Sweden-Number/dlls/d3d8
Henri Verbeet 8fe8495908 d3d8: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:07 +02:00
..
tests d3d8/tests: Get rid of struct nvertex. 2014-07-15 15:30:01 +02:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set. 2014-08-15 17:04:13 +02:00
device.c d3d8: wined3d_device_get_available_texture_mem() returns a UINT. 2014-08-18 12:47:07 +02:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
shader.c d3d8: Added missing hyphen in WARN message. 2013-12-23 11:54:31 +01:00
surface.c d3d8: The "forwardReference" field in struct d3d8_surface is always a texture, if set. 2014-08-15 17:04:13 +02:00
swapchain.c d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
texture.c wined3d: Remove wined3d_texture_set/get_priority. 2014-07-16 16:10:05 +02:00
version.rc
vertexdeclaration.c d3d8: Get rid of the wined3d_usage_t typedef. 2012-05-24 20:08:49 +02:00
volume.c d3d8: Volumes are always part of a texture. 2014-08-15 17:04:09 +02:00