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Makefile.in
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wined3d: Merge baseshader.c into shader.c.
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2010-01-18 14:37:51 +01:00 |
arb_program_shader.c
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wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
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2010-03-03 12:53:51 +01:00 |
ati_fragment_shader.c
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wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
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2010-02-04 13:39:26 +01:00 |
basetexture.c
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wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04 11:41:28 +01:00 |
buffer.c
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wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without GL_MAP_WRITE_BIT.
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2010-02-09 11:33:44 +01:00 |
clipper.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
context.c
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wined3d: Do not preload surfaces when attaching them to an FBO.
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2010-02-04 13:39:26 +01:00 |
cubetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
device.c
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wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
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2010-03-03 12:53:51 +01:00 |
directx.c
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wined3d: Add Mesa ATI card detection code.
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2010-03-03 16:13:23 +01:00 |
drawprim.c
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wined3d: Ensure draw ordering across contexts.
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2010-01-28 11:07:59 +01:00 |
gl_compat.c
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wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29 13:09:33 +01:00 |
glsl_shader.c
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wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
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2010-03-03 12:53:41 +01:00 |
nvidia_texture_shader.c
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wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-05 10:06:03 +01:00 |
palette.c
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wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
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2009-12-21 15:01:25 +01:00 |
query.c
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wined3d: Add an ARB_sync implementation of event queries.
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2010-01-26 12:08:23 +01:00 |
resource.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
shader.c
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wined3d: Split TEXT shader comments into separate lines.
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2010-03-04 17:29:16 +01:00 |
shader_sm1.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
shader_sm4.c
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wined3d: Properly report shader comment sizes.
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2010-02-23 12:06:54 +01:00 |
state.c
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wined3d: Set the texture stage limit based on the fragment pipe caps.
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2010-02-05 10:06:08 +01:00 |
stateblock.c
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wined3d: Handle stateblock capture for default lights created while recording.
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2010-01-05 12:19:14 +01:00 |
surface.c
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wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
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2010-03-03 12:53:51 +01:00 |
surface_base.c
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wined3d: Remove some redundant returns.
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2009-12-30 13:31:26 +01:00 |
surface_gdi.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
swapchain.c
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wined3d: Use the HDC from the acquired context to call SwapBuffer().
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2010-02-05 10:06:21 +01:00 |
swapchain_base.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
swapchain_gdi.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
texture.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
utils.c
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wined3d: Rename GL_VENDOR to HW_VENDOR.
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2010-03-03 16:06:07 +01:00 |
version.rc
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wined3d: Add version resource.
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2009-11-04 11:54:59 +01:00 |
vertexdeclaration.c
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wined3d: Rename "wineD3DDevice" to "device".
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2009-12-10 11:54:47 +01:00 |
view.c
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…
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volume.c
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wined3d: Volumes are resources in wined3d.
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2009-12-22 13:48:25 +01:00 |
volumetexture.c
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wined3d: Get rid of some redundant local variables.
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2009-12-22 13:48:25 +01:00 |
wined3d.spec
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d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25 11:12:17 +02:00 |
wined3d_gl.h
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wined3d: Move the gl info structure to wined3d_private.h.
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2010-02-16 10:47:50 +01:00 |
wined3d_main.c
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wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
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2009-12-23 14:27:29 +01:00 |
wined3d_private.h
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wined3d: Add a real GL vendor detection.
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2010-03-03 16:06:28 +01:00 |