1284 lines
56 KiB
C
1284 lines
56 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
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#define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
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#define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
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#define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
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#define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
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#define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
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#define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
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#define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
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#define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
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#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
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#define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
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#define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
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#define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
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#define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
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#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
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#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
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#define WINED3D_SM4_INDEX_TYPE_SHIFT 11
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#define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
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#define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
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#define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
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#define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
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#define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
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#define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
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#define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
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#define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
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#define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
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#define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
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#define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
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#define WINED3D_SM5_TESSELLATOR_SHIFT 11
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#define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
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#define WINED3D_SM4_OPCODE_MASK 0xff
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#define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
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#define WINED3D_SM4_ADDRESSING_SHIFT1 25
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#define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
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#define WINED3D_SM4_ADDRESSING_SHIFT0 22
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#define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
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#define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
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#define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
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#define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
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#define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
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#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
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#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
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#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
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#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
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#define WINED3D_SM4_WRITEMASK_SHIFT 4
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#define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
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#define WINED3D_SM4_SWIZZLE_SHIFT 4
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#define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
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#define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
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#define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
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#define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
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#define WINED3D_SM4_ADDRESSING_OFFSET 0x1
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#define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
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enum wined3d_sm4_opcode
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{
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WINED3D_SM4_OP_ADD = 0x00,
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WINED3D_SM4_OP_AND = 0x01,
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_DERIV_RTX = 0x0b,
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WINED3D_SM4_OP_DERIV_RTY = 0x0c,
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WINED3D_SM4_OP_DISCARD = 0x0d,
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WINED3D_SM4_OP_DIV = 0x0e,
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WINED3D_SM4_OP_DP2 = 0x0f,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_ELSE = 0x12,
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WINED3D_SM4_OP_EMIT = 0x13,
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WINED3D_SM4_OP_ENDIF = 0x15,
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WINED3D_SM4_OP_ENDLOOP = 0x16,
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WINED3D_SM4_OP_EQ = 0x18,
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WINED3D_SM4_OP_EXP = 0x19,
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WINED3D_SM4_OP_FRC = 0x1a,
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WINED3D_SM4_OP_FTOI = 0x1b,
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WINED3D_SM4_OP_FTOU = 0x1c,
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WINED3D_SM4_OP_GE = 0x1d,
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WINED3D_SM4_OP_IADD = 0x1e,
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WINED3D_SM4_OP_IF = 0x1f,
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WINED3D_SM4_OP_IEQ = 0x20,
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WINED3D_SM4_OP_IGE = 0x21,
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WINED3D_SM4_OP_ILT = 0x22,
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WINED3D_SM4_OP_IMAD = 0x23,
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WINED3D_SM4_OP_IMAX = 0x24,
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WINED3D_SM4_OP_IMIN = 0x25,
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WINED3D_SM4_OP_IMUL = 0x26,
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WINED3D_SM4_OP_INE = 0x27,
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WINED3D_SM4_OP_INEG = 0x28,
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WINED3D_SM4_OP_ISHL = 0x29,
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WINED3D_SM4_OP_ITOF = 0x2b,
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WINED3D_SM4_OP_LD = 0x2d,
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WINED3D_SM4_OP_LD2DMS = 0x2e,
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WINED3D_SM4_OP_LOG = 0x2f,
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WINED3D_SM4_OP_LOOP = 0x30,
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WINED3D_SM4_OP_LT = 0x31,
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WINED3D_SM4_OP_MAD = 0x32,
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WINED3D_SM4_OP_MIN = 0x33,
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WINED3D_SM4_OP_MAX = 0x34,
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WINED3D_SM4_OP_SHADER_DATA = 0x35,
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WINED3D_SM4_OP_MOV = 0x36,
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WINED3D_SM4_OP_MOVC = 0x37,
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WINED3D_SM4_OP_MUL = 0x38,
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WINED3D_SM4_OP_NE = 0x39,
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WINED3D_SM4_OP_NOT = 0x3b,
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WINED3D_SM4_OP_OR = 0x3c,
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WINED3D_SM4_OP_RESINFO = 0x3d,
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WINED3D_SM4_OP_RET = 0x3e,
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WINED3D_SM4_OP_ROUND_NI = 0x41,
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WINED3D_SM4_OP_ROUND_PI = 0x42,
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WINED3D_SM4_OP_ROUND_Z = 0x43,
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WINED3D_SM4_OP_RSQ = 0x44,
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WINED3D_SM4_OP_SAMPLE = 0x45,
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WINED3D_SM4_OP_SAMPLE_C = 0x46,
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WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
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WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
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WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
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WINED3D_SM4_OP_SAMPLE_B = 0x4a,
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WINED3D_SM4_OP_SQRT = 0x4b,
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WINED3D_SM4_OP_SINCOS = 0x4d,
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WINED3D_SM4_OP_UDIV = 0x4e,
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WINED3D_SM4_OP_ULT = 0x4f,
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WINED3D_SM4_OP_UGE = 0x50,
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WINED3D_SM4_OP_USHR = 0x55,
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WINED3D_SM4_OP_UTOF = 0x56,
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WINED3D_SM4_OP_XOR = 0x57,
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WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
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WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
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WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
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WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
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WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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WINED3D_SM4_OP_DCL_INPUT = 0x5f,
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WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
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WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
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WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
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WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
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WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
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WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
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WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
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WINED3D_SM4_OP_DCL_TEMPS = 0x68,
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM5_OP_HS_DECLS = 0x71,
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
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WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
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WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
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WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
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WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
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WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
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WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
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WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
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WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
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WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
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WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
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WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
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WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
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WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
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WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
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};
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enum wined3d_sm4_register_type
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{
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WINED3D_SM4_RT_TEMP = 0x0,
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WINED3D_SM4_RT_INPUT = 0x1,
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WINED3D_SM4_RT_OUTPUT = 0x2,
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WINED3D_SM4_RT_IMMCONST = 0x4,
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WINED3D_SM4_RT_SAMPLER = 0x6,
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WINED3D_SM4_RT_RESOURCE = 0x7,
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WINED3D_SM4_RT_CONSTBUFFER = 0x8,
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WINED3D_SM4_RT_IMMCONSTBUFFER = 0x9,
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WINED3D_SM4_RT_PRIMID = 0xb,
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WINED3D_SM4_RT_DEPTHOUT = 0xc,
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WINED3D_SM4_RT_NULL = 0xd,
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WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
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WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
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WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
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WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
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WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
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WINED3D_SM5_RT_UAV = 0x1e,
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};
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enum wined3d_sm4_output_primitive_type
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{
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WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
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WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
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WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
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};
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enum wined3d_sm4_input_primitive_type
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{
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WINED3D_SM4_INPUT_PT_POINT = 0x1,
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WINED3D_SM4_INPUT_PT_LINE = 0x2,
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WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
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WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
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WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
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};
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enum wined3d_sm4_swizzle_type
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{
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WINED3D_SM4_SWIZZLE_NONE = 0x0,
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WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
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WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
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};
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enum wined3d_sm4_immconst_type
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{
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WINED3D_SM4_IMMCONST_SCALAR = 0x1,
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WINED3D_SM4_IMMCONST_VEC4 = 0x2,
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};
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enum wined3d_sm4_resource_type
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{
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WINED3D_SM4_RESOURCE_BUFFER = 0x1,
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WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
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WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
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WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
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WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
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WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
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WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
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WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
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WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
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};
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enum wined3d_sm4_data_type
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{
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WINED3D_SM4_DATA_UNORM = 0x1,
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WINED3D_SM4_DATA_SNORM = 0x2,
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WINED3D_SM4_DATA_INT = 0x3,
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WINED3D_SM4_DATA_UINT = 0x4,
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WINED3D_SM4_DATA_FLOAT = 0x5,
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};
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enum wined3d_sm4_sampler_mode
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{
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WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
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WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
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};
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enum wined3d_sm4_shader_data_type
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{
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WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
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WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
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};
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struct wined3d_shader_src_param_entry
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{
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struct list entry;
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struct wined3d_shader_src_param param;
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};
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struct wined3d_sm4_data
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{
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struct wined3d_shader_version shader_version;
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const DWORD *end;
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unsigned int output_map[MAX_REG_OUTPUT];
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struct wined3d_shader_src_param src_param[5];
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struct wined3d_shader_dst_param dst_param[2];
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struct list src_free;
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struct list src;
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struct wined3d_shader_immediate_constant_buffer icb;
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};
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struct wined3d_sm4_opcode_info
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{
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enum wined3d_sm4_opcode opcode;
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enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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const char *dst_info;
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const char *src_info;
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void (*read_opcode_func)(struct wined3d_shader_instruction *ins,
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DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
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struct wined3d_sm4_data *priv);
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};
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static const enum wined3d_primitive_type output_primitive_type_table[] =
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{
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
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};
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static const enum wined3d_primitive_type input_primitive_type_table[] =
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{
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
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/* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
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/* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
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/* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
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};
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static const enum wined3d_shader_resource_type resource_type_table[] =
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{
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|
/* 0 */ WINED3D_SHADER_RESOURCE_NONE,
|
|
/* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
|
|
/* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
|
|
};
|
|
|
|
static const enum wined3d_data_type data_type_table[] =
|
|
{
|
|
/* 0 */ WINED3D_DATA_FLOAT,
|
|
/* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
|
|
/* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
|
|
/* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
|
|
/* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
|
|
/* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
|
|
};
|
|
|
|
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
|
|
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
|
|
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
|
|
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
|
|
|
|
static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
enum wined3d_sm4_shader_data_type type;
|
|
unsigned int icb_size;
|
|
|
|
type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
|
|
if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
|
|
{
|
|
FIXME("Unhandled shader data type %#x.\n", type);
|
|
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
|
|
++tokens;
|
|
icb_size = token_count - 1;
|
|
if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
|
|
{
|
|
FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
|
|
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
|
|
priv->icb.element_count = icb_size;
|
|
memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
|
|
ins->declaration.icb = &priv->icb;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
enum wined3d_sm4_resource_type resource_type;
|
|
enum wined3d_sm4_data_type data_type;
|
|
enum wined3d_data_type reg_data_type;
|
|
DWORD components;
|
|
|
|
resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
|
|
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
|
|
{
|
|
FIXME("Unhandled resource type %#x.\n", resource_type);
|
|
ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.semantic.resource_type = resource_type_table[resource_type];
|
|
}
|
|
reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV;
|
|
shader_sm4_read_dst_param(priv, &tokens, reg_data_type, &ins->declaration.semantic.reg);
|
|
|
|
components = *tokens++;
|
|
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
|
|
FIXME("Components (%#x) have different data types.\n", components);
|
|
data_type = components & 0xf;
|
|
|
|
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
|
|
{
|
|
FIXME("Unhandled data type %#x.\n", data_type);
|
|
ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.semantic.resource_data_type = data_type_table[data_type];
|
|
}
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src);
|
|
if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
|
|
ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
|
|
if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
|
|
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
|
|
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_SAMPLER, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
enum wined3d_sm4_output_primitive_type primitive_type;
|
|
|
|
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
|
|
if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
|
|
{
|
|
FIXME("Unhandled output primitive type %#x.\n", primitive_type);
|
|
ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
|
|
}
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
enum wined3d_sm4_input_primitive_type primitive_type;
|
|
|
|
primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
|
|
if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
|
|
{
|
|
FIXME("Unhandled input primitive type %#x.\n", primitive_type);
|
|
ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
|
|
}
|
|
else
|
|
{
|
|
ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
|
|
}
|
|
}
|
|
|
|
static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.count = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
|
|
ins->declaration.register_semantic.sysval_semantic = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
|
|
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst);
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
|
|
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
|
|
ins->declaration.register_semantic.sysval_semantic = *tokens;
|
|
}
|
|
|
|
static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
|
|
>> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
|
|
>> WINED3D_SM5_TESSELLATOR_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
|
|
>> WINED3D_SM5_TESSELLATOR_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
|
|
>> WINED3D_SM5_TESSELLATOR_SHIFT;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
ins->declaration.max_tessellation_factor = *(float *)tokens;
|
|
}
|
|
|
|
static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
|
|
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
|
|
struct wined3d_sm4_data *priv)
|
|
{
|
|
shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
|
|
ins->declaration.structured_resource.byte_stride = *tokens;
|
|
}
|
|
|
|
/*
|
|
* f -> WINED3D_DATA_FLOAT
|
|
* i -> WINED3D_DATA_INT
|
|
* u -> WINED3D_DATA_UINT
|
|
* R -> WINED3D_DATA_RESOURCE
|
|
* S -> WINED3D_DATA_SAMPLER
|
|
* U -> WINED3D_DATA_UAV
|
|
*/
|
|
static const struct wined3d_sm4_opcode_info opcode_table[] =
|
|
{
|
|
{WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
|
|
{WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
|
|
{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
|
|
{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u"},
|
|
{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
|
|
{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
|
|
{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
|
|
{WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
|
|
{WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
|
|
{WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
|
|
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
|
|
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
|
|
{WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
|
|
{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
|
|
{WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
|
|
{WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
|
|
{WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
|
|
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
|
|
{WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
|
|
{WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
|
|
{WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
|
|
{WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
|
|
{WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
|
|
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u"},
|
|
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
|
|
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
|
|
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
|
|
{WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
|
|
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
|
|
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
|
|
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
|
|
{WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
|
|
{WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
|
|
{WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
|
|
{WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
|
|
{WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
|
|
{WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
|
|
{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
|
|
{WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
|
|
{WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
|
|
{WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
|
|
{WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
|
|
{WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
|
|
{WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
|
|
shader_sm4_read_shader_data},
|
|
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
|
|
{WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
|
|
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
|
|
{WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
|
|
{WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
|
|
{WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
|
|
{WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
|
|
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
|
|
{WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
|
|
{WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
|
|
{WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
|
|
{WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
|
|
{WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
|
|
{WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
|
|
{WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
|
|
{WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
|
|
{WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
|
|
{WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
|
|
{WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
|
|
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
|
|
{WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
|
|
{WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
|
|
{WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
|
|
{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
|
|
{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
|
|
{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
|
|
{WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", "",
|
|
shader_sm4_read_dcl_resource},
|
|
{WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", "",
|
|
shader_sm4_read_dcl_constant_buffer},
|
|
{WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", "",
|
|
shader_sm4_read_dcl_sampler},
|
|
{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
|
|
shader_sm4_read_dcl_output_topology},
|
|
{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", "",
|
|
shader_sm4_read_dcl_input_primitive},
|
|
{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", "",
|
|
shader_sm4_read_declaration_dst},
|
|
{WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", "",
|
|
shader_sm4_read_dcl_input_ps},
|
|
{WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", "",
|
|
shader_sm4_read_dcl_input_ps_siv},
|
|
{WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", "",
|
|
shader_sm4_read_declaration_dst},
|
|
{WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", "",
|
|
shader_sm4_read_declaration_register_semantic},
|
|
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
|
|
shader_sm4_read_dcl_global_flags},
|
|
{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
|
|
{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
|
|
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
|
|
{WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
|
|
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
|
|
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
|
|
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
|
|
{WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
|
|
{WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
|
|
shader_sm5_read_control_point_count},
|
|
{WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
|
|
shader_sm5_read_control_point_count},
|
|
{WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
|
|
shader_sm5_read_dcl_tessellator_domain},
|
|
{WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
|
|
shader_sm5_read_dcl_tessellator_partitioning},
|
|
{WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
|
|
shader_sm5_read_dcl_tessellator_output_primitive},
|
|
{WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
|
|
shader_sm5_read_dcl_hs_max_tessfactor},
|
|
{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
|
|
shader_sm4_read_declaration_count},
|
|
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
|
|
shader_sm4_read_dcl_resource},
|
|
{WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
|
|
shader_sm5_read_dcl_resource_structured},
|
|
{WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "", "Uif"},
|
|
{WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "uuR"},
|
|
};
|
|
|
|
static const enum wined3d_shader_register_type register_type_table[] =
|
|
{
|
|
/* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
|
|
/* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
|
|
/* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
|
|
/* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
|
|
/* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
|
|
/* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
|
|
/* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
|
|
/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
|
|
/* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
|
|
/* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
|
|
/* UNKNOWN */ ~0u,
|
|
/* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
|
|
};
|
|
|
|
static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
|
|
{
|
|
if (opcode == opcode_table[i].opcode) return &opcode_table[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
|
|
{
|
|
switch (priv->shader_version.type)
|
|
{
|
|
case WINED3D_SHADER_TYPE_PIXEL:
|
|
if (reg->type == WINED3DSPR_OUTPUT)
|
|
{
|
|
unsigned int reg_idx = reg->idx[0].offset;
|
|
|
|
if (reg_idx >= ARRAY_SIZE(priv->output_map))
|
|
{
|
|
ERR("Invalid output index %u.\n", reg_idx);
|
|
break;
|
|
}
|
|
|
|
reg->type = WINED3DSPR_COLOROUT;
|
|
reg->idx[0].offset = priv->output_map[reg_idx];
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static enum wined3d_data_type map_data_type(char t)
|
|
{
|
|
switch (t)
|
|
{
|
|
case 'f':
|
|
return WINED3D_DATA_FLOAT;
|
|
case 'i':
|
|
return WINED3D_DATA_INT;
|
|
case 'u':
|
|
return WINED3D_DATA_UINT;
|
|
case 'R':
|
|
return WINED3D_DATA_RESOURCE;
|
|
case 'S':
|
|
return WINED3D_DATA_SAMPLER;
|
|
case 'U':
|
|
return WINED3D_DATA_UAV;
|
|
default:
|
|
ERR("Invalid data type '%c'.\n", t);
|
|
return WINED3D_DATA_FLOAT;
|
|
}
|
|
}
|
|
|
|
static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
|
|
{
|
|
struct wined3d_sm4_data *priv;
|
|
unsigned int i;
|
|
|
|
if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
|
|
{
|
|
ERR("Failed to allocate private data\n");
|
|
return NULL;
|
|
}
|
|
|
|
memset(priv->output_map, 0xff, sizeof(priv->output_map));
|
|
for (i = 0; i < output_signature->element_count; ++i)
|
|
{
|
|
struct wined3d_shader_signature_element *e = &output_signature->elements[i];
|
|
|
|
if (e->register_idx >= ARRAY_SIZE(priv->output_map))
|
|
{
|
|
WARN("Invalid output index %u.\n", e->register_idx);
|
|
continue;
|
|
}
|
|
|
|
priv->output_map[e->register_idx] = e->semantic_idx;
|
|
}
|
|
|
|
list_init(&priv->src_free);
|
|
list_init(&priv->src);
|
|
|
|
return priv;
|
|
}
|
|
|
|
static void shader_sm4_free(void *data)
|
|
{
|
|
struct wined3d_shader_src_param_entry *e1, *e2;
|
|
struct wined3d_sm4_data *priv = data;
|
|
|
|
list_move_head(&priv->src_free, &priv->src);
|
|
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, e1);
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, priv);
|
|
}
|
|
|
|
static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
|
|
{
|
|
struct wined3d_shader_src_param_entry *e;
|
|
struct list *elem;
|
|
|
|
if (!list_empty(&priv->src_free))
|
|
{
|
|
elem = list_head(&priv->src_free);
|
|
list_remove(elem);
|
|
}
|
|
else
|
|
{
|
|
if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
|
|
return NULL;
|
|
elem = &e->entry;
|
|
}
|
|
|
|
list_add_tail(&priv->src, elem);
|
|
e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
|
|
return &e->param;
|
|
}
|
|
|
|
static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
|
|
{
|
|
struct wined3d_sm4_data *priv = data;
|
|
DWORD version_token;
|
|
|
|
priv->end = *ptr;
|
|
|
|
version_token = *(*ptr)++;
|
|
TRACE("Version: 0x%08x.\n", version_token);
|
|
|
|
TRACE("Token count: %u.\n", **ptr);
|
|
priv->end += *(*ptr)++;
|
|
|
|
switch (version_token >> 16)
|
|
{
|
|
case WINED3D_SM4_PS:
|
|
priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
|
|
break;
|
|
|
|
case WINED3D_SM4_VS:
|
|
priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
|
|
break;
|
|
|
|
case WINED3D_SM4_GS:
|
|
priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
|
|
break;
|
|
|
|
case WINED3D_SM5_HS:
|
|
priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
|
|
break;
|
|
|
|
case WINED3D_SM5_DS:
|
|
priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unrecognized shader type %#x.\n", version_token >> 16);
|
|
}
|
|
priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
|
|
priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
|
|
|
|
*shader_version = priv->shader_version;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
|
|
DWORD addressing, struct wined3d_shader_register_index *reg_idx)
|
|
{
|
|
if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
|
|
{
|
|
struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
|
|
|
|
if (!(reg_idx->rel_addr = rel_addr))
|
|
{
|
|
ERR("Failed to get src param for relative addressing.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
|
|
reg_idx->offset = *(*ptr)++;
|
|
else
|
|
reg_idx->offset = 0;
|
|
shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
|
|
}
|
|
else
|
|
{
|
|
reg_idx->rel_addr = NULL;
|
|
reg_idx->offset = *(*ptr)++;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
|
|
enum wined3d_data_type data_type, struct wined3d_shader_register *param,
|
|
enum wined3d_shader_src_modifier *modifier)
|
|
{
|
|
enum wined3d_sm4_register_type register_type;
|
|
DWORD token = *(*ptr)++;
|
|
DWORD order;
|
|
|
|
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
|
|
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)
|
|
|| register_type_table[register_type] == ~0u)
|
|
{
|
|
FIXME("Unhandled register type %#x.\n", register_type);
|
|
param->type = WINED3DSPR_TEMP;
|
|
}
|
|
else
|
|
{
|
|
param->type = register_type_table[register_type];
|
|
}
|
|
param->data_type = data_type;
|
|
|
|
if (token & WINED3D_SM4_REGISTER_MODIFIER)
|
|
{
|
|
DWORD m = *(*ptr)++;
|
|
|
|
switch (m)
|
|
{
|
|
case 0x41:
|
|
*modifier = WINED3DSPSM_NEG;
|
|
break;
|
|
|
|
case 0x81:
|
|
*modifier = WINED3DSPSM_ABS;
|
|
break;
|
|
|
|
case 0xc1:
|
|
*modifier = WINED3DSPSM_ABSNEG;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Skipping modifier 0x%08x.\n", m);
|
|
*modifier = WINED3DSPSM_NONE;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
*modifier = WINED3DSPSM_NONE;
|
|
}
|
|
|
|
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
|
|
|
|
if (order < 1)
|
|
param->idx[0].offset = ~0U;
|
|
else
|
|
{
|
|
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
|
|
if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[0])))
|
|
{
|
|
ERR("Failed to read register index.\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (order < 2)
|
|
param->idx[1].offset = ~0U;
|
|
else
|
|
{
|
|
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
|
|
if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, ¶m->idx[1])))
|
|
{
|
|
ERR("Failed to read register index.\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (order > 2)
|
|
FIXME("Unhandled order %u.\n", order);
|
|
|
|
if (register_type == WINED3D_SM4_RT_IMMCONST)
|
|
{
|
|
enum wined3d_sm4_immconst_type immconst_type =
|
|
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
|
|
|
|
switch (immconst_type)
|
|
{
|
|
case WINED3D_SM4_IMMCONST_SCALAR:
|
|
param->immconst_type = WINED3D_IMMCONST_SCALAR;
|
|
memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
|
|
*ptr += 1;
|
|
break;
|
|
|
|
case WINED3D_SM4_IMMCONST_VEC4:
|
|
param->immconst_type = WINED3D_IMMCONST_VEC4;
|
|
memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
|
|
*ptr += 4;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
map_register(priv, param);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
|
|
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
|
|
{
|
|
DWORD token = **ptr;
|
|
|
|
if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
|
|
{
|
|
ERR("Failed to read parameter.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (src_param->reg.type == WINED3DSPR_IMMCONST)
|
|
{
|
|
src_param->swizzle = WINED3DSP_NOSWIZZLE;
|
|
}
|
|
else
|
|
{
|
|
enum wined3d_sm4_swizzle_type swizzle_type =
|
|
(token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
|
|
|
|
switch (swizzle_type)
|
|
{
|
|
case WINED3D_SM4_SWIZZLE_NONE:
|
|
src_param->swizzle = WINED3DSP_NOSWIZZLE;
|
|
break;
|
|
|
|
case WINED3D_SM4_SWIZZLE_SCALAR:
|
|
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
|
|
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
|
|
break;
|
|
|
|
case WINED3D_SM4_SWIZZLE_VEC4:
|
|
src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
|
|
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
|
|
{
|
|
enum wined3d_shader_src_modifier modifier;
|
|
DWORD token = **ptr;
|
|
|
|
if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
|
|
{
|
|
ERR("Failed to read parameter.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (modifier != WINED3DSPSM_NONE)
|
|
{
|
|
ERR("Invalid source modifier %#x on destination register.\n", modifier);
|
|
return FALSE;
|
|
}
|
|
|
|
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
|
|
dst_param->modifiers = 0;
|
|
dst_param->shift = 0;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
|
|
{
|
|
static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
|
|
| WINED3D_SM4_MODIFIER_AOFFIMMI
|
|
| WINED3D_SM4_AOFFIMMI_U_MASK
|
|
| WINED3D_SM4_AOFFIMMI_V_MASK
|
|
| WINED3D_SM4_AOFFIMMI_W_MASK;
|
|
|
|
if (modifier & ~recognized_bits)
|
|
{
|
|
FIXME("Unhandled modifier 0x%08x.\n", modifier);
|
|
}
|
|
else
|
|
{
|
|
/* Bit fields are used for sign extension */
|
|
struct
|
|
{
|
|
int u : 4;
|
|
int v : 4;
|
|
int w : 4;
|
|
}
|
|
aoffimmi;
|
|
aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
|
|
aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
|
|
aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
|
|
ins->texel_offset.u = aoffimmi.u;
|
|
ins->texel_offset.v = aoffimmi.v;
|
|
ins->texel_offset.w = aoffimmi.w;
|
|
}
|
|
}
|
|
|
|
static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
|
|
{
|
|
const struct wined3d_sm4_opcode_info *opcode_info;
|
|
DWORD opcode_token, opcode, previous_token;
|
|
struct wined3d_sm4_data *priv = data;
|
|
unsigned int i, len;
|
|
const DWORD *p;
|
|
|
|
list_move_head(&priv->src_free, &priv->src);
|
|
|
|
opcode_token = *(*ptr)++;
|
|
opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
|
|
|
|
len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
|
|
if (!len)
|
|
len = **ptr;
|
|
--len;
|
|
|
|
if (TRACE_ON(d3d_bytecode))
|
|
{
|
|
TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
|
|
for (i = 0; i < len; ++i)
|
|
{
|
|
TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
|
|
}
|
|
TRACE_(d3d_bytecode)("]\n");
|
|
}
|
|
|
|
if (!(opcode_info = get_opcode_info(opcode)))
|
|
{
|
|
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
|
|
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
|
|
*ptr += len;
|
|
return;
|
|
}
|
|
|
|
ins->handler_idx = opcode_info->handler_idx;
|
|
ins->flags = 0;
|
|
ins->coissue = 0;
|
|
ins->predicate = NULL;
|
|
ins->dst_count = strlen(opcode_info->dst_info);
|
|
ins->dst = priv->dst_param;
|
|
ins->src_count = strlen(opcode_info->src_info);
|
|
ins->src = priv->src_param;
|
|
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
|
|
|
|
p = *ptr;
|
|
*ptr += len;
|
|
|
|
previous_token = opcode_token;
|
|
while (previous_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
|
|
shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
|
|
|
|
if (opcode_info->read_opcode_func)
|
|
{
|
|
opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
|
|
}
|
|
else
|
|
{
|
|
enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
|
|
|
|
ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
|
|
|
|
if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
|
|
{
|
|
ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
|
|
instruction_dst_modifier = WINED3DSPDM_SATURATE;
|
|
}
|
|
|
|
for (i = 0; i < ins->dst_count; ++i)
|
|
{
|
|
if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
|
|
{
|
|
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
priv->dst_param[i].modifiers |= instruction_dst_modifier;
|
|
}
|
|
|
|
for (i = 0; i < ins->src_count; ++i)
|
|
{
|
|
if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
|
|
{
|
|
ins->handler_idx = WINED3DSIH_TABLE_SIZE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
|
|
{
|
|
struct wined3d_sm4_data *priv = data;
|
|
return *ptr == priv->end;
|
|
}
|
|
|
|
const struct wined3d_shader_frontend sm4_shader_frontend =
|
|
{
|
|
shader_sm4_init,
|
|
shader_sm4_free,
|
|
shader_sm4_read_header,
|
|
shader_sm4_read_instruction,
|
|
shader_sm4_is_end,
|
|
};
|