Sweden-Number/dlls/d3d8
Henri Verbeet 8f07e99ec5 d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
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tests d3d8: Add a test for auto depth stencil reset. 2008-09-10 12:05:45 +02:00
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
basetexture.c
cubetexture.c d3d8: Hold the lock in cubetexture methods. 2007-06-12 11:13:49 +02:00
d3d8.spec
d3d8_main.c d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d. 2008-06-24 11:07:43 +02:00
d3d8_private.h d3d8: Don't store shader_handle's. 2008-08-20 10:26:51 +02:00
device.c d3d8: Fix IDirect3DDevice8::SetRenderTarget(). 2008-09-10 12:05:25 +02:00
directx.c ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
indexbuffer.c d3d8: Hold the lock in IDirect3DIndexBuffer8 methods. 2007-06-12 11:14:01 +02:00
pixelshader.c
resource.c
stateblock.c Spelling fixes. 2008-03-27 11:10:07 +01:00
surface.c d3d8: Hold the lock in IDirect3DSurface8 methods. 2007-06-12 11:14:16 +02:00
swapchain.c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
texture.c d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
version.rc
vertexbuffer.c d3d8: Hold the lock in IDirect3DVertexBuffer methods. 2007-06-13 11:07:59 +02:00
vertexdeclaration.c d3d8: Reject broken normal declaration types with fixed function. 2008-03-28 14:49:30 +01:00
vertexshader.c d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
volume.c d3d8: Remove unneeded casts. 2007-12-05 12:04:39 +01:00
volumetexture.c d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00