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Makefile.in
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…
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arb_program_shader.c
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wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
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2016-04-27 12:40:29 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Get rid of WINED3D_BUFFER_FLUSH.
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2016-04-18 15:07:27 +09:00 |
context.c
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wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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2016-04-22 21:19:46 +09:00 |
cs.c
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wined3d: Track SFLAG_DISCARD per-texture.
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2016-04-15 12:32:32 +09:00 |
device.c
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wined3d: Fix a typo in checkGLcall.
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2016-05-14 12:12:05 +09:00 |
directx.c
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wined3d: Fix a typo in TRACE message.
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2016-04-26 21:35:59 +09:00 |
drawprim.c
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wined3d: Use wined3d_texture_prepare_location() in draw_primitive().
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2016-04-22 12:22:47 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
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2016-04-27 12:40:29 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
query.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
resource.c
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wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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2016-04-21 15:34:43 +09:00 |
sampler.c
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wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set.
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2016-02-12 23:07:28 +09:00 |
shader.c
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wined3d: Add shader limits for SM 4.1.
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2016-04-15 01:14:24 +09:00 |
shader_sm1.c
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wined3d: Recognize aoffimmi shader instruction modifier.
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2016-03-09 22:16:46 +09:00 |
shader_sm4.c
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wined3d: Accept multiple instruction modifiers in SM4+ shaders.
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2016-04-22 21:19:40 +09:00 |
state.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
stateblock.c
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wined3d: Pass wined3d_vec4 structures to wined3d_device_set_ps_consts_f().
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2016-04-27 12:40:46 +09:00 |
surface.c
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wined3d: Use IsRectEmpty() instead of open coding it.
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2016-05-14 12:12:22 +09:00 |
swapchain.c
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wined3d: Allocate system memory for complete textures.
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2016-04-21 14:09:39 +09:00 |
texture.c
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wined3d: Implement creating 2D array textures.
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2016-04-26 21:35:36 +09:00 |
utils.c
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wined3d: Fix a typo in FIXME() messages.
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2016-05-14 14:39:55 +09:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
view.c
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wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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2016-04-21 15:34:43 +09:00 |
volume.c
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wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
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2016-04-22 12:22:35 +09:00 |
wined3d.spec
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wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f().
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2016-04-27 12:40:52 +09:00 |
wined3d_gl.h
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wined3d: Add EXT_texture_array extension.
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2016-04-19 21:25:51 +09:00 |
wined3d_main.c
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wined3d: Add domain shader type.
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2016-04-01 20:51:33 +09:00 |
wined3d_private.h
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wined3d: Store pixel shader floating point constants as wined3d_vec4 structures.
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2016-04-27 12:40:29 +09:00 |