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/*
* Copyright ( c ) 1998 - 2004 Lionel Ulmer
* Copyright ( c ) 2002 - 2005 Christian Costa
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* Copyright ( c ) 2006 Stefan Dösinger
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* Copyright ( c ) 2008 Alexander Dorofeyev
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*
* IDirect3DDevice implementation , version 1 , 2 , 3 and 7. Rendering is relayed
* to WineD3D , some minimal DirectDraw specific management is handled here .
* The Direct3DDevice is NOT the parent of the WineD3DDevice , because d3d
* is initialized when DirectDraw creates the primary surface .
* Some type management is necessary , because some D3D types changed between
* D3D7 and D3D9 .
*
*/
# include "config.h"
# include "wine/port.h"
# include <assert.h>
# include <stdarg.h>
# include <string.h>
# include <stdlib.h>
# define COBJMACROS
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# define NONAMELESSUNION
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# include "windef.h"
# include "winbase.h"
# include "winerror.h"
# include "wingdi.h"
# include "wine/exception.h"
# include "ddraw.h"
# include "d3d.h"
# include "ddraw_private.h"
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# include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL ( d3d7 ) ;
WINE_DECLARE_DEBUG_CHANNEL ( ddraw_thunk ) ;
/* The device ID */
const GUID IID_D3DDEVICE_WineD3D = {
0xaef72d43 ,
0xb09a ,
0x4b7b ,
{ 0xb7 , 0x98 , 0xc6 , 0x8a , 0x77 , 0x2d , 0x72 , 0x2a }
} ;
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static inline void set_fpu_control_word ( WORD fpucw )
{
# if defined(__i386__) && defined(__GNUC__)
__asm__ volatile ( " fldcw %0 " : : " m " ( fpucw ) ) ;
# elif defined(__i386__) && defined(_MSC_VER)
__asm fldcw fpucw ;
# endif
}
static inline WORD d3d_fpu_setup ( void )
{
WORD oldcw ;
# if defined(__i386__) && defined(__GNUC__)
__asm__ volatile ( " fnstcw %0 " : " =m " ( oldcw ) ) ;
# elif defined(__i386__) && defined(_MSC_VER)
__asm fnstcw oldcw ;
# else
static BOOL warned = FALSE ;
if ( ! warned )
{
FIXME ( " FPUPRESERVE not implemented for this platform / compiler \n " ) ;
warned = TRUE ;
}
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return 0 ;
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# endif
set_fpu_control_word ( 0x37f ) ;
return oldcw ;
}
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/*****************************************************************************
* IUnknown Methods . Common for Version 1 , 2 , 3 and 7
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*****************************************************************************
* IDirect3DDevice7 : : QueryInterface
*
* Used to query other interfaces from a Direct3DDevice interface .
* It can return interface pointers to all Direct3DDevice versions as well
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* as IDirectDraw and IDirect3D . For a link to QueryInterface
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* rules see ddraw . c , IDirectDraw7 : : QueryInterface
*
* Exists in Version 1 , 2 , 3 and 7
*
* Params :
* refiid : Interface ID queried for
* obj : Used to return the interface pointer
*
* Returns :
* D3D_OK or E_NOINTERFACE
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_7_QueryInterface ( IDirect3DDevice7 * iface ,
REFIID refiid ,
void * * obj )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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TRACE ( " (%p)->(%s,%p) \n " , This , debugstr_guid ( refiid ) , obj ) ;
/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
* obj = NULL ;
if ( ! refiid )
return DDERR_INVALIDPARAMS ;
if ( IsEqualGUID ( & IID_IUnknown , refiid ) )
{
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* obj = iface ;
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}
/* Check DirectDraw Interfac s */
else if ( IsEqualGUID ( & IID_IDirectDraw7 , refiid ) )
{
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* obj = This - > ddraw ;
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TRACE ( " (%p) Returning IDirectDraw7 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirectDraw4 , refiid ) )
{
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* obj = & This - > ddraw - > IDirectDraw4_vtbl ;
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TRACE ( " (%p) Returning IDirectDraw4 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirectDraw2 , refiid ) )
{
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* obj = & This - > ddraw - > IDirectDraw2_vtbl ;
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TRACE ( " (%p) Returning IDirectDraw2 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirectDraw , refiid ) )
{
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* obj = & This - > ddraw - > IDirectDraw_vtbl ;
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TRACE ( " (%p) Returning IDirectDraw interface at %p \n " , This , * obj ) ;
}
/* Direct3D */
else if ( IsEqualGUID ( & IID_IDirect3D , refiid ) )
{
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* obj = & This - > ddraw - > IDirect3D_vtbl ;
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TRACE ( " (%p) Returning IDirect3D interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirect3D2 , refiid ) )
{
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* obj = & This - > ddraw - > IDirect3D2_vtbl ;
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TRACE ( " (%p) Returning IDirect3D2 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirect3D3 , refiid ) )
{
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* obj = & This - > ddraw - > IDirect3D3_vtbl ;
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TRACE ( " (%p) Returning IDirect3D3 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirect3D7 , refiid ) )
{
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* obj = & This - > ddraw - > IDirect3D7_vtbl ;
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TRACE ( " (%p) Returning IDirect3D7 interface at %p \n " , This , * obj ) ;
}
/* Direct3DDevice */
else if ( IsEqualGUID ( & IID_IDirect3DDevice , refiid ) )
{
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* obj = & This - > IDirect3DDevice_vtbl ;
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TRACE ( " (%p) Returning IDirect3DDevice interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirect3DDevice2 , refiid ) ) {
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* obj = & This - > IDirect3DDevice2_vtbl ;
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TRACE ( " (%p) Returning IDirect3DDevice2 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirect3DDevice3 , refiid ) ) {
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* obj = & This - > IDirect3DDevice3_vtbl ;
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TRACE ( " (%p) Returning IDirect3DDevice3 interface at %p \n " , This , * obj ) ;
}
else if ( IsEqualGUID ( & IID_IDirect3DDevice7 , refiid ) ) {
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* obj = This ;
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TRACE ( " (%p) Returning IDirect3DDevice7 interface at %p \n " , This , * obj ) ;
}
/* Unknown interface */
else
{
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ERR ( " (%p)->(%s, %p): No interface found \n " , This , debugstr_guid ( refiid ) , obj ) ;
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return E_NOINTERFACE ;
}
/* AddRef the returned interface */
IUnknown_AddRef ( ( IUnknown * ) * obj ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_QueryInterface ( IDirect3DDevice3 * iface ,
REFIID riid ,
void * * obj )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%s,%p) thunking to IDirect3DDevice7 interface. \n " , This , debugstr_guid ( riid ) , obj ) ;
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return IDirect3DDevice7_QueryInterface ( ( IDirect3DDevice7 * ) This , riid , obj ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_QueryInterface ( IDirect3DDevice2 * iface ,
REFIID riid ,
void * * obj )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%s,%p) thunking to IDirect3DDevice7 interface. \n " , This , debugstr_guid ( riid ) , obj ) ;
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return IDirect3DDevice7_QueryInterface ( ( IDirect3DDevice7 * ) This , riid , obj ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_QueryInterface ( IDirect3DDevice * iface ,
REFIID riid ,
void * * obp )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%s,%p) thunking to IDirect3DDevice7 interface. \n " , This , debugstr_guid ( riid ) , obp ) ;
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return IDirect3DDevice7_QueryInterface ( ( IDirect3DDevice7 * ) This , riid , obp ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : AddRef
*
* Increases the refcount . . . .
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* The most exciting Method , definitely
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*
* Exists in Version 1 , 2 , 3 and 7
*
* Returns :
* The new refcount
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static ULONG WINAPI
IDirect3DDeviceImpl_7_AddRef ( IDirect3DDevice7 * iface )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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ULONG ref = InterlockedIncrement ( & This - > ref ) ;
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TRACE ( " (%p) : incrementing from %u. \n " , This , ref - 1 ) ;
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return ref ;
}
static ULONG WINAPI
Thunk_IDirect3DDeviceImpl_3_AddRef ( IDirect3DDevice3 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_AddRef ( ( IDirect3DDevice7 * ) This ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DDeviceImpl_2_AddRef ( IDirect3DDevice2 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_AddRef ( ( IDirect3DDevice7 * ) This ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DDeviceImpl_1_AddRef ( IDirect3DDevice * iface )
{
TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , iface ) ;
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return IDirect3DDevice7_AddRef ( ( IDirect3DDevice7 * ) device_from_device1 ( iface ) ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : Release
*
* Decreases the refcount of the interface
* When the refcount is reduced to 0 , the object is destroyed .
*
* Exists in Version 1 , 2 , 3 and 7
*
* Returns : d
* The new refcount
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static ULONG WINAPI
IDirect3DDeviceImpl_7_Release ( IDirect3DDevice7 * iface )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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ULONG ref = InterlockedDecrement ( & This - > ref ) ;
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TRACE ( " (%p)->() decrementing from %u. \n " , This , ref + 1 ) ;
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/* This method doesn't destroy the WineD3DDevice, because it's still in use for
* 2 D rendering . IDirectDrawSurface7 : : Release will destroy the WineD3DDevice
* when the render target is released
*/
if ( ref = = 0 )
{
IParent * IndexBufferParent ;
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DWORD i ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Free the index buffer. */
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IWineD3DDevice_SetIndices ( This - > wineD3DDevice , NULL , WINED3DFMT_UNKNOWN ) ;
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IWineD3DBuffer_GetParent ( This - > indexbuffer ,
( IUnknown * * ) & IndexBufferParent ) ;
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IParent_Release ( IndexBufferParent ) ; /* Once for the getParent */
if ( IParent_Release ( IndexBufferParent ) ! = 0 ) /* And now to destroy it */
{
ERR ( " (%p) Something is still holding the index buffer parent %p \n " , This , IndexBufferParent ) ;
}
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/* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
* destroying the primary stateblock . If a vertex buffer is destroyed while it is bound
* IDirect3DVertexBuffer : : Release will unset it .
*/
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/* Restore the render targets */
if ( This - > OffScreenTarget )
{
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WINED3DVIEWPORT vp ;
vp . X = 0 ;
vp . Y = 0 ;
vp . Width = This - > ddraw - > d3d_target - > surface_desc . dwWidth ;
vp . Height = This - > ddraw - > d3d_target - > surface_desc . dwHeight ;
vp . MinZ = 0.0 ;
vp . MaxZ = 1.0 ;
IWineD3DDevice_SetViewport ( This - > wineD3DDevice ,
& vp ) ;
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/* Set the device up to render to the front buffer since the back buffer will
* vanish soon .
*/
IWineD3DDevice_SetRenderTarget ( This - > wineD3DDevice , 0 ,
This - > ddraw - > d3d_target - > WineD3DSurface ) ;
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/* This->target is the offscreen target.
* This - > ddraw - > d3d_target is the target used by DDraw
*/
TRACE ( " (%p) Release: Using %p as front buffer, %p as back buffer \n " , This , This - > ddraw - > d3d_target , NULL ) ;
IWineD3DDevice_SetFrontBackBuffers ( This - > wineD3DDevice ,
This - > ddraw - > d3d_target - > WineD3DSurface ,
NULL ) ;
}
/* Release the WineD3DDevice. This won't destroy it */
if ( IWineD3DDevice_Release ( This - > wineD3DDevice ) < = 0 )
{
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ERR ( " (%p) The wineD3D device %p was destroyed unexpectedly. Prepare for trouble \n " , This , This - > wineD3DDevice ) ;
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}
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/* The texture handles should be unset by now, but there might be some bits
* missing in our reference counting ( needs test ) . Do a sanity check
*/
for ( i = 0 ; i < This - > numHandles ; i + + )
{
if ( This - > Handles [ i ] . ptr )
{
switch ( This - > Handles [ i ] . type )
{
case DDrawHandle_Texture :
{
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IDirectDrawSurfaceImpl * surf = This - > Handles [ i ] . ptr ;
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FIXME ( " Texture Handle %d not unset properly \n " , i + 1 ) ;
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surf - > Handle = 0 ;
}
break ;
case DDrawHandle_Material :
{
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IDirect3DMaterialImpl * mat = This - > Handles [ i ] . ptr ;
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FIXME ( " Material handle %d not unset properly \n " , i + 1 ) ;
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mat - > Handle = 0 ;
}
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break ;
case DDrawHandle_Matrix :
{
/* No fixme here because this might happen because of sloppy apps */
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WARN ( " Leftover matrix handle %d, deleting \n " , i + 1 ) ;
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IDirect3DDevice_DeleteMatrix ( ( IDirect3DDevice * ) & This - > IDirect3DDevice_vtbl , i + 1 ) ;
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}
break ;
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case DDrawHandle_StateBlock :
{
/* No fixme here because this might happen because of sloppy apps */
WARN ( " Leftover stateblock handle %d, deleting \n " , i + 1 ) ;
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IDirect3DDevice7_DeleteStateBlock ( ( IDirect3DDevice7 * ) This , i + 1 ) ;
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}
break ;
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default :
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FIXME ( " Unknown handle %d not unset properly \n " , i + 1 ) ;
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}
}
}
HeapFree ( GetProcessHeap ( ) , 0 , This - > Handles ) ;
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TRACE ( " Releasing target %p %p \n " , This - > target , This - > ddraw - > d3d_target ) ;
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/* Release the render target and the WineD3D render target
* ( See IDirect3D7 : : CreateDevice for more comments on this )
*/
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IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) This - > target ) ;
IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) This - > ddraw - > d3d_target ) ;
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TRACE ( " Target release done \n " ) ;
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This - > ddraw - > d3ddevice = NULL ;
/* Now free the structure */
HeapFree ( GetProcessHeap ( ) , 0 , This ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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}
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TRACE ( " Done \n " ) ;
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return ref ;
}
static ULONG WINAPI
Thunk_IDirect3DDeviceImpl_3_Release ( IDirect3DDevice3 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_Release ( ( IDirect3DDevice7 * ) This ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DDeviceImpl_2_Release ( IDirect3DDevice2 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_Release ( ( IDirect3DDevice7 * ) This ) ;
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}
static ULONG WINAPI
Thunk_IDirect3DDeviceImpl_1_Release ( IDirect3DDevice * iface )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_Release ( ( IDirect3DDevice7 * ) This ) ;
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}
/*****************************************************************************
* IDirect3DDevice Methods
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*****************************************************************************
* IDirect3DDevice : : Initialize
*
* Initializes a Direct3DDevice . This implementation is a no - op , as all
* initialization is done at create time .
*
* Exists in Version 1
*
* Parameters :
* No idea what they mean , as the MSDN page is gone
*
* Returns : DD_OK
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_Initialize ( IDirect3DDevice * iface ,
IDirect3D * Direct3D , GUID * guid ,
D3DDEVICEDESC * Desc )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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/* It shouldn't be crucial, but print a FIXME, I'm interested if
* any game calls it and when
*/
FIXME ( " (%p)->(%p,%p,%p): No-op! \n " , This , Direct3D , guid , Desc ) ;
return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice7 : : GetCaps
*
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* Retrieves the device ' s capabilities
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*
* This implementation is used for Version 7 only , the older versions have
* their own implementation .
*
* Parameters :
* Desc : Pointer to a D3DDEVICEDESC7 structure to fill
*
* Returns :
* D3D_OK on success
* D3DERR_ * if a problem occurs . See WineD3D
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetCaps ( IDirect3DDevice7 * iface ,
D3DDEVICEDESC7 * Desc )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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D3DDEVICEDESC OldDesc ;
TRACE ( " (%p)->(%p) \n " , This , Desc ) ;
/* Call the same function used by IDirect3D, this saves code */
return IDirect3DImpl_GetCaps ( This - > ddraw - > wineD3D , & OldDesc , Desc ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetCaps_FPUSetup ( IDirect3DDevice7 * iface ,
D3DDEVICEDESC7 * Desc )
{
return IDirect3DDeviceImpl_7_GetCaps ( iface , Desc ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetCaps_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DDEVICEDESC7 * Desc )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetCaps ( iface , Desc ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice3 : : GetCaps
*
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* Retrieves the capabilities of the hardware device and the emulation
* device . For Wine , hardware and emulation are the same ( it ' s all HW ) .
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*
* This implementation is used for Version 1 , 2 , and 3. Version 7 has its own
*
* Parameters :
* HWDesc : Structure to fill with the HW caps
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* HelDesc : Structure to fill with the hardware emulation caps
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*
* Returns :
* D3D_OK on success
* D3DERR_ * if a problem occurs . See WineD3D
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_GetCaps ( IDirect3DDevice3 * iface ,
D3DDEVICEDESC * HWDesc ,
D3DDEVICEDESC * HelDesc )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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D3DDEVICEDESC7 newDesc ;
HRESULT hr ;
TRACE ( " (%p)->(%p,%p) \n " , iface , HWDesc , HelDesc ) ;
hr = IDirect3DImpl_GetCaps ( This - > ddraw - > wineD3D , HWDesc , & newDesc ) ;
if ( hr ! = D3D_OK ) return hr ;
* HelDesc = * HWDesc ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetCaps ( IDirect3DDevice2 * iface ,
D3DDEVICEDESC * D3DHWDevDesc ,
D3DDEVICEDESC * D3DHELDevDesc )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p) thunking to IDirect3DDevice3 interface. \n " , This , D3DHWDevDesc , D3DHELDevDesc ) ;
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return IDirect3DDevice3_GetCaps ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , D3DHWDevDesc , D3DHELDevDesc ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetCaps ( IDirect3DDevice * iface ,
D3DDEVICEDESC * D3DHWDevDesc ,
D3DDEVICEDESC * D3DHELDevDesc )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p) thunking to IDirect3DDevice3 interface. \n " , This , D3DHWDevDesc , D3DHELDevDesc ) ;
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return IDirect3DDevice3_GetCaps ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , D3DHWDevDesc , D3DHELDevDesc ) ;
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}
/*****************************************************************************
* IDirect3DDevice2 : : SwapTextureHandles
*
* Swaps the texture handles of 2 Texture interfaces . Version 1 and 2
*
* Parameters :
* Tex1 , Tex2 : The 2 Textures to swap
*
* Returns :
* D3D_OK
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_2_SwapTextureHandles ( IDirect3DDevice2 * iface ,
IDirect3DTexture2 * Tex1 ,
IDirect3DTexture2 * Tex2 )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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DWORD swap ;
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IDirectDrawSurfaceImpl * surf1 = surface_from_texture2 ( Tex1 ) ;
IDirectDrawSurfaceImpl * surf2 = surface_from_texture2 ( Tex2 ) ;
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TRACE ( " (%p)->(%p,%p) \n " , This , surf1 , surf2 ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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This - > Handles [ surf1 - > Handle - 1 ] . ptr = surf2 ;
This - > Handles [ surf2 - > Handle - 1 ] . ptr = surf1 ;
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swap = surf2 - > Handle ;
surf2 - > Handle = surf1 - > Handle ;
surf1 - > Handle = swap ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles ( IDirect3DDevice * iface ,
IDirect3DTexture * D3DTex1 ,
IDirect3DTexture * D3DTex2 )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirectDrawSurfaceImpl * surf1 = surface_from_texture1 ( D3DTex1 ) ;
IDirectDrawSurfaceImpl * surf2 = surface_from_texture1 ( D3DTex2 ) ;
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IDirect3DTexture2 * t1 = surf1 ? ( IDirect3DTexture2 * ) & surf1 - > IDirect3DTexture2_vtbl : NULL ;
IDirect3DTexture2 * t2 = surf2 ? ( IDirect3DTexture2 * ) & surf2 - > IDirect3DTexture2_vtbl : NULL ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p) thunking to IDirect3DDevice2 interface. \n " , This , surf1 , surf2 ) ;
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return IDirect3DDevice2_SwapTextureHandles ( ( IDirect3DDevice2 * ) & This - > IDirect3DDevice2_vtbl , t1 , t2 ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : GetStats
*
* This method seems to retrieve some stats from the device .
* The MSDN documentation doesn ' t exist any more , but the D3DSTATS
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* structure suggests that the amount of drawn primitives and processed
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* vertices is returned .
*
* Exists in Version 1 , 2 and 3
*
* Parameters :
* Stats : Pointer to a D3DSTATS structure to be filled
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Stats = = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_GetStats ( IDirect3DDevice3 * iface ,
D3DSTATS * Stats )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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FIXME ( " (%p)->(%p): Stub! \n " , This , Stats ) ;
if ( ! Stats )
return DDERR_INVALIDPARAMS ;
/* Fill the Stats with 0 */
Stats - > dwTrianglesDrawn = 0 ;
Stats - > dwLinesDrawn = 0 ;
Stats - > dwPointsDrawn = 0 ;
Stats - > dwSpansDrawn = 0 ;
Stats - > dwVerticesProcessed = 0 ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetStats ( IDirect3DDevice2 * iface ,
D3DSTATS * Stats )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , Stats ) ;
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return IDirect3DDevice3_GetStats ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , Stats ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetStats ( IDirect3DDevice * iface ,
D3DSTATS * Stats )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , Stats ) ;
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return IDirect3DDevice3_GetStats ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , Stats ) ;
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}
/*****************************************************************************
* IDirect3DDevice : : CreateExecuteBuffer
*
* Creates an IDirect3DExecuteBuffer , used for rendering with a
* Direct3DDevice .
*
* Version 1 only .
*
* Params :
* Desc : Buffer description
* ExecuteBuffer : Address to return the Interface pointer at
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* UnkOuter : Must be NULL . Basically for aggregation , which ddraw doesn ' t
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* support
*
* Returns :
* CLASS_E_NOAGGREGATION if UnkOuter ! = NULL
* DDERR_OUTOFMEMORY if we ran out of memory
* D3D_OK on success
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_CreateExecuteBuffer ( IDirect3DDevice * iface ,
D3DEXECUTEBUFFERDESC * Desc ,
IDirect3DExecuteBuffer * * ExecuteBuffer ,
IUnknown * UnkOuter )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirect3DExecuteBufferImpl * object ;
TRACE ( " (%p)->(%p,%p,%p)! \n " , This , Desc , ExecuteBuffer , UnkOuter ) ;
if ( UnkOuter )
return CLASS_E_NOAGGREGATION ;
/* Allocate the new Execute Buffer */
object = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( IDirect3DExecuteBufferImpl ) ) ;
if ( ! object )
{
ERR ( " Out of memory when allocating a IDirect3DExecuteBufferImpl structure \n " ) ;
return DDERR_OUTOFMEMORY ;
}
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object - > lpVtbl = & IDirect3DExecuteBuffer_Vtbl ;
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object - > ref = 1 ;
object - > d3ddev = This ;
/* Initializes memory */
memcpy ( & object - > desc , Desc , Desc - > dwSize ) ;
/* No buffer given */
if ( ( object - > desc . dwFlags & D3DDEB_LPDATA ) = = 0 )
object - > desc . lpData = NULL ;
/* No buffer size given */
if ( ( object - > desc . dwFlags & D3DDEB_BUFSIZE ) = = 0 )
object - > desc . dwBufferSize = 0 ;
/* Create buffer if asked */
if ( ( object - > desc . lpData = = NULL ) & & ( object - > desc . dwBufferSize > 0 ) )
{
object - > need_free = TRUE ;
object - > desc . lpData = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , object - > desc . dwBufferSize ) ;
if ( ! object - > desc . lpData )
{
ERR ( " Out of memory when allocating the execute buffer data \n " ) ;
HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
return DDERR_OUTOFMEMORY ;
}
}
else
{
object - > need_free = FALSE ;
}
/* No vertices for the moment */
object - > vertex_data = NULL ;
object - > desc . dwFlags | = D3DDEB_LPDATA ;
object - > indices = NULL ;
object - > nb_indices = 0 ;
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* ExecuteBuffer = ( IDirect3DExecuteBuffer * ) object ;
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TRACE ( " Returning IDirect3DExecuteBuffer at %p, implementation is at %p \n " , * ExecuteBuffer , object ) ;
return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice : : Execute
*
* Executes all the stuff in an execute buffer .
*
* Params :
* ExecuteBuffer : The buffer to execute
* Viewport : The viewport used for rendering
* Flags : Some flags
*
* Returns :
* DDERR_INVALIDPARAMS if ExecuteBuffer = = NULL
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* D3D_OK on success
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_Execute ( IDirect3DDevice * iface ,
IDirect3DExecuteBuffer * ExecuteBuffer ,
IDirect3DViewport * Viewport ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirect3DExecuteBufferImpl * Direct3DExecuteBufferImpl = ( IDirect3DExecuteBufferImpl * ) ExecuteBuffer ;
IDirect3DViewportImpl * Direct3DViewportImpl = ( IDirect3DViewportImpl * ) Viewport ;
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TRACE ( " (%p)->(%p,%p,%08x) \n " , This , Direct3DExecuteBufferImpl , Direct3DViewportImpl , Flags ) ;
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if ( ! Direct3DExecuteBufferImpl )
return DDERR_INVALIDPARAMS ;
/* Execute... */
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EnterCriticalSection ( & ddraw_cs ) ;
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IDirect3DExecuteBufferImpl_Execute ( Direct3DExecuteBufferImpl , This , Direct3DViewportImpl ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice3 : : AddViewport
*
* Add a Direct3DViewport to the device ' s viewport list . These viewports
* are wrapped to IDirect3DDevice7 viewports in viewport . c
*
* Exists in Version 1 , 2 and 3. Note that IDirect3DViewport 1 , 2 and 3
* are the same interfaces .
*
* Params :
* Viewport : The viewport to add
*
* Returns :
* DDERR_INVALIDPARAMS if Viewport = = NULL
* D3D_OK on success
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_AddViewport ( IDirect3DDevice3 * iface ,
IDirect3DViewport3 * Viewport )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Viewport ;
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TRACE ( " (%p)->(%p) \n " , This , vp ) ;
/* Sanity check */
if ( ! vp )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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vp - > next = This - > viewport_list ;
This - > viewport_list = vp ;
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vp - > active_device = This ; /* Viewport must be usable for Clear() after AddViewport,
so set active_device here . */
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_AddViewport ( IDirect3DDevice2 * iface ,
IDirect3DViewport2 * Direct3DViewport2 )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Direct3DViewport2 ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , vp ) ;
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return IDirect3DDevice3_AddViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , ( IDirect3DViewport3 * ) vp ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_AddViewport ( IDirect3DDevice * iface ,
IDirect3DViewport * Direct3DViewport )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Direct3DViewport ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , vp ) ;
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return IDirect3DDevice3_AddViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , ( IDirect3DViewport3 * ) vp ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : DeleteViewport
*
* Deletes a Direct3DViewport from the device ' s viewport list .
*
* Exists in Version 1 , 2 and 3. Note that all Viewport interface versions
* are equal .
*
* Params :
* Viewport : The viewport to delete
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if the viewport wasn ' t found in the list
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_DeleteViewport ( IDirect3DDevice3 * iface ,
IDirect3DViewport3 * Viewport )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Viewport ;
IDirect3DViewportImpl * cur_viewport , * prev_viewport = NULL ;
TRACE ( " (%p)->(%p) \n " , This , vp ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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cur_viewport = This - > viewport_list ;
while ( cur_viewport ! = NULL )
{
if ( cur_viewport = = vp )
{
if ( prev_viewport = = NULL ) This - > viewport_list = cur_viewport - > next ;
else prev_viewport - > next = cur_viewport - > next ;
/* TODO : add desactivate of the viewport and all associated lights... */
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
prev_viewport = cur_viewport ;
cur_viewport = cur_viewport - > next ;
}
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_DeleteViewport ( IDirect3DDevice2 * iface ,
IDirect3DViewport2 * Direct3DViewport2 )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Direct3DViewport2 ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , vp ) ;
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return IDirect3DDevice3_DeleteViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , ( IDirect3DViewport3 * ) vp ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_DeleteViewport ( IDirect3DDevice * iface ,
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IDirect3DViewport * Direct3DViewport )
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{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Direct3DViewport ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , vp ) ;
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return IDirect3DDevice3_DeleteViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , ( IDirect3DViewport3 * ) vp ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : NextViewport
*
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* Returns a viewport from the viewport list , depending on the
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* passed viewport and the flags .
*
* Exists in Version 1 , 2 and 3. Note that all Viewport interface versions
* are equal .
*
* Params :
* Viewport : Viewport to use for beginning the search
* Flags : D3DNEXT_NEXT , D3DNEXT_HEAD or D3DNEXT_TAIL
*
* Returns :
* D3D_OK on success
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* DDERR_INVALIDPARAMS if the flags were wrong , or Viewport was NULL
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_NextViewport ( IDirect3DDevice3 * iface ,
IDirect3DViewport3 * Viewport3 ,
IDirect3DViewport3 * * lplpDirect3DViewport3 ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Viewport3 ;
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IDirect3DViewportImpl * res = NULL ;
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TRACE ( " (%p)->(%p,%p,%08x) \n " , This , vp , lplpDirect3DViewport3 , Flags ) ;
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if ( ! vp )
{
* lplpDirect3DViewport3 = NULL ;
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return DDERR_INVALIDPARAMS ;
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}
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EnterCriticalSection ( & ddraw_cs ) ;
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switch ( Flags )
{
case D3DNEXT_NEXT :
{
res = vp - > next ;
}
break ;
case D3DNEXT_HEAD :
{
res = This - > viewport_list ;
}
break ;
case D3DNEXT_TAIL :
{
IDirect3DViewportImpl * cur_viewport = This - > viewport_list ;
if ( cur_viewport ! = NULL )
{
while ( cur_viewport - > next ! = NULL ) cur_viewport = cur_viewport - > next ;
}
res = cur_viewport ;
}
break ;
default :
* lplpDirect3DViewport3 = NULL ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
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* lplpDirect3DViewport3 = ( IDirect3DViewport3 * ) res ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_NextViewport ( IDirect3DDevice2 * iface ,
IDirect3DViewport2 * Viewport2 ,
IDirect3DViewport2 * * lplpDirect3DViewport2 ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Viewport2 ;
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IDirect3DViewport3 * res ;
HRESULT hr ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface. \n " , This , vp , lplpDirect3DViewport2 , Flags ) ;
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hr = IDirect3DDevice3_NextViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl ,
( IDirect3DViewport3 * ) vp , & res , Flags ) ;
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* lplpDirect3DViewport2 = ( IDirect3DViewport2 * ) res ;
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return hr ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_NextViewport ( IDirect3DDevice * iface ,
IDirect3DViewport * Viewport ,
IDirect3DViewport * * lplpDirect3DViewport ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Viewport ;
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IDirect3DViewport3 * res ;
HRESULT hr ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface. \n " , This , vp , lplpDirect3DViewport , Flags ) ;
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hr = IDirect3DDevice3_NextViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl ,
( IDirect3DViewport3 * ) vp , & res , Flags ) ;
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* lplpDirect3DViewport = ( IDirect3DViewport * ) res ;
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return hr ;
}
/*****************************************************************************
* IDirect3DDevice : : Pick
*
* Executes an execute buffer without performing rendering . Instead , a
* list of primitives that intersect with ( x1 , y1 ) of the passed rectangle
* is created . IDirect3DDevice : : GetPickRecords can be used to retrieve
* this list .
*
* Version 1 only
*
* Params :
* ExecuteBuffer : Buffer to execute
* Viewport : Viewport to use for execution
* Flags : None are defined , according to the SDK
* Rect : Specifies the coordinates to be picked . Only x1 and y2 are used ,
* x2 and y2 are ignored .
*
* Returns :
* D3D_OK because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_Pick ( IDirect3DDevice * iface ,
IDirect3DExecuteBuffer * ExecuteBuffer ,
IDirect3DViewport * Viewport ,
DWORD Flags ,
D3DRECT * Rect )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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IDirect3DExecuteBufferImpl * execbuf = ( IDirect3DExecuteBufferImpl * ) ExecuteBuffer ;
IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Viewport ;
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FIXME ( " (%p)->(%p,%p,%08x,%p): stub! \n " , This , execbuf , vp , Flags , Rect ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice : : GetPickRecords
*
* Retrieves the pick records generated by IDirect3DDevice : : GetPickRecords
*
* Version 1 only
*
* Params :
* Count : Pointer to a DWORD containing the numbers of pick records to
* retrieve
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* D3DPickRec : Address to store the resulting D3DPICKRECORD array .
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*
* Returns :
* D3D_OK , because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_GetPickRecords ( IDirect3DDevice * iface ,
DWORD * Count ,
D3DPICKRECORD * D3DPickRec )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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FIXME ( " (%p)->(%p,%p): stub! \n " , This , Count , D3DPickRec ) ;
return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice7 : : EnumTextureformats
*
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* Enumerates the supported texture formats . It has a list of all possible
* formats and calls IWineD3D : : CheckDeviceFormat for each format to see if
* WineD3D supports it . If so , then it is passed to the app .
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*
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* This is for Version 7 and 3 , older versions have a different
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* callback function and their own implementation
*
* Params :
* Callback : Callback to call for each enumerated format
* Arg : Argument to pass to the callback
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Callback = = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_EnumTextureFormats ( IDirect3DDevice7 * iface ,
LPD3DENUMPIXELFORMATSCALLBACK Callback ,
void * Arg )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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WINED3DDISPLAYMODE mode ;
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unsigned int i ;
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WINED3DFORMAT FormatList [ ] = {
/* 32 bit */
WINED3DFMT_A8R8G8B8 ,
WINED3DFMT_X8R8G8B8 ,
/* 24 bit */
WINED3DFMT_R8G8B8 ,
/* 16 Bit */
WINED3DFMT_A1R5G5B5 ,
WINED3DFMT_A4R4G4B4 ,
WINED3DFMT_R5G6B5 ,
WINED3DFMT_X1R5G5B5 ,
/* 8 Bit */
WINED3DFMT_R3G3B2 ,
WINED3DFMT_P8 ,
/* FOURCC codes */
WINED3DFMT_DXT1 ,
WINED3DFMT_DXT3 ,
WINED3DFMT_DXT5 ,
} ;
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WINED3DFORMAT BumpFormatList [ ] = {
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WINED3DFMT_R8G8_SNORM ,
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WINED3DFMT_L6V5U5 ,
WINED3DFMT_X8L8V8U8 ,
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WINED3DFMT_R8G8B8A8_SNORM ,
WINED3DFMT_R16G16_SNORM ,
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WINED3DFMT_W11V11U10 ,
WINED3DFMT_A2W10V10U10
} ;
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TRACE ( " (%p)->(%p,%p): Relay \n " , This , Callback , Arg ) ;
if ( ! Callback )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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memset ( & mode , 0 , sizeof ( mode ) ) ;
hr = IWineD3DDevice_GetDisplayMode ( This - > ddraw - > wineD3DDevice ,
0 ,
& mode ) ;
if ( FAILED ( hr ) ) {
LeaveCriticalSection ( & ddraw_cs ) ;
WARN ( " Cannot get the current adapter format \n " ) ;
return hr ;
}
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for ( i = 0 ; i < sizeof ( FormatList ) / sizeof ( WINED3DFORMAT ) ; i + + )
{
hr = IWineD3D_CheckDeviceFormat ( This - > ddraw - > wineD3D ,
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WINED3DADAPTER_DEFAULT ,
WINED3DDEVTYPE_HAL ,
mode . Format ,
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0 /* Usage */ ,
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WINED3DRTYPE_TEXTURE ,
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FormatList [ i ] ,
SURFACE_OPENGL ) ;
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if ( hr = = D3D_OK )
{
DDPIXELFORMAT pformat ;
memset ( & pformat , 0 , sizeof ( pformat ) ) ;
pformat . dwSize = sizeof ( pformat ) ;
PixelFormat_WineD3DtoDD ( & pformat , FormatList [ i ] ) ;
TRACE ( " Enumerating WineD3DFormat %d \n " , FormatList [ i ] ) ;
hr = Callback ( & pformat , Arg ) ;
if ( hr ! = DDENUMRET_OK )
{
TRACE ( " Format enumeration cancelled by application \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
}
}
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for ( i = 0 ; i < sizeof ( BumpFormatList ) / sizeof ( WINED3DFORMAT ) ; i + + )
{
hr = IWineD3D_CheckDeviceFormat ( This - > ddraw - > wineD3D ,
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WINED3DADAPTER_DEFAULT ,
WINED3DDEVTYPE_HAL ,
mode . Format ,
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WINED3DUSAGE_QUERY_LEGACYBUMPMAP ,
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WINED3DRTYPE_TEXTURE ,
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BumpFormatList [ i ] ,
SURFACE_OPENGL ) ;
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if ( hr = = D3D_OK )
{
DDPIXELFORMAT pformat ;
memset ( & pformat , 0 , sizeof ( pformat ) ) ;
pformat . dwSize = sizeof ( pformat ) ;
PixelFormat_WineD3DtoDD ( & pformat , BumpFormatList [ i ] ) ;
TRACE ( " Enumerating WineD3DFormat %d \n " , BumpFormatList [ i ] ) ;
hr = Callback ( & pformat , Arg ) ;
if ( hr ! = DDENUMRET_OK )
{
TRACE ( " Format enumeration cancelled by application \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
}
}
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TRACE ( " End of enumeration \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup ( IDirect3DDevice7 * iface ,
LPD3DENUMPIXELFORMATSCALLBACK Callback ,
void * Arg )
{
return IDirect3DDeviceImpl_7_EnumTextureFormats ( iface , Callback , Arg ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve ( IDirect3DDevice7 * iface ,
LPD3DENUMPIXELFORMATSCALLBACK Callback ,
void * Arg )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_EnumTextureFormats ( iface , Callback , Arg ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats ( IDirect3DDevice3 * iface ,
LPD3DENUMPIXELFORMATSCALLBACK Callback ,
void * Arg )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p) thunking to IDirect3DDevice7 interface. \n " , This , Callback , Arg ) ;
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return IDirect3DDevice7_EnumTextureFormats ( ( IDirect3DDevice7 * ) This , Callback , Arg ) ;
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}
/*****************************************************************************
* IDirect3DDevice2 : : EnumTextureformats
*
* EnumTextureFormats for Version 1 and 2 , see
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* IDirect3DDevice7 : : EnumTexureFormats for a more detailed description .
*
* This version has a different callback and does not enumerate FourCC
* formats
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_2_EnumTextureFormats ( IDirect3DDevice2 * iface ,
LPD3DENUMTEXTUREFORMATSCALLBACK Callback ,
void * Arg )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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HRESULT hr ;
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unsigned int i ;
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WINED3DDISPLAYMODE mode ;
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WINED3DFORMAT FormatList [ ] = {
/* 32 bit */
WINED3DFMT_A8R8G8B8 ,
WINED3DFMT_X8R8G8B8 ,
/* 24 bit */
WINED3DFMT_R8G8B8 ,
/* 16 Bit */
WINED3DFMT_A1R5G5B5 ,
WINED3DFMT_A4R4G4B4 ,
WINED3DFMT_R5G6B5 ,
WINED3DFMT_X1R5G5B5 ,
/* 8 Bit */
WINED3DFMT_R3G3B2 ,
WINED3DFMT_P8 ,
/* FOURCC codes - Not in this version*/
} ;
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TRACE ( " (%p)->(%p,%p): Relay \n " , This , Callback , Arg ) ;
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if ( ! Callback )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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memset ( & mode , 0 , sizeof ( mode ) ) ;
hr = IWineD3DDevice_GetDisplayMode ( This - > ddraw - > wineD3DDevice ,
0 ,
& mode ) ;
if ( FAILED ( hr ) ) {
LeaveCriticalSection ( & ddraw_cs ) ;
WARN ( " Cannot get the current adapter format \n " ) ;
return hr ;
}
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for ( i = 0 ; i < sizeof ( FormatList ) / sizeof ( WINED3DFORMAT ) ; i + + )
{
hr = IWineD3D_CheckDeviceFormat ( This - > ddraw - > wineD3D ,
0 /* Adapter */ ,
2008-08-27 21:03:26 +02:00
WINED3DDEVTYPE_HAL ,
mode . Format ,
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0 /* Usage */ ,
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WINED3DRTYPE_TEXTURE ,
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FormatList [ i ] ,
SURFACE_OPENGL ) ;
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if ( hr = = D3D_OK )
{
DDSURFACEDESC sdesc ;
memset ( & sdesc , 0 , sizeof ( sdesc ) ) ;
sdesc . dwSize = sizeof ( sdesc ) ;
sdesc . dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS ;
sdesc . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
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sdesc . ddpfPixelFormat . dwSize = sizeof ( sdesc . ddpfPixelFormat ) ;
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PixelFormat_WineD3DtoDD ( & sdesc . ddpfPixelFormat , FormatList [ i ] ) ;
TRACE ( " Enumerating WineD3DFormat %d \n " , FormatList [ i ] ) ;
hr = Callback ( & sdesc , Arg ) ;
if ( hr ! = DDENUMRET_OK )
{
TRACE ( " Format enumeration cancelled by application \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
}
}
TRACE ( " End of enumeration \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats ( IDirect3DDevice * iface ,
LPD3DENUMTEXTUREFORMATSCALLBACK Callback ,
void * Arg )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p) thunking to IDirect3DDevice2 interface. \n " , This , Callback , Arg ) ;
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return IDirect3DDevice2_EnumTextureFormats ( ( IDirect3DDevice2 * ) & This - > IDirect3DDevice2_vtbl , Callback , Arg ) ;
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}
/*****************************************************************************
* IDirect3DDevice : : CreateMatrix
*
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* Creates a matrix handle . A handle is created and memory for a D3DMATRIX is
* allocated for the handle .
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*
* Version 1 only
*
* Params
* D3DMatHandle : Address to return the handle at
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatHandle = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_CreateMatrix ( IDirect3DDevice * iface , D3DMATRIXHANDLE * D3DMatHandle )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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D3DMATRIX * Matrix ;
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TRACE ( " (%p)->(%p) \n " , This , D3DMatHandle ) ;
if ( ! D3DMatHandle )
return DDERR_INVALIDPARAMS ;
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Matrix = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( D3DMATRIX ) ) ;
if ( ! Matrix )
{
ERR ( " Out of memory when allocating a D3DMATRIX \n " ) ;
return DDERR_OUTOFMEMORY ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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* D3DMatHandle = IDirect3DDeviceImpl_CreateHandle ( This ) ;
if ( ! ( * D3DMatHandle ) )
{
ERR ( " Failed to create a matrix handle \n " ) ;
HeapFree ( GetProcessHeap ( ) , 0 , Matrix ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_OUTOFMEMORY ;
}
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This - > Handles [ * D3DMatHandle - 1 ] . ptr = Matrix ;
This - > Handles [ * D3DMatHandle - 1 ] . type = DDrawHandle_Matrix ;
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TRACE ( " returning matrix handle %d \n " , * D3DMatHandle ) ;
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2007-06-03 18:51:50 +02:00
LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice : : SetMatrix
*
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* Sets a matrix for a matrix handle . The matrix is copied into the memory
* allocated for the handle
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*
* Version 1 only
*
* Params :
* D3DMatHandle : Handle to set the matrix to
* D3DMatrix : Matrix to set
*
* Returns :
* D3D_OK on success
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* DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
* to set is NULL
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_SetMatrix ( IDirect3DDevice * iface ,
D3DMATRIXHANDLE D3DMatHandle ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE ( " (%p)->(%08x,%p) \n " , This , D3DMatHandle , D3DMatrix ) ;
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if ( ( ! D3DMatHandle ) | | ( ! D3DMatrix ) )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( D3DMatHandle > This - > numHandles )
{
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ERR ( " Handle %d out of range \n " , D3DMatHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
else if ( This - > Handles [ D3DMatHandle - 1 ] . type ! = DDrawHandle_Matrix )
{
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ERR ( " Handle %d is not a matrix handle \n " , D3DMatHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
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if ( TRACE_ON ( d3d7 ) )
dump_D3DMATRIX ( D3DMatrix ) ;
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* ( ( D3DMATRIX * ) This - > Handles [ D3DMatHandle - 1 ] . ptr ) = * D3DMatrix ;
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if ( This - > world = = D3DMatHandle )
{
IWineD3DDevice_SetTransform ( This - > wineD3DDevice ,
WINED3DTS_WORLDMATRIX ( 0 ) ,
( WINED3DMATRIX * ) D3DMatrix ) ;
}
if ( This - > view = = D3DMatHandle )
{
IWineD3DDevice_SetTransform ( This - > wineD3DDevice ,
WINED3DTS_VIEW ,
( WINED3DMATRIX * ) D3DMatrix ) ;
}
if ( This - > proj = = D3DMatHandle )
{
IWineD3DDevice_SetTransform ( This - > wineD3DDevice ,
WINED3DTS_PROJECTION ,
( WINED3DMATRIX * ) D3DMatrix ) ;
}
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice : : SetMatrix
*
* Returns the content of a D3DMATRIX handle
*
* Version 1 only
*
* Params :
* D3DMatHandle : Matrix handle to read the content from
* D3DMatrix : Address to store the content at
*
* Returns :
* D3D_OK on success
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* DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_GetMatrix ( IDirect3DDevice * iface ,
D3DMATRIXHANDLE D3DMatHandle ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE ( " (%p)->(%08x,%p) \n " , This , D3DMatHandle , D3DMatrix ) ;
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if ( ! D3DMatrix )
return DDERR_INVALIDPARAMS ;
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if ( ! D3DMatHandle )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( D3DMatHandle > This - > numHandles )
{
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ERR ( " Handle %d out of range \n " , D3DMatHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
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}
else if ( This - > Handles [ D3DMatHandle - 1 ] . type ! = DDrawHandle_Matrix )
{
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ERR ( " Handle %d is not a matrix handle \n " , D3DMatHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
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/* The handle is simply a pointer to a D3DMATRIX structure */
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* D3DMatrix = * ( ( D3DMATRIX * ) This - > Handles [ D3DMatHandle - 1 ] . ptr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice : : DeleteMatrix
*
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* Destroys a Matrix handle . Frees the memory and unsets the handle data
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*
* Version 1 only
*
* Params :
* D3DMatHandle : Handle to destroy
*
* Returns :
* D3D_OK on success
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* DDERR_INVALIDPARAMS if D3DMatHandle is invalid
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_1_DeleteMatrix ( IDirect3DDevice * iface ,
D3DMATRIXHANDLE D3DMatHandle )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE ( " (%p)->(%08x) \n " , This , D3DMatHandle ) ;
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if ( ! D3DMatHandle )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( D3DMatHandle > This - > numHandles )
{
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ERR ( " Handle %d out of range \n " , D3DMatHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
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}
else if ( This - > Handles [ D3DMatHandle - 1 ] . type ! = DDrawHandle_Matrix )
{
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ERR ( " Handle %d is not a matrix handle \n " , D3DMatHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
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HeapFree ( GetProcessHeap ( ) , 0 , This - > Handles [ D3DMatHandle - 1 ] . ptr ) ;
This - > Handles [ D3DMatHandle - 1 ] . ptr = NULL ;
This - > Handles [ D3DMatHandle - 1 ] . type = DDrawHandle_Unknown ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice7 : : BeginScene
*
* This method must be called before any rendering is performed .
* IDirect3DDevice : : EndScene has to be called after the scene is complete
*
* Version 1 , 2 , 3 and 7
*
* Returns :
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* D3D_OK on success , for details see IWineD3DDevice : : BeginScene
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* D3DERR_SCENE_IN_SCENE if WineD3D returns an error ( Only in case of an already
* started scene ) .
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_BeginScene ( IDirect3DDevice7 * iface )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p): Relay \n " , This ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_BeginScene ( This - > wineD3DDevice ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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if ( hr = = WINED3D_OK ) return D3D_OK ;
else return D3DERR_SCENE_IN_SCENE ; /* TODO: Other possible causes of failure */
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_BeginScene_FPUSetup ( IDirect3DDevice7 * iface )
{
return IDirect3DDeviceImpl_7_BeginScene ( iface ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_BeginScene_FPUPreserve ( IDirect3DDevice7 * iface )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_BeginScene ( iface ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_BeginScene ( IDirect3DDevice3 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_BeginScene ( ( IDirect3DDevice7 * ) This ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_BeginScene ( IDirect3DDevice2 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_BeginScene ( ( IDirect3DDevice7 * ) This ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_BeginScene ( IDirect3DDevice * iface )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_BeginScene ( ( IDirect3DDevice7 * ) This ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : EndScene
*
* Ends a scene that has been begun with IDirect3DDevice7 : : BeginScene .
* This method must be called after rendering is finished .
*
* Version 1 , 2 , 3 and 7
*
* Returns :
* D3D_OK on success , for details see IWineD3DDevice : : EndScene
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* D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error . It does
* that only if the scene was already ended .
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_EndScene ( IDirect3DDevice7 * iface )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p): Relay \n " , This ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_EndScene ( This - > wineD3DDevice ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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if ( hr = = WINED3D_OK ) return D3D_OK ;
else return D3DERR_SCENE_NOT_IN_SCENE ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_EndScene_FPUSetup ( IDirect3DDevice7 * iface )
{
return IDirect3DDeviceImpl_7_EndScene ( iface ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_EndScene_FPUPreserve ( IDirect3DDevice7 * iface )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_EndScene ( iface ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_EndScene ( IDirect3DDevice3 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_EndScene ( ( IDirect3DDevice7 * ) This ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_EndScene ( IDirect3DDevice2 * iface )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_EndScene ( ( IDirect3DDevice7 * ) This ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_EndScene ( IDirect3DDevice * iface )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DDevice7 interface. \n " , This ) ;
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return IDirect3DDevice7_EndScene ( ( IDirect3DDevice7 * ) This ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : GetDirect3D
*
* Returns the IDirect3D ( = interface to the DirectDraw object ) used to create
* this device .
*
* Params :
* Direct3D7 : Address to store the interface pointer at
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Direct3D7 = = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetDirect3D ( IDirect3DDevice7 * iface ,
IDirect3D7 * * Direct3D7 )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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TRACE ( " (%p)->(%p) \n " , This , Direct3D7 ) ;
if ( ! Direct3D7 )
return DDERR_INVALIDPARAMS ;
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* Direct3D7 = ( IDirect3D7 * ) & This - > ddraw - > IDirect3D7_vtbl ;
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IDirect3D7_AddRef ( * Direct3D7 ) ;
TRACE ( " returning interface %p \n " , * Direct3D7 ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetDirect3D ( IDirect3DDevice3 * iface ,
IDirect3D3 * * Direct3D3 )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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HRESULT ret ;
IDirect3D7 * ret_ptr ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , Direct3D3 ) ;
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ret = IDirect3DDevice7_GetDirect3D ( ( IDirect3DDevice7 * ) This , & ret_ptr ) ;
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if ( ret ! = D3D_OK )
return ret ;
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* Direct3D3 = ret_ptr ? ( IDirect3D3 * ) & ddraw_from_d3d7 ( ret_ptr ) - > IDirect3D3_vtbl : NULL ;
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TRACE ( " returning interface %p \n " , * Direct3D3 ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetDirect3D ( IDirect3DDevice2 * iface ,
IDirect3D2 * * Direct3D2 )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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HRESULT ret ;
IDirect3D7 * ret_ptr ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , Direct3D2 ) ;
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ret = IDirect3DDevice7_GetDirect3D ( ( IDirect3DDevice7 * ) This , & ret_ptr ) ;
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if ( ret ! = D3D_OK )
return ret ;
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* Direct3D2 = ret_ptr ? ( IDirect3D2 * ) & ddraw_from_d3d7 ( ret_ptr ) - > IDirect3D2_vtbl : NULL ;
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TRACE ( " returning interface %p \n " , * Direct3D2 ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetDirect3D ( IDirect3DDevice * iface ,
IDirect3D * * Direct3D )
{
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IDirect3DDeviceImpl * This = device_from_device1 ( iface ) ;
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HRESULT ret ;
IDirect3D7 * ret_ptr ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , Direct3D ) ;
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ret = IDirect3DDevice7_GetDirect3D ( ( IDirect3DDevice7 * ) This , & ret_ptr ) ;
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if ( ret ! = D3D_OK )
return ret ;
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* Direct3D = ret_ptr ? ( IDirect3D * ) & ddraw_from_d3d7 ( ret_ptr ) - > IDirect3D_vtbl : NULL ;
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TRACE ( " returning interface %p \n " , * Direct3D ) ;
return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice3 : : SetCurrentViewport
*
* Sets a Direct3DViewport as the current viewport .
* For the thunks note that all viewport interface versions are equal
*
* Params :
* Direct3DViewport3 : The viewport to set
*
* Version 2 and 3
*
* Returns :
* D3D_OK on success
* ( Is a NULL viewport valid ? )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_SetCurrentViewport ( IDirect3DDevice3 * iface ,
IDirect3DViewport3 * Direct3DViewport3 )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Direct3DViewport3 ;
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TRACE ( " (%p)->(%p) \n " , This , Direct3DViewport3 ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Do nothing if the specified viewport is the same as the current one */
if ( This - > current_viewport = = vp )
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{
LeaveCriticalSection ( & ddraw_cs ) ;
return D3D_OK ;
}
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/* Should check if the viewport was added or not */
/* Release previous viewport and AddRef the new one */
if ( This - > current_viewport )
{
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TRACE ( " ViewportImpl is at %p, interface is at %p \n " , This - > current_viewport ,
( IDirect3DViewport3 * ) This - > current_viewport ) ;
IDirect3DViewport3_Release ( ( IDirect3DViewport3 * ) This - > current_viewport ) ;
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}
IDirect3DViewport3_AddRef ( Direct3DViewport3 ) ;
/* Set this viewport as the current viewport */
This - > current_viewport = vp ;
/* Activate this viewport */
This - > current_viewport - > active_device = This ;
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This - > current_viewport - > activate ( This - > current_viewport , FALSE ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport ( IDirect3DDevice2 * iface ,
IDirect3DViewport2 * Direct3DViewport2 )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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IDirect3DViewportImpl * vp = ( IDirect3DViewportImpl * ) Direct3DViewport2 ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , vp ) ;
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return IDirect3DDevice3_SetCurrentViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl ,
( IDirect3DViewport3 * ) vp ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : GetCurrentViewport
*
* Returns the currently active viewport .
*
* Version 2 and 3
*
* Params :
* Direct3DViewport3 : Address to return the interface pointer at
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Direct3DViewport = = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_GetCurrentViewport ( IDirect3DDevice3 * iface ,
IDirect3DViewport3 * * Direct3DViewport3 )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE ( " (%p)->(%p) \n " , This , Direct3DViewport3 ) ;
if ( ! Direct3DViewport3 )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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* Direct3DViewport3 = ( IDirect3DViewport3 * ) This - > current_viewport ;
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/* AddRef the returned viewport */
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if ( * Direct3DViewport3 ) IDirect3DViewport3_AddRef ( * Direct3DViewport3 ) ;
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TRACE ( " returning interface %p \n " , * Direct3DViewport3 ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport ( IDirect3DDevice2 * iface ,
IDirect3DViewport2 * * Direct3DViewport2 )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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HRESULT hr ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , Direct3DViewport2 ) ;
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hr = IDirect3DDevice3_GetCurrentViewport ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl ,
( IDirect3DViewport3 * * ) Direct3DViewport2 ) ;
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if ( hr ! = D3D_OK ) return hr ;
return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice7 : : SetRenderTarget
*
* Sets the render target for the Direct3DDevice .
* For the thunks note that IDirectDrawSurface7 = = IDirectDrawSurface4 and
* IDirectDrawSurface3 = = IDirectDrawSurface
*
* Version 2 , 3 and 7
*
* Params :
* NewTarget : Pointer to an IDirectDrawSurface7 interface to set as the new
* render target
* Flags : Some flags
*
* Returns :
* D3D_OK on success , for details see IWineD3DDevice : : SetRenderTarget
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetRenderTarget ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * NewTarget ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IDirectDrawSurfaceImpl * Target = ( IDirectDrawSurfaceImpl * ) NewTarget ;
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HRESULT hr ;
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TRACE ( " (%p)->(%p,%08x): Relay \n " , This , NewTarget , Flags ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Flags: Not used */
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if ( This - > target = = Target )
{
TRACE ( " No-op SetRenderTarget operation, not doing anything \n " ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return D3D_OK ;
}
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hr = IWineD3DDevice_SetRenderTarget ( This - > wineD3DDevice ,
0 ,
Target ? Target - > WineD3DSurface : NULL ) ;
if ( hr ! = D3D_OK )
{
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
IDirectDrawSurface7_AddRef ( NewTarget ) ;
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IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) This - > target ) ;
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This - > target = Target ;
IDirect3DDeviceImpl_UpdateDepthStencil ( This ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * NewTarget ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_SetRenderTarget ( iface , NewTarget , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * NewTarget ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetRenderTarget ( iface , NewTarget , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget ( IDirect3DDevice3 * iface ,
IDirectDrawSurface4 * NewRenderTarget ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirectDrawSurfaceImpl * Target = ( IDirectDrawSurfaceImpl * ) NewRenderTarget ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%08x) thunking to IDirect3DDevice7 interface. \n " , This , Target , Flags ) ;
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return IDirect3DDevice7_SetRenderTarget ( ( IDirect3DDevice7 * ) This , ( IDirectDrawSurface7 * ) Target , Flags ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget ( IDirect3DDevice2 * iface ,
IDirectDrawSurface * NewRenderTarget ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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IDirectDrawSurfaceImpl * Target = ( IDirectDrawSurfaceImpl * ) NewRenderTarget ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%08x) thunking to IDirect3DDevice7 interface. \n " , This , Target , Flags ) ;
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return IDirect3DDevice7_SetRenderTarget ( ( IDirect3DDevice7 * ) This , ( IDirectDrawSurface7 * ) Target , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : GetRenderTarget
*
* Returns the current render target .
* This is handled locally , because the WineD3D render target ' s parent
* is an IParent
*
* Version 2 , 3 and 7
*
* Params :
* RenderTarget : Address to store the surface interface pointer
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if RenderTarget = = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetRenderTarget ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * * RenderTarget )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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TRACE ( " (%p)->(%p): Relay \n " , This , RenderTarget ) ;
if ( ! RenderTarget )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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* RenderTarget = ( IDirectDrawSurface7 * ) This - > target ;
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IDirectDrawSurface7_AddRef ( * RenderTarget ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget ( IDirect3DDevice3 * iface ,
IDirectDrawSurface4 * * RenderTarget )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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HRESULT hr ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , RenderTarget ) ;
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hr = IDirect3DDevice7_GetRenderTarget ( ( IDirect3DDevice7 * ) This , ( IDirectDrawSurface7 * * ) RenderTarget ) ;
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if ( hr ! = D3D_OK ) return hr ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget ( IDirect3DDevice2 * iface ,
IDirectDrawSurface * * RenderTarget )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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HRESULT hr ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , RenderTarget ) ;
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hr = IDirect3DDevice7_GetRenderTarget ( ( IDirect3DDevice7 * ) This , ( IDirectDrawSurface7 * * ) RenderTarget ) ;
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if ( hr ! = D3D_OK ) return hr ;
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* RenderTarget = * RenderTarget ?
( IDirectDrawSurface * ) & ( ( IDirectDrawSurfaceImpl * ) * RenderTarget ) - > IDirectDrawSurface3_vtbl : NULL ;
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return D3D_OK ;
}
/*****************************************************************************
* IDirect3DDevice3 : : Begin
*
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* Begins a description block of vertices . This is similar to glBegin ( )
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* and glEnd ( ) . After a call to IDirect3DDevice3 : : End , the vertices
* described with IDirect3DDevice : : Vertex are drawn .
*
* Version 2 and 3
*
* Params :
* PrimitiveType : The type of primitives to draw
* VertexTypeDesc : A flexible vertex format description of the vertices
* Flags : Some flags . .
*
* Returns :
* D3D_OK on success
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_Begin ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexTypeDesc ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE ( " (%p)->(%d,%d,%08x) \n " , This , PrimitiveType , VertexTypeDesc , Flags ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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This - > primitive_type = PrimitiveType ;
This - > vertex_type = VertexTypeDesc ;
This - > render_flags = Flags ;
This - > vertex_size = get_flexible_vertex_size ( This - > vertex_type ) ;
This - > nb_vertices = 0 ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Begin ( IDirect3DDevice2 * iface ,
D3DPRIMITIVETYPE d3dpt ,
D3DVERTEXTYPE dwVertexTypeDesc ,
DWORD dwFlags )
{
DWORD FVF ;
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3 \n " , This , iface , d3dpt , dwVertexTypeDesc , dwFlags ) ;
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switch ( dwVertexTypeDesc )
{
case D3DVT_VERTEX : FVF = D3DFVF_VERTEX ; break ;
case D3DVT_LVERTEX : FVF = D3DFVF_LVERTEX ; break ;
case D3DVT_TLVERTEX : FVF = D3DFVF_TLVERTEX ; break ;
default :
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ERR ( " Unexpected vertex type %d \n " , dwVertexTypeDesc ) ;
return DDERR_INVALIDPARAMS ; /* Should never happen */
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} ;
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return IDirect3DDevice3_Begin ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , d3dpt , FVF , dwFlags ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : BeginIndexed
*
* Draws primitives based on vertices in a vertex array which are specified
* by indices .
*
* Version 2 and 3
*
* Params :
* PrimitiveType : Primitive type to draw
* VertexType : A FVF description of the vertex format
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* Vertices : pointer to an array containing the vertices
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* NumVertices : The number of vertices in the vertex array
* Flags : Some flags . . .
*
* Returns :
* D3D_OK , because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_BeginIndexed ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD NumVertices ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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FIXME ( " (%p)->(%08x,%08x,%p,%08x,%08x): stub! \n " , This , PrimitiveType , VertexType , Vertices , NumVertices , Flags ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_BeginIndexed ( IDirect3DDevice2 * iface ,
D3DPRIMITIVETYPE d3dptPrimitiveType ,
D3DVERTEXTYPE d3dvtVertexType ,
void * lpvVertices ,
DWORD dwNumVertices ,
DWORD dwFlags )
{
DWORD FVF ;
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3 \n " , This , iface , d3dptPrimitiveType , d3dvtVertexType , lpvVertices , dwNumVertices , dwFlags ) ;
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switch ( d3dvtVertexType )
{
case D3DVT_VERTEX : FVF = D3DFVF_VERTEX ; break ;
case D3DVT_LVERTEX : FVF = D3DFVF_LVERTEX ; break ;
case D3DVT_TLVERTEX : FVF = D3DFVF_TLVERTEX ; break ;
default :
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ERR ( " Unexpected vertex type %d \n " , d3dvtVertexType ) ;
return DDERR_INVALIDPARAMS ; /* Should never happen */
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} ;
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return IDirect3DDevice3_BeginIndexed ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl ,
d3dptPrimitiveType , FVF , lpvVertices , dwNumVertices , dwFlags ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : Vertex
*
* Draws a vertex as described by IDirect3DDevice3 : : Begin . It places all
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* drawn vertices in a vertex buffer . If the buffer is too small , its
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* size is increased .
*
* Version 2 and 3
*
* Params :
* Vertex : Pointer to the vertex
*
* Returns :
* D3D_OK , on success
* DDERR_INVALIDPARAMS if Vertex is NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_Vertex ( IDirect3DDevice3 * iface ,
void * Vertex )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE ( " (%p)->(%p) \n " , This , Vertex ) ;
if ( ! Vertex )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( ( This - > nb_vertices + 1 ) * This - > vertex_size > This - > buffer_size )
{
BYTE * old_buffer ;
This - > buffer_size = This - > buffer_size ? This - > buffer_size * 2 : This - > vertex_size * 3 ;
old_buffer = This - > vertex_buffer ;
This - > vertex_buffer = HeapAlloc ( GetProcessHeap ( ) , 0 , This - > buffer_size ) ;
if ( old_buffer )
{
CopyMemory ( This - > vertex_buffer , old_buffer , This - > nb_vertices * This - > vertex_size ) ;
HeapFree ( GetProcessHeap ( ) , 0 , old_buffer ) ;
}
}
CopyMemory ( This - > vertex_buffer + This - > nb_vertices + + * This - > vertex_size , Vertex , This - > vertex_size ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Vertex ( IDirect3DDevice2 * iface ,
void * lpVertexType )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice3 interface. \n " , This , lpVertexType ) ;
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return IDirect3DDevice3_Vertex ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , lpVertexType ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : Index
*
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* Specifies an index to a vertex to be drawn . The vertex array has to
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* be specified with BeginIndexed first .
*
* Parameters :
* VertexIndex : The index of the vertex to draw
*
* Returns :
* D3D_OK because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_Index ( IDirect3DDevice3 * iface ,
WORD VertexIndex )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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FIXME ( " (%p)->(%04x): stub! \n " , This , VertexIndex ) ;
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Index ( IDirect3DDevice2 * iface ,
WORD wVertexIndex )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%04x) thunking to IDirect3DDevice3 interface. \n " , This , wVertexIndex ) ;
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return IDirect3DDevice3_Index ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , wVertexIndex ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : End
*
* Ends a draw begun with IDirect3DDevice3 : : Begin or
* IDirect3DDevice : : BeginIndexed . The vertices specified with
* IDirect3DDevice : : Vertex or IDirect3DDevice : : Index are drawn using
* the IDirect3DDevice7 : : DrawPrimitive method . So far only
* non - indexed mode is supported
*
* Version 2 and 3
*
* Params :
* Flags : Some flags , as usual . Don ' t know which are defined
*
* Returns :
* The return value of IDirect3DDevice7 : : DrawPrimitive
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_End ( IDirect3DDevice3 * iface ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE ( " (%p)->(%08x) \n " , This , Flags ) ;
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return IDirect3DDevice7_DrawPrimitive ( ( IDirect3DDevice7 * ) This , This - > primitive_type ,
This - > vertex_type , This - > vertex_buffer , This - > nb_vertices , This - > render_flags ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_End ( IDirect3DDevice2 * iface ,
DWORD dwFlags )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x) thunking to IDirect3DDevice3 interface. \n " , This , dwFlags ) ;
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return IDirect3DDevice3_End ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , dwFlags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : GetRenderState
*
* Returns the value of a render state . The possible render states are
* defined in include / d3dtypes . h
*
* Version 2 , 3 and 7
*
* Params :
* RenderStateType : Render state to return the current setting of
* Value : Address to store the value at
*
* Returns :
* D3D_OK on success , for details see IWineD3DDevice : : GetRenderState
* DDERR_INVALIDPARAMS if Value = = NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetRenderState ( IDirect3DDevice7 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD * Value )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay \n " , This , RenderStateType , Value ) ;
if ( ! Value )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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switch ( RenderStateType )
{
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case D3DRENDERSTATE_TEXTUREMAG :
{
WINED3DTEXTUREFILTERTYPE tex_mag ;
hr = IWineD3DDevice_GetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_MAGFILTER ,
& tex_mag ) ;
switch ( tex_mag )
{
case WINED3DTEXF_POINT :
* Value = D3DFILTER_NEAREST ;
break ;
case WINED3DTEXF_LINEAR :
* Value = D3DFILTER_LINEAR ;
break ;
default :
ERR ( " Unhandled texture mag %d ! \n " , tex_mag ) ;
* Value = 0 ;
}
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break ;
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}
case D3DRENDERSTATE_TEXTUREMIN :
{
WINED3DTEXTUREFILTERTYPE tex_min ;
hr = IWineD3DDevice_GetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_MINFILTER ,
& tex_min ) ;
switch ( tex_min )
{
case WINED3DTEXF_POINT :
* Value = D3DFILTER_NEAREST ;
break ;
case WINED3DTEXF_LINEAR :
* Value = D3DFILTER_LINEAR ;
break ;
default :
ERR ( " Unhandled texture mag %d ! \n " , tex_min ) ;
* Value = 0 ;
}
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break ;
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}
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case D3DRENDERSTATE_TEXTUREADDRESS :
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case D3DRENDERSTATE_TEXTUREADDRESSU :
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hr = IWineD3DDevice_GetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_ADDRESSU ,
Value ) ;
break ;
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case D3DRENDERSTATE_TEXTUREADDRESSV :
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hr = IWineD3DDevice_GetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_ADDRESSV ,
Value ) ;
break ;
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default :
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
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hr = IWineD3DDevice_GetRenderState ( This - > wineD3DDevice ,
RenderStateType ,
Value ) ;
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}
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetRenderState_FPUSetup ( IDirect3DDevice7 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD * Value )
{
return IDirect3DDeviceImpl_7_GetRenderState ( iface , RenderStateType , Value ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD * Value )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetRenderState ( iface , RenderStateType , Value ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
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IDirect3DDeviceImpl_3_GetRenderState ( IDirect3DDevice3 * iface ,
D3DRENDERSTATETYPE dwRenderStateType ,
DWORD * lpdwRenderState )
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{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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HRESULT hr ;
TRACE ( " (%p)->(%08x,%p) \n " , This , dwRenderStateType , lpdwRenderState ) ;
switch ( dwRenderStateType )
{
case D3DRENDERSTATE_TEXTUREHANDLE :
{
/* This state is wrapped to SetTexture in SetRenderState, so
* it has to be wrapped to GetTexture here
*/
IWineD3DBaseTexture * tex = NULL ;
* lpdwRenderState = 0 ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_GetTexture ( This - > wineD3DDevice ,
0 ,
& tex ) ;
if ( hr = = WINED3D_OK & & tex )
{
IDirectDrawSurface7 * parent = NULL ;
hr = IWineD3DBaseTexture_GetParent ( tex ,
( IUnknown * * ) & parent ) ;
if ( parent )
{
/* The parent of the texture is the IDirectDrawSurface7 interface
* of the ddraw surface
*/
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IDirectDrawSurfaceImpl * texImpl = ( IDirectDrawSurfaceImpl * ) parent ;
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* lpdwRenderState = texImpl - > Handle ;
IDirectDrawSurface7_Release ( parent ) ;
}
IWineD3DBaseTexture_Release ( tex ) ;
}
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
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case D3DRENDERSTATE_TEXTUREMAPBLEND :
{
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/* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
the mapping to get the value . */
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DWORD colorop , colorarg1 , colorarg2 ;
DWORD alphaop , alphaarg1 , alphaarg2 ;
EnterCriticalSection ( & ddraw_cs ) ;
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This - > legacyTextureBlending = TRUE ;
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IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLOROP , & colorop ) ;
IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG1 , & colorarg1 ) ;
IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG2 , & colorarg2 ) ;
IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAOP , & alphaop ) ;
IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , & alphaarg1 ) ;
IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG2 , & alphaarg2 ) ;
if ( colorop = = WINED3DTOP_SELECTARG1 & & colorarg1 = = WINED3DTA_TEXTURE & &
alphaop = = WINED3DTOP_SELECTARG1 & & alphaarg1 = = WINED3DTA_TEXTURE )
{
* lpdwRenderState = D3DTBLEND_DECAL ;
}
else if ( colorop = = WINED3DTOP_SELECTARG1 & & colorarg1 = = WINED3DTA_TEXTURE & &
alphaop = = WINED3DTOP_MODULATE & & alphaarg1 = = WINED3DTA_TEXTURE & & alphaarg2 = = WINED3DTA_CURRENT )
{
* lpdwRenderState = D3DTBLEND_DECALALPHA ;
}
else if ( colorop = = WINED3DTOP_MODULATE & & colorarg1 = = WINED3DTA_TEXTURE & & colorarg2 = = WINED3DTA_CURRENT & &
alphaop = = WINED3DTOP_MODULATE & & alphaarg1 = = WINED3DTA_TEXTURE & & alphaarg2 = = WINED3DTA_CURRENT )
{
* lpdwRenderState = D3DTBLEND_MODULATEALPHA ;
}
else
{
HRESULT hr ;
BOOL tex_alpha = FALSE ;
IWineD3DBaseTexture * tex = NULL ;
WINED3DSURFACE_DESC desc ;
DDPIXELFORMAT ddfmt ;
hr = IWineD3DDevice_GetTexture ( This - > wineD3DDevice ,
0 ,
& tex ) ;
if ( hr = = WINED3D_OK & & tex )
{
hr = IWineD3DTexture_GetLevelDesc ( ( IWineD3DTexture * ) tex , 0 , & desc ) ;
if ( SUCCEEDED ( hr ) )
{
ddfmt . dwSize = sizeof ( ddfmt ) ;
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PixelFormat_WineD3DtoDD ( & ddfmt , desc . format ) ;
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if ( ddfmt . u5 . dwRGBAlphaBitMask ) tex_alpha = TRUE ;
}
IWineD3DBaseTexture_Release ( tex ) ;
}
if ( ! ( colorop = = WINED3DTOP_MODULATE & & colorarg1 = = WINED3DTA_TEXTURE & & colorarg2 = = WINED3DTA_CURRENT & &
alphaop = = WINED3DTOP_SELECTARG1 & & alphaarg1 = = ( tex_alpha ? WINED3DTA_TEXTURE : WINED3DTA_CURRENT ) ) )
{
ERR ( " Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous \n " ) ;
}
* lpdwRenderState = D3DTBLEND_MODULATE ;
}
LeaveCriticalSection ( & ddraw_cs ) ;
return D3D_OK ;
}
default :
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return IDirect3DDevice7_GetRenderState ( ( IDirect3DDevice7 * ) This , dwRenderStateType , lpdwRenderState ) ;
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}
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}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetRenderState ( IDirect3DDevice2 * iface ,
D3DRENDERSTATETYPE dwRenderStateType ,
DWORD * lpdwRenderState )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice3 interface. \n " , This , dwRenderStateType , lpdwRenderState ) ;
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return IDirect3DDevice3_GetRenderState ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl ,
dwRenderStateType , lpdwRenderState ) ;
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}
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/*****************************************************************************
* IDirect3DDevice7 : : SetRenderState
*
* Sets a render state . The possible render states are defined in
* include / d3dtypes . h
*
* Version 2 , 3 and 7
*
* Params :
* RenderStateType : State to set
* Value : Value to assign to that state
*
* Returns :
* D3D_OK on success ,
* for details see IWineD3DDevice : : SetRenderState
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetRenderState ( IDirect3DDevice7 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD Value )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%d): Relay \n " , This , RenderStateType , Value ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Some render states need special care */
switch ( RenderStateType )
{
case D3DRENDERSTATE_TEXTUREMAG :
{
WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE ;
switch ( ( D3DTEXTUREFILTER ) Value )
{
case D3DFILTER_NEAREST :
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case D3DFILTER_LINEARMIPNEAREST :
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tex_mag = WINED3DTEXF_POINT ;
break ;
case D3DFILTER_LINEAR :
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case D3DFILTER_LINEARMIPLINEAR :
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tex_mag = WINED3DTEXF_LINEAR ;
break ;
default :
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ERR ( " Unhandled texture mag %d ! \n " , Value ) ;
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}
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hr = IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_MAGFILTER ,
tex_mag ) ;
break ;
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}
case D3DRENDERSTATE_TEXTUREMIN :
{
WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE ;
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WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE ;
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switch ( ( D3DTEXTUREFILTER ) Value )
{
case D3DFILTER_NEAREST :
tex_min = WINED3DTEXF_POINT ;
break ;
case D3DFILTER_LINEAR :
tex_min = WINED3DTEXF_LINEAR ;
break ;
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case D3DFILTER_MIPNEAREST :
tex_min = WINED3DTEXF_NONE ;
tex_mip = WINED3DTEXF_POINT ;
break ;
case D3DFILTER_MIPLINEAR :
tex_min = WINED3DTEXF_NONE ;
tex_mip = WINED3DTEXF_LINEAR ;
break ;
case D3DFILTER_LINEARMIPNEAREST :
tex_min = WINED3DTEXF_POINT ;
tex_mip = WINED3DTEXF_LINEAR ;
break ;
case D3DFILTER_LINEARMIPLINEAR :
tex_min = WINED3DTEXF_LINEAR ;
tex_mip = WINED3DTEXF_LINEAR ;
break ;
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default :
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ERR ( " Unhandled texture min %d ! \n " , Value ) ;
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}
2007-02-15 13:53:08 +01:00
IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_MIPFILTER ,
tex_mip ) ;
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hr = IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_MINFILTER ,
tex_min ) ;
break ;
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}
2007-02-15 13:48:23 +01:00
case D3DRENDERSTATE_TEXTUREADDRESS :
IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_ADDRESSV ,
Value ) ;
/* Drop through */
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case D3DRENDERSTATE_TEXTUREADDRESSU :
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hr = IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_ADDRESSU ,
Value ) ;
break ;
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case D3DRENDERSTATE_TEXTUREADDRESSV :
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hr = IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice ,
0 , WINED3DSAMP_ADDRESSV ,
Value ) ;
break ;
2006-06-09 19:36:12 +02:00
2008-01-21 05:17:54 +01:00
default :
/* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
hr = IWineD3DDevice_SetRenderState ( This - > wineD3DDevice ,
RenderStateType ,
Value ) ;
break ;
}
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
}
2008-06-20 01:49:46 +02:00
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetRenderState_FPUSetup ( IDirect3DDevice7 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD Value )
{
return IDirect3DDeviceImpl_7_SetRenderState ( iface , RenderStateType , Value ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD Value )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetRenderState ( iface , RenderStateType , Value ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
2008-05-04 14:05:02 +02:00
IDirect3DDeviceImpl_3_SetRenderState ( IDirect3DDevice3 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD Value )
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{
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/* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
for this state can be directly mapped to texture stage colorop and alphaop , but
D3DTBLEND_MODULATE is tricky : it uses alpha from texture when available and alpha
from diffuse otherwise . So changing the texture must be monitored in SetTexture to modify
alphaarg when needed .
Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
Legacy texture blending ( TEXTUREMAPBLEND ) and texture stage states : directx6 docs state that
TEXTUREMAPBLEND is deprecated , yet can still be used . Games must not use both or results
are undefined . D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
requires fixup of stage 0 texture states when texture changes , but this fixup can interfere
with games not using this deprecated state . So a flag ' legacyTextureBlending ' has to be kept
in device - TRUE if the app is using TEXTUREMAPBLEND .
Tests show that setting TEXTUREMAPBLEND on native doesn ' t seem to change values returned by
GetTextureStageState and vice versa . Not so on Wine , but it is ' undefined ' anyway so , probably , ok ,
unless some broken game will be found that cares . */
2008-05-04 14:05:02 +02:00
HRESULT hr ;
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE ( " (%p)->(%08x,%d) \n " , This , RenderStateType , Value ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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switch ( RenderStateType )
{
case D3DRENDERSTATE_TEXTUREHANDLE :
{
if ( Value = = 0 )
{
hr = IWineD3DDevice_SetTexture ( This - > wineD3DDevice ,
0 ,
NULL ) ;
break ;
}
if ( Value > This - > numHandles )
{
FIXME ( " Specified handle %d out of range \n " , Value ) ;
hr = DDERR_INVALIDPARAMS ;
break ;
}
if ( This - > Handles [ Value - 1 ] . type ! = DDrawHandle_Texture )
{
FIXME ( " Handle %d isn't a texture handle \n " , Value ) ;
hr = DDERR_INVALIDPARAMS ;
break ;
}
else
{
2009-01-13 23:31:09 +01:00
IDirectDrawSurfaceImpl * surf = This - > Handles [ Value - 1 ] . ptr ;
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IDirect3DTexture2 * tex = surf ? ( IDirect3DTexture2 * ) & surf - > IDirect3DTexture2_vtbl : NULL ;
hr = IDirect3DDevice3_SetTexture ( iface , 0 , tex ) ;
2008-05-04 14:05:02 +02:00
break ;
}
}
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case D3DRENDERSTATE_TEXTUREMAPBLEND :
{
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This - > legacyTextureBlending = TRUE ;
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switch ( ( D3DTEXTUREBLEND ) Value )
{
case D3DTBLEND_MODULATE :
2008-01-21 05:17:54 +01:00
{
BOOL tex_alpha = FALSE ;
IWineD3DBaseTexture * tex = NULL ;
WINED3DSURFACE_DESC desc ;
DDPIXELFORMAT ddfmt ;
hr = IWineD3DDevice_GetTexture ( This - > wineD3DDevice ,
0 ,
& tex ) ;
if ( hr = = WINED3D_OK & & tex )
{
memset ( & desc , 0 , sizeof ( desc ) ) ;
hr = IWineD3DTexture_GetLevelDesc ( ( IWineD3DTexture * ) tex , 0 , & desc ) ;
if ( SUCCEEDED ( hr ) )
{
ddfmt . dwSize = sizeof ( ddfmt ) ;
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PixelFormat_WineD3DtoDD ( & ddfmt , desc . format ) ;
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if ( ddfmt . u5 . dwRGBAlphaBitMask ) tex_alpha = TRUE ;
}
IWineD3DBaseTexture_Release ( tex ) ;
}
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAOP , WINED3DTOP_SELECTARG1 ) ;
if ( tex_alpha )
{
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , WINED3DTA_TEXTURE ) ;
}
else
{
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , WINED3DTA_CURRENT ) ;
}
2006-12-01 00:15:18 +01:00
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG1 , WINED3DTA_TEXTURE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG2 , WINED3DTA_CURRENT ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLOROP , WINED3DTOP_MODULATE ) ;
2008-01-21 05:17:54 +01:00
2006-08-09 19:30:57 +02:00
break ;
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}
2006-08-09 19:30:57 +02:00
2008-05-05 00:06:00 +02:00
case D3DTBLEND_ADD :
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLOROP , WINED3DTOP_ADD ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG1 , WINED3DTA_TEXTURE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG2 , WINED3DTA_CURRENT ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAOP , WINED3DTOP_SELECTARG2 ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG2 , WINED3DTA_CURRENT ) ;
break ;
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case D3DTBLEND_MODULATEALPHA :
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IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG1 , WINED3DTA_TEXTURE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , WINED3DTA_TEXTURE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG2 , WINED3DTA_CURRENT ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG2 , WINED3DTA_CURRENT ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLOROP , WINED3DTOP_MODULATE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAOP , WINED3DTOP_MODULATE ) ;
2006-08-09 19:30:57 +02:00
break ;
2008-05-05 00:06:00 +02:00
case D3DTBLEND_COPY :
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case D3DTBLEND_DECAL :
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IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG1 , WINED3DTA_TEXTURE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , WINED3DTA_TEXTURE ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLOROP , WINED3DTOP_SELECTARG1 ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAOP , WINED3DTOP_SELECTARG1 ) ;
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break ;
case D3DTBLEND_DECALALPHA :
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IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLOROP , WINED3DTOP_BLENDTEXTUREALPHA ) ;
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IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG1 , WINED3DTA_TEXTURE ) ;
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IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_COLORARG2 , WINED3DTA_CURRENT ) ;
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAOP , WINED3DTOP_SELECTARG2 ) ;
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IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG2 , WINED3DTA_CURRENT ) ;
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break ;
default :
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ERR ( " Unhandled texture environment %d ! \n " , Value ) ;
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}
hr = D3D_OK ;
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break ;
}
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default :
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hr = IDirect3DDevice7_SetRenderState ( ( IDirect3DDevice7 * ) This , RenderStateType , Value ) ;
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break ;
}
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2008-05-10 23:19:43 +02:00
LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
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}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetRenderState ( IDirect3DDevice2 * iface ,
D3DRENDERSTATETYPE RenderStateType ,
DWORD Value )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%d) thunking to IDirect3DDevice3 interface. \n " , This , RenderStateType , Value ) ;
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return IDirect3DDevice3_SetRenderState ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , RenderStateType , Value ) ;
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}
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/*****************************************************************************
* Direct3DDevice3 : : SetLightState
*
* Sets a light state for Direct3DDevice3 and Direct3DDevice2 . The
* light states are forwarded to Direct3DDevice7 render states
*
* Version 2 and 3
*
* Params :
* LightStateType : The light state to change
* Value : The value to assign to that light state
*
* Returns :
* D3D_OK on success
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* DDERR_INVALIDPARAMS if the parameters were incorrect
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* Also check IDirect3DDevice7 : : SetRenderState
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_SetLightState ( IDirect3DDevice3 * iface ,
D3DLIGHTSTATETYPE LightStateType ,
DWORD Value )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%08x) \n " , This , LightStateType , Value ) ;
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if ( ! LightStateType & & ( LightStateType > D3DLIGHTSTATE_COLORVERTEX ) )
{
TRACE ( " Unexpected Light State Type \n " ) ;
return DDERR_INVALIDPARAMS ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( LightStateType = = D3DLIGHTSTATE_MATERIAL /* 1 */ )
{
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IDirect3DMaterialImpl * mat ;
if ( Value = = 0 ) mat = NULL ;
else if ( Value > This - > numHandles )
{
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ERR ( " Material handle out of range(%d) \n " , Value ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
else if ( This - > Handles [ Value - 1 ] . type ! = DDrawHandle_Material )
{
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ERR ( " Invalid handle %d \n " , Value ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
else
{
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mat = This - > Handles [ Value - 1 ] . ptr ;
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}
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if ( mat ! = NULL )
{
TRACE ( " activating material %p. \n " , mat ) ;
mat - > activate ( mat ) ;
}
else
{
FIXME ( " D3DLIGHTSTATE_MATERIAL called with NULL material !!! \n " ) ;
}
This - > material = Value ;
}
else if ( LightStateType = = D3DLIGHTSTATE_COLORMODEL /* 3 */ )
{
switch ( Value )
{
case D3DCOLOR_MONO :
ERR ( " DDCOLOR_MONO should not happen! \n " ) ;
break ;
case D3DCOLOR_RGB :
/* We are already in this mode */
TRACE ( " Setting color model to RGB (no-op). \n " ) ;
break ;
default :
ERR ( " Unknown color model! \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
}
else
{
D3DRENDERSTATETYPE rs ;
switch ( LightStateType )
{
case D3DLIGHTSTATE_AMBIENT : /* 2 */
rs = D3DRENDERSTATE_AMBIENT ;
break ;
case D3DLIGHTSTATE_FOGMODE : /* 4 */
rs = D3DRENDERSTATE_FOGVERTEXMODE ;
break ;
case D3DLIGHTSTATE_FOGSTART : /* 5 */
rs = D3DRENDERSTATE_FOGSTART ;
break ;
case D3DLIGHTSTATE_FOGEND : /* 6 */
rs = D3DRENDERSTATE_FOGEND ;
break ;
case D3DLIGHTSTATE_FOGDENSITY : /* 7 */
rs = D3DRENDERSTATE_FOGDENSITY ;
break ;
case D3DLIGHTSTATE_COLORVERTEX : /* 8 */
rs = D3DRENDERSTATE_COLORVERTEX ;
break ;
default :
ERR ( " Unknown D3DLIGHTSTATETYPE %d. \n " , LightStateType ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
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hr = IDirect3DDevice7_SetRenderState ( ( IDirect3DDevice7 * ) This , rs , Value ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetLightState ( IDirect3DDevice2 * iface ,
D3DLIGHTSTATETYPE LightStateType ,
DWORD Value )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface. \n " , This , LightStateType , Value ) ;
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return IDirect3DDevice3_SetLightState ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , LightStateType , Value ) ;
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}
/*****************************************************************************
* IDirect3DDevice3 : : GetLightState
*
* Returns the current setting of a light state . The state is read from
* the Direct3DDevice7 render state .
*
* Version 2 and 3
*
* Params :
* LightStateType : The light state to return
* Value : The address to store the light state setting at
*
* Returns :
* D3D_OK on success
* DDDERR_INVALIDPARAMS if the parameters were incorrect
* Also see IDirect3DDevice7 : : GetRenderState
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_3_GetLightState ( IDirect3DDevice3 * iface ,
D3DLIGHTSTATETYPE LightStateType ,
DWORD * Value )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p) \n " , This , LightStateType , Value ) ;
if ( ! LightStateType & & ( LightStateType > D3DLIGHTSTATE_COLORVERTEX ) )
{
TRACE ( " Unexpected Light State Type \n " ) ;
return DDERR_INVALIDPARAMS ;
}
if ( ! Value )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( LightStateType = = D3DLIGHTSTATE_MATERIAL /* 1 */ )
{
* Value = This - > material ;
}
else if ( LightStateType = = D3DLIGHTSTATE_COLORMODEL /* 3 */ )
{
* Value = D3DCOLOR_RGB ;
}
else
{
D3DRENDERSTATETYPE rs ;
switch ( LightStateType )
{
case D3DLIGHTSTATE_AMBIENT : /* 2 */
rs = D3DRENDERSTATE_AMBIENT ;
break ;
case D3DLIGHTSTATE_FOGMODE : /* 4 */
rs = D3DRENDERSTATE_FOGVERTEXMODE ;
break ;
case D3DLIGHTSTATE_FOGSTART : /* 5 */
rs = D3DRENDERSTATE_FOGSTART ;
break ;
case D3DLIGHTSTATE_FOGEND : /* 6 */
rs = D3DRENDERSTATE_FOGEND ;
break ;
case D3DLIGHTSTATE_FOGDENSITY : /* 7 */
rs = D3DRENDERSTATE_FOGDENSITY ;
break ;
case D3DLIGHTSTATE_COLORVERTEX : /* 8 */
rs = D3DRENDERSTATE_COLORVERTEX ;
break ;
default :
ERR ( " Unknown D3DLIGHTSTATETYPE %d. \n " , LightStateType ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_INVALIDPARAMS ;
}
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hr = IDirect3DDevice7_GetRenderState ( ( IDirect3DDevice7 * ) This , rs , Value ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetLightState ( IDirect3DDevice2 * iface ,
D3DLIGHTSTATETYPE LightStateType ,
DWORD * Value )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice3 interface. \n " , This , LightStateType , Value ) ;
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return IDirect3DDevice3_GetLightState ( ( IDirect3DDevice3 * ) & This - > IDirect3DDevice3_vtbl , LightStateType , Value ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : SetTransform
*
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* Assigns a D3DMATRIX to a transform type . The transform types are defined
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* in include / d3dtypes . h .
* The D3DTRANSFORMSTATE_WORLD ( = 1 ) is translated to D3DTS_WORLDMATRIX ( 0 )
* ( = 255 ) for wined3d , because the 1 transform state was removed in d3d8
2006-06-23 18:18:02 +02:00
* and WineD3D already understands the replacement D3DTS_WORLDMATRIX ( 0 )
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*
* Version 2 , 3 and 7
*
* Params :
* TransformStateType : transform state to set
* Matrix : Matrix to assign to the state
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Matrix = = NULL
* For details see IWineD3DDevice : : SetTransform
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetTransform ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * Matrix )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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D3DTRANSFORMSTATETYPE type ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay \n " , This , TransformStateType , Matrix ) ;
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switch ( TransformStateType )
{
case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX ( 0 ) ; break ;
case D3DTRANSFORMSTATE_WORLD1 : type = WINED3DTS_WORLDMATRIX ( 1 ) ; break ;
case D3DTRANSFORMSTATE_WORLD2 : type = WINED3DTS_WORLDMATRIX ( 2 ) ; break ;
case D3DTRANSFORMSTATE_WORLD3 : type = WINED3DTS_WORLDMATRIX ( 3 ) ; break ;
default : type = TransformStateType ;
}
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if ( ! Matrix )
return DDERR_INVALIDPARAMS ;
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/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_SetTransform ( This - > wineD3DDevice ,
type ,
( WINED3DMATRIX * ) Matrix ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetTransform_FPUSetup ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * Matrix )
{
return IDirect3DDeviceImpl_7_SetTransform ( iface , TransformStateType , Matrix ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetTransform_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * Matrix )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetTransform ( iface , TransformStateType , Matrix ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTransform ( IDirect3DDevice3 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , TransformStateType , D3DMatrix ) ;
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return IDirect3DDevice7_SetTransform ( ( IDirect3DDevice7 * ) This , TransformStateType , D3DMatrix ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetTransform ( IDirect3DDevice2 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , TransformStateType , D3DMatrix ) ;
2009-01-21 09:56:13 +01:00
return IDirect3DDevice7_SetTransform ( ( IDirect3DDevice7 * ) This , TransformStateType , D3DMatrix ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : GetTransform
*
* Returns the matrix assigned to a transform state
* D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX ( 0 ) , see
* SetTransform
*
* Params :
* TransformStateType : State to read the matrix from
* Matrix : Address to store the matrix at
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Matrix = = NULL
* For details , see IWineD3DDevice : : GetTransform
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetTransform ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * Matrix )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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D3DTRANSFORMSTATETYPE type ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay \n " , This , TransformStateType , Matrix ) ;
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switch ( TransformStateType )
{
case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX ( 0 ) ; break ;
case D3DTRANSFORMSTATE_WORLD1 : type = WINED3DTS_WORLDMATRIX ( 1 ) ; break ;
case D3DTRANSFORMSTATE_WORLD2 : type = WINED3DTS_WORLDMATRIX ( 2 ) ; break ;
case D3DTRANSFORMSTATE_WORLD3 : type = WINED3DTS_WORLDMATRIX ( 3 ) ; break ;
default : type = TransformStateType ;
}
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if ( ! Matrix )
return DDERR_INVALIDPARAMS ;
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/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_GetTransform ( This - > wineD3DDevice , type , ( WINED3DMATRIX * ) Matrix ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetTransform_FPUSetup ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * Matrix )
{
return IDirect3DDeviceImpl_7_GetTransform ( iface , TransformStateType , Matrix ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetTransform_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * Matrix )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetTransform ( iface , TransformStateType , Matrix ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTransform ( IDirect3DDevice3 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , TransformStateType , D3DMatrix ) ;
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return IDirect3DDevice7_GetTransform ( ( IDirect3DDevice7 * ) This , TransformStateType , D3DMatrix ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetTransform ( IDirect3DDevice2 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , TransformStateType , D3DMatrix ) ;
2009-01-21 09:56:13 +01:00
return IDirect3DDevice7_GetTransform ( ( IDirect3DDevice7 * ) This , TransformStateType , D3DMatrix ) ;
2006-06-09 19:36:12 +02:00
}
/*****************************************************************************
* IDirect3DDevice7 : : MultiplyTransform
*
* Multiplies the already - set transform matrix of a transform state
* with another matrix . For the world matrix , see SetTransform
*
* Version 2 , 3 and 7
*
* Params :
* TransformStateType : Transform state to multiply
* D3DMatrix Matrix to multiply with .
*
* Returns
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DMatrix is NULL
* For details , see IWineD3DDevice : : MultiplyTransform
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_MultiplyTransform ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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D3DTRANSFORMSTATETYPE type ;
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TRACE ( " (%p)->(%08x,%p): Relay \n " , This , TransformStateType , D3DMatrix ) ;
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switch ( TransformStateType )
{
case D3DTRANSFORMSTATE_WORLD : type = WINED3DTS_WORLDMATRIX ( 0 ) ; break ;
case D3DTRANSFORMSTATE_WORLD1 : type = WINED3DTS_WORLDMATRIX ( 1 ) ; break ;
case D3DTRANSFORMSTATE_WORLD2 : type = WINED3DTS_WORLDMATRIX ( 2 ) ; break ;
case D3DTRANSFORMSTATE_WORLD3 : type = WINED3DTS_WORLDMATRIX ( 3 ) ; break ;
default : type = TransformStateType ;
}
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/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_MultiplyTransform ( This - > wineD3DDevice ,
type ,
( WINED3DMATRIX * ) D3DMatrix ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
return IDirect3DDeviceImpl_7_MultiplyTransform ( iface , TransformStateType , D3DMatrix ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_MultiplyTransform ( iface , TransformStateType , D3DMatrix ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform ( IDirect3DDevice3 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , TransformStateType , D3DMatrix ) ;
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return IDirect3DDevice7_MultiplyTransform ( ( IDirect3DDevice7 * ) This , TransformStateType , D3DMatrix ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform ( IDirect3DDevice2 * iface ,
D3DTRANSFORMSTATETYPE TransformStateType ,
D3DMATRIX * D3DMatrix )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , TransformStateType , D3DMatrix ) ;
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return IDirect3DDevice7_MultiplyTransform ( ( IDirect3DDevice7 * ) This , TransformStateType , D3DMatrix ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : DrawPrimitive
*
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* Draws primitives based on vertices in an application - provided pointer
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*
* Version 2 , 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
* an FVF format for D3D7
*
* Params :
* PrimitiveType : The type of the primitives to draw
* Vertex type : Flexible vertex format vertex description
* Vertices : Pointer to the vertex array
* VertexCount : The number of vertices to draw
* Flags : As usual a few flags
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Vertices is NULL
* For details , see IWineD3DDevice : : DrawPrimitiveUP
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DrawPrimitive ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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UINT stride ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%08x,%p,%08x,%08x): Relay! \n " , This , PrimitiveType , VertexType , Vertices , VertexCount , Flags ) ;
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if ( ! Vertices )
return DDERR_INVALIDPARAMS ;
/* Get the stride */
stride = get_flexible_vertex_size ( VertexType ) ;
/* Set the FVF */
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_SetVertexDeclaration ( This - > wineD3DDevice ,
IDirectDrawImpl_FindDecl ( This - > ddraw , VertexType ) ) ;
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if ( hr ! = D3D_OK )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
}
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/* This method translates to the user pointer draw of WineD3D */
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IWineD3DDevice_SetPrimitiveType ( This - > wineD3DDevice , PrimitiveType ) ;
hr = IWineD3DDevice_DrawPrimitiveUP ( This - > wineD3DDevice , VertexCount , Vertices , stride ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_DrawPrimitive ( iface , PrimitiveType , VertexType , Vertices , VertexCount , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DrawPrimitive ( iface , PrimitiveType , VertexType , Vertices , VertexCount , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , VertexType , Vertices , VertexCount , Flags ) ;
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return IDirect3DDevice7_DrawPrimitive ( ( IDirect3DDevice7 * ) This ,
PrimitiveType , VertexType , Vertices , VertexCount , Flags ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_DrawPrimitive ( IDirect3DDevice2 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
D3DVERTEXTYPE VertexType ,
void * Vertices ,
DWORD VertexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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DWORD FVF ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , VertexType , Vertices , VertexCount , Flags ) ;
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switch ( VertexType )
{
case D3DVT_VERTEX : FVF = D3DFVF_VERTEX ; break ;
case D3DVT_LVERTEX : FVF = D3DFVF_LVERTEX ; break ;
case D3DVT_TLVERTEX : FVF = D3DFVF_TLVERTEX ; break ;
default :
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ERR ( " Unexpected vertex type %d \n " , VertexType ) ;
return DDERR_INVALIDPARAMS ; /* Should never happen */
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}
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return IDirect3DDevice7_DrawPrimitive ( ( IDirect3DDevice7 * ) This , PrimitiveType , FVF , Vertices , VertexCount , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : DrawIndexedPrimitive
*
* Draws vertices from an application - provided pointer , based on the index
* numbers in a WORD array .
*
* Version 2 , 3 and 7. The version 7 thunk translates the vertex type into
* an FVF format for D3D7
*
* Params :
* PrimitiveType : The primitive type to draw
* VertexType : The FVF vertex description
* Vertices : Pointer to the vertex array
* VertexCount : ?
* Indices : Pointer to the index array
* IndexCount : Number of indices = Number of vertices to draw
* Flags : As usual , some flags
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Vertices or Indices is NULL
* For details , see IWineD3DDevice : : DrawIndexedPrimitiveUP
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DrawIndexedPrimitive ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay! \n " , This , PrimitiveType , VertexType , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
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/* Set the D3DDevice's FVF */
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_SetVertexDeclaration ( This - > wineD3DDevice ,
IDirectDrawImpl_FindDecl ( This - > ddraw , VertexType ) ) ;
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if ( FAILED ( hr ) )
{
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ERR ( " (%p) Setting the FVF failed, hr = %x! \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
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IWineD3DDevice_SetPrimitiveType ( This - > wineD3DDevice , PrimitiveType ) ;
hr = IWineD3DDevice_DrawIndexedPrimitiveUP ( This - > wineD3DDevice , 0 /* MinVertexIndex */ ,
VertexCount /* UINT NumVertexIndex */ , IndexCount , Indices , WINED3DFMT_R16_UINT ,
Vertices , get_flexible_vertex_size ( VertexType ) ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_DrawIndexedPrimitive ( iface , PrimitiveType , VertexType , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitive ( iface , PrimitiveType , VertexType , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
void * Vertices ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , VertexType , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
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return IDirect3DDevice7_DrawIndexedPrimitive ( ( IDirect3DDevice7 * ) This ,
PrimitiveType , VertexType , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive ( IDirect3DDevice2 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
D3DVERTEXTYPE VertexType ,
void * Vertices ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
DWORD FVF ;
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , VertexType , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
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switch ( VertexType )
{
case D3DVT_VERTEX : FVF = D3DFVF_VERTEX ; break ;
case D3DVT_LVERTEX : FVF = D3DFVF_LVERTEX ; break ;
case D3DVT_TLVERTEX : FVF = D3DFVF_TLVERTEX ; break ;
default :
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ERR ( " Unexpected vertex type %d \n " , VertexType ) ;
return DDERR_INVALIDPARAMS ; /* Should never happen */
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}
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return IDirect3DDevice7_DrawIndexedPrimitive ( ( IDirect3DDevice7 * ) This ,
PrimitiveType , FVF , Vertices , VertexCount , Indices , IndexCount , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : SetClipStatus
*
* Sets the clip status . This defines things as clipping conditions and
* the extents of the clipping region .
*
* Version 2 , 3 and 7
*
* Params :
* ClipStatus :
*
* Returns :
* D3D_OK because it ' s a stub
* ( DDERR_INVALIDPARAMS if ClipStatus = = NULL )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetClipStatus ( IDirect3DDevice7 * iface ,
D3DCLIPSTATUS * ClipStatus )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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FIXME ( " (%p)->(%p): Stub! \n " , This , ClipStatus ) ;
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
* Perhaps this needs a new data type and an additional IWineD3DDevice method
*/
/* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetClipStatus ( IDirect3DDevice3 * iface ,
D3DCLIPSTATUS * ClipStatus )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , ClipStatus ) ;
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return IDirect3DDevice7_SetClipStatus ( ( IDirect3DDevice7 * ) This , ClipStatus ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetClipStatus ( IDirect3DDevice2 * iface ,
D3DCLIPSTATUS * ClipStatus )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , ClipStatus ) ;
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return IDirect3DDevice7_SetClipStatus ( ( IDirect3DDevice7 * ) This , ClipStatus ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : GetClipStatus
*
* Returns the clip status
*
* Params :
* ClipStatus : Address to write the clip status to
*
* Returns :
* D3D_OK because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetClipStatus ( IDirect3DDevice7 * iface ,
D3DCLIPSTATUS * ClipStatus )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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FIXME ( " (%p)->(%p): Stub! \n " , This , ClipStatus ) ;
/* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
/* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetClipStatus ( IDirect3DDevice3 * iface ,
D3DCLIPSTATUS * ClipStatus )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , ClipStatus ) ;
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return IDirect3DDevice7_GetClipStatus ( ( IDirect3DDevice7 * ) This , ClipStatus ) ;
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}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetClipStatus ( IDirect3DDevice2 * iface ,
D3DCLIPSTATUS * ClipStatus )
{
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IDirect3DDeviceImpl * This = device_from_device2 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , ClipStatus ) ;
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return IDirect3DDevice7_GetClipStatus ( ( IDirect3DDevice7 * ) This , ClipStatus ) ;
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}
/*****************************************************************************
* IDirect3DDevice : : DrawPrimitiveStrided
*
* Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure .
*
* Version 3 and 7
*
* Params :
* PrimitiveType : The primitive type to draw
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* VertexType : The FVF description of the vertices to draw ( for the stride ? ? )
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* D3DDrawPrimStrideData : A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
* the vertex data locations
* VertexCount : The number of vertices to draw
* Flags : Some flags
*
* Returns :
* D3D_OK , because it ' s a stub
* ( DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL )
* ( For details , see IWineD3DDevice : : DrawPrimitiveStrided )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DrawPrimitiveStrided ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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WineDirect3DVertexStridedData WineD3DStrided ;
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DWORD i ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%08x,%p,%08x,%08x): stub! \n " , This , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Flags ) ;
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memset ( & WineD3DStrided , 0 , sizeof ( WineD3DStrided ) ) ;
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/* Get the strided data right. the wined3d structure is a bit bigger
* Watch out : The contents of the strided data are determined by the fvf ,
* not by the members set in D3DDrawPrimStrideData . So it ' s valid
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* to have diffuse . lpvData set to 0xdeadbeef if the diffuse flag is
* not set in the fvf .
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*/
if ( VertexType & D3DFVF_POSITION_MASK )
{
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WineD3DStrided . position . format = WINED3DFMT_R32G32B32_FLOAT ;
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WineD3DStrided . position . lpData = D3DDrawPrimStrideData - > position . lpvData ;
WineD3DStrided . position . dwStride = D3DDrawPrimStrideData - > position . dwStride ;
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if ( VertexType & D3DFVF_XYZRHW )
{
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WineD3DStrided . position . format = WINED3DFMT_R32G32B32A32_FLOAT ;
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WineD3DStrided . position_transformed = TRUE ;
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} else
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WineD3DStrided . position_transformed = FALSE ;
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}
if ( VertexType & D3DFVF_NORMAL )
{
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WineD3DStrided . normal . format = WINED3DFMT_R32G32B32_FLOAT ;
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WineD3DStrided . normal . lpData = D3DDrawPrimStrideData - > normal . lpvData ;
WineD3DStrided . normal . dwStride = D3DDrawPrimStrideData - > normal . dwStride ;
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}
if ( VertexType & D3DFVF_DIFFUSE )
{
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WineD3DStrided . diffuse . format = WINED3DFMT_A8R8G8B8 ;
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WineD3DStrided . diffuse . lpData = D3DDrawPrimStrideData - > diffuse . lpvData ;
WineD3DStrided . diffuse . dwStride = D3DDrawPrimStrideData - > diffuse . dwStride ;
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}
if ( VertexType & D3DFVF_SPECULAR )
{
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WineD3DStrided . specular . format = WINED3DFMT_A8R8G8B8 ;
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WineD3DStrided . specular . lpData = D3DDrawPrimStrideData - > specular . lpvData ;
WineD3DStrided . specular . dwStride = D3DDrawPrimStrideData - > specular . dwStride ;
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}
for ( i = 0 ; i < GET_TEXCOUNT_FROM_FVF ( VertexType ) ; i + + )
{
switch ( GET_TEXCOORD_SIZE_FROM_FVF ( VertexType , i ) )
{
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case 1 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32_FLOAT ; break ;
case 2 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32G32_FLOAT ; break ;
case 3 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32G32B32_FLOAT ; break ;
case 4 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32G32B32A32_FLOAT ; break ;
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default : ERR ( " Unexpected texture coordinate size %d \n " ,
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GET_TEXCOORD_SIZE_FROM_FVF ( VertexType , i ) ) ;
}
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WineD3DStrided . texCoords [ i ] . lpData = D3DDrawPrimStrideData - > textureCoords [ i ] . lpvData ;
WineD3DStrided . texCoords [ i ] . dwStride = D3DDrawPrimStrideData - > textureCoords [ i ] . dwStride ;
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}
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/* WineD3D doesn't need the FVF here */
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EnterCriticalSection ( & ddraw_cs ) ;
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IWineD3DDevice_SetPrimitiveType ( This - > wineD3DDevice , PrimitiveType ) ;
hr = IWineD3DDevice_DrawPrimitiveStrided ( This - > wineD3DDevice , VertexCount , & WineD3DStrided ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_DrawPrimitiveStrided ( iface , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DrawPrimitiveStrided ( iface , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Flags ) ;
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return IDirect3DDevice7_DrawPrimitiveStrided ( ( IDirect3DDevice7 * ) This ,
PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : DrawIndexedPrimitiveStrided
*
* Draws primitives specified by strided data locations based on indices
*
* Version 3 and 7
*
* Params :
* PrimitiveType :
*
* Returns :
* D3D_OK , because it ' s a stub
* ( DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL )
* ( DDERR_INVALIDPARAMS if Indices is NULL )
* ( For more details , see IWineD3DDevice : : DrawIndexedPrimitiveStrided )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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WineDirect3DVertexStridedData WineD3DStrided ;
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DWORD i ;
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HRESULT hr ;
TRACE ( " (%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) \n " , This , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Indices , IndexCount , Flags ) ;
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memset ( & WineD3DStrided , 0 , sizeof ( WineD3DStrided ) ) ;
/* Get the strided data right. the wined3d structure is a bit bigger
* Watch out : The contents of the strided data are determined by the fvf ,
* not by the members set in D3DDrawPrimStrideData . So it ' s valid
* to have diffuse . lpvData set to 0xdeadbeef if the diffuse flag is
* not set in the fvf .
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*/
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if ( VertexType & D3DFVF_POSITION_MASK )
{
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WineD3DStrided . position . format = WINED3DFMT_R32G32B32_FLOAT ;
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WineD3DStrided . position . lpData = D3DDrawPrimStrideData - > position . lpvData ;
WineD3DStrided . position . dwStride = D3DDrawPrimStrideData - > position . dwStride ;
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if ( VertexType & D3DFVF_XYZRHW )
{
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WineD3DStrided . position . format = WINED3DFMT_R32G32B32A32_FLOAT ;
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WineD3DStrided . position_transformed = TRUE ;
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} else
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WineD3DStrided . position_transformed = FALSE ;
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}
if ( VertexType & D3DFVF_NORMAL )
{
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WineD3DStrided . normal . format = WINED3DFMT_R32G32B32_FLOAT ;
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WineD3DStrided . normal . lpData = D3DDrawPrimStrideData - > normal . lpvData ;
WineD3DStrided . normal . dwStride = D3DDrawPrimStrideData - > normal . dwStride ;
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}
if ( VertexType & D3DFVF_DIFFUSE )
{
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WineD3DStrided . diffuse . format = WINED3DFMT_A8R8G8B8 ;
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WineD3DStrided . diffuse . lpData = D3DDrawPrimStrideData - > diffuse . lpvData ;
WineD3DStrided . diffuse . dwStride = D3DDrawPrimStrideData - > diffuse . dwStride ;
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}
if ( VertexType & D3DFVF_SPECULAR )
{
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WineD3DStrided . specular . format = WINED3DFMT_A8R8G8B8 ;
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WineD3DStrided . specular . lpData = D3DDrawPrimStrideData - > specular . lpvData ;
WineD3DStrided . specular . dwStride = D3DDrawPrimStrideData - > specular . dwStride ;
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}
for ( i = 0 ; i < GET_TEXCOUNT_FROM_FVF ( VertexType ) ; i + + )
{
switch ( GET_TEXCOORD_SIZE_FROM_FVF ( VertexType , i ) )
{
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case 1 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32_FLOAT ; break ;
case 2 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32G32_FLOAT ; break ;
case 3 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32G32B32_FLOAT ; break ;
case 4 : WineD3DStrided . texCoords [ i ] . format = WINED3DFMT_R32G32B32A32_FLOAT ; break ;
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default : ERR ( " Unexpected texture coordinate size %d \n " ,
GET_TEXCOORD_SIZE_FROM_FVF ( VertexType , i ) ) ;
}
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WineD3DStrided . texCoords [ i ] . lpData = D3DDrawPrimStrideData - > textureCoords [ i ] . lpvData ;
WineD3DStrided . texCoords [ i ] . dwStride = D3DDrawPrimStrideData - > textureCoords [ i ] . dwStride ;
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}
/* WineD3D doesn't need the FVF here */
EnterCriticalSection ( & ddraw_cs ) ;
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IWineD3DDevice_SetPrimitiveType ( This - > wineD3DDevice , PrimitiveType ) ;
hr = IWineD3DDevice_DrawIndexedPrimitiveStrided ( This - > wineD3DDevice ,
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IndexCount , & WineD3DStrided , VertexCount , Indices , WINED3DFMT_R16_UINT ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
static HRESULT WINAPI
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IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided ( iface , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Indices , IndexCount , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided ( iface , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Indices , IndexCount , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
DWORD VertexType ,
D3DDRAWPRIMITIVESTRIDEDDATA * D3DDrawPrimStrideData ,
DWORD VertexCount ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , iface , PrimitiveType , VertexType , D3DDrawPrimStrideData , VertexCount , Indices , IndexCount , Flags ) ;
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return IDirect3DDevice7_DrawIndexedPrimitiveStrided ( ( IDirect3DDevice7 * ) This , PrimitiveType ,
VertexType , D3DDrawPrimStrideData , VertexCount , Indices , IndexCount , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : DrawPrimitiveVB
*
* Draws primitives from a vertex buffer to the screen .
*
* Version 3 and 7
*
* Params :
* PrimitiveType : Type of primitive to be rendered .
* D3DVertexBuf : Source Vertex Buffer
* StartVertex : Index of the first vertex from the buffer to be rendered
* NumVertices : Number of vertices to be rendered
* Flags : Can be D3DDP_WAIT to wait until rendering has finished
*
* Return values
* D3D_OK on success
* DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DrawPrimitiveVB ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer7 * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IDirect3DVertexBufferImpl * vb = ( IDirect3DVertexBufferImpl * ) D3DVertexBuf ;
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HRESULT hr ;
DWORD stride ;
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TRACE ( " (%p)->(%08x,%p,%08x,%08x,%08x) \n " , This , PrimitiveType , D3DVertexBuf , StartVertex , NumVertices , Flags ) ;
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/* Sanity checks */
if ( ! vb )
{
ERR ( " (%p) No Vertex buffer specified \n " , This ) ;
return DDERR_INVALIDPARAMS ;
}
2009-04-06 14:09:54 +02:00
stride = get_flexible_vertex_size ( vb - > fvf ) ;
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2007-06-03 18:51:50 +02:00
EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_SetVertexDeclaration ( This - > wineD3DDevice ,
vb - > wineD3DVertexDeclaration ) ;
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if ( FAILED ( hr ) )
{
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ERR ( " (%p) Setting the FVF failed, hr = %x! \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
2006-06-23 18:18:02 +02:00
/* Set the vertex stream source */
2006-06-09 19:36:12 +02:00
hr = IWineD3DDevice_SetStreamSource ( This - > wineD3DDevice ,
0 /* StreamNumber */ ,
vb - > wineD3DVertexBuffer ,
0 /* StartVertex - we pass this to DrawPrimitive */ ,
stride ) ;
if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IDirect3DDevice::SetStreamSource failed with hr = %08x \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
/* Now draw the primitives */
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IWineD3DDevice_SetPrimitiveType ( This - > wineD3DDevice , PrimitiveType ) ;
hr = IWineD3DDevice_DrawPrimitive ( This - > wineD3DDevice , StartVertex , NumVertices ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer7 * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_DrawPrimitiveVB ( iface , PrimitiveType , D3DVertexBuf , StartVertex , NumVertices , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer7 * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DrawPrimitiveVB ( iface , PrimitiveType , D3DVertexBuf , StartVertex , NumVertices , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirect3DVertexBufferImpl * vb = D3DVertexBuf ? vb_from_vb1 ( D3DVertexBuf ) : NULL ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , vb , StartVertex , NumVertices , Flags ) ;
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return IDirect3DDevice7_DrawPrimitiveVB ( ( IDirect3DDevice7 * ) This , PrimitiveType ,
( IDirect3DVertexBuffer7 * ) vb , StartVertex , NumVertices , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : DrawIndexedPrimitiveVB
*
* Draws primitives from a vertex buffer to the screen
*
* Params :
* PrimitiveType : Type of primitive to be rendered .
* D3DVertexBuf : Source Vertex Buffer
* StartVertex : Index of the first vertex from the buffer to be rendered
* NumVertices : Number of vertices to be rendered
* Indices : Array of DWORDs used to index into the Vertices
* IndexCount : Number of indices in Indices
* Flags : Can be D3DDP_WAIT to wait until rendering has finished
*
* Return values
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer7 * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IDirect3DVertexBufferImpl * vb = ( IDirect3DVertexBufferImpl * ) D3DVertexBuf ;
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DWORD stride = get_flexible_vertex_size ( vb - > fvf ) ;
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WORD * LockedIndices ;
HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p,%d,%d,%p,%d,%08x) \n " , This , PrimitiveType , vb , StartVertex , NumVertices , Indices , IndexCount , Flags ) ;
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/* Steps:
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* 1 ) Upload the Indices to the index buffer
* 2 ) Set the index source
* 3 ) Set the Vertex Buffer as the Stream source
* 4 ) Call IWineD3DDevice : : DrawIndexedPrimitive
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*/
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_SetVertexDeclaration ( This - > wineD3DDevice ,
vb - > wineD3DVertexDeclaration ) ;
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if ( FAILED ( hr ) )
{
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ERR ( " (%p) Setting the FVF failed, hr = %x! \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
/* copy the index stream into the index buffer.
* A new IWineD3DDevice method could be created
* which takes an user pointer containing the indices
* or a SetData - Method for the index buffer , which
* overrides the index buffer data with our pointer .
*/
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hr = IWineD3DBuffer_Map ( This - > indexbuffer ,
0 /* OffSetToLock */ ,
IndexCount * sizeof ( WORD ) ,
( BYTE * * ) & LockedIndices ,
0 /* Flags */ ) ;
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assert ( IndexCount < 0x100000 ) ;
if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IWineD3DBuffer::Map failed with hr = %08x \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
memcpy ( LockedIndices , Indices , IndexCount * sizeof ( WORD ) ) ;
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hr = IWineD3DBuffer_Unmap ( This - > indexbuffer ) ;
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if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IWineD3DBuffer::Unmap failed with hr = %08x \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
/* Set the index stream */
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IWineD3DDevice_SetBaseVertexIndex ( This - > wineD3DDevice , StartVertex ) ;
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hr = IWineD3DDevice_SetIndices ( This - > wineD3DDevice , This - > indexbuffer ,
WINED3DFMT_R16_UINT ) ;
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/* Set the vertex stream source */
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hr = IWineD3DDevice_SetStreamSource ( This - > wineD3DDevice ,
0 /* StreamNumber */ ,
vb - > wineD3DVertexBuffer ,
0 /* offset, we pass this to DrawIndexedPrimitive */ ,
stride ) ;
if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IDirect3DDevice::SetStreamSource failed with hr = %08x \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
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IWineD3DDevice_SetPrimitiveType ( This - > wineD3DDevice , PrimitiveType ) ;
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hr = IWineD3DDevice_DrawIndexedPrimitive ( This - > wineD3DDevice ,
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0 /* minIndex */ , NumVertices , 0 /* StartIndex */ , IndexCount ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer7 * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB ( iface , PrimitiveType , D3DVertexBuf , StartVertex , NumVertices , Indices , IndexCount , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer7 * D3DVertexBuf ,
DWORD StartVertex ,
DWORD NumVertices ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB ( iface , PrimitiveType , D3DVertexBuf , StartVertex , NumVertices , Indices , IndexCount , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB ( IDirect3DDevice3 * iface ,
D3DPRIMITIVETYPE PrimitiveType ,
IDirect3DVertexBuffer * D3DVertexBuf ,
WORD * Indices ,
DWORD IndexCount ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirect3DVertexBufferImpl * VB = vb_from_vb1 ( D3DVertexBuf ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , PrimitiveType , VB , Indices , IndexCount , Flags ) ;
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return IDirect3DDevice7_DrawIndexedPrimitiveVB ( ( IDirect3DDevice7 * ) This , PrimitiveType ,
( IDirect3DVertexBuffer7 * ) VB , 0 , IndexCount , Indices , IndexCount , Flags ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : ComputeSphereVisibility
*
* Calculates the visibility of spheres in the current viewport . The spheres
* are passed in the Centers and Radii arrays , the results are passed back
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* in the ReturnValues array . Return values are either completely visible ,
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* partially visible or completely invisible .
* The return value consist of a combination of D3DCLIP_ * flags , or it ' s
* 0 if the sphere is completely visible ( according to the SDK , not checked )
*
* Version 3 and 7
*
* Params :
* Centers : Array containing the sphere centers
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* Radii : Array containing the sphere radii
* NumSpheres : The number of centers and radii in the arrays
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* Flags : Some flags
* ReturnValues : Array to write the results to
*
* Returns :
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* D3D_OK
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* ( DDERR_INVALIDPARAMS if Centers , Radii or ReturnValues are NULL )
* ( D3DERR_INVALIDMATRIX if the combined world , view and proj matrix
* is singular )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static DWORD in_plane ( UINT plane , D3DVECTOR normal , D3DVALUE origin_plane , D3DVECTOR center , D3DVALUE radius )
{
float distance , norm ;
norm = sqrt ( normal . u1 . x * normal . u1 . x + normal . u2 . y * normal . u2 . y + normal . u3 . z * normal . u3 . z ) ;
distance = ( origin_plane + normal . u1 . x * center . u1 . x + normal . u2 . y * center . u2 . y + normal . u3 . z * center . u3 . z ) / norm ;
if ( fabs ( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT < < plane ;
if ( distance < - radius ) return ( D3DSTATUS_CLIPUNIONLEFT | D3DSTATUS_CLIPINTERSECTIONLEFT ) < < plane ;
return 0 ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_ComputeSphereVisibility ( IDirect3DDevice7 * iface ,
D3DVECTOR * Centers ,
D3DVALUE * Radii ,
DWORD NumSpheres ,
DWORD Flags ,
DWORD * ReturnValues )
{
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D3DMATRIX m , temp ;
D3DVALUE origin_plane [ 6 ] ;
D3DVECTOR vec [ 6 ] ;
HRESULT hr ;
UINT i , j ;
TRACE ( " (%p)->(%p,%p,%08x,%08x,%p) \n " , iface , Centers , Radii , NumSpheres , Flags , ReturnValues ) ;
hr = IDirect3DDeviceImpl_7_GetTransform ( iface , D3DTRANSFORMSTATE_WORLD , & m ) ;
if ( hr ! = DD_OK ) return DDERR_INVALIDPARAMS ;
hr = IDirect3DDeviceImpl_7_GetTransform ( iface , D3DTRANSFORMSTATE_VIEW , & temp ) ;
if ( hr ! = DD_OK ) return DDERR_INVALIDPARAMS ;
multiply_matrix_D3D_way ( & m , & m , & temp ) ;
hr = IDirect3DDeviceImpl_7_GetTransform ( iface , D3DTRANSFORMSTATE_PROJECTION , & temp ) ;
if ( hr ! = DD_OK ) return DDERR_INVALIDPARAMS ;
multiply_matrix_D3D_way ( & m , & m , & temp ) ;
/* Left plane */
vec [ 0 ] . u1 . x = m . _14 + m . _11 ;
vec [ 0 ] . u2 . y = m . _24 + m . _21 ;
vec [ 0 ] . u3 . z = m . _34 + m . _31 ;
origin_plane [ 0 ] = m . _44 + m . _41 ;
/* Right plane */
vec [ 1 ] . u1 . x = m . _14 - m . _11 ;
vec [ 1 ] . u2 . y = m . _24 - m . _21 ;
vec [ 1 ] . u3 . z = m . _34 - m . _31 ;
origin_plane [ 1 ] = m . _44 - m . _41 ;
/* Top plane */
vec [ 2 ] . u1 . x = m . _14 - m . _12 ;
vec [ 2 ] . u2 . y = m . _24 - m . _22 ;
vec [ 2 ] . u3 . z = m . _34 - m . _32 ;
origin_plane [ 2 ] = m . _44 - m . _42 ;
/* Bottom plane */
vec [ 3 ] . u1 . x = m . _14 + m . _12 ;
vec [ 3 ] . u2 . y = m . _24 + m . _22 ;
vec [ 3 ] . u3 . z = m . _34 + m . _32 ;
origin_plane [ 3 ] = m . _44 + m . _42 ;
/* Front plane */
vec [ 4 ] . u1 . x = m . _13 ;
vec [ 4 ] . u2 . y = m . _23 ;
vec [ 4 ] . u3 . z = m . _33 ;
origin_plane [ 4 ] = m . _43 ;
/* Back plane*/
vec [ 5 ] . u1 . x = m . _14 - m . _13 ;
vec [ 5 ] . u2 . y = m . _24 - m . _23 ;
vec [ 5 ] . u3 . z = m . _34 - m . _33 ;
origin_plane [ 5 ] = m . _44 - m . _43 ;
for ( i = 0 ; i < NumSpheres ; i + + )
{
ReturnValues [ i ] = 0 ;
for ( j = 0 ; j < 6 ; j + + ) ReturnValues [ i ] | = in_plane ( j , vec [ j ] , origin_plane [ j ] , Centers [ i ] , Radii [ i ] ) ;
}
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return D3D_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility ( IDirect3DDevice3 * iface ,
D3DVECTOR * Centers ,
D3DVALUE * Radii ,
DWORD NumSpheres ,
DWORD Flags ,
DWORD * ReturnValues )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , Centers , Radii , NumSpheres , Flags , ReturnValues ) ;
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return IDirect3DDevice7_ComputeSphereVisibility ( ( IDirect3DDevice7 * ) This ,
Centers , Radii , NumSpheres , Flags , ReturnValues ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : GetTexture
*
* Returns the texture interface handle assigned to a texture stage .
* The returned texture is AddRefed . This is taken from old ddraw ,
* not checked in Windows .
*
* Version 3 and 7
*
* Params :
* Stage : Texture stage to read the texture from
* Texture : Address to store the interface pointer at
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Texture is NULL
* For details , see IWineD3DDevice : : GetTexture
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetTexture ( IDirect3DDevice7 * iface ,
DWORD Stage ,
IDirectDrawSurface7 * * Texture )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IWineD3DBaseTexture * Surf ;
HRESULT hr ;
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TRACE ( " (%p)->(%d,%p): Relay \n " , This , Stage , Texture ) ;
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if ( ! Texture )
{
TRACE ( " Texture == NULL, failing with DDERR_INVALIDPARAMS \n " ) ;
return DDERR_INVALIDPARAMS ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_GetTexture ( This - > wineD3DDevice , Stage , & Surf ) ;
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if ( ( hr ! = D3D_OK ) | | ( ! Surf ) )
{
* Texture = NULL ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
/* GetParent AddRef()s, which is perfectly OK.
* We have passed the IDirectDrawSurface7 interface to WineD3D , so that ' s OK too .
*/
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hr = IWineD3DBaseTexture_GetParent ( Surf ,
( IUnknown * * ) Texture ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetTexture_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Stage ,
IDirectDrawSurface7 * * Texture )
{
return IDirect3DDeviceImpl_7_GetTexture ( iface , Stage , Texture ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetTexture_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Stage ,
IDirectDrawSurface7 * * Texture )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetTexture ( iface , Stage , Texture ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTexture ( IDirect3DDevice3 * iface ,
DWORD Stage ,
IDirect3DTexture2 * * Texture2 )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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HRESULT ret ;
IDirectDrawSurface7 * ret_val ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%d,%p) thunking to IDirect3DDevice7 interface. \n " , This , Stage , Texture2 ) ;
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ret = IDirect3DDevice7_GetTexture ( ( IDirect3DDevice7 * ) This , Stage , & ret_val ) ;
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* Texture2 = ret_val ? ( IDirect3DTexture2 * ) & ( ( IDirectDrawSurfaceImpl * ) ret_val ) - > IDirect3DTexture2_vtbl : NULL ;
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TRACE_ ( ddraw_thunk ) ( " returning interface %p. \n " , * Texture2 ) ;
return ret ;
}
/*****************************************************************************
* IDirect3DDevice7 : : SetTexture
*
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* Assigns a texture to a texture stage . Is the texture AddRef - ed ?
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*
* Version 3 and 7
*
* Params :
* Stage : The stage to assign the texture to
* Texture : Interface pointer to the texture surface
*
* Returns
* D3D_OK on success
* For details , see IWineD3DDevice : : SetTexture
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetTexture ( IDirect3DDevice7 * iface ,
DWORD Stage ,
IDirectDrawSurface7 * Texture )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IDirectDrawSurfaceImpl * surf = ( IDirectDrawSurfaceImpl * ) Texture ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay! \n " , This , Stage , surf ) ;
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/* Texture may be NULL here */
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_SetTexture ( This - > wineD3DDevice ,
Stage ,
surf ? surf - > wineD3DTexture : NULL ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetTexture_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Stage ,
IDirectDrawSurface7 * Texture )
{
return IDirect3DDeviceImpl_7_SetTexture ( iface , Stage , Texture ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetTexture_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Stage ,
IDirectDrawSurface7 * Texture )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetTexture ( iface , Stage , Texture ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
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IDirect3DDeviceImpl_3_SetTexture ( IDirect3DDevice3 * iface ,
DWORD Stage ,
IDirect3DTexture2 * Texture2 )
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{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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IDirectDrawSurfaceImpl * tex = Texture2 ? surface_from_texture2 ( Texture2 ) : NULL ;
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DWORD texmapblend ;
HRESULT hr ;
TRACE ( " (%p)->(%d,%p) \n " , This , Stage , tex ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( This - > legacyTextureBlending )
IDirect3DDevice3_GetRenderState ( iface , D3DRENDERSTATE_TEXTUREMAPBLEND , & texmapblend ) ;
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hr = IDirect3DDevice7_SetTexture ( ( IDirect3DDevice7 * ) This , Stage , ( IDirectDrawSurface7 * ) tex ) ;
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if ( This - > legacyTextureBlending & & texmapblend = = D3DTBLEND_MODULATE )
{
/* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
See IDirect3DDeviceImpl_3_SetRenderState for details . */
BOOL tex_alpha = FALSE ;
IWineD3DBaseTexture * tex = NULL ;
WINED3DSURFACE_DESC desc ;
DDPIXELFORMAT ddfmt ;
HRESULT result ;
result = IWineD3DDevice_GetTexture ( This - > wineD3DDevice ,
0 ,
& tex ) ;
if ( result = = WINED3D_OK & & tex )
{
memset ( & desc , 0 , sizeof ( desc ) ) ;
result = IWineD3DTexture_GetLevelDesc ( ( IWineD3DTexture * ) tex , 0 , & desc ) ;
if ( SUCCEEDED ( result ) )
{
ddfmt . dwSize = sizeof ( ddfmt ) ;
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PixelFormat_WineD3DtoDD ( & ddfmt , desc . format ) ;
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if ( ddfmt . u5 . dwRGBAlphaBitMask ) tex_alpha = TRUE ;
}
IWineD3DBaseTexture_Release ( tex ) ;
}
/* alphaop is WINED3DTOP_SELECTARG1 if it's D3DTBLEND_MODULATE, so only modify alphaarg1 */
if ( tex_alpha )
{
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , WINED3DTA_TEXTURE ) ;
}
else
{
IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , 0 , WINED3DTSS_ALPHAARG1 , WINED3DTA_CURRENT ) ;
}
}
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
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}
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static const struct tss_lookup
{
BOOL sampler_state ;
DWORD state ;
}
tss_lookup [ ] =
{
{ FALSE , WINED3DTSS_FORCE_DWORD } , /* 0, unused */
{ FALSE , WINED3DTSS_COLOROP } , /* 1, D3DTSS_COLOROP */
{ FALSE , WINED3DTSS_COLORARG1 } , /* 2, D3DTSS_COLORARG1 */
{ FALSE , WINED3DTSS_COLORARG2 } , /* 3, D3DTSS_COLORARG2 */
{ FALSE , WINED3DTSS_ALPHAOP } , /* 4, D3DTSS_ALPHAOP */
{ FALSE , WINED3DTSS_ALPHAARG1 } , /* 5, D3DTSS_ALPHAARG1 */
{ FALSE , WINED3DTSS_ALPHAARG2 } , /* 6, D3DTSS_ALPHAARG2 */
{ FALSE , WINED3DTSS_BUMPENVMAT00 } , /* 7, D3DTSS_BUMPENVMAT00 */
{ FALSE , WINED3DTSS_BUMPENVMAT01 } , /* 8, D3DTSS_BUMPENVMAT01 */
{ FALSE , WINED3DTSS_BUMPENVMAT10 } , /* 9, D3DTSS_BUMPENVMAT10 */
{ FALSE , WINED3DTSS_BUMPENVMAT11 } , /* 10, D3DTSS_BUMPENVMAT11 */
{ FALSE , WINED3DTSS_TEXCOORDINDEX } , /* 11, D3DTSS_TEXCOORDINDEX */
{ TRUE , WINED3DSAMP_ADDRESSU } , /* 12, D3DTSS_ADDRESS */
{ TRUE , WINED3DSAMP_ADDRESSU } , /* 13, D3DTSS_ADDRESSU */
{ TRUE , WINED3DSAMP_ADDRESSV } , /* 14, D3DTSS_ADDRESSV */
{ TRUE , WINED3DSAMP_BORDERCOLOR } , /* 15, D3DTSS_BORDERCOLOR */
{ TRUE , WINED3DSAMP_MAGFILTER } , /* 16, D3DTSS_MAGFILTER */
{ TRUE , WINED3DSAMP_MINFILTER } , /* 17, D3DTSS_MINFILTER */
{ TRUE , WINED3DSAMP_MIPFILTER } , /* 18, D3DTSS_MIPFILTER */
{ TRUE , WINED3DSAMP_MIPMAPLODBIAS } , /* 19, D3DTSS_MIPMAPLODBIAS */
{ TRUE , WINED3DSAMP_MAXMIPLEVEL } , /* 20, D3DTSS_MAXMIPLEVEL */
{ TRUE , WINED3DSAMP_MAXANISOTROPY } , /* 21, D3DTSS_MAXANISOTROPY */
{ FALSE , WINED3DTSS_BUMPENVLSCALE } , /* 22, D3DTSS_BUMPENVLSCALE */
{ FALSE , WINED3DTSS_BUMPENVLOFFSET } , /* 23, D3DTSS_BUMPENVLOFFSET */
{ FALSE , WINED3DTSS_TEXTURETRANSFORMFLAGS } , /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
} ;
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/*****************************************************************************
* IDirect3DDevice7 : : GetTextureStageState
*
* Retrieves a state from a texture stage .
*
* Version 3 and 7
*
* Params :
* Stage : The stage to retrieve the state from
* TexStageStateType : The state type to retrieve
* State : Address to store the state ' s value at
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if State is NULL
* For details , see IWineD3DDevice : : GetTextureStageState
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetTextureStageState ( IDirect3DDevice7 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD * State )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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const struct tss_lookup * l = & tss_lookup [ TexStageStateType ] ;
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TRACE ( " (%p)->(%08x,%08x,%p): Relay! \n " , This , Stage , TexStageStateType , State ) ;
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if ( ! State )
return DDERR_INVALIDPARAMS ;
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if ( TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS )
{
WARN ( " Invalid TexStageStateType %#x passed. \n " , TexStageStateType ) ;
* State = 0 ;
return DD_OK ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( l - > sampler_state )
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{
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hr = IWineD3DDevice_GetSamplerState ( This - > wineD3DDevice , Stage , l - > state , State ) ;
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switch ( TexStageStateType )
{
/* Mipfilter is a sampler state with different values */
case D3DTSS_MIPFILTER :
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{
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switch ( * State )
{
case WINED3DTEXF_NONE : * State = D3DTFP_NONE ; break ;
case WINED3DTEXF_POINT : * State = D3DTFP_POINT ; break ;
case WINED3DTEXF_LINEAR : * State = D3DTFP_LINEAR ; break ;
default :
ERR ( " Unexpected mipfilter value %#x \n " , * State ) ;
* State = D3DTFP_NONE ;
break ;
}
break ;
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}
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/* Magfilter has slightly different values */
case D3DTSS_MAGFILTER :
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{
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switch ( * State )
{
case WINED3DTEXF_POINT : * State = D3DTFG_POINT ; break ;
case WINED3DTEXF_LINEAR : * State = D3DTFG_LINEAR ; break ;
case WINED3DTEXF_ANISOTROPIC : * State = D3DTFG_ANISOTROPIC ; break ;
case WINED3DTEXF_FLATCUBIC : * State = D3DTFG_FLATCUBIC ; break ;
case WINED3DTEXF_GAUSSIANCUBIC : * State = D3DTFG_GAUSSIANCUBIC ; break ;
default :
ERR ( " Unexpected wined3d mag filter value %#x \n " , * State ) ;
* State = D3DTFG_POINT ;
break ;
}
break ;
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}
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default :
break ;
}
}
else
{
hr = IWineD3DDevice_GetTextureStageState ( This - > wineD3DDevice , Stage , l - > state , State ) ;
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}
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD * State )
{
return IDirect3DDeviceImpl_7_GetTextureStageState ( iface , Stage , TexStageStateType , State ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD * State )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetTextureStageState ( iface , Stage , TexStageStateType , State ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState ( IDirect3DDevice3 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD * State )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface. \n " , This , Stage , TexStageStateType , State ) ;
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return IDirect3DDevice7_GetTextureStageState ( ( IDirect3DDevice7 * ) This , Stage , TexStageStateType , State ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : SetTextureStageState
*
* Sets a texture stage state . Some stage types need to be handled specially ,
* because they do not exist in WineD3D and were moved to another place
*
* Version 3 and 7
*
* Params :
* Stage : The stage to modify
* TexStageStateType : The state to change
* State : The new value for the state
*
* Returns :
* D3D_OK on success
* For details , see IWineD3DDevice : : SetTextureStageState
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetTextureStageState ( IDirect3DDevice7 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD State )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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const struct tss_lookup * l = & tss_lookup [ TexStageStateType ] ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%08x,%08x): Relay! \n " , This , Stage , TexStageStateType , State ) ;
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if ( TexStageStateType > D3DTSS_TEXTURETRANSFORMFLAGS )
{
WARN ( " Invalid TexStageStateType %#x passed. \n " , TexStageStateType ) ;
return DD_OK ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( l - > sampler_state )
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{
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switch ( TexStageStateType )
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{
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/* Mipfilter is a sampler state with different values */
case D3DTSS_MIPFILTER :
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{
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switch ( State )
{
case D3DTFP_NONE : State = WINED3DTEXF_NONE ; break ;
case D3DTFP_POINT : State = WINED3DTEXF_POINT ; break ;
case 0 : /* Unchecked */
case D3DTFP_LINEAR : State = WINED3DTEXF_LINEAR ; break ;
default :
ERR ( " Unexpected mipfilter value %d \n " , State ) ;
State = WINED3DTEXF_NONE ;
break ;
}
break ;
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}
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/* Magfilter has slightly different values */
case D3DTSS_MAGFILTER :
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{
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switch ( State )
{
case D3DTFG_POINT : State = WINED3DTEXF_POINT ; break ;
case D3DTFG_LINEAR : State = WINED3DTEXF_LINEAR ; break ;
case D3DTFG_FLATCUBIC : State = WINED3DTEXF_FLATCUBIC ; break ;
case D3DTFG_GAUSSIANCUBIC : State = WINED3DTEXF_GAUSSIANCUBIC ; break ;
case D3DTFG_ANISOTROPIC : State = WINED3DTEXF_ANISOTROPIC ; break ;
default :
ERR ( " Unexpected d3d7 mag filter type %d \n " , State ) ;
State = WINED3DTEXF_POINT ;
break ;
}
break ;
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}
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case D3DTSS_ADDRESS :
IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice , Stage , WINED3DSAMP_ADDRESSV , State ) ;
break ;
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default :
break ;
}
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hr = IWineD3DDevice_SetSamplerState ( This - > wineD3DDevice , Stage , l - > state , State ) ;
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}
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else
{
hr = IWineD3DDevice_SetTextureStageState ( This - > wineD3DDevice , Stage , l - > state , State ) ;
}
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LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD State )
{
return IDirect3DDeviceImpl_7_SetTextureStageState ( iface , Stage , TexStageStateType , State ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD State )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetTextureStageState ( iface , Stage , TexStageStateType , State ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState ( IDirect3DDevice3 * iface ,
DWORD Stage ,
D3DTEXTURESTAGESTATETYPE TexStageStateType ,
DWORD State )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface. \n " , This , Stage , TexStageStateType , State ) ;
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return IDirect3DDevice7_SetTextureStageState ( ( IDirect3DDevice7 * ) This , Stage , TexStageStateType , State ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : ValidateDevice
*
* SDK : " Reports the device's ability to render the currently set
* texture - blending operations in a single pass " . Whatever that means
* exactly . . .
*
* Version 3 and 7
*
* Params :
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* NumPasses : Address to write the number of necessary passes for the
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* desired effect to .
*
* Returns :
* D3D_OK on success
* See IWineD3DDevice : : ValidateDevice for more details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_ValidateDevice ( IDirect3DDevice7 * iface ,
DWORD * NumPasses )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%p): Relay \n " , This , NumPasses ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_ValidateDevice ( This - > wineD3DDevice , NumPasses ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD * NumPasses )
{
return IDirect3DDeviceImpl_7_ValidateDevice ( iface , NumPasses ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD * NumPasses )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_ValidateDevice ( iface , NumPasses ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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static HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_ValidateDevice ( IDirect3DDevice3 * iface ,
DWORD * Passes )
{
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IDirect3DDeviceImpl * This = device_from_device3 ( iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DDevice7 interface. \n " , This , Passes ) ;
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return IDirect3DDevice7_ValidateDevice ( ( IDirect3DDevice7 * ) This , Passes ) ;
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}
/*****************************************************************************
* IDirect3DDevice7 : : Clear
*
* Fills the render target , the z buffer and the stencil buffer with a
* clear color / value
*
* Version 7 only
*
* Params :
* Count : Number of rectangles in Rects must be 0 if Rects is NULL
* Rects : Rectangles to clear . If NULL , the whole surface is cleared
* Flags : Some flags , as usual
* Color : Clear color for the render target
* Z : Clear value for the Z buffer
* Stencil : Clear value to store in each stencil buffer entry
*
* Returns :
* D3D_OK on success
* For details , see IWineD3DDevice : : Clear
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_Clear ( IDirect3DDevice7 * iface ,
DWORD Count ,
D3DRECT * Rects ,
DWORD Flags ,
D3DCOLOR Color ,
D3DVALUE Z ,
DWORD Stencil )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay \n " , This , Count , Rects , Flags , Color , Z , Stencil ) ;
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/* Note; D3DRECT is compatible with WINED3DRECT */
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_Clear ( This - > wineD3DDevice , Count , ( WINED3DRECT * ) Rects , Flags , Color , Z , Stencil ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_Clear_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Count ,
D3DRECT * Rects ,
DWORD Flags ,
D3DCOLOR Color ,
D3DVALUE Z ,
DWORD Stencil )
{
return IDirect3DDeviceImpl_7_Clear ( iface , Count , Rects , Flags , Color , Z , Stencil ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_Clear_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Count ,
D3DRECT * Rects ,
DWORD Flags ,
D3DCOLOR Color ,
D3DVALUE Z ,
DWORD Stencil )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_Clear ( iface , Count , Rects , Flags , Color , Z , Stencil ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : SetViewport
*
* Sets the current viewport .
*
* Version 7 only , but IDirect3DViewport uses this call for older
* versions
*
* Params :
* Data : The new viewport to set
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Data is NULL
* For more details , see IWineDDDevice : : SetViewport
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetViewport ( IDirect3DDevice7 * iface ,
D3DVIEWPORT7 * Data )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%p) Relay! \n " , This , Data ) ;
if ( ! Data )
return DDERR_INVALIDPARAMS ;
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/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_SetViewport ( This - > wineD3DDevice ,
( WINED3DVIEWPORT * ) Data ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetViewport_FPUSetup ( IDirect3DDevice7 * iface ,
D3DVIEWPORT7 * Data )
{
return IDirect3DDeviceImpl_7_SetViewport ( iface , Data ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetViewport_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DVIEWPORT7 * Data )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetViewport ( iface , Data ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice : : GetViewport
*
* Returns the current viewport
*
* Version 7
*
* Params :
* Data : D3D7Viewport structure to write the viewport information to
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Data is NULL
* For more details , see IWineD3DDevice : : GetViewport
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetViewport ( IDirect3DDevice7 * iface ,
D3DVIEWPORT7 * Data )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
TRACE ( " (%p)->(%p) Relay! \n " , This , Data ) ;
if ( ! Data )
return DDERR_INVALIDPARAMS ;
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/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_GetViewport ( This - > wineD3DDevice ,
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( WINED3DVIEWPORT * ) Data ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetViewport_FPUSetup ( IDirect3DDevice7 * iface ,
D3DVIEWPORT7 * Data )
{
return IDirect3DDeviceImpl_7_GetViewport ( iface , Data ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetViewport_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DVIEWPORT7 * Data )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetViewport ( iface , Data ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : SetMaterial
*
* Sets the Material
*
* Version 7
*
* Params :
* Mat : The material to set
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL .
* For more details , see IWineD3DDevice : : SetMaterial
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetMaterial ( IDirect3DDevice7 * iface ,
D3DMATERIAL7 * Mat )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
TRACE ( " (%p)->(%p): Relay! \n " , This , Mat ) ;
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if ( ! Mat ) return DDERR_INVALIDPARAMS ;
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/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_SetMaterial ( This - > wineD3DDevice ,
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( WINED3DMATERIAL * ) Mat ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetMaterial_FPUSetup ( IDirect3DDevice7 * iface ,
D3DMATERIAL7 * Mat )
{
return IDirect3DDeviceImpl_7_SetMaterial ( iface , Mat ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DMATERIAL7 * Mat )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetMaterial ( iface , Mat ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : GetMaterial
*
* Returns the current material
*
* Version 7
*
* Params :
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* Mat : D3DMATERIAL7 structure to write the material parameters to
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*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Mat is NULL
* For more details , see IWineD3DDevice : : GetMaterial
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetMaterial ( IDirect3DDevice7 * iface ,
D3DMATERIAL7 * Mat )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
TRACE ( " (%p)->(%p): Relay! \n " , This , Mat ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
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hr = IWineD3DDevice_GetMaterial ( This - > wineD3DDevice ,
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( WINED3DMATERIAL * ) Mat ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetMaterial_FPUSetup ( IDirect3DDevice7 * iface ,
D3DMATERIAL7 * Mat )
{
return IDirect3DDeviceImpl_7_GetMaterial ( iface , Mat ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DMATERIAL7 * Mat )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetMaterial ( iface , Mat ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : SetLight
*
* Assigns a light to a light index , but doesn ' t activate it yet .
*
* Version 7 , IDirect3DLight uses this method for older versions
*
* Params :
* LightIndex : The index of the new light
* Light : A D3DLIGHT7 structure describing the light
*
* Returns :
* D3D_OK on success
* For more details , see IWineD3DDevice : : SetLight
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetLight ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
D3DLIGHT7 * Light )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay! \n " , This , LightIndex , Light ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
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hr = IWineD3DDevice_SetLight ( This - > wineD3DDevice ,
LightIndex ,
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( WINED3DLIGHT * ) Light ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetLight_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
D3DLIGHT7 * Light )
{
return IDirect3DDeviceImpl_7_SetLight ( iface , LightIndex , Light ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetLight_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
D3DLIGHT7 * Light )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetLight ( iface , LightIndex , Light ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : GetLight
*
* Returns the light assigned to a light index
*
* Params :
* Light : Structure to write the light information to
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Light is NULL
* For details , see IWineD3DDevice : : GetLight
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetLight ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
D3DLIGHT7 * Light )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT rc ;
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TRACE ( " (%p)->(%08x,%p): Relay! \n " , This , LightIndex , Light ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
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rc = IWineD3DDevice_GetLight ( This - > wineD3DDevice ,
LightIndex ,
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( WINED3DLIGHT * ) Light ) ;
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/* Translate the result. WineD3D returns other values than D3D7 */
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( rc ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetLight_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
D3DLIGHT7 * Light )
{
return IDirect3DDeviceImpl_7_GetLight ( iface , LightIndex , Light ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetLight_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
D3DLIGHT7 * Light )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetLight ( iface , LightIndex , Light ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : BeginStateBlock
*
* Begins recording to a stateblock
*
* Version 7
*
* Returns :
* D3D_OK on success
* For details see IWineD3DDevice : : BeginStateBlock
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_BeginStateBlock ( IDirect3DDevice7 * iface )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
TRACE ( " (%p)->(): Relay! \n " , This ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_BeginStateBlock ( This - > wineD3DDevice ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup ( IDirect3DDevice7 * iface )
{
return IDirect3DDeviceImpl_7_BeginStateBlock ( iface ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve ( IDirect3DDevice7 * iface )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_BeginStateBlock ( iface ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : EndStateBlock
*
* Stops recording to a state block and returns the created stateblock
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* handle .
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*
* Version 7
*
* Params :
* BlockHandle : Address to store the stateblock ' s handle to
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if BlockHandle is NULL
* See IWineD3DDevice : : EndStateBlock for more details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_EndStateBlock ( IDirect3DDevice7 * iface ,
DWORD * BlockHandle )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
TRACE ( " (%p)->(%p): Relay! \n " , This , BlockHandle ) ;
if ( ! BlockHandle )
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{
WARN ( " BlockHandle == NULL, returning DDERR_INVALIDPARAMS \n " ) ;
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return DDERR_INVALIDPARAMS ;
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}
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EnterCriticalSection ( & ddraw_cs ) ;
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* BlockHandle = IDirect3DDeviceImpl_CreateHandle ( This ) ;
if ( ! * BlockHandle )
{
ERR ( " Cannot get a handle number for the stateblock \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_OUTOFMEMORY ;
}
This - > Handles [ * BlockHandle - 1 ] . type = DDrawHandle_StateBlock ;
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hr = IWineD3DDevice_EndStateBlock ( This - > wineD3DDevice ,
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( IWineD3DStateBlock * * ) & This - > Handles [ * BlockHandle - 1 ] . ptr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD * BlockHandle )
{
return IDirect3DDeviceImpl_7_EndStateBlock ( iface , BlockHandle ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD * BlockHandle )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_EndStateBlock ( iface , BlockHandle ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : PreLoad
*
* Allows the app to signal that a texture will be used soon , to allow
* the Direct3DDevice to load it to the video card in the meantime .
*
* Version 7
*
* Params :
* Texture : The texture to preload
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Texture is NULL
* See IWineD3DSurface : : PreLoad for details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_PreLoad ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * Texture )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IDirectDrawSurfaceImpl * surf = ( IDirectDrawSurfaceImpl * ) Texture ;
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TRACE ( " (%p)->(%p): Relay! \n " , This , surf ) ;
if ( ! Texture )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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IWineD3DSurface_PreLoad ( surf - > WineD3DSurface ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_PreLoad_FPUSetup ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * Texture )
{
return IDirect3DDeviceImpl_7_PreLoad ( iface , Texture ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_PreLoad_FPUPreserve ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * Texture )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_PreLoad ( iface , Texture ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : ApplyStateBlock
*
* Activates the state stored in a state block handle .
*
* Params :
* BlockHandle : The stateblock handle to activate
*
* Returns :
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_ApplyStateBlock ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x): Relay! \n " , This , BlockHandle ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( ! BlockHandle | | BlockHandle > This - > numHandles )
{
WARN ( " Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK \n " , BlockHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3DERR_INVALIDSTATEBLOCK ;
}
if ( This - > Handles [ BlockHandle - 1 ] . type ! = DDrawHandle_StateBlock )
{
WARN ( " Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK \n " , BlockHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3DERR_INVALIDSTATEBLOCK ;
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}
2006-06-09 19:36:12 +02:00
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hr = IWineD3DStateBlock_Apply ( ( IWineD3DStateBlock * ) This - > Handles [ BlockHandle - 1 ] . ptr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
return IDirect3DDeviceImpl_7_ApplyStateBlock ( iface , BlockHandle ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_ApplyStateBlock ( iface , BlockHandle ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : CaptureStateBlock
*
* Updates a stateblock ' s values to the values currently set for the device
*
* Version 7
*
* Params :
* BlockHandle : Stateblock to update
*
* Returns :
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
* See IWineD3DDevice : : CaptureStateBlock for more details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_CaptureStateBlock ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x): Relay! \n " , This , BlockHandle ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( BlockHandle = = 0 | | BlockHandle > This - > numHandles )
{
WARN ( " Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK \n " , BlockHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3DERR_INVALIDSTATEBLOCK ;
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}
if ( This - > Handles [ BlockHandle - 1 ] . type ! = DDrawHandle_StateBlock )
{
WARN ( " Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK \n " , BlockHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3DERR_INVALIDSTATEBLOCK ;
}
2006-06-09 19:36:12 +02:00
2006-10-14 23:58:42 +02:00
hr = IWineD3DStateBlock_Capture ( ( IWineD3DStateBlock * ) This - > Handles [ BlockHandle - 1 ] . ptr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
return IDirect3DDeviceImpl_7_CaptureStateBlock ( iface , BlockHandle ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_CaptureStateBlock ( iface , BlockHandle ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : DeleteStateBlock
*
* Deletes a stateblock handle . This means releasing the WineD3DStateBlock
*
* Version 7
*
* Params :
* BlockHandle : Stateblock handle to delete
*
* Returns :
* D3D_OK on success
* D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_DeleteStateBlock ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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ULONG ref ;
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TRACE ( " (%p)->(%08x): Relay! \n " , This , BlockHandle ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( BlockHandle = = 0 | | BlockHandle > This - > numHandles )
{
WARN ( " Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK \n " , BlockHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3DERR_INVALIDSTATEBLOCK ;
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}
if ( This - > Handles [ BlockHandle - 1 ] . type ! = DDrawHandle_StateBlock )
{
WARN ( " Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK \n " , BlockHandle ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3DERR_INVALIDSTATEBLOCK ;
}
2006-06-09 19:36:12 +02:00
2006-10-14 23:58:42 +02:00
ref = IWineD3DStateBlock_Release ( ( IWineD3DStateBlock * ) This - > Handles [ BlockHandle - 1 ] . ptr ) ;
if ( ref )
{
ERR ( " Something is still holding the stateblock %p(Handle %d). Ref = %d \n " , This - > Handles [ BlockHandle - 1 ] . ptr , BlockHandle , ref ) ;
}
This - > Handles [ BlockHandle - 1 ] . ptr = NULL ;
This - > Handles [ BlockHandle - 1 ] . type = DDrawHandle_Unknown ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
return IDirect3DDeviceImpl_7_DeleteStateBlock ( iface , BlockHandle ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD BlockHandle )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_DeleteStateBlock ( iface , BlockHandle ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : CreateStateBlock
*
* Creates a new state block handle .
*
* Version 7
*
* Params :
* Type : The state block type
* BlockHandle : Address to write the created handle to
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if BlockHandle is NULL
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_CreateStateBlock ( IDirect3DDevice7 * iface ,
D3DSTATEBLOCKTYPE Type ,
DWORD * BlockHandle )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
TRACE ( " (%p)->(%08x,%p)! \n " , This , Type , BlockHandle ) ;
if ( ! BlockHandle )
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{
WARN ( " BlockHandle == NULL, returning DDERR_INVALIDPARAMS \n " ) ;
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return DDERR_INVALIDPARAMS ;
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}
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if ( Type ! = D3DSBT_ALL & & Type ! = D3DSBT_PIXELSTATE & &
Type ! = D3DSBT_VERTEXSTATE ) {
WARN ( " Unexpected stateblock type, returning DDERR_INVALIDPARAMS \n " ) ;
return DDERR_INVALIDPARAMS ;
}
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EnterCriticalSection ( & ddraw_cs ) ;
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* BlockHandle = IDirect3DDeviceImpl_CreateHandle ( This ) ;
if ( ! * BlockHandle )
{
ERR ( " Cannot get a handle number for the stateblock \n " ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DDERR_OUTOFMEMORY ;
}
This - > Handles [ * BlockHandle - 1 ] . type = DDrawHandle_StateBlock ;
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/* The D3DSTATEBLOCKTYPE enum is fine here */
hr = IWineD3DDevice_CreateStateBlock ( This - > wineD3DDevice ,
Type ,
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( IWineD3DStateBlock * * ) & This - > Handles [ * BlockHandle - 1 ] . ptr ,
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NULL /* Parent, hope that works */ ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup ( IDirect3DDevice7 * iface ,
D3DSTATEBLOCKTYPE Type ,
DWORD * BlockHandle )
{
return IDirect3DDeviceImpl_7_CreateStateBlock ( iface , Type , BlockHandle ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve ( IDirect3DDevice7 * iface ,
D3DSTATEBLOCKTYPE Type ,
DWORD * BlockHandle )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_CreateStateBlock ( iface , Type , BlockHandle ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/* Helper function for IDirect3DDeviceImpl_7_Load. */
static BOOL is_mip_level_subset ( IDirectDrawSurfaceImpl * dest ,
IDirectDrawSurfaceImpl * src )
{
IDirectDrawSurfaceImpl * src_level , * dest_level ;
IDirectDrawSurface7 * temp ;
DDSURFACEDESC2 ddsd ;
BOOL levelFound ; /* at least one suitable sublevel in dest found */
/* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
* 1 ) there must be at least one mip level in destination that matched dimensions of some mip level in source and
* 2 ) there must be no destination levels that don ' t match any levels in source . Otherwise it ' s INVALIDPARAMS .
*/
levelFound = FALSE ;
src_level = src ;
dest_level = dest ;
for ( ; src_level & & dest_level ; )
{
if ( src_level - > surface_desc . dwWidth = = dest_level - > surface_desc . dwWidth & &
src_level - > surface_desc . dwHeight = = dest_level - > surface_desc . dwHeight )
{
levelFound = TRUE ;
ddsd . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
ddsd . ddsCaps . dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) dest_level , & ddsd . ddsCaps , & temp ) ;
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if ( dest_level ! = dest ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) dest_level ) ;
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dest_level = ( IDirectDrawSurfaceImpl * ) temp ;
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}
ddsd . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
ddsd . ddsCaps . dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) src_level , & ddsd . ddsCaps , & temp ) ;
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if ( src_level ! = src ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) src_level ) ;
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src_level = ( IDirectDrawSurfaceImpl * ) temp ;
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}
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if ( src_level & & src_level ! = src ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) src_level ) ;
if ( dest_level & & dest_level ! = dest ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) dest_level ) ;
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return ! dest_level & & levelFound ;
}
/* Helper function for IDirect3DDeviceImpl_7_Load. */
static void copy_mipmap_chain ( IDirect3DDeviceImpl * device ,
IDirectDrawSurfaceImpl * dest ,
IDirectDrawSurfaceImpl * src ,
POINT * DestPoint ,
RECT * SrcRect )
{
IDirectDrawSurfaceImpl * src_level , * dest_level ;
IDirectDrawSurface7 * temp ;
DDSURFACEDESC2 ddsd ;
POINT point ;
RECT rect ;
HRESULT hr ;
IDirectDrawPalette * pal = NULL , * pal_src = NULL ;
DWORD ckeyflag ;
DDCOLORKEY ddckey ;
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BOOL palette_missing = FALSE ;
/* Copy palette, if possible. */
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IDirectDrawSurface7_GetPalette ( ( IDirectDrawSurface7 * ) src , & pal_src ) ;
IDirectDrawSurface7_GetPalette ( ( IDirectDrawSurface7 * ) dest , & pal ) ;
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if ( pal_src ! = NULL & & pal ! = NULL )
{
PALETTEENTRY palent [ 256 ] ;
IDirectDrawPalette_GetEntries ( pal_src , 0 , 0 , 256 , palent ) ;
IDirectDrawPalette_SetEntries ( pal , 0 , 0 , 256 , palent ) ;
}
if ( dest - > surface_desc . u4 . ddpfPixelFormat . dwFlags & ( DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8 ) & & ! pal )
{
palette_missing = TRUE ;
}
if ( pal ) IDirectDrawPalette_Release ( pal ) ;
if ( pal_src ) IDirectDrawPalette_Release ( pal_src ) ;
/* Copy colorkeys, if present. */
for ( ckeyflag = DDCKEY_DESTBLT ; ckeyflag < = DDCKEY_SRCOVERLAY ; ckeyflag < < = 1 )
{
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hr = IDirectDrawSurface7_GetColorKey ( ( IDirectDrawSurface7 * ) src , ckeyflag , & ddckey ) ;
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if ( SUCCEEDED ( hr ) )
{
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IDirectDrawSurface7_SetColorKey ( ( IDirectDrawSurface7 * ) dest , ckeyflag , & ddckey ) ;
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}
}
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src_level = src ;
dest_level = dest ;
point = * DestPoint ;
rect = * SrcRect ;
for ( ; src_level & & dest_level ; )
{
if ( src_level - > surface_desc . dwWidth = = dest_level - > surface_desc . dwWidth & &
src_level - > surface_desc . dwHeight = = dest_level - > surface_desc . dwHeight )
{
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/* Try UpdateSurface that may perform a more direct opengl loading. But skip this if destination is paletted texture and has no palette.
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* Some games like Sacrifice set palette after Load , and it is a waste of effort to try to load texture without palette and generates
* warnings in wined3d . */
if ( ! palette_missing )
hr = IWineD3DDevice_UpdateSurface ( device - > wineD3DDevice , src_level - > WineD3DSurface , & rect , dest_level - > WineD3DSurface ,
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& point ) ;
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if ( palette_missing | | FAILED ( hr ) )
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{
/* UpdateSurface may fail e.g. if dest is in system memory. Fall back to BltFast that is less strict. */
IWineD3DSurface_BltFast ( dest_level - > WineD3DSurface ,
point . x , point . y ,
src_level - > WineD3DSurface , & rect , 0 ) ;
}
ddsd . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
ddsd . ddsCaps . dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) dest_level , & ddsd . ddsCaps , & temp ) ;
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if ( dest_level ! = dest ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) dest_level ) ;
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dest_level = ( IDirectDrawSurfaceImpl * ) temp ;
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}
ddsd . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
ddsd . ddsCaps . dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) src_level , & ddsd . ddsCaps , & temp ) ;
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if ( src_level ! = src ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) src_level ) ;
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src_level = ( IDirectDrawSurfaceImpl * ) temp ;
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point . x / = 2 ;
point . y / = 2 ;
rect . top / = 2 ;
rect . left / = 2 ;
rect . right = ( rect . right + 1 ) / 2 ;
rect . bottom = ( rect . bottom + 1 ) / 2 ;
}
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if ( src_level & & src_level ! = src ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) src_level ) ;
if ( dest_level & & dest_level ! = dest ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) dest_level ) ;
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}
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/*****************************************************************************
* IDirect3DDevice7 : : Load
*
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* Loads a rectangular area from the source into the destination texture .
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* It can also copy the source to the faces of a cubic environment map
*
* Version 7
*
* Params :
* DestTex : Destination texture
* DestPoint : Point in the destination where the source image should be
* written to
* SrcTex : Source texture
* SrcRect : Source rectangle
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* Flags : Cubemap faces to load ( DDSCAPS2_CUBEMAP_ALLFACES , DDSCAPS2_CUBEMAP_POSITIVEX ,
* DDSCAPS2_CUBEMAP_NEGATIVEX , DDSCAPS2_CUBEMAP_POSITIVEY , DDSCAPS2_CUBEMAP_NEGATIVEY ,
* DDSCAPS2_CUBEMAP_POSITIVEZ , DDSCAPS2_CUBEMAP_NEGATIVEZ )
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*
* Returns :
* D3D_OK on success
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* DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL , broken coordinates or anything unexpected .
*
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*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_Load ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * DestTex ,
POINT * DestPoint ,
IDirectDrawSurface7 * SrcTex ,
RECT * SrcRect ,
DWORD Flags )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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IDirectDrawSurfaceImpl * dest = ( IDirectDrawSurfaceImpl * ) DestTex ;
IDirectDrawSurfaceImpl * src = ( IDirectDrawSurfaceImpl * ) SrcTex ;
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POINT destpoint ;
RECT srcrect ;
TRACE ( " (%p)->(%p,%p,%p,%p,%08x) \n " , This , dest , DestPoint , src , SrcRect , Flags ) ;
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if ( ( ! src ) | | ( ! dest ) )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
if ( SrcRect ) srcrect = * SrcRect ;
else
{
srcrect . left = srcrect . top = 0 ;
srcrect . right = src - > surface_desc . dwWidth ;
srcrect . bottom = src - > surface_desc . dwHeight ;
}
if ( DestPoint ) destpoint = * DestPoint ;
else
{
destpoint . x = destpoint . y = 0 ;
}
/* Check bad dimensions. DestPoint is validated against src, not dest, because
* destination can be a subset of mip levels , in which case actual coordinates used
* for it may be divided . If any dimension of dest is larger than source , it can ' t be
* mip level subset , so an error can be returned early .
*/
if ( srcrect . left > = srcrect . right | | srcrect . top > = srcrect . bottom | |
srcrect . right > src - > surface_desc . dwWidth | |
srcrect . bottom > src - > surface_desc . dwHeight | |
destpoint . x + srcrect . right - srcrect . left > src - > surface_desc . dwWidth | |
destpoint . y + srcrect . bottom - srcrect . top > src - > surface_desc . dwHeight | |
dest - > surface_desc . dwWidth > src - > surface_desc . dwWidth | |
dest - > surface_desc . dwHeight > src - > surface_desc . dwHeight )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
/* Must be top level surfaces. */
if ( src - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL | |
dest - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
if ( src - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_CUBEMAP )
{
DWORD src_face_flag , dest_face_flag ;
IDirectDrawSurfaceImpl * src_face , * dest_face ;
IDirectDrawSurface7 * temp ;
DDSURFACEDESC2 ddsd ;
int i ;
if ( ! ( dest - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_CUBEMAP ) )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
/* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
* time it ' s actual surface loading . */
for ( i = 0 ; i < 2 ; i + + )
{
dest_face = dest ;
src_face = src ;
for ( ; dest_face & & src_face ; )
{
src_face_flag = src_face - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES ;
dest_face_flag = dest_face - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES ;
if ( src_face_flag = = dest_face_flag )
{
if ( i = = 0 )
{
/* Destination mip levels must be subset of source mip levels. */
if ( ! is_mip_level_subset ( dest_face , src_face ) )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
}
else if ( Flags & dest_face_flag )
{
copy_mipmap_chain ( This , dest_face , src_face , & destpoint , & srcrect ) ;
}
if ( src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ )
{
ddsd . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
ddsd . ddsCaps . dwCaps2 = DDSCAPS2_CUBEMAP | ( src_face_flag < < 1 ) ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) src , & ddsd . ddsCaps , & temp ) ;
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if ( src_face ! = src ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) src_face ) ;
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src_face = ( IDirectDrawSurfaceImpl * ) temp ;
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}
else
{
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if ( src_face ! = src ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) src_face ) ;
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src_face = NULL ;
}
}
if ( dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ )
{
ddsd . ddsCaps . dwCaps = DDSCAPS_TEXTURE ;
ddsd . ddsCaps . dwCaps2 = DDSCAPS2_CUBEMAP | ( dest_face_flag < < 1 ) ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) dest , & ddsd . ddsCaps , & temp ) ;
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if ( dest_face ! = dest ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) dest_face ) ;
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dest_face = ( IDirectDrawSurfaceImpl * ) temp ;
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}
else
{
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if ( dest_face ! = dest ) IDirectDrawSurface7_Release ( ( IDirectDrawSurface7 * ) dest_face ) ;
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dest_face = NULL ;
}
}
if ( i = = 0 )
{
/* Native returns error if src faces are not subset of dest faces. */
if ( src_face )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
}
}
LeaveCriticalSection ( & ddraw_cs ) ;
return D3D_OK ;
}
else if ( dest - > surface_desc . ddsCaps . dwCaps2 & DDSCAPS2_CUBEMAP )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
/* Handle non cube map textures. */
/* Destination mip levels must be subset of source mip levels. */
if ( ! is_mip_level_subset ( dest , src ) )
{
LeaveCriticalSection ( & ddraw_cs ) ;
return DDERR_INVALIDPARAMS ;
}
copy_mipmap_chain ( This , dest , src , & destpoint , & srcrect ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_Load_FPUSetup ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * DestTex ,
POINT * DestPoint ,
IDirectDrawSurface7 * SrcTex ,
RECT * SrcRect ,
DWORD Flags )
{
return IDirect3DDeviceImpl_7_Load ( iface , DestTex , DestPoint , SrcTex , SrcRect , Flags ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_Load_FPUPreserve ( IDirect3DDevice7 * iface ,
IDirectDrawSurface7 * DestTex ,
POINT * DestPoint ,
IDirectDrawSurface7 * SrcTex ,
RECT * SrcRect ,
DWORD Flags )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_Load ( iface , DestTex , DestPoint , SrcTex , SrcRect , Flags ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : LightEnable
*
* Enables or disables a light
*
* Version 7 , IDirect3DLight uses this method too .
*
* Params :
* LightIndex : The index of the light to enable / disable
* Enable : Enable or disable the light
*
* Returns :
* D3D_OK on success
* For more details , see IWineD3DDevice : : SetLightEnable
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_LightEnable ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
BOOL Enable )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%d): Relay! \n " , This , LightIndex , Enable ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_SetLightEnable ( This - > wineD3DDevice , LightIndex , Enable ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_LightEnable_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
BOOL Enable )
{
return IDirect3DDeviceImpl_7_LightEnable ( iface , LightIndex , Enable ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_LightEnable_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
BOOL Enable )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_LightEnable ( iface , LightIndex , Enable ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : GetLightEnable
*
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* Retrieves if the light with the given index is enabled or not
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*
* Version 7
*
* Params :
* LightIndex : Index of desired light
* Enable : Pointer to a BOOL which contains the result
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Enable is NULL
* See IWineD3DDevice : : GetLightEnable for more details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetLightEnable ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
BOOL * Enable )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay \n " , This , LightIndex , Enable ) ;
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if ( ! Enable )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DDevice_GetLightEnable ( This - > wineD3DDevice , LightIndex , Enable ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr_ddraw_from_wined3d ( hr ) ;
}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
BOOL * Enable )
{
return IDirect3DDeviceImpl_7_GetLightEnable ( iface , LightIndex , Enable ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD LightIndex ,
BOOL * Enable )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetLightEnable ( iface , LightIndex , Enable ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : SetClipPlane
*
* Sets custom clipping plane
*
* Version 7
*
* Params :
* Index : The index of the clipping plane
* PlaneEquation : An equation defining the clipping plane
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
* See IWineD3DDevice : : SetClipPlane for more details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_SetClipPlane ( IDirect3DDevice7 * iface ,
DWORD Index ,
D3DVALUE * PlaneEquation )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p): Relay! \n " , This , Index , PlaneEquation ) ;
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if ( ! PlaneEquation )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_SetClipPlane ( This - > wineD3DDevice , Index , PlaneEquation ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Index ,
D3DVALUE * PlaneEquation )
{
return IDirect3DDeviceImpl_7_SetClipPlane ( iface , Index , PlaneEquation ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Index ,
D3DVALUE * PlaneEquation )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_SetClipPlane ( iface , Index , PlaneEquation ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : GetClipPlane
*
* Returns the clipping plane with a specific index
*
* Params :
* Index : The index of the desired plane
* PlaneEquation : Address to store the plane equation to
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if PlaneEquation is NULL
* See IWineD3DDevice : : GetClipPlane for more details
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static HRESULT
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IDirect3DDeviceImpl_7_GetClipPlane ( IDirect3DDevice7 * iface ,
DWORD Index ,
D3DVALUE * PlaneEquation )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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HRESULT hr ;
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TRACE ( " (%p)->(%d,%p): Relay! \n " , This , Index , PlaneEquation ) ;
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if ( ! PlaneEquation )
return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DDevice_GetClipPlane ( This - > wineD3DDevice , Index , PlaneEquation ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup ( IDirect3DDevice7 * iface ,
DWORD Index ,
D3DVALUE * PlaneEquation )
{
return IDirect3DDeviceImpl_7_GetClipPlane ( iface , Index , PlaneEquation ) ;
}
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve ( IDirect3DDevice7 * iface ,
DWORD Index ,
D3DVALUE * PlaneEquation )
{
HRESULT hr ;
WORD old_fpucw ;
old_fpucw = d3d_fpu_setup ( ) ;
hr = IDirect3DDeviceImpl_7_GetClipPlane ( iface , Index , PlaneEquation ) ;
set_fpu_control_word ( old_fpucw ) ;
return hr ;
}
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/*****************************************************************************
* IDirect3DDevice7 : : GetInfo
*
* Retrieves some information about the device . The DirectX sdk says that
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* this version returns S_FALSE for all retail builds of DirectX , that ' s what
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* this implementation does .
*
* Params :
* DevInfoID : Information type requested
* DevInfoStruct : Pointer to a structure to store the info to
* Size : Size of the structure
*
* Returns :
* S_FALSE , because it ' s a non - debug driver
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DDeviceImpl_7_GetInfo ( IDirect3DDevice7 * iface ,
DWORD DevInfoID ,
void * DevInfoStruct ,
DWORD Size )
{
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IDirect3DDeviceImpl * This = ( IDirect3DDeviceImpl * ) iface ;
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TRACE ( " (%p)->(%08x,%p,%08x) \n " , This , DevInfoID , DevInfoStruct , Size ) ;
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if ( TRACE_ON ( d3d7 ) )
{
TRACE ( " info requested : " ) ;
switch ( DevInfoID )
{
case D3DDEVINFOID_TEXTUREMANAGER : TRACE ( " D3DDEVINFOID_TEXTUREMANAGER \n " ) ; break ;
case D3DDEVINFOID_D3DTEXTUREMANAGER : TRACE ( " D3DDEVINFOID_D3DTEXTUREMANAGER \n " ) ; break ;
case D3DDEVINFOID_TEXTURING : TRACE ( " D3DDEVINFOID_TEXTURING \n " ) ; break ;
default : ERR ( " invalid flag !!! \n " ) ; return DDERR_INVALIDPARAMS ;
}
}
return S_FALSE ; /* According to MSDN, this is valid for a non-debug driver */
}
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/* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
* have separate vtables . Simple functions where this doesn ' t matter like GetDirect3D
* are not duplicated .
* Device created with DDSCL_FPUSETUP ( d3d7 default ) - device methods assume that FPU
* has already been setup for optimal d3d operation .
* Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
* d3d calls ( FPU may be in a mode non - suitable for d3d when the app calls d3d ) . Required
* by Sacrifice ( game ) . */
const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl =
{
/*** IUnknown Methods ***/
IDirect3DDeviceImpl_7_QueryInterface ,
IDirect3DDeviceImpl_7_AddRef ,
IDirect3DDeviceImpl_7_Release ,
/*** IDirect3DDevice7 ***/
IDirect3DDeviceImpl_7_GetCaps_FPUSetup ,
IDirect3DDeviceImpl_7_EnumTextureFormats_FPUSetup ,
IDirect3DDeviceImpl_7_BeginScene_FPUSetup ,
IDirect3DDeviceImpl_7_EndScene_FPUSetup ,
IDirect3DDeviceImpl_7_GetDirect3D ,
IDirect3DDeviceImpl_7_SetRenderTarget_FPUSetup ,
IDirect3DDeviceImpl_7_GetRenderTarget ,
IDirect3DDeviceImpl_7_Clear_FPUSetup ,
IDirect3DDeviceImpl_7_SetTransform_FPUSetup ,
IDirect3DDeviceImpl_7_GetTransform_FPUSetup ,
IDirect3DDeviceImpl_7_SetViewport_FPUSetup ,
IDirect3DDeviceImpl_7_MultiplyTransform_FPUSetup ,
IDirect3DDeviceImpl_7_GetViewport_FPUSetup ,
IDirect3DDeviceImpl_7_SetMaterial_FPUSetup ,
IDirect3DDeviceImpl_7_GetMaterial_FPUSetup ,
IDirect3DDeviceImpl_7_SetLight_FPUSetup ,
IDirect3DDeviceImpl_7_GetLight_FPUSetup ,
IDirect3DDeviceImpl_7_SetRenderState_FPUSetup ,
IDirect3DDeviceImpl_7_GetRenderState_FPUSetup ,
IDirect3DDeviceImpl_7_BeginStateBlock_FPUSetup ,
IDirect3DDeviceImpl_7_EndStateBlock_FPUSetup ,
IDirect3DDeviceImpl_7_PreLoad_FPUSetup ,
IDirect3DDeviceImpl_7_DrawPrimitive_FPUSetup ,
IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUSetup ,
IDirect3DDeviceImpl_7_SetClipStatus ,
IDirect3DDeviceImpl_7_GetClipStatus ,
IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUSetup ,
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUSetup ,
IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUSetup ,
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUSetup ,
IDirect3DDeviceImpl_7_ComputeSphereVisibility ,
IDirect3DDeviceImpl_7_GetTexture_FPUSetup ,
IDirect3DDeviceImpl_7_SetTexture_FPUSetup ,
IDirect3DDeviceImpl_7_GetTextureStageState_FPUSetup ,
IDirect3DDeviceImpl_7_SetTextureStageState_FPUSetup ,
IDirect3DDeviceImpl_7_ValidateDevice_FPUSetup ,
IDirect3DDeviceImpl_7_ApplyStateBlock_FPUSetup ,
IDirect3DDeviceImpl_7_CaptureStateBlock_FPUSetup ,
IDirect3DDeviceImpl_7_DeleteStateBlock_FPUSetup ,
IDirect3DDeviceImpl_7_CreateStateBlock_FPUSetup ,
IDirect3DDeviceImpl_7_Load_FPUSetup ,
IDirect3DDeviceImpl_7_LightEnable_FPUSetup ,
IDirect3DDeviceImpl_7_GetLightEnable_FPUSetup ,
IDirect3DDeviceImpl_7_SetClipPlane_FPUSetup ,
IDirect3DDeviceImpl_7_GetClipPlane_FPUSetup ,
IDirect3DDeviceImpl_7_GetInfo
} ;
const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl =
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{
/*** IUnknown Methods ***/
IDirect3DDeviceImpl_7_QueryInterface ,
IDirect3DDeviceImpl_7_AddRef ,
IDirect3DDeviceImpl_7_Release ,
/*** IDirect3DDevice7 ***/
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IDirect3DDeviceImpl_7_GetCaps_FPUPreserve ,
IDirect3DDeviceImpl_7_EnumTextureFormats_FPUPreserve ,
IDirect3DDeviceImpl_7_BeginScene_FPUPreserve ,
IDirect3DDeviceImpl_7_EndScene_FPUPreserve ,
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IDirect3DDeviceImpl_7_GetDirect3D ,
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IDirect3DDeviceImpl_7_SetRenderTarget_FPUPreserve ,
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IDirect3DDeviceImpl_7_GetRenderTarget ,
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IDirect3DDeviceImpl_7_Clear_FPUPreserve ,
IDirect3DDeviceImpl_7_SetTransform_FPUPreserve ,
IDirect3DDeviceImpl_7_GetTransform_FPUPreserve ,
IDirect3DDeviceImpl_7_SetViewport_FPUPreserve ,
IDirect3DDeviceImpl_7_MultiplyTransform_FPUPreserve ,
IDirect3DDeviceImpl_7_GetViewport_FPUPreserve ,
IDirect3DDeviceImpl_7_SetMaterial_FPUPreserve ,
IDirect3DDeviceImpl_7_GetMaterial_FPUPreserve ,
IDirect3DDeviceImpl_7_SetLight_FPUPreserve ,
IDirect3DDeviceImpl_7_GetLight_FPUPreserve ,
IDirect3DDeviceImpl_7_SetRenderState_FPUPreserve ,
IDirect3DDeviceImpl_7_GetRenderState_FPUPreserve ,
IDirect3DDeviceImpl_7_BeginStateBlock_FPUPreserve ,
IDirect3DDeviceImpl_7_EndStateBlock_FPUPreserve ,
IDirect3DDeviceImpl_7_PreLoad_FPUPreserve ,
IDirect3DDeviceImpl_7_DrawPrimitive_FPUPreserve ,
IDirect3DDeviceImpl_7_DrawIndexedPrimitive_FPUPreserve ,
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IDirect3DDeviceImpl_7_SetClipStatus ,
IDirect3DDeviceImpl_7_GetClipStatus ,
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IDirect3DDeviceImpl_7_DrawPrimitiveStrided_FPUPreserve ,
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided_FPUPreserve ,
IDirect3DDeviceImpl_7_DrawPrimitiveVB_FPUPreserve ,
IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB_FPUPreserve ,
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IDirect3DDeviceImpl_7_ComputeSphereVisibility ,
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IDirect3DDeviceImpl_7_GetTexture_FPUPreserve ,
IDirect3DDeviceImpl_7_SetTexture_FPUPreserve ,
IDirect3DDeviceImpl_7_GetTextureStageState_FPUPreserve ,
IDirect3DDeviceImpl_7_SetTextureStageState_FPUPreserve ,
IDirect3DDeviceImpl_7_ValidateDevice_FPUPreserve ,
IDirect3DDeviceImpl_7_ApplyStateBlock_FPUPreserve ,
IDirect3DDeviceImpl_7_CaptureStateBlock_FPUPreserve ,
IDirect3DDeviceImpl_7_DeleteStateBlock_FPUPreserve ,
IDirect3DDeviceImpl_7_CreateStateBlock_FPUPreserve ,
IDirect3DDeviceImpl_7_Load_FPUPreserve ,
IDirect3DDeviceImpl_7_LightEnable_FPUPreserve ,
IDirect3DDeviceImpl_7_GetLightEnable_FPUPreserve ,
IDirect3DDeviceImpl_7_SetClipPlane_FPUPreserve ,
IDirect3DDeviceImpl_7_GetClipPlane_FPUPreserve ,
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IDirect3DDeviceImpl_7_GetInfo
} ;
const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
{
/*** IUnknown Methods ***/
Thunk_IDirect3DDeviceImpl_3_QueryInterface ,
Thunk_IDirect3DDeviceImpl_3_AddRef ,
Thunk_IDirect3DDeviceImpl_3_Release ,
/*** IDirect3DDevice3 ***/
IDirect3DDeviceImpl_3_GetCaps ,
IDirect3DDeviceImpl_3_GetStats ,
IDirect3DDeviceImpl_3_AddViewport ,
IDirect3DDeviceImpl_3_DeleteViewport ,
IDirect3DDeviceImpl_3_NextViewport ,
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats ,
Thunk_IDirect3DDeviceImpl_3_BeginScene ,
Thunk_IDirect3DDeviceImpl_3_EndScene ,
Thunk_IDirect3DDeviceImpl_3_GetDirect3D ,
IDirect3DDeviceImpl_3_SetCurrentViewport ,
IDirect3DDeviceImpl_3_GetCurrentViewport ,
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget ,
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget ,
IDirect3DDeviceImpl_3_Begin ,
IDirect3DDeviceImpl_3_BeginIndexed ,
IDirect3DDeviceImpl_3_Vertex ,
IDirect3DDeviceImpl_3_Index ,
IDirect3DDeviceImpl_3_End ,
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IDirect3DDeviceImpl_3_GetRenderState ,
IDirect3DDeviceImpl_3_SetRenderState ,
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IDirect3DDeviceImpl_3_GetLightState ,
IDirect3DDeviceImpl_3_SetLightState ,
Thunk_IDirect3DDeviceImpl_3_SetTransform ,
Thunk_IDirect3DDeviceImpl_3_GetTransform ,
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform ,
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive ,
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive ,
Thunk_IDirect3DDeviceImpl_3_SetClipStatus ,
Thunk_IDirect3DDeviceImpl_3_GetClipStatus ,
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided ,
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided ,
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB ,
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB ,
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility ,
Thunk_IDirect3DDeviceImpl_3_GetTexture ,
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IDirect3DDeviceImpl_3_SetTexture ,
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Thunk_IDirect3DDeviceImpl_3_GetTextureStageState ,
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState ,
Thunk_IDirect3DDeviceImpl_3_ValidateDevice
} ;
const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
{
/*** IUnknown Methods ***/
Thunk_IDirect3DDeviceImpl_2_QueryInterface ,
Thunk_IDirect3DDeviceImpl_2_AddRef ,
Thunk_IDirect3DDeviceImpl_2_Release ,
/*** IDirect3DDevice2 ***/
Thunk_IDirect3DDeviceImpl_2_GetCaps ,
IDirect3DDeviceImpl_2_SwapTextureHandles ,
Thunk_IDirect3DDeviceImpl_2_GetStats ,
Thunk_IDirect3DDeviceImpl_2_AddViewport ,
Thunk_IDirect3DDeviceImpl_2_DeleteViewport ,
Thunk_IDirect3DDeviceImpl_2_NextViewport ,
IDirect3DDeviceImpl_2_EnumTextureFormats ,
Thunk_IDirect3DDeviceImpl_2_BeginScene ,
Thunk_IDirect3DDeviceImpl_2_EndScene ,
Thunk_IDirect3DDeviceImpl_2_GetDirect3D ,
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport ,
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport ,
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget ,
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget ,
Thunk_IDirect3DDeviceImpl_2_Begin ,
Thunk_IDirect3DDeviceImpl_2_BeginIndexed ,
Thunk_IDirect3DDeviceImpl_2_Vertex ,
Thunk_IDirect3DDeviceImpl_2_Index ,
Thunk_IDirect3DDeviceImpl_2_End ,
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Thunk_IDirect3DDeviceImpl_2_GetRenderState ,
Thunk_IDirect3DDeviceImpl_2_SetRenderState ,
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Thunk_IDirect3DDeviceImpl_2_GetLightState ,
Thunk_IDirect3DDeviceImpl_2_SetLightState ,
Thunk_IDirect3DDeviceImpl_2_SetTransform ,
Thunk_IDirect3DDeviceImpl_2_GetTransform ,
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform ,
Thunk_IDirect3DDeviceImpl_2_DrawPrimitive ,
Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive ,
Thunk_IDirect3DDeviceImpl_2_SetClipStatus ,
Thunk_IDirect3DDeviceImpl_2_GetClipStatus
} ;
const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
{
/*** IUnknown Methods ***/
Thunk_IDirect3DDeviceImpl_1_QueryInterface ,
Thunk_IDirect3DDeviceImpl_1_AddRef ,
Thunk_IDirect3DDeviceImpl_1_Release ,
/*** IDirect3DDevice1 ***/
IDirect3DDeviceImpl_1_Initialize ,
Thunk_IDirect3DDeviceImpl_1_GetCaps ,
Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles ,
IDirect3DDeviceImpl_1_CreateExecuteBuffer ,
Thunk_IDirect3DDeviceImpl_1_GetStats ,
IDirect3DDeviceImpl_1_Execute ,
Thunk_IDirect3DDeviceImpl_1_AddViewport ,
Thunk_IDirect3DDeviceImpl_1_DeleteViewport ,
Thunk_IDirect3DDeviceImpl_1_NextViewport ,
IDirect3DDeviceImpl_1_Pick ,
IDirect3DDeviceImpl_1_GetPickRecords ,
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats ,
IDirect3DDeviceImpl_1_CreateMatrix ,
IDirect3DDeviceImpl_1_SetMatrix ,
IDirect3DDeviceImpl_1_GetMatrix ,
IDirect3DDeviceImpl_1_DeleteMatrix ,
Thunk_IDirect3DDeviceImpl_1_BeginScene ,
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Thunk_IDirect3DDeviceImpl_1_EndScene ,
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Thunk_IDirect3DDeviceImpl_1_GetDirect3D
} ;
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/*****************************************************************************
* IDirect3DDeviceImpl_CreateHandle
*
* Not called from the VTable
*
* Some older interface versions operate with handles , which are basically
* DWORDs which identify an interface , for example
* IDirect3DDevice : : SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
*
* Those handle could be just casts to the interface pointers or vice versa ,
* but that is not 64 bit safe and would mean blindly derefering a DWORD
* passed by the app . Instead there is a dynamic array in the device which
* keeps a DWORD to pointer information and a type for the handle .
*
* Basically this array only grows , when a handle is freed its pointer is
* just set to NULL . There will be much more reads from the array than
* insertion operations , so a dynamic array is fine .
*
* Params :
* This : D3DDevice implementation for which this handle should be created
*
* Returns :
* A free handle on success
* 0 on failure
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
DWORD
IDirect3DDeviceImpl_CreateHandle ( IDirect3DDeviceImpl * This )
{
DWORD i ;
struct HandleEntry * oldHandles = This - > Handles ;
TRACE ( " (%p) \n " , This ) ;
for ( i = 0 ; i < This - > numHandles ; i + + )
{
if ( This - > Handles [ i ] . ptr = = NULL & &
This - > Handles [ i ] . type = = DDrawHandle_Unknown )
{
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TRACE ( " Reusing freed handle %d \n " , i + 1 ) ;
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return i + 1 ;
}
}
TRACE ( " Growing the handle array \n " ) ;
This - > numHandles + + ;
This - > Handles = HeapAlloc ( GetProcessHeap ( ) , 0 , sizeof ( struct HandleEntry ) * This - > numHandles ) ;
if ( ! This - > Handles )
{
ERR ( " Out of memory \n " ) ;
This - > Handles = oldHandles ;
This - > numHandles - - ;
return 0 ;
}
if ( oldHandles )
{
memcpy ( This - > Handles , oldHandles , ( This - > numHandles - 1 ) * sizeof ( struct HandleEntry ) ) ;
HeapFree ( GetProcessHeap ( ) , 0 , oldHandles ) ;
}
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TRACE ( " Returning %d \n " , This - > numHandles ) ;
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return This - > numHandles ;
}
2007-04-24 22:30:03 +02:00
/*****************************************************************************
* IDirect3DDeviceImpl_UpdateDepthStencil
*
* Checks the current render target for attached depth stencils and sets the
* WineD3D depth stencil accordingly .
*
* Returns :
* The depth stencil state to set if creating the device
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
WINED3DZBUFFERTYPE
IDirect3DDeviceImpl_UpdateDepthStencil ( IDirect3DDeviceImpl * This )
{
IDirectDrawSurface7 * depthStencil = NULL ;
IDirectDrawSurfaceImpl * dsi ;
static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER , 0 , 0 , 0 } ;
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IDirectDrawSurface7_GetAttachedSurface ( ( IDirectDrawSurface7 * ) This - > target , & depthcaps , & depthStencil ) ;
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if ( ! depthStencil )
{
TRACE ( " Setting wined3d depth stencil to NULL \n " ) ;
IWineD3DDevice_SetDepthStencilSurface ( This - > wineD3DDevice ,
NULL ) ;
return WINED3DZB_FALSE ;
}
2009-01-22 10:33:37 +01:00
dsi = ( IDirectDrawSurfaceImpl * ) depthStencil ;
2007-04-24 22:30:03 +02:00
TRACE ( " Setting wined3d depth stencil to %p (wined3d %p) \n " , dsi , dsi - > WineD3DSurface ) ;
IWineD3DDevice_SetDepthStencilSurface ( This - > wineD3DDevice ,
dsi - > WineD3DSurface ) ;
IDirectDrawSurface7_Release ( depthStencil ) ;
return WINED3DZB_TRUE ;
}