wined3d: Split TEXT shader comments into separate lines.
Based on a patch by Christian Costa.
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@ -1231,7 +1231,27 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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fe->shader_read_comment(&ptr, &comment, &comment_size);
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if (comment)
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{
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TRACE("// %s\n", debugstr_an(comment, comment_size));
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if (comment_size > 4 && *(const DWORD *)comment == WINEMAKEFOURCC('T', 'E', 'X', 'T'))
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{
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const char *end = comment + comment_size;
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const char *ptr = comment + 4;
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const char *line = ptr;
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TRACE("// TEXT\n");
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while (ptr != end)
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{
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if (*ptr == '\n')
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{
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UINT len = ptr - line;
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if (len && *(ptr - 1) == '\r') --len;
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TRACE("// %s\n", debugstr_an(line, len));
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line = ++ptr;
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}
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else ++ptr;
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}
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if (line != ptr) TRACE("// %s\n", debugstr_an(line, ptr - line));
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}
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else TRACE("// %s\n", debugstr_an(comment, comment_size));
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continue;
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}
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