0a47e1beb4
This makes it no longer necessary to create a wined3d vertex shader when the d3d8 vertex shader has a NULL function. |
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.. | ||
tests | ||
Makefile.in | ||
basetexture.c | ||
cubetexture.c | ||
d3d8.spec | ||
d3d8_main.c | ||
d3d8_private.h | ||
device.c | ||
directx.c | ||
indexbuffer.c | ||
pixelshader.c | ||
resource.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexbuffer.c | ||
vertexdeclaration.c | ||
vertexshader.c | ||
volume.c | ||
volumetexture.c |