Sweden-Number/dlls/d3d8
Henri Verbeet 0a47e1beb4 d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader().
This makes it no longer necessary to create a wined3d vertex shader
when the d3d8 vertex shader has a NULL function.
2008-12-15 14:00:46 +01:00
..
tests d3d8/tests: Skip tests if we can't create the D3D8 object. 2008-12-04 12:51:18 +01:00
Makefile.in
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). 2008-12-15 14:00:46 +01:00
device.c d3d8: Use the wined3d declaration to retrieve the d3d8 shader in IDirect3DDevice8Impl_GetVertexShader(). 2008-12-15 14:00:46 +01:00
directx.c d3d: Do not restore the display mode in ddraw. 2008-11-03 13:34:13 +01:00
indexbuffer.c
pixelshader.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c
version.rc
vertexbuffer.c
vertexdeclaration.c
vertexshader.c d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c. 2008-10-06 13:07:02 +02:00
volume.c
volumetexture.c