->stack);
}
static BOOL d2d_clip_stack_push(struct d2d_clip_stack *stack, const D2D1_RECT_F *rect)
{
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D2D1_RECT_F r;
if (stack->count == stack->size)
{
D2D1_RECT_F *new_stack;
unsigned int new_size;
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if (stack->size > UINT_MAX / 2)
return FALSE;
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new_size = stack->size * 2;
if (!(new_stack = HeapReAlloc(GetProcessHeap(), 0, stack->stack, new_size * sizeof(*stack->stack))))
return FALSE;
stack->stack = new_stack;
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stack->size = new_size;
}
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r = *rect;
if (stack->count)
d2d_rect_intersect(&r, &stack->stack[stack->count - 1]);
stack->stack[stack->count++] = r;
return TRUE;
}
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static void d2d_clip_stack_pop(struct d2d_clip_stack *stack)
{
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if (!stack->count)
return;
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--stack->count;
}
static void d2d_draw(struct d2d_d3d_render_target *render_target, ID3D10Buffer *vs_cb,
ID3D10PixelShader *ps, ID3D10Buffer *ps_cb, BOOL blend)
{
ID3D10Device *device = render_target->device;
unsigned int offset;
D3D10_VIEWPORT vp;
HRESULT hr;
static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
vp.TopLeftX = 0;
vp.TopLeftY = 0;
vp.Width = render_target->pixel_size.width;
vp.Height = render_target->pixel_size.height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
if (FAILED(hr = render_target->stateblock->lpVtbl->Capture(render_target->stateblock)))
{
WARN("Failed to capture stateblock, hr %#x.\n", hr);
return;
}
ID3D10Device_ClearState(device);
ID3D10Device_IASetInputLayout(device, render_target->il);
ID3D10Device_IASetPrimitiveTopology(device, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
offset = 0;
ID3D10Device_IASetVertexBuffers(device, 0, 1, &render_target->vb,
&render_target->vb_stride, &offset);
ID3D10Device_VSSetConstantBuffers(device, 0, 1, &vs_cb);
ID3D10Device_VSSetShader(device, render_target->vs);
ID3D10Device_PSSetConstantBuffers(device, 0, 1, &ps_cb);
ID3D10Device_PSSetShader(device, ps);
ID3D10Device_RSSetViewports(device, 1, &vp);
if (render_target->clip_stack.count)
{
const D2D1_RECT_F *clip_rect;
D3D10_RECT scissor_rect;
clip_rect = &render_target->clip_stack.stack[render_target->clip_stack.count - 1];
scissor_rect.left = clip_rect->left + 0.5f;
scissor_rect.top = clip_rect->top + 0.5f;
scissor_rect.right = clip_rect->right + 0.5f;
scissor_rect.bottom = clip_rect->bottom + 0.5f;
ID3D10Device_RSSetScissorRects(device, 1, &scissor_rect);
ID3D10Device_RSSetState(device, render_target->rs);
}
ID3D10Device_OMSetRenderTargets(device, 1, &render_target->view, NULL);
if (blend)
ID3D10Device_OMSetBlendState(device, render_target->bs, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
ID3D10Device_Draw(device, 4, 0);
if (FAILED(hr = render_target->stateblock->lpVtbl->Apply(render_target->stateblock)))
WARN("Failed to apply stateblock, hr %#x.\n", hr);
}
static inline struct d2d_d3d_render_target *impl_from_ID2D1RenderTarget(ID2D1RenderTarget *iface)
{
return CONTAINING_RECORD(iface, struct d2d_d3d_render_target, ID2D1RenderTarget_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_QueryInterface(ID2D1RenderTarget *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1RenderTarget)
|| IsEqualGUID(iid, &IID_ID2D1Resource)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1RenderTarget_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_AddRef(ID2D1RenderTarget *iface)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
ULONG refcount = InterlockedIncrement(&render_target->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_d3d_render_target_Release(ID2D1RenderTarget *iface)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
ULONG refcount = InterlockedDecrement(&render_target->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
d2d_clip_stack_cleanup(&render_target->clip_stack);
ID3D10PixelShader_Release(render_target->rect_solid_ps);
ID3D10BlendState_Release(render_target->bs);
ID3D10RasterizerState_Release(render_target->rs);
ID3D10VertexShader_Release(render_target->vs);
ID3D10Buffer_Release(render_target->vb);
ID3D10InputLayout_Release(render_target->il);
render_target->stateblock->lpVtbl->Release(render_target->stateblock);
ID3D10RenderTargetView_Release(render_target->view);
ID3D10Device_Release(render_target->device);
HeapFree(GetProcessHeap(), 0, render_target);
}
return refcount;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetFactory(ID2D1RenderTarget *iface, ID2D1Factory **factory)
{
FIXME("iface %p, factory %p stub!\n", iface, factory);
*factory = NULL;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderTarget *iface,
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
{
struct d2d_bitmap *object;
TRACE("iface %p, size {%u, %u}, src_data %p, pitch %u, desc %p, bitmap %p.\n",
iface, size.width, size.height, src_data, pitch, desc, bitmap);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_bitmap_init(object, size, src_data, pitch, desc);
TRACE("Created bitmap %p.\n", object);
*bitmap = &object->ID2D1Bitmap_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapFromWicBitmap(ID2D1RenderTarget *iface,
IWICBitmapSource *bitmap_source, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
{
D2D1_BITMAP_PROPERTIES bitmap_desc;
unsigned int bpp, data_size;
D2D1_SIZE_U size;
WICRect rect;
UINT32 pitch;
HRESULT hr;
void *data;
TRACE("iface %p, bitmap_source %p, desc %p, bitmap %p.\n",
iface, bitmap_source, desc, bitmap);
if (FAILED(hr = IWICBitmapSource_GetSize(bitmap_source, &size.width, &size.height)))
{
WARN("Failed to get bitmap size, hr %#x.\n", hr);
return hr;
}
if (!desc)
{
bitmap_desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_UNKNOWN;
bitmap_desc.dpiX = 0.0f;
bitmap_desc.dpiY = 0.0f;
}
else
{
bitmap_desc = *desc;
}
if (bitmap_desc.pixelFormat.format == DXGI_FORMAT_UNKNOWN)
{
WICPixelFormatGUID wic_format;
if (FAILED(hr = IWICBitmapSource_GetPixelFormat(bitmap_source, &wic_format)))
{
WARN("Failed to get bitmap format, hr %#x.\n", hr);
return hr;
}
if (IsEqualGUID(&wic_format, &GUID_WICPixelFormat32bppPBGRA)
|| IsEqualGUID(&wic_format, &GUID_WICPixelFormat32bppBGR))
{
bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
}
else
{
WARN("Unsupported WIC bitmap format %s.\n", debugstr_guid(&wic_format));
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
}
switch (bitmap_desc.pixelFormat.format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM:
bpp = 4;
break;
default:
FIXME("Unhandled format %#x.\n", bitmap_desc.pixelFormat.format);
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
pitch = ((bpp * size.width) + 15) & ~15;
data_size = pitch * size.height;
if (!(data = HeapAlloc(GetProcessHeap(), 0, data_size)))
return E_OUTOFMEMORY;
rect.X = 0;
rect.Y = 0;
rect.Width = size.width;
rect.Height = size.height;
if (FAILED(hr = IWICBitmapSource_CopyPixels(bitmap_source, &rect, pitch, data_size, data)))
{
WARN("Failed to copy bitmap pixels, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, data);
return hr;
}
hr = d2d_d3d_render_target_CreateBitmap(iface, size, data, pitch, &bitmap_desc, bitmap);
HeapFree(GetProcessHeap(), 0, data);
return hr;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSharedBitmap(ID2D1RenderTarget *iface,
REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc, ID2D1Bitmap **bitmap)
{
FIXME("iface %p, iid %s, data %p, desc %p, bitmap %p stub!\n",
iface, debugstr_guid(iid), data, desc, bitmap);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmapBrush(ID2D1RenderTarget *iface,
ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1BitmapBrush **brush)
{
struct d2d_brush *object;
TRACE("iface %p, bitmap %p, bitmap_brush_desc %p, brush_desc %p, brush %p.\n",
iface, bitmap, bitmap_brush_desc, brush_desc, brush);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_bitmap_brush_init(object, iface, bitmap, bitmap_brush_desc, brush_desc);
TRACE("Created brush %p.\n", object);
*brush = (ID2D1BitmapBrush *)&object->ID2D1Brush_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSolidColorBrush(ID2D1RenderTarget *iface,
const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc, ID2D1SolidColorBrush **brush)
{
struct d2d_brush *object;
TRACE("iface %p, color %p, desc %p, brush %p.\n", iface, color, desc, brush);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_solid_color_brush_init(object, iface, color, desc);
TRACE("Created brush %p.\n", object);
*brush = (ID2D1SolidColorBrush *)&object->ID2D1Brush_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateGradientStopCollection(ID2D1RenderTarget *iface,
const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
ID2D1GradientStopCollection **gradient)
{
struct d2d_gradient *object;
HRESULT hr;
TRACE("iface %p, stops %p, stop_count %u, gamma %#x, extend_mode %#x, gradient %p.\n",
iface, stops, stop_count, gamma, extend_mode, gradient);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d2d_gradient_init(object, iface, stops, stop_count, gamma, extend_mode)))
{
WARN("Failed to initialize gradient, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created gradient %p.\n", object);
*gradient = &object->ID2D1GradientStopCollection_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLinearGradientBrush(ID2D1RenderTarget *iface,
const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
ID2D1GradientStopCollection *gradient, ID2D1LinearGradientBrush **brush)
{
struct d2d_brush *object;
TRACE("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p.\n",
iface, gradient_brush_desc, brush_desc, gradient, brush);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_linear_gradient_brush_init(object, iface, gradient_brush_desc, brush_desc, gradient);
TRACE("Created brush %p.\n", object);
*brush = (ID2D1LinearGradientBrush *)&object->ID2D1Brush_iface;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateRadialGradientBrush(ID2D1RenderTarget *iface,
const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
ID2D1GradientStopCollection *gradient, ID2D1RadialGradientBrush **brush)
{
FIXME("iface %p, gradient_brush_desc %p, brush_desc %p, gradient %p, brush %p stub!\n",
iface, gradient_brush_desc, brush_desc, gradient, brush);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateCompatibleRenderTarget(ID2D1RenderTarget *iface,
const D2D1_SIZE_F *size, const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options, ID2D1BitmapRenderTarget **render_target)
{
FIXME("iface %p, size %p, pixel_size %p, format %p, options %#x, render_target %p stub!\n",
iface, size, pixel_size, format, options, render_target);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLayer(ID2D1RenderTarget *iface,
const D2D1_SIZE_F *size, ID2D1Layer **layer)
{
FIXME("iface %p, size %p, layer %p stub!\n", iface, size, layer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTarget *iface, ID2D1Mesh **mesh)
{
struct d2d_mesh *object;
TRACE("iface %p, mesh %p.\n", iface, mesh);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
d2d_mesh_init(object);
TRACE("Created mesh %p.\n", object);
*mesh = &object->ID2D1Mesh_iface;
return S_OK;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawLine(ID2D1RenderTarget *iface,
D2D1_POINT_2F p0, D2D1_POINT_2F p1, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
FIXME("iface %p, p0 {%.8e, %.8e}, p1 {%.8e, %.8e}, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
iface, p0.x, p0.y, p1.x, p1.y, brush, stroke_width, stroke_style);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRectangle(ID2D1RenderTarget *iface,
const D2D1_RECT_F *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
FIXME("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
iface, rect, brush, stroke_width, stroke_style);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRectangle(ID2D1RenderTarget *iface,
const D2D1_RECT_F *rect, ID2D1Brush *brush)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
struct d2d_brush *brush_impl = unsafe_impl_from_ID2D1Brush(brush);
D3D10_SUBRESOURCE_DATA buffer_data;
D3D10_BUFFER_DESC buffer_desc;
ID3D10Buffer *vs_cb, *ps_cb;
D2D1_COLOR_F color;
float tmp_x, tmp_y;
HRESULT hr;
struct
{
float _11, _21, _31, pad0;
float _12, _22, _32, pad1;
} transform;
TRACE("iface %p, rect %p, brush %p.\n", iface, rect, brush);
if (brush_impl->type != D2D_BRUSH_TYPE_SOLID)
{
FIXME("Unhandled brush type %#x.\n", brush_impl->type);
return;
}
/* Translate from clip space to world (D2D rendertarget) space, taking the
* dpi and rendertarget transform into account. */
tmp_x = (2.0f * render_target->dpi_x) / (96.0f * render_target->pixel_size.width);
tmp_y = -(2.0f * render_target->dpi_y) / (96.0f * render_target->pixel_size.height);
transform._11 = render_target->transform._11 * tmp_x;
transform._21 = render_target->transform._21 * tmp_x;
transform._31 = render_target->transform._31 * tmp_x - 1.0f;
transform.pad0 = 0.0f;
transform._12 = render_target->transform._12 * tmp_y;
transform._22 = render_target->transform._22 * tmp_y;
transform._32 = render_target->transform._32 * tmp_y + 1.0f;
transform.pad1 = 0.0f;
/* Translate from world space to object space. */
tmp_x = rect->left + (rect->right - rect->left) / 2.0f;
tmp_y = rect->top + (rect->bottom - rect->top) / 2.0f;
transform._31 += tmp_x * transform._11 + tmp_y * transform._21;
transform._32 += tmp_x * transform._12 + tmp_y * transform._22;
tmp_x = (rect->right - rect->left) / 2.0f;
tmp_y = (rect->bottom - rect->top) / 2.0f;
transform._11 *= tmp_x;
transform._12 *= tmp_x;
transform._21 *= tmp_y;
transform._22 *= tmp_y;
buffer_desc.ByteWidth = sizeof(transform);
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_data.pSysMem = &transform;
buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
{
WARN("Failed to create constant buffer, hr %#x.\n", hr);
return;
}
color = brush_impl->u.solid.color;
color.r *= brush_impl->opacity;
color.g *= brush_impl->opacity;
color.b *= brush_impl->opacity;
color.a *= brush_impl->opacity;
buffer_desc.ByteWidth = sizeof(color);
buffer_data.pSysMem = &color;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ps_cb)))
{
WARN("Failed to create constant buffer, hr %#x.\n", hr);
ID3D10Buffer_Release(vs_cb);
return;
}
d2d_draw(render_target, vs_cb, render_target->rect_solid_ps, ps_cb, TRUE);
ID3D10Buffer_Release(ps_cb);
ID3D10Buffer_Release(vs_cb);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawRoundedRectangle(ID2D1RenderTarget *iface,
const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
FIXME("iface %p, rect %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
iface, rect, brush, stroke_width, stroke_style);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillRoundedRectangle(ID2D1RenderTarget *iface,
const D2D1_ROUNDED_RECT *rect, ID2D1Brush *brush)
{
FIXME("iface %p, rect %p, brush %p stub!\n", iface, rect, brush);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawEllipse(ID2D1RenderTarget *iface,
const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
FIXME("iface %p, ellipse %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
iface, ellipse, brush, stroke_width, stroke_style);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillEllipse(ID2D1RenderTarget *iface,
const D2D1_ELLIPSE *ellipse, ID2D1Brush *brush)
{
FIXME("iface %p, ellipse %p, brush %p stub!\n", iface, ellipse, brush);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGeometry(ID2D1RenderTarget *iface,
ID2D1Geometry *geometry, ID2D1Brush *brush, float stroke_width, ID2D1StrokeStyle *stroke_style)
{
FIXME("iface %p, geometry %p, brush %p, stroke_width %.8e, stroke_style %p stub!\n",
iface, geometry, brush, stroke_width, stroke_style);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillGeometry(ID2D1RenderTarget *iface,
ID2D1Geometry *geometry, ID2D1Brush *brush, ID2D1Brush *opacity_brush)
{
FIXME("iface %p, geometry %p, brush %p, opacity_brush %p stub!\n", iface, geometry, brush, opacity_brush);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillMesh(ID2D1RenderTarget *iface,
ID2D1Mesh *mesh, ID2D1Brush *brush)
{
FIXME("iface %p, mesh %p, brush %p stub!\n", iface, mesh, brush);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_FillOpacityMask(ID2D1RenderTarget *iface,
ID2D1Bitmap *mask, ID2D1Brush *brush, D2D1_OPACITY_MASK_CONTENT content,
const D2D1_RECT_F *dst_rect, const D2D1_RECT_F *src_rect)
{
FIXME("iface %p, mask %p, brush %p, content %#x, dst_rect %p, src_rect %p stub!\n",
iface, mask, brush, content, dst_rect, src_rect);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawBitmap(ID2D1RenderTarget *iface,
ID2D1Bitmap *bitmap, const D2D1_RECT_F *dst_rect, float opacity,
D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode, const D2D1_RECT_F *src_rect)
{
FIXME("iface %p, bitmap %p, dst_rect %p, opacity %.8e, interpolation_mode %#x, src_rect %p stub!\n",
iface, bitmap, dst_rect, opacity, interpolation_mode, src_rect);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawText(ID2D1RenderTarget *iface,
const WCHAR *string, UINT32 string_len, IDWriteTextFormat *text_format, const D2D1_RECT_F *layout_rect,
ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options, DWRITE_MEASURING_MODE measuring_mode)
{
FIXME("iface %p, string %s, string_len %u, text_format %p, layout_rect %p, "
"brush %p, options %#x, measuring_mode %#x stub!\n",
iface, debugstr_wn(string, string_len), string_len, text_format, layout_rect,
brush, options, measuring_mode);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawTextLayout(ID2D1RenderTarget *iface,
D2D1_POINT_2F origin, IDWriteTextLayout *layout, ID2D1Brush *brush, D2D1_DRAW_TEXT_OPTIONS options)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
struct d2d_draw_text_layout_ctx ctx;
HRESULT hr;
TRACE("iface %p, origin {%.8e, %.8e}, layout %p, brush %p, options %#x.\n",
iface, origin.x, origin.y, layout, brush, options);
ctx.brush = brush;
ctx.options = options;
if (FAILED(hr = IDWriteTextLayout_Draw(layout,
&ctx, &render_target->IDWriteTextRenderer_iface, origin.x, origin.y)))
FIXME("Failed to draw text layout, hr %#x.\n", hr);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarget *iface,
D2D1_POINT_2F baseline_origin, const DWRITE_GLYPH_RUN *glyph_run, ID2D1Brush *brush,
DWRITE_MEASURING_MODE measuring_mode)
{
FIXME("iface %p, baseline_origin {%.8e, %.8e}, glyph_run %p, brush %p, measuring_mode %#x stub!\n",
iface, baseline_origin.x, baseline_origin.y, glyph_run, brush, measuring_mode);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
const D2D1_MATRIX_3X2_F *transform)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, transform %p.\n", iface, transform);
render_target->transform = *transform;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,
D2D1_MATRIX_3X2_F *transform)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, transform %p.\n", iface, transform);
*transform = render_target->transform;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetAntialiasMode(ID2D1RenderTarget *iface,
D2D1_ANTIALIAS_MODE antialias_mode)
{
FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
}
static D2D1_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetAntialiasMode(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
return D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextAntialiasMode(ID2D1RenderTarget *iface,
D2D1_TEXT_ANTIALIAS_MODE antialias_mode)
{
FIXME("iface %p, antialias_mode %#x stub!\n", iface, antialias_mode);
}
static D2D1_TEXT_ANTIALIAS_MODE STDMETHODCALLTYPE d2d_d3d_render_target_GetTextAntialiasMode(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
return D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTextRenderingParams(ID2D1RenderTarget *iface,
IDWriteRenderingParams *text_rendering_params)
{
FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTextRenderingParams(ID2D1RenderTarget *iface,
IDWriteRenderingParams **text_rendering_params)
{
FIXME("iface %p, text_rendering_params %p stub!\n", iface, text_rendering_params);
*text_rendering_params = NULL;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *iface, D2D1_TAG tag1, D2D1_TAG tag2)
{
FIXME("iface %p, tag1 %s, tag2 %s stub!\n", iface, wine_dbgstr_longlong(tag1), wine_dbgstr_longlong(tag2));
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
{
FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
*tag1 = 0;
*tag2 = 0;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface,
const D2D1_LAYER_PARAMETERS *layer_parameters, ID2D1Layer *layer)
{
FIXME("iface %p, layer_parameters %p, layer %p stub!\n", iface, layer_parameters, layer);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_PopLayer(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_Flush(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
{
FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SaveDrawingState(ID2D1RenderTarget *iface,
ID2D1DrawingStateBlock *state_block)
{
FIXME("iface %p, state_block %p stub!\n", iface, state_block);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_RestoreDrawingState(ID2D1RenderTarget *iface,
ID2D1DrawingStateBlock *state_block)
{
FIXME("iface %p, state_block %p stub!\n", iface, state_block);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushAxisAlignedClip(ID2D1RenderTarget *iface,
const D2D1_RECT_F *clip_rect, D2D1_ANTIALIAS_MODE antialias_mode)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
D2D1_RECT_F transformed_rect;
float x_scale, y_scale;
D2D1_POINT_2F point;
TRACE("iface %p, clip_rect %p, antialias_mode %#x.\n", iface, clip_rect, antialias_mode);
if (antialias_mode != D2D1_ANTIALIAS_MODE_ALIASED)
FIXME("Ignoring antialias_mode %#x.\n", antialias_mode);
x_scale = render_target->dpi_x / 96.0f;
y_scale = render_target->dpi_y / 96.0f;
d2d_point_transform(&point, &render_target->transform, clip_rect->left * x_scale, clip_rect->top * y_scale);
d2d_rect_set(&transformed_rect, point.x, point.y, point.x, point.y);
d2d_point_transform(&point, &render_target->transform, clip_rect->left * x_scale, clip_rect->bottom * y_scale);
d2d_rect_expand(&transformed_rect, &point);
d2d_point_transform(&point, &render_target->transform, clip_rect->right * x_scale, clip_rect->top * y_scale);
d2d_rect_expand(&transformed_rect, &point);
d2d_point_transform(&point, &render_target->transform, clip_rect->right * x_scale, clip_rect->bottom * y_scale);
d2d_rect_expand(&transformed_rect, &point);
if (!d2d_clip_stack_push(&render_target->clip_stack, &transformed_rect))
WARN("Failed to push clip rect.\n");
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_PopAxisAlignedClip(ID2D1RenderTarget *iface)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p.\n", iface);
2014-09-15 11:03:33 +02:00
d2d_clip_stack_pop(&render_target->clip_stack);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *iface, const D2D1_COLOR_F *color)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
D3D10_SUBRESOURCE_DATA buffer_data;
D3D10_BUFFER_DESC buffer_desc;
ID3D10Buffer *vs_cb, *ps_cb;
HRESULT hr;
static const float transform[] =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
};
TRACE("iface %p, color %p.\n", iface, color);
buffer_desc.ByteWidth = sizeof(transform);
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_data.pSysMem = transform;
buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &vs_cb)))
{
WARN("Failed to create constant buffer, hr %#x.\n", hr);
return;
}
buffer_desc.ByteWidth = sizeof(*color);
buffer_data.pSysMem = color;
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ps_cb)))
{
WARN("Failed to create constant buffer, hr %#x.\n", hr);
ID3D10Buffer_Release(vs_cb);
return;
}
d2d_draw(render_target, vs_cb, render_target->rect_solid_ps, ps_cb, FALSE);
2014-09-15 11:03:33 +02:00
ID3D10Buffer_Release(ps_cb);
ID3D10Buffer_Release(vs_cb);
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_BeginDraw(ID2D1RenderTarget *iface)
{
TRACE("iface %p.\n", iface);
}
static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_EndDraw(ID2D1RenderTarget *iface,
D2D1_TAG *tag1, D2D1_TAG *tag2)
{
TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
if (tag1)
*tag1 = 0;
if (tag2)
*tag2 = 0;
return S_OK;
}
static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelFormat(ID2D1RenderTarget *iface,
D2D1_PIXEL_FORMAT *format)
{
FIXME("iface %p, format %p stub!\n", iface, format);
format->format = DXGI_FORMAT_UNKNOWN;
format->alphaMode = D2D1_ALPHA_MODE_UNKNOWN;
return format;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetDpi(ID2D1RenderTarget *iface, float dpi_x, float dpi_y)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, dpi_x %.8e, dpi_y %.8e.\n", iface, dpi_x, dpi_y);
if (dpi_x == 0.0f && dpi_y == 0.0f)
{
dpi_x = 96.0f;
dpi_y = 96.0f;
}
render_target->dpi_x = dpi_x;
render_target->dpi_y = dpi_y;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetDpi(ID2D1RenderTarget *iface, float *dpi_x, float *dpi_y)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
*dpi_x = render_target->dpi_x;
*dpi_y = render_target->dpi_y;
}
static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_d3d_render_target_GetSize(ID2D1RenderTarget *iface, D2D1_SIZE_F *size)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, size %p.\n", iface, size);
size->width = render_target->pixel_size.width / (render_target->dpi_x / 96.0f);
size->height = render_target->pixel_size.height / (render_target->dpi_y / 96.0f);
return size;
}
static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_d3d_render_target_GetPixelSize(ID2D1RenderTarget *iface,
D2D1_SIZE_U *pixel_size)
{
struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
TRACE("iface %p, pixel_size %p.\n", iface, pixel_size);
*pixel_size = render_target->pixel_size;
return pixel_size;
}
static UINT32 STDMETHODCALLTYPE d2d_d3d_render_target_GetMaximumBitmapSize(ID2D1RenderTarget *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL STDMETHODCALLTYPE d2d_d3d_render_target_IsSupported(ID2D1RenderTarget *iface,
const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return FALSE;
}
static const struct ID2D1RenderTargetVtbl d2d_d3d_render_target_vtbl =
{
d2d_d3d_render_target_QueryInterface,
d2d_d3d_render_target_AddRef,
d2d_d3d_render_target_Release,
d2d_d3d_render_target_GetFactory,
d2d_d3d_render_target_CreateBitmap,
d2d_d3d_render_target_CreateBitmapFromWicBitmap,
d2d_d3d_render_target_CreateSharedBitmap,
d2d_d3d_render_target_CreateBitmapBrush,
d2d_d3d_render_target_CreateSolidColorBrush,
d2d_d3d_render_target_CreateGradientStopCollection,
d2d_d3d_render_target_CreateLinearGradientBrush,
d2d_d3d_render_target_CreateRadialGradientBrush,
d2d_d3d_render_target_CreateCompatibleRenderTarget,
d2d_d3d_render_target_CreateLayer,
d2d_d3d_render_target_CreateMesh,
d2d_d3d_render_target_DrawLine,
d2d_d3d_render_target_DrawRectangle,
d2d_d3d_render_target_FillRectangle,
d2d_d3d_render_target_DrawRoundedRectangle,
d2d_d3d_render_target_FillRoundedRectangle,
d2d_d3d_render_target_DrawEllipse,
d2d_d3d_render_target_FillEllipse,
d2d_d3d_render_target_DrawGeometry,
d2d_d3d_render_target_FillGeometry,
d2d_d3d_render_target_FillMesh,
d2d_d3d_render_target_FillOpacityMask,
d2d_d3d_render_target_DrawBitmap,
d2d_d3d_render_target_DrawText,
d2d_d3d_render_target_DrawTextLayout,
d2d_d3d_render_target_DrawGlyphRun,
d2d_d3d_render_target_SetTransform,
d2d_d3d_render_target_GetTransform,
d2d_d3d_render_target_SetAntialiasMode,
d2d_d3d_render_target_GetAntialiasMode,
d2d_d3d_render_target_SetTextAntialiasMode,
d2d_d3d_render_target_GetTextAntialiasMode,
d2d_d3d_render_target_SetTextRenderingParams,
d2d_d3d_render_target_GetTextRenderingParams,
d2d_d3d_render_target_SetTags,
d2d_d3d_render_target_GetTags,
d2d_d3d_render_target_PushLayer,
d2d_d3d_render_target_PopLayer,
d2d_d3d_render_target_Flush,
d2d_d3d_render_target_SaveDrawingState,
d2d_d3d_render_target_RestoreDrawingState,
d2d_d3d_render_target_PushAxisAlignedClip,
d2d_d3d_render_target_PopAxisAlignedClip,
d2d_d3d_render_target_Clear,
d2d_d3d_render_target_BeginDraw,
d2d_d3d_render_target_EndDraw,
d2d_d3d_render_target_GetPixelFormat,
d2d_d3d_render_target_SetDpi,
d2d_d3d_render_target_GetDpi,
d2d_d3d_render_target_GetSize,
d2d_d3d_render_target_GetPixelSize,
d2d_d3d_render_target_GetMaximumBitmapSize,
d2d_d3d_render_target_IsSupported,
};
static inline struct d2d_d3d_render_target *impl_from_IDWriteTextRenderer(IDWriteTextRenderer *iface)
{
return CONTAINING_RECORD(iface, struct d2d_d3d_render_target, IDWriteTextRenderer_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_QueryInterface(IDWriteTextRenderer *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IDWriteTextRenderer)
|| IsEqualGUID(iid, &IID_IDWritePixelSnapping)
|| IsEqualGUID(iid, &IID_IUnknown))
{
IDWriteTextRenderer_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_text_renderer_AddRef(IDWriteTextRenderer *iface)
{
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
TRACE("iface %p.\n", iface);
return d2d_d3d_render_target_AddRef(&render_target->ID2D1RenderTarget_iface);
}
static ULONG STDMETHODCALLTYPE d2d_text_renderer_Release(IDWriteTextRenderer *iface)
{
struct d2d_d3d_render_target *render_target = impl_from_IDWriteTextRenderer(iface);
TRACE("iface %p.\n", iface);
return d2d_d3d_render_target_Release(&render_target->ID2D1RenderTarget_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_IsPixelSnappingDisabled(IDWriteTextRenderer *iface,
void *ctx, BOOL *disabled)
{
FIXME("iface %p, ctx %p, disabled %p stub!\n", iface, ctx, disabled);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetCurrentTransform(IDWriteTextRenderer *iface,
void *ctx, DWRITE_MATRIX *transform)
{
FIXME("iface %p, ctx %p, transform %p stub!\n", iface, ctx, transform);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_GetPixelsPerDip(IDWriteTextRenderer *iface, void *ctx, float *ppd)
{
FIXME("iface %p, ctx %p, ppd %p stub!\n", iface, ctx, ppd);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRenderer *iface, void *ctx,
float baseline_origin_x, float baseline_origin_y, DWRITE_MEASURING_MODE measuring_mode,
const DWRITE_GLYPH_RUN *glyph_run, const DWRITE_GLYPH_RUN_DESCRIPTION *desc, IUnknown *effect)
{
FIXME("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, "
"measuring_mode %#x, glyph_run %p, desc %p, effect %p stub!\n",
iface, ctx, baseline_origin_x, baseline_origin_y,
measuring_mode, glyph_run, desc, effect);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawUnderline(IDWriteTextRenderer *iface, void *ctx,
float baseline_origin_x, float baseline_origin_y, const DWRITE_UNDERLINE *underline, IUnknown *effect)
{
FIXME("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, underline %p, effect %p stub!\n",
iface, ctx, baseline_origin_x, baseline_origin_y, underline, effect);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteTextRenderer *iface, void *ctx,
float baseline_origin_x, float baseline_origin_y, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *effect)
{
FIXME("iface %p, ctx %p, baseline_origin_x %.8e, baseline_origin_y %.8e, strikethrough %p, effect %p stub!\n",
iface, ctx, baseline_origin_x, baseline_origin_y, strikethrough, effect);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
{
FIXME("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p stub!\n",
iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
return E_NOTIMPL;
}
static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
{
d2d_text_renderer_QueryInterface,
d2d_text_renderer_AddRef,
d2d_text_renderer_Release,
d2d_text_renderer_IsPixelSnappingDisabled,
d2d_text_renderer_GetCurrentTransform,
d2d_text_renderer_GetPixelsPerDip,
d2d_text_renderer_DrawGlyphRun,
d2d_text_renderer_DrawUnderline,
d2d_text_renderer_DrawStrikethrough,
d2d_text_renderer_DrawInlineObject,
};
HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc)
{
D3D10_SUBRESOURCE_DATA buffer_data;
D3D10_STATE_BLOCK_MASK state_mask;
DXGI_SURFACE_DESC surface_desc;
D3D10_RASTERIZER_DESC rs_desc;
D3D10_BUFFER_DESC buffer_desc;
D3D10_BLEND_DESC blend_desc;
ID3D10Resource *resource;
HRESULT hr;
static const D3D10_INPUT_ELEMENT_DESC il_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
};
static const DWORD vs_code[] =
{
/* float3x2 transform;
*
* float4 main(float4 position : POSITION) : SV_POSITION
* {
* return float4(mul(position.xyw, transform), position.zw);
* } */
0x43425844, 0x0add3194, 0x205f74ec, 0xab527fe7, 0xbe6ad704, 0x00000001, 0x00000128, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000008c, 0x00010040,
0x00000023, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300005f, 0x001010f2, 0x00000000,
0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x08000010, 0x00102012, 0x00000000, 0x00101346,
0x00000000, 0x00208246, 0x00000000, 0x00000000, 0x08000010, 0x00102022, 0x00000000, 0x00101346,
0x00000000, 0x00208246, 0x00000000, 0x00000001, 0x05000036, 0x001020c2, 0x00000000, 0x00101ea6,
0x00000000, 0x0100003e,
};
static const DWORD rect_solid_ps_code[] =
{
/* float4 color;
*
* float4 main(float4 position : SV_POSITION) : SV_Target
* {
* return color;
* } */
0x43425844, 0x88eefcfd, 0x93d6fd47, 0x173c242f, 0x0106d07a, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000040, 0x00000040,
0x00000010, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static const struct
{
float x, y;
}
quad[] =
{
{-1.0f, 1.0f},
{-1.0f, -1.0f},
{ 1.0f, 1.0f},
{ 1.0f, -1.0f},
};
static const D2D1_MATRIX_3X2_F identity =
{
1.0f, 0.0f,
0.0f, 1.0f,
0.0f, 0.0f,
};
FIXME("Ignoring render target properties.\n");
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_d3d_render_target_vtbl;
render_target->IDWriteTextRenderer_iface.lpVtbl = &d2d_text_renderer_vtbl;
render_target->refcount = 1;
if (FAILED(hr = IDXGISurface_GetDevice(surface, &IID_ID3D10Device, (void **)&render_target->device)))
{
WARN("Failed to get device interface, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = IDXGISurface_QueryInterface(surface, &IID_ID3D10Resource, (void **)&resource)))
{
WARN("Failed to get ID3D10Resource interface, hr %#x.\n", hr);
goto err;
}
hr = ID3D10Device_CreateRenderTargetView(render_target->device, resource, NULL, &render_target->view);
ID3D10Resource_Release(resource);
if (FAILED(hr))
{
WARN("Failed to create rendertarget view, hr %#x.\n", hr);
goto err;
}
if (FAILED(hr = D3D10StateBlockMaskEnableAll(&state_mask)))
{
WARN("Failed to create stateblock mask, hr %#x.\n", hr);
goto err;
}
if (FAILED(hr = D3D10CreateStateBlock(render_target->device, &state_mask, &render_target->stateblock)))
{
WARN("Failed to create stateblock, hr %#x.\n", hr);
goto err;
}
if (FAILED(hr = ID3D10Device_CreateInputLayout(render_target->device, il_desc,
sizeof(il_desc) / sizeof(*il_desc), vs_code, sizeof(vs_code),
&render_target->il)))
{
WARN("Failed to create clear input layout, hr %#x.\n", hr);
goto err;
}
buffer_desc.ByteWidth = sizeof(quad);
buffer_desc.Usage = D3D10_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
buffer_data.pSysMem = quad;
buffer_data.SysMemPitch = 0;
buffer_data.SysMemSlicePitch = 0;
render_target->vb_stride = sizeof(*quad);
if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device,
&buffer_desc, &buffer_data, &render_target->vb)))
{
WARN("Failed to create clear vertex buffer, hr %#x.\n", hr);
goto err;
}
if (FAILED(hr = ID3D10Device_CreateVertexShader(render_target->device,
vs_code, sizeof(vs_code), &render_target->vs)))
{
WARN("Failed to create clear vertex shader, hr %#x.\n", hr);
goto err;
}
rs_desc.FillMode = D3D10_FILL_SOLID;
rs_desc.CullMode = D3D10_CULL_BACK;
rs_desc.FrontCounterClockwise = FALSE;
rs_desc.DepthBias = 0;
rs_desc.DepthBiasClamp = 0.0f;
rs_desc.SlopeScaledDepthBias = 0.0f;
rs_desc.DepthClipEnable = TRUE;
rs_desc.ScissorEnable = TRUE;
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
if (FAILED(hr = ID3D10Device_CreateRasterizerState(render_target->device, &rs_desc, &render_target->rs)))
{
WARN("Failed to create clear rasterizer state, hr %#x.\n", hr);
goto err;
}
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.BlendEnable[0] = TRUE;
blend_desc.SrcBlend = D3D10_BLEND_SRC_ALPHA;
blend_desc.DestBlend = D3D10_BLEND_INV_SRC_ALPHA;
blend_desc.BlendOp = D3D10_BLEND_OP_ADD;
blend_desc.SrcBlendAlpha = D3D10_BLEND_ZERO;
blend_desc.DestBlendAlpha = D3D10_BLEND_ONE;
blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD;
blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL;
if (FAILED(hr = ID3D10Device_CreateBlendState(render_target->device, &blend_desc, &render_target->bs)))
{
WARN("Failed to create blend state, hr %#x.\n", hr);
goto err;
}
if (FAILED(hr = ID3D10Device_CreatePixelShader(render_target->device,
rect_solid_ps_code, sizeof(rect_solid_ps_code), &render_target->rect_solid_ps)))
{
WARN("Failed to create clear pixel shader, hr %#x.\n", hr);
goto err;
}
if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc)))
{
WARN("Failed to get surface desc, hr %#x.\n", hr);
goto err;
}
render_target->pixel_size.width = surface_desc.Width;
render_target->pixel_size.height = surface_desc.Height;
render_target->transform = identity;
2014-09-15 11:03:33 +02:00
if (!d2d_clip_stack_init(&render_target->clip_stack))
{
WARN("Failed to initialize clip stack.\n");
hr = E_FAIL;
goto err;
}
render_target->dpi_x = desc->dpiX;
render_target->dpi_y = desc->dpiY;
if (render_target->dpi_x == 0.0f && render_target->dpi_y == 0.0f)
{
render_target->dpi_x = 96.0f;
render_target->dpi_y = 96.0f;
}
return S_OK;
err:
if (render_target->rect_solid_ps)
ID3D10PixelShader_Release(render_target->rect_solid_ps);
if (render_target->bs)
ID3D10BlendState_Release(render_target->bs);
if (render_target->rs)
ID3D10RasterizerState_Release(render_target->rs);
if (render_target->vs)
ID3D10VertexShader_Release(render_target->vs);
if (render_target->vb)
ID3D10Buffer_Release(render_target->vb);
if (render_target->il)
ID3D10InputLayout_Release(render_target->il);
if (render_target->stateblock)
render_target->stateblock->lpVtbl->Release(render_target->stateblock);
if (render_target->view)
ID3D10RenderTargetView_Release(render_target->view);
if (render_target->device)
ID3D10Device_Release(render_target->device);
return hr;
}